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ObjectAnimator.java revision 1ffb280a7d2c70cc16d709c685f5d31fdb86b5e4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import android.util.Log;
20import android.util.Property;
21
22import java.util.ArrayList;
23
24/**
25 * This subclass of {@link ValueAnimator} provides support for animating properties on target objects.
26 * The constructors of this class take parameters to define the target object that will be animated
27 * as well as the name of the property that will be animated. Appropriate set/get functions
28 * are then determined internally and the animation will call these functions as necessary to
29 * animate the property.
30 *
31 * <div class="special reference">
32 * <h3>Developer Guides</h3>
33 * <p>For more information about animating with {@code ObjectAnimator}, read the
34 * <a href="{@docRoot}guide/topics/graphics/prop-animation.html#object-animator">Property
35 * Animation</a> developer guide.</p>
36 * </div>
37 *
38 * @see #setPropertyName(String)
39 *
40 */
41public final class ObjectAnimator extends ValueAnimator {
42    private static final boolean DBG = false;
43
44    // The target object on which the property exists, set in the constructor
45    private Object mTarget;
46
47    private String mPropertyName;
48
49    private Property mProperty;
50
51    private boolean mAutoCancel = false;
52
53    /**
54     * Sets the name of the property that will be animated. This name is used to derive
55     * a setter function that will be called to set animated values.
56     * For example, a property name of <code>foo</code> will result
57     * in a call to the function <code>setFoo()</code> on the target object. If either
58     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
59     * also be derived and called.
60     *
61     * <p>For best performance of the mechanism that calls the setter function determined by the
62     * name of the property being animated, use <code>float</code> or <code>int</code> typed values,
63     * and make the setter function for those properties have a <code>void</code> return value. This
64     * will cause the code to take an optimized path for these constrained circumstances. Other
65     * property types and return types will work, but will have more overhead in processing
66     * the requests due to normal reflection mechanisms.</p>
67     *
68     * <p>Note that the setter function derived from this property name
69     * must take the same parameter type as the
70     * <code>valueFrom</code> and <code>valueTo</code> properties, otherwise the call to
71     * the setter function will fail.</p>
72     *
73     * <p>If this ObjectAnimator has been set up to animate several properties together,
74     * using more than one PropertyValuesHolder objects, then setting the propertyName simply
75     * sets the propertyName in the first of those PropertyValuesHolder objects.</p>
76     *
77     * @param propertyName The name of the property being animated. Should not be null.
78     */
79    public void setPropertyName(String propertyName) {
80        // mValues could be null if this is being constructed piecemeal. Just record the
81        // propertyName to be used later when setValues() is called if so.
82        if (mValues != null) {
83            PropertyValuesHolder valuesHolder = mValues[0];
84            String oldName = valuesHolder.getPropertyName();
85            valuesHolder.setPropertyName(propertyName);
86            mValuesMap.remove(oldName);
87            mValuesMap.put(propertyName, valuesHolder);
88        }
89        mPropertyName = propertyName;
90        // New property/values/target should cause re-initialization prior to starting
91        mInitialized = false;
92    }
93
94    /**
95     * Sets the property that will be animated. Property objects will take precedence over
96     * properties specified by the {@link #setPropertyName(String)} method. Animations should
97     * be set up to use one or the other, not both.
98     *
99     * @param property The property being animated. Should not be null.
100     */
101    public void setProperty(Property property) {
102        // mValues could be null if this is being constructed piecemeal. Just record the
103        // propertyName to be used later when setValues() is called if so.
104        if (mValues != null) {
105            PropertyValuesHolder valuesHolder = mValues[0];
106            String oldName = valuesHolder.getPropertyName();
107            valuesHolder.setProperty(property);
108            mValuesMap.remove(oldName);
109            mValuesMap.put(mPropertyName, valuesHolder);
110        }
111        if (mProperty != null) {
112            mPropertyName = property.getName();
113        }
114        mProperty = property;
115        // New property/values/target should cause re-initialization prior to starting
116        mInitialized = false;
117    }
118
119    /**
120     * Gets the name of the property that will be animated. This name will be used to derive
121     * a setter function that will be called to set animated values.
122     * For example, a property name of <code>foo</code> will result
123     * in a call to the function <code>setFoo()</code> on the target object. If either
124     * <code>valueFrom</code> or <code>valueTo</code> is null, then a getter function will
125     * also be derived and called.
126     *
127     * <p>If this animator was created with a {@link Property} object instead of the
128     * string name of a property, then this method will return the {@link
129     * Property#getName() name} of that Property object instead. If this animator was
130     * created with one or more {@link PropertyValuesHolder} objects, then this method
131     * will return the {@link PropertyValuesHolder#getPropertyName() name} of that
132     * object (if there was just one) or a comma-separated list of all of the
133     * names (if there are more than one).</p>
134     */
135    public String getPropertyName() {
136        String propertyName = null;
137        if (mPropertyName != null) {
138            propertyName = mPropertyName;
139        } else if (mProperty != null) {
140            propertyName = mProperty.getName();
141        } else if (mValues != null && mValues.length > 0) {
142            for (int i = 0; i < mValues.length; ++i) {
143                if (i == 0) {
144                    propertyName = "";
145                } else {
146                    propertyName += ",";
147                }
148                propertyName += mValues[i].getPropertyName();
149            }
150        }
151        return propertyName;
152    }
153
154    @Override
155    String getNameForTrace() {
156        return "animator:" + getPropertyName();
157    }
158
159    /**
160     * Creates a new ObjectAnimator object. This default constructor is primarily for
161     * use internally; the other constructors which take parameters are more generally
162     * useful.
163     */
164    public ObjectAnimator() {
165    }
166
167    /**
168     * Private utility constructor that initializes the target object and name of the
169     * property being animated.
170     *
171     * @param target The object whose property is to be animated. This object should
172     * have a public method on it called <code>setName()</code>, where <code>name</code> is
173     * the value of the <code>propertyName</code> parameter.
174     * @param propertyName The name of the property being animated.
175     */
176    private ObjectAnimator(Object target, String propertyName) {
177        mTarget = target;
178        setPropertyName(propertyName);
179    }
180
181    /**
182     * Private utility constructor that initializes the target object and property being animated.
183     *
184     * @param target The object whose property is to be animated.
185     * @param property The property being animated.
186     */
187    private <T> ObjectAnimator(T target, Property<T, ?> property) {
188        mTarget = target;
189        setProperty(property);
190    }
191
192    /**
193     * Constructs and returns an ObjectAnimator that animates between int values. A single
194     * value implies that that value is the one being animated to. Two values imply starting
195     * and ending values. More than two values imply a starting value, values to animate through
196     * along the way, and an ending value (these values will be distributed evenly across
197     * the duration of the animation).
198     *
199     * @param target The object whose property is to be animated. This object should
200     * have a public method on it called <code>setName()</code>, where <code>name</code> is
201     * the value of the <code>propertyName</code> parameter.
202     * @param propertyName The name of the property being animated.
203     * @param values A set of values that the animation will animate between over time.
204     * @return An ObjectAnimator object that is set up to animate between the given values.
205     */
206    public static ObjectAnimator ofInt(Object target, String propertyName, int... values) {
207        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
208        anim.setIntValues(values);
209        return anim;
210    }
211
212    /**
213     * Constructs and returns an ObjectAnimator that animates between int values. A single
214     * value implies that that value is the one being animated to. Two values imply starting
215     * and ending values. More than two values imply a starting value, values to animate through
216     * along the way, and an ending value (these values will be distributed evenly across
217     * the duration of the animation).
218     *
219     * @param target The object whose property is to be animated.
220     * @param property The property being animated.
221     * @param values A set of values that the animation will animate between over time.
222     * @return An ObjectAnimator object that is set up to animate between the given values.
223     */
224    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> property, int... values) {
225        ObjectAnimator anim = new ObjectAnimator(target, property);
226        anim.setIntValues(values);
227        return anim;
228    }
229
230    /**
231     * Constructs and returns an ObjectAnimator that animates over int values for a multiple
232     * parameters setter. Only public methods that take only int parameters are supported.
233     * Each <code>int[]</code> contains a complete set of parameters to the setter method.
234     * At least two <code>int[]</code> values must be provided, a start and end. More than two
235     * values imply a starting value, values to animate through along the way, and an ending
236     * value (these values will be distributed evenly across the duration of the animation).
237     *
238     * @param target The object whose property is to be animated. This object may
239     * have a public method on it called <code>setName()</code>, where <code>name</code> is
240     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
241     * be the case-sensitive complete name of the public setter method.
242     * @param propertyName The name of the property being animated or the name of the setter method.
243     * @param values A set of values that the animation will animate between over time.
244     * @return An ObjectAnimator object that is set up to animate between the given values.
245     */
246    public static ObjectAnimator ofMultiInt(Object target, String propertyName, int[][] values) {
247        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, values);
248        return ofPropertyValuesHolder(target, pvh);
249    }
250
251    /**
252     * Constructs and returns an ObjectAnimator that animates over values for a multiple int
253     * parameters setter. Only public methods that take only int parameters are supported.
254     * <p>At least two values must be provided, a start and end. More than two
255     * values imply a starting value, values to animate through along the way, and an ending
256     * value (these values will be distributed evenly across the duration of the animation).</p>
257     *
258     * @param target The object whose property is to be animated. This object may
259     * have a public method on it called <code>setName()</code>, where <code>name</code> is
260     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
261     * be the complete name of the public method.
262     * @param propertyName The name of the property being animated or the name of the setter method.
263     * @param converter Converts T objects into int parameters for the multi-value setter.
264     * @param evaluator A TypeEvaluator that will be called on each animation frame to
265     * provide the necessary interpolation between the Object values to derive the animated
266     * value.
267     * @param values A set of values that the animation will animate between over time.
268     * @return An ObjectAnimator object that is set up to animate between the given values.
269     */
270    public static <T> ObjectAnimator ofMultiInt(Object target, String propertyName,
271            TypeConverter<T, int[]> converter, TypeEvaluator<T> evaluator, T... values) {
272        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, converter,
273                evaluator, values);
274        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
275    }
276
277    /**
278     * Constructs and returns an ObjectAnimator that animates between color values. A single
279     * value implies that that value is the one being animated to. Two values imply starting
280     * and ending values. More than two values imply a starting value, values to animate through
281     * along the way, and an ending value (these values will be distributed evenly across
282     * the duration of the animation).
283     *
284     * @param target The object whose property is to be animated. This object should
285     * have a public method on it called <code>setName()</code>, where <code>name</code> is
286     * the value of the <code>propertyName</code> parameter.
287     * @param propertyName The name of the property being animated.
288     * @param values A set of values that the animation will animate between over time.
289     * @return An ObjectAnimator object that is set up to animate between the given values.
290     */
291    public static ObjectAnimator ofArgb(Object target, String propertyName, int... values) {
292        ObjectAnimator animator = ofInt(target, propertyName, values);
293        animator.setEvaluator(ArgbEvaluator.getInstance());
294        return animator;
295    }
296
297    /**
298     * Constructs and returns an ObjectAnimator that animates between color values. A single
299     * value implies that that value is the one being animated to. Two values imply starting
300     * and ending values. More than two values imply a starting value, values to animate through
301     * along the way, and an ending value (these values will be distributed evenly across
302     * the duration of the animation).
303     *
304     * @param target The object whose property is to be animated.
305     * @param property The property being animated.
306     * @param values A set of values that the animation will animate between over time.
307     * @return An ObjectAnimator object that is set up to animate between the given values.
308     */
309    public static <T> ObjectAnimator ofArgb(T target, Property<T, Integer> property,
310            int... values) {
311        ObjectAnimator animator = ofInt(target, property, values);
312        animator.setEvaluator(ArgbEvaluator.getInstance());
313        return animator;
314    }
315
316    /**
317     * Constructs and returns an ObjectAnimator that animates between float values. A single
318     * value implies that that value is the one being animated to. Two values imply starting
319     * and ending values. More than two values imply a starting value, values to animate through
320     * along the way, and an ending value (these values will be distributed evenly across
321     * the duration of the animation).
322     *
323     * @param target The object whose property is to be animated. This object should
324     * have a public method on it called <code>setName()</code>, where <code>name</code> is
325     * the value of the <code>propertyName</code> parameter.
326     * @param propertyName The name of the property being animated.
327     * @param values A set of values that the animation will animate between over time.
328     * @return An ObjectAnimator object that is set up to animate between the given values.
329     */
330    public static ObjectAnimator ofFloat(Object target, String propertyName, float... values) {
331        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
332        anim.setFloatValues(values);
333        return anim;
334    }
335
336    /**
337     * Constructs and returns an ObjectAnimator that animates between float values. A single
338     * value implies that that value is the one being animated to. Two values imply starting
339     * and ending values. More than two values imply a starting value, values to animate through
340     * along the way, and an ending value (these values will be distributed evenly across
341     * the duration of the animation).
342     *
343     * @param target The object whose property is to be animated.
344     * @param property The property being animated.
345     * @param values A set of values that the animation will animate between over time.
346     * @return An ObjectAnimator object that is set up to animate between the given values.
347     */
348    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> property,
349            float... values) {
350        ObjectAnimator anim = new ObjectAnimator(target, property);
351        anim.setFloatValues(values);
352        return anim;
353    }
354
355    /**
356     * Constructs and returns an ObjectAnimator that animates over float values for a multiple
357     * parameters setter. Only public methods that take only float parameters are supported.
358     * Each <code>float[]</code> contains a complete set of parameters to the setter method.
359     * At least two <code>float[]</code> values must be provided, a start and end. More than two
360     * values imply a starting value, values to animate through along the way, and an ending
361     * value (these values will be distributed evenly across the duration of the animation).
362     *
363     * @param target The object whose property is to be animated. This object may
364     * have a public method on it called <code>setName()</code>, where <code>name</code> is
365     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
366     * be the complete name of the public method.
367     * @param propertyName The name of the property being animated or the name of the setter method.
368     * @param values A set of values that the animation will animate between over time.
369     * @return An ObjectAnimator object that is set up to animate between the given values.
370     */
371    public static ObjectAnimator ofMultiFloat(Object target, String propertyName,
372            float[][] values) {
373        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, values);
374        return ofPropertyValuesHolder(target, pvh);
375    }
376
377    /**
378     * Constructs and returns an ObjectAnimator that animates over values for a multiple float
379     * parameters setter. Only public methods that take only float parameters are supported.
380     * <p>At least two values must be provided, a start and end. More than two
381     * values imply a starting value, values to animate through along the way, and an ending
382     * value (these values will be distributed evenly across the duration of the animation).</p>
383     *
384     * @param target The object whose property is to be animated. This object may
385     * have a public method on it called <code>setName()</code>, where <code>name</code> is
386     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
387     * be the case-sensitive complete name of the public setter method.
388     * @param propertyName The name of the property being animated or the name of the setter method.
389     * @param converter Converts T objects into float parameters for the multi-value setter.
390     * @param evaluator A TypeEvaluator that will be called on each animation frame to
391     * provide the necessary interpolation between the Object values to derive the animated
392     * value.
393     * @param values A set of values that the animation will animate between over time.
394     * @return An ObjectAnimator object that is set up to animate between the given values.
395     */
396    public static <T> ObjectAnimator ofMultiFloat(Object target, String propertyName,
397            TypeConverter<T, float[]> converter, TypeEvaluator<T> evaluator, T... values) {
398        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, converter,
399                evaluator, values);
400        return ObjectAnimator.ofPropertyValuesHolder(target, pvh);
401    }
402
403    /**
404     * Constructs and returns an ObjectAnimator that animates between Object values. A single
405     * value implies that that value is the one being animated to. Two values imply starting
406     * and ending values. More than two values imply a starting value, values to animate through
407     * along the way, and an ending value (these values will be distributed evenly across
408     * the duration of the animation).
409     *
410     * @param target The object whose property is to be animated. This object should
411     * have a public method on it called <code>setName()</code>, where <code>name</code> is
412     * the value of the <code>propertyName</code> parameter.
413     * @param propertyName The name of the property being animated.
414     * @param evaluator A TypeEvaluator that will be called on each animation frame to
415     * provide the necessary interpolation between the Object values to derive the animated
416     * value.
417     * @param values A set of values that the animation will animate between over time.
418     * @return An ObjectAnimator object that is set up to animate between the given values.
419     */
420    public static ObjectAnimator ofObject(Object target, String propertyName,
421            TypeEvaluator evaluator, Object... values) {
422        ObjectAnimator anim = new ObjectAnimator(target, propertyName);
423        anim.setObjectValues(values);
424        anim.setEvaluator(evaluator);
425        return anim;
426    }
427
428    /**
429     * Constructs and returns an ObjectAnimator that animates between Object values. A single
430     * value implies that that value is the one being animated to. Two values imply starting
431     * and ending values. More than two values imply a starting value, values to animate through
432     * along the way, and an ending value (these values will be distributed evenly across
433     * the duration of the animation).
434     *
435     * @param target The object whose property is to be animated.
436     * @param property The property being animated.
437     * @param evaluator A TypeEvaluator that will be called on each animation frame to
438     * provide the necessary interpolation between the Object values to derive the animated
439     * value.
440     * @param values A set of values that the animation will animate between over time.
441     * @return An ObjectAnimator object that is set up to animate between the given values.
442     */
443    public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
444            TypeEvaluator<V> evaluator, V... values) {
445        ObjectAnimator anim = new ObjectAnimator(target, property);
446        anim.setObjectValues(values);
447        anim.setEvaluator(evaluator);
448        return anim;
449    }
450
451    /**
452     * Constructs and returns an ObjectAnimator that animates between Object values. A single
453     * value implies that that value is the one being animated to. Two values imply starting
454     * and ending values. More than two values imply a starting value, values to animate through
455     * along the way, and an ending value (these values will be distributed evenly across
456     * the duration of the animation). This variant supplies a <code>TypeConverter</code> to
457     * convert from the animated values to the type of the property. If only one value is
458     * supplied, the <code>TypeConverter</code> must implement
459     * {@link TypeConverter#convertBack(Object)} to retrieve the current value.
460     *
461     * @param target The object whose property is to be animated.
462     * @param property The property being animated.
463     * @param converter Converts the animated object to the Property type.
464     * @param evaluator A TypeEvaluator that will be called on each animation frame to
465     * provide the necessary interpolation between the Object values to derive the animated
466     * value.
467     * @param values A set of values that the animation will animate between over time.
468     * @return An ObjectAnimator object that is set up to animate between the given values.
469     */
470    public static <T, V, P> ObjectAnimator ofObject(T target, Property<T, P> property,
471            TypeConverter<V, P> converter, TypeEvaluator<V> evaluator, V... values) {
472        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, evaluator,
473                values);
474        return ofPropertyValuesHolder(target, pvh);
475    }
476
477    /**
478     * Constructs and returns an ObjectAnimator that animates between the sets of values specified
479     * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
480     * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
481     * you to associate a set of animation values with a property name.
482     *
483     * @param target The object whose property is to be animated. Depending on how the
484     * PropertyValuesObjects were constructed, the target object should either have the {@link
485     * android.util.Property} objects used to construct the PropertyValuesHolder objects or (if the
486     * PropertyValuesHOlder objects were created with property names) the target object should have
487     * public methods on it called <code>setName()</code>, where <code>name</code> is the name of
488     * the property passed in as the <code>propertyName</code> parameter for each of the
489     * PropertyValuesHolder objects.
490     * @param values A set of PropertyValuesHolder objects whose values will be animated between
491     * over time.
492     * @return An ObjectAnimator object that is set up to animate between the given values.
