1/* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "RenderNode.h" 18 19#include "DamageAccumulator.h" 20#include "Debug.h" 21#if HWUI_NEW_OPS 22#include "BakedOpRenderer.h" 23#include "RecordedOp.h" 24#include "OpDumper.h" 25#endif 26#include "DisplayListOp.h" 27#include "LayerRenderer.h" 28#include "OpenGLRenderer.h" 29#include "TreeInfo.h" 30#include "utils/MathUtils.h" 31#include "utils/TraceUtils.h" 32#include "renderthread/CanvasContext.h" 33 34#include "protos/hwui.pb.h" 35#include "protos/ProtoHelpers.h" 36 37#include <algorithm> 38#include <sstream> 39#include <string> 40 41namespace android { 42namespace uirenderer { 43 44void RenderNode::debugDumpLayers(const char* prefix) { 45#if HWUI_NEW_OPS 46 LOG_ALWAYS_FATAL("TODO: dump layer"); 47#else 48 if (mLayer) { 49 ALOGD("%sNode %p (%s) has layer %p (fbo = %u, wasBuildLayered = %s)", 50 prefix, this, getName(), mLayer, mLayer->getFbo(), 51 mLayer->wasBuildLayered ? "true" : "false"); 52 } 53#endif 54 if (mDisplayList) { 55 for (auto&& child : mDisplayList->getChildren()) { 56 child->renderNode->debugDumpLayers(prefix); 57 } 58 } 59} 60 61RenderNode::RenderNode() 62 : mDirtyPropertyFields(0) 63 , mNeedsDisplayListSync(false) 64 , mDisplayList(nullptr) 65 , mStagingDisplayList(nullptr) 66 , mAnimatorManager(*this) 67 , mParentCount(0) { 68} 69 70RenderNode::~RenderNode() { 71 deleteDisplayList(nullptr); 72 delete mStagingDisplayList; 73#if HWUI_NEW_OPS 74 LOG_ALWAYS_FATAL_IF(mLayer, "layer missed detachment!"); 75#else 76 if (mLayer) { 77 ALOGW("Memory Warning: Layer %p missed its detachment, held on to for far too long!", mLayer); 78 mLayer->postDecStrong(); 79 mLayer = nullptr; 80 } 81#endif 82} 83 84void RenderNode::setStagingDisplayList(DisplayList* displayList, TreeObserver* observer) { 85 mNeedsDisplayListSync = true; 86 delete mStagingDisplayList; 87 mStagingDisplayList = displayList; 88 // If mParentCount == 0 we are the sole reference to this RenderNode, 89 // so immediately free the old display list 90 if (!mParentCount && !mStagingDisplayList) { 91 deleteDisplayList(observer); 92 } 93} 94 95/** 96 * This function is a simplified version of replay(), where we simply retrieve and log the 97 * display list. This function should remain in sync with the replay() function. 98 */ 99#if HWUI_NEW_OPS 100void RenderNode::output(uint32_t level, const char* label) { 101 ALOGD("%s (%s %p%s%s%s%s%s)", 102 label, 103 getName(), 104 this, 105 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 106 (properties().hasShadow() ? ", casting shadow" : ""), 107 (isRenderable() ? "" : ", empty"), 108 (properties().getProjectBackwards() ? ", projected" : ""), 109 (mLayer != nullptr ? ", on HW Layer" : "")); 110 properties().debugOutputProperties(level + 1); 111 112 if (mDisplayList) { 113 for (auto&& op : mDisplayList->getOps()) { 114 std::stringstream strout; 115 OpDumper::dump(*op, strout, level + 1); 116 if (op->opId == RecordedOpId::RenderNodeOp) { 117 auto rnOp = reinterpret_cast<const RenderNodeOp*>(op); 118 rnOp->renderNode->output(level + 1, strout.str().c_str()); 119 } else { 120 ALOGD("%s", strout.str().c_str()); 121 } 122 } 123 } 124 ALOGD("%*s/RenderNode(%s %p)", level * 2, "", getName(), this); 125} 126#else 127void RenderNode::output(uint32_t level) { 128 ALOGD("%*sStart display list (%p, %s%s%s%s%s%s)", (level - 1) * 2, "", this, 129 getName(), 130 (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : ""), 131 (properties().hasShadow() ? ", casting shadow" : ""), 132 (isRenderable() ? "" : ", empty"), 133 (properties().getProjectBackwards() ? ", projected" : ""), 134 (mLayer != nullptr ? ", on HW Layer" : "")); 135 ALOGD("%*s%s %d", level * 2, "", "Save", SaveFlags::MatrixClip); 136 properties().debugOutputProperties(level); 137 if (mDisplayList) { 138 // TODO: consider printing the chunk boundaries here 139 for (auto&& op : mDisplayList->getOps()) { 140 op->output(level, DisplayListOp::kOpLogFlag_Recurse); 141 } 142 } 143 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, getName()); 144 } 145#endif 146 147void RenderNode::copyTo(proto::RenderNode *pnode) { 148 pnode->set_id(static_cast<uint64_t>( 149 reinterpret_cast<uintptr_t>(this))); 150 pnode->set_name(mName.string(), mName.length()); 151 152 proto::RenderProperties* pprops = pnode->mutable_properties(); 153 pprops->set_left(properties().getLeft()); 154 pprops->set_top(properties().getTop()); 155 pprops->set_right(properties().getRight()); 156 pprops->set_bottom(properties().getBottom()); 157 pprops->set_clip_flags(properties().getClippingFlags()); 158 pprops->set_alpha(properties().getAlpha()); 159 pprops->set_translation_x(properties().getTranslationX()); 160 pprops->set_translation_y(properties().getTranslationY()); 161 pprops->set_translation_z(properties().getTranslationZ()); 162 pprops->set_elevation(properties().getElevation()); 163 pprops->set_rotation(properties().getRotation()); 164 pprops->set_rotation_x(properties().getRotationX()); 165 pprops->set_rotation_y(properties().getRotationY()); 166 pprops->set_scale_x(properties().getScaleX()); 167 pprops->set_scale_y(properties().getScaleY()); 168 pprops->set_pivot_x(properties().getPivotX()); 169 pprops->set_pivot_y(properties().getPivotY()); 170 pprops->set_has_overlapping_rendering(properties().getHasOverlappingRendering()); 171 pprops->set_pivot_explicitly_set(properties().isPivotExplicitlySet()); 172 pprops->set_project_backwards(properties().getProjectBackwards()); 173 pprops->set_projection_receiver(properties().isProjectionReceiver()); 174 set(pprops->mutable_clip_bounds(), properties().getClipBounds()); 175 176 const Outline& outline = properties().getOutline(); 177 if (outline.getType() != Outline::Type::None) { 178 proto::Outline* poutline = pprops->mutable_outline(); 179 poutline->clear_path(); 180 if (outline.getType() == Outline::Type::Empty) { 181 poutline->set_type(proto::Outline_Type_Empty); 182 } else if (outline.getType() == Outline::Type::ConvexPath) { 183 poutline->set_type(proto::Outline_Type_ConvexPath); 184 if (const SkPath* path = outline.getPath()) { 185 set(poutline->mutable_path(), *path); 186 } 187 } else if (outline.getType() == Outline::Type::RoundRect) { 188 poutline->set_type(proto::Outline_Type_RoundRect); 189 } else { 190 ALOGW("Uknown outline type! %d", static_cast<int>(outline.getType())); 191 poutline->set_type(proto::Outline_Type_None); 192 } 193 poutline->set_should_clip(outline.getShouldClip()); 194 poutline->set_alpha(outline.getAlpha()); 195 poutline->set_radius(outline.getRadius()); 196 set(poutline->mutable_bounds(), outline.getBounds()); 197 } else { 198 pprops->clear_outline(); 199 } 200 201 const RevealClip& revealClip = properties().getRevealClip(); 202 if (revealClip.willClip()) { 203 proto::RevealClip* prevealClip = pprops->mutable_reveal_clip(); 204 prevealClip->set_x(revealClip.getX()); 205 prevealClip->set_y(revealClip.getY()); 206 prevealClip->set_radius(revealClip.getRadius()); 207 } else { 208 pprops->clear_reveal_clip(); 209 } 210 211 pnode->clear_children(); 212 if (mDisplayList) { 213 for (auto&& child : mDisplayList->getChildren()) { 214 child->renderNode->copyTo(pnode->add_children()); 215 } 216 } 217} 218 219int RenderNode::getDebugSize() { 220 int size = sizeof(RenderNode); 221 if (mStagingDisplayList) { 222 size += mStagingDisplayList->getUsedSize(); 223 } 224 if (mDisplayList && mDisplayList != mStagingDisplayList) { 225 size += mDisplayList->getUsedSize(); 226 } 227 return size; 228} 229 230void RenderNode::prepareTree(TreeInfo& info) { 231 ATRACE_CALL(); 232 LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); 233 234 // Functors don't correctly handle stencil usage of overdraw debugging - shove 'em in a layer. 235 bool functorsNeedLayer = Properties::debugOverdraw; 236 237 prepareTreeImpl(info, functorsNeedLayer); 238} 239 240void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { 241 mAnimatorManager.addAnimator(animator); 242} 243 244void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { 245 mAnimatorManager.removeAnimator(animator); 246} 247 248void RenderNode::damageSelf(TreeInfo& info) { 249 if (isRenderable()) { 250 if (properties().getClipDamageToBounds()) { 251 info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); 252 } else { 253 // Hope this is big enough? 254 // TODO: Get this from the display list ops or something 255 info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); 256 } 257 } 258} 259 260void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { 261 LayerType layerType = properties().effectiveLayerType(); 262 if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { 263 // Damage applied so far needs to affect our parent, but does not require 264 // the layer to be updated. So we pop/push here to clear out the current 265 // damage and get a clean state for display list or children updates to 266 // affect, which will require the layer to be updated 267 info.damageAccumulator->popTransform(); 268 info.damageAccumulator->pushTransform(this); 269 if (dirtyMask & DISPLAY_LIST) { 270 damageSelf(info); 271 } 272 } 273} 274 275static layer_t* createLayer(RenderState& renderState, uint32_t width, uint32_t height) { 276#if HWUI_NEW_OPS 277 return renderState.layerPool().get(renderState, width, height); 278#else 279 return LayerRenderer::createRenderLayer(renderState, width, height); 280#endif 281} 282 283static void destroyLayer(layer_t* layer) { 284#if HWUI_NEW_OPS 285 RenderState& renderState = layer->renderState; 286 renderState.layerPool().putOrDelete(layer); 287#else 288 LayerRenderer::destroyLayer(layer); 289#endif 290} 291 292static bool layerMatchesWidthAndHeight(layer_t* layer, int width, int height) { 293#if HWUI_NEW_OPS 294 return layer->viewportWidth == (uint32_t) width && layer->viewportHeight == (uint32_t)height; 295#else 296 return layer->layer.getWidth() == width && layer->layer.getHeight() == height; 297#endif 298} 299 300void RenderNode::pushLayerUpdate(TreeInfo& info) { 301 LayerType layerType = properties().effectiveLