1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_EFFECTBUNDLE_H_ 18#define ANDROID_EFFECTBUNDLE_H_ 19 20#include <audio_effects/effect_bassboost.h> 21#include <audio_effects/effect_equalizer.h> 22#include <audio_effects/effect_virtualizer.h> 23#include <LVM.h> 24#include <limits.h> 25 26#if __cplusplus 27extern "C" { 28#endif 29 30#define FIVEBAND_NUMBANDS 5 31#define MAX_NUM_BANDS 5 32#define MAX_CALL_SIZE 256 33#define LVM_MAX_SESSIONS 32 34#define LVM_UNUSED_SESSION INT_MAX 35#define BASS_BOOST_CUP_LOAD_ARM9E 150 // Expressed in 0.1 MIPS 36#define VIRTUALIZER_CUP_LOAD_ARM9E 120 // Expressed in 0.1 MIPS 37#define EQUALIZER_CUP_LOAD_ARM9E 220 // Expressed in 0.1 MIPS 38#define VOLUME_CUP_LOAD_ARM9E 0 // Expressed in 0.1 MIPS 39#define BUNDLE_MEM_USAGE 25 // Expressed in kB 40//#define LVM_PCM 41 42#ifndef OPENSL_ES_H_ 43static const effect_uuid_t SL_IID_VOLUME_ = { 0x09e8ede0, 0xddde, 0x11db, 0xb4f6, 44 { 0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b } }; 45const effect_uuid_t * const SL_IID_VOLUME = &SL_IID_VOLUME_; 46#endif //OPENSL_ES_H_ 47 48typedef enum 49{ 50 LVM_BASS_BOOST, 51 LVM_VIRTUALIZER, 52 LVM_EQUALIZER, 53 LVM_VOLUME 54} lvm_effect_en; 55 56// Preset configuration. 57struct PresetConfig { 58 // Human-readable name. 59 const char * name; 60 // An array of size nBands where each element is a configuration for the 61 // corresponding band. 62 //const BandConfig * bandConfigs; 63}; 64 65/* BundledEffectContext : One per session */ 66struct BundledEffectContext{ 67 LVM_Handle_t hInstance; /* Instance handle */ 68 int SessionNo; /* Current session number */ 69 int SessionId; /* Current session id */ 70 bool bVolumeEnabled; /* Flag for Volume */ 71 bool bEqualizerEnabled; /* Flag for EQ */ 72 bool bBassEnabled; /* Flag for Bass */ 73 bool bBassTempDisabled; /* Flag for Bass to be re-enabled */ 74 bool bVirtualizerEnabled; /* Flag for Virtualizer */ 75 bool bVirtualizerTempDisabled; /* Flag for effect to be re-enabled */ 76 audio_devices_t nOutputDevice; /* Output device for the effect */ 77 audio_devices_t nVirtualizerForcedDevice; /* Forced device virtualization mode*/ 78 int NumberEffectsEnabled; /* Effects in this session */ 79 int NumberEffectsCalled; /* Effects called so far */ 80 bool firstVolume; /* No smoothing on first Vol change */ 81 // Saved parameters for each effect */ 82 // Bass Boost 83 int BassStrengthSaved; /* Conversion between Get/Set */ 84 // Equalizer 85 int CurPreset; /* Current preset being used */ 86 // Virtualzer 87 int VirtStrengthSaved; /* Conversion between Get/Set */ 88 // Volume 89 int levelSaved; /* for when mute is set, level must be saved */ 90 int positionSaved; 91 bool bMuteEnabled; /* Must store as mute = -96dB level */ 92 bool bStereoPositionEnabled; 93 LVM_Fs_en SampleRate; 94 int SamplesPerSecond; 95 int SamplesToExitCountEq; 96 int SamplesToExitCountBb; 97 int SamplesToExitCountVirt; 98 LVM_INT16 *workBuffer; 99 int frameCount; 100 int32_t bandGaindB[FIVEBAND_NUMBANDS]; 101 int volume; 102 #ifdef LVM_PCM 103 FILE *PcmInPtr; 104 FILE *PcmOutPtr; 105 #endif 106}; 107 108/* SessionContext : One session */ 109struct SessionContext{ 110 bool bBundledEffectsEnabled; 111 bool bVolumeInstantiated; 112 bool bEqualizerInstantiated; 113 bool bBassInstantiated; 114 bool bVirtualizerInstantiated; 115 BundledEffectContext *pBundledContext; 116}; 117 118struct EffectContext{ 119 const struct effect_interface_s *itfe; 120 effect_config_t config; 121 lvm_effect_en EffectType; 122 BundledEffectContext *pBundledContext; 123}; 124 125 126/* enumerated parameter settings for Volume effect */ 127typedef enum 128{ 129 VOLUME_PARAM_LEVEL, // type SLmillibel = typedef SLuint16 (set & get) 130 VOLUME_PARAM_MAXLEVEL, // type SLmillibel = typedef SLuint16 (get) 131 VOLUME_PARAM_MUTE, // type SLboolean = typedef SLuint32 (set & get) 132 VOLUME_PARAM_ENABLESTEREOPOSITION, // type SLboolean = typedef SLuint32 (set & get) 133 VOLUME_PARAM_STEREOPOSITION, // type SLpermille = typedef SLuint16 (set & get) 134} t_volume_params; 135 136static const int PRESET_CUSTOM = -1; 137 138static const uint32_t bandFreqRange[FIVEBAND_NUMBANDS][2] = { 139 {30000, 120000}, 140 {120001, 460000}, 141 {460001, 1800000}, 142 {1800001, 7000000}, 143 {7000001, 1}}; 144 145//Note: If these frequencies change, please update LimitLevel values accordingly. 146static const LVM_UINT16 EQNB_5BandPresetsFrequencies[] = { 147 60, /* Frequencies in Hz */ 148 230, 149 910, 150 3600, 151 14000}; 152 153static const LVM_UINT16 EQNB_5BandPresetsQFactors[] = { 154 96, /* Q factor multiplied by 100 */ 155 96, 156 96, 157 96, 158 96}; 159 160static const LVM_INT16 EQNB_5BandNormalPresets[] = { 161 3, 0, 0, 0, 3, /* Normal Preset */ 162 8, 5, -3, 5, 6, /* Classical Preset */ 163 15, -6, 7, 13, 10, /* Dance Preset */ 164 0, 0, 0, 0, 0, /* Flat Preset */ 165 6, -2, -2, 6, -3, /* Folk Preset */ 166 8, -8, 13, -1, -4, /* Heavy Metal Preset */ 167 10, 6, -4, 5, 8, /* Hip Hop Preset */ 168 8, 5, -4, 5, 9, /* Jazz Preset */ 169 -6, 4, 9, 4, -5, /* Pop Preset */ 170 10, 6, -1, 8, 10}; /* Rock Preset */ 171 172static const LVM_INT16 EQNB_5BandSoftPresets[] = { 173 3, 0, 0, 0, 3, /* Normal Preset */ 174 5, 3, -2, 4, 4, /* Classical Preset */ 175 6, 0, 2, 4, 1, /* Dance Preset */ 176 0, 0, 0, 0, 0, /* Flat Preset */ 177 3, 0, 0, 2, -1, /* Folk Preset */ 178 4, 1, 9, 3, 0, /* Heavy Metal Preset */ 179 5, 3, 0, 1, 3, /* Hip Hop Preset */ 180 4, 2, -2, 2, 5, /* Jazz Preset */ 181 -1, 2, 5, 1, -2, /* Pop Preset */ 182 5, 3, -1, 3, 5}; /* Rock Preset */ 183 184static const PresetConfig gEqualizerPresets[] = { 185 {"Normal"}, 186 {"Classical"}, 187 {"Dance"}, 188 {"Flat"}, 189 {"Folk"}, 190 {"Heavy Metal"}, 191 {"Hip Hop"}, 192 {"Jazz"}, 193 {"Pop"}, 194 {"Rock"}}; 195 196/* The following tables have been computed using the actual levels measured by the output of 197 * white noise or pink noise (IEC268-1) for the EQ and BassBoost Effects. These are estimates of 198 * the actual energy that 'could' be present in the given band. 199 * If the frequency values in EQNB_5BandPresetsFrequencies change, these values might need to be 200 * updated. 201 */ 202 203static const float LimitLevel_bandEnergyCoefficient[FIVEBAND_NUMBANDS] = { 204 7.56, 9.69, 9.59, 7.37, 2.88}; 205 206static const float LimitLevel_bandEnergyCrossCoefficient[FIVEBAND_NUMBANDS-1] = { 207 126.0, 115.0, 125.0, 104.0 }; 208 209static const float LimitLevel_bassBoostEnergyCrossCoefficient[FIVEBAND_NUMBANDS] = { 210 221.21, 208.10, 28.16, 0.0, 0.0 }; 211 212static const float LimitLevel_bassBoostEnergyCoefficient = 7.12; 213 214static const float LimitLevel_virtualizerContribution = 1.9; 215 216#if __cplusplus 217} // extern "C" 218#endif 219 220 221#endif /*ANDROID_EFFECTBUNDLE_H_*/ 222