493     */
494    public static ObjectAnimator ofPropertyValuesHolder(Object target,
495            PropertyValuesHolder... values) {
496        ObjectAnimator anim = new ObjectAnimator();
497        anim.mTarget = target;
498        anim.setValues(values);
499        return anim;
500    }
501
502    @Override
503    public void setIntValues(int... values) {
504        if (mValues == null || mValues.length == 0) {
505            // No values yet - this animator is being constructed piecemeal. Init the values with
506            // whatever the current propertyName is
507            if (mProperty != null) {
508                setValues(PropertyValuesHolder.ofInt(mProperty, values));
509            } else {
510                setValues(PropertyValuesHolder.ofInt(mPropertyName, values));
511            }
512        } else {
513            super.setIntValues(values);
514        }
515    }
516
517    @Override
518    public void setFloatValues(float... values) {
519        if (mValues == null || mValues.length == 0) {
520            // No values yet - this animator is being constructed piecemeal. Init the values with
521            // whatever the current propertyName is
522            if (mProperty != null) {
523                setValues(PropertyValuesHolder.ofFloat(mProperty, values));
524            } else {
525                setValues(PropertyValuesHolder.ofFloat(mPropertyName, values));
526            }
527        } else {
528            super.setFloatValues(values);
529        }
530    }
531
532    @Override
533    public void setObjectValues(Object... values) {
534        if (mValues == null || mValues.length == 0) {
535            // No values yet - this animator is being constructed piecemeal. Init the values with
536            // whatever the current propertyName is
537            if (mProperty != null) {
538                setValues(PropertyValuesHolder.ofObject(mProperty, (TypeEvaluator) null, values));
539            } else {
540                setValues(PropertyValuesHolder.ofObject(mPropertyName,
541                        (TypeEvaluator) null, values));
542            }
543        } else {
544            super.setObjectValues(values);
545        }
546    }
547
548    /**
549     * autoCancel controls whether an ObjectAnimator will be canceled automatically
550     * when any other ObjectAnimator with the same target and properties is started.
551     * Setting this flag may make it easier to run different animators on the same target
552     * object without having to keep track of whether there are conflicting animators that
553     * need to be manually canceled. Canceling animators must have the same exact set of
554     * target properties, in the same order.
555     *
556     * @param cancel Whether future ObjectAnimators with the same target and properties
557     * as this ObjectAnimator will cause this ObjectAnimator to be canceled.
558     */
559    public void setAutoCancel(boolean cancel) {
560        mAutoCancel = cancel;
561    }
562
563    private boolean hasSameTargetAndProperties(Animator anim) {
564        if (anim instanceof ObjectAnimator) {
565            PropertyValuesHolder[] theirValues = ((ObjectAnimator) anim).getValues();
566            if (((ObjectAnimator) anim).getTarget() == mTarget &&
567                    mValues.length == theirValues.length) {
568                for (int i = 0; i < mValues.length; ++i) {
569                    PropertyValuesHolder pvhMine = mValues[i];
570                    PropertyValuesHolder pvhTheirs = theirValues[i];
571                    if (pvhMine.getPropertyName() == null ||
572                            !pvhMine.getPropertyName().equals(pvhTheirs.getPropertyName())) {
573                        return false;
574                    }
575                }
576                return true;
577            }
578        }
579        return false;
580    }
581
582    @Override
583    public void start() {
584        // See if any of the current active/pending animators need to be canceled
585        AnimationHandler handler = sAnimationHandler.get();
586        if (handler != null) {
587            int numAnims = handler.mAnimations.size();
588            for (int i = numAnims - 1; i >= 0; i--) {
589                if (handler.mAnimations.get(i) instanceof ObjectAnimator) {
590                    ObjectAnimator anim = (ObjectAnimator) handler.mAnimations.get(i);
591                    if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
592                        anim.cancel();
593                    }
594                }
595            }
596            numAnims = handler.mPendingAnimations.size();
597            for (int i = numAnims - 1; i >= 0; i--) {
598                if (handler.mPendingAnimations.get(i) instanceof ObjectAnimator) {
599                    ObjectAnimator anim = (ObjectAnimator) handler.mPendingAnimations.get(i);
600                    if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
601                        anim.cancel();
602                    }
603                }
604            }
605            numAnims = handler.mDelayedAnims.size();
606            for (int i = numAnims - 1; i >= 0; i--) {
607                if (handler.mDelayedAnims.get(i) instanceof ObjectAnimator) {
608                    ObjectAnimator anim = (ObjectAnimator) handler.mDelayedAnims.get(i);
609                    if (anim.mAutoCancel && hasSameTargetAndProperties(anim)) {
610                        anim.cancel();
611                    }
612                }
613            }
614        }
615        if (DBG) {
616            Log.d("ObjectAnimator", "Anim target, duration: " + mTarget + ", " + getDuration());
617            for (int i = 0; i < mValues.length; ++i) {
618                PropertyValuesHolder pvh = mValues[i];
619                ArrayList<Keyframe> keyframes = pvh.mKeyframeSet.mKeyframes;
620                Log.d("ObjectAnimator", "   Values[" + i + "]: " +
621                    pvh.getPropertyName() + ", " + keyframes.get(0).getValue() + ", " +
622                    keyframes.get(pvh.mKeyframeSet.mNumKeyframes - 1).getValue());
623            }
624        }
625        super.start();
626    }
627
628    /**
629     * This function is called immediately before processing the first animation
630     * frame of an animation. If there is a nonzero <code>startDelay</code>, the
631     * function is called after that delay ends.
632     * It takes care of the final initialization steps for the
633     * animation. This includes setting mEvaluator, if the user has not yet
634     * set it up, and the setter/getter methods, if the user did not supply
635     * them.
636     *
637     *  <p>Overriders of this method should call the superclass method to cause
638     *  internal mechanisms to be set up correctly.</p>
639     */
640    @Override
641    void initAnimation() {
642        if (!mInitialized) {
643            // mValueType may change due to setter/getter setup; do this before calling super.init(),
644            // which uses mValueType to set up the default type evaluator.
645            int numValues = mValues.length;
646            for (int i = 0; i < numValues; ++i) {
647                mValues[i].setupSetterAndGetter(mTarget);
648            }
649            super.initAnimation();
650        }
651    }
652
653    /**
654     * Sets the length of the animation. The default duration is 300 milliseconds.
655     *
656     * @param duration The length of the animation, in milliseconds.
657     * @return ObjectAnimator The object called with setDuration(). This return
658     * value makes it easier to compose statements together that construct and then set the
659     * duration, as in
660     * <code>ObjectAnimator.ofInt(target, propertyName, 0, 10).setDuration(500).start()</code>.
661     */
662    @Override
663    public ObjectAnimator setDuration(long duration) {
664        super.setDuration(duration);
665        return this;
666    }
667
668
669    /**
670     * The target object whose property will be animated by this animation
671     *
672     * @return The object being animated
673     */
674    public Object getTarget() {
675        return mTarget;
676    }
677
678    /**
679     * Sets the target object whose property will be animated by this animation
680     *
681     * @param target The object being animated
682     */
683    @Override
684    public void setTarget(Object target) {
685        if (mTarget != target) {
686            final Object oldTarget = mTarget;
687            mTarget = target;
688            if (oldTarget != null && target != null && oldTarget.getClass() == target.getClass()) {
689                return;
690            }
691            // New target type should cause re-initialization prior to starting
692            mInitialized = false;
693        }
694    }
695
696    @Override
697    public void setupStartValues() {
698        initAnimation();
699        int numValues = mValues.length;
700        for (int i = 0; i < numValues; ++i) {
701            mValues[i].setupStartValue(mTarget);
702        }
703    }
704
705    @Override
706    public void setupEndValues() {
707        initAnimation();
708        int numValues = mValues.length;
709        for (int i = 0; i < numValues; ++i) {
710            mValues[i].setupEndValue(mTarget);
711        }
712    }
713
714    /**
715     * This method is called with the elapsed fraction of the animation during every
716     * animation frame. This function turns the elapsed fraction into an interpolated fraction
717     * and then into an animated value (from the evaluator. The function is called mostly during
718     * animation updates, but it is also called when the <code>end()</code>
719     * function is called, to set the final value on the property.
720     *
721     * <p>Overrides of this method must call the superclass to perform the calculation
722     * of the animated value.</p>
723     *
724     * @param fraction The elapsed fraction of the animation.
725     */
726    @Override
727    void animateValue(float fraction) {
728        super.animateValue(fraction);
729        int numValues = mValues.length;
730        for (int i = 0; i < numValues; ++i) {
731            mValues[i].setAnimatedValue(mTarget);
732        }
733    }
734
735    @Override
736    public ObjectAnimator clone() {
737        final ObjectAnimator anim = (ObjectAnimator) super.clone();
738        return anim;
739    }
740
741    @Override
742    public String toString() {
743        String returnVal = "ObjectAnimator@" + Integer.toHexString(hashCode()) + ", target " +
744            mTarget;
745        if (mValues != null) {
746            for (int i = 0; i < mValues.length; ++i) {
747                returnVal += "\n    " + mValues[i].toString();
748            }
749        }
750        return returnVal;
751    }
752}
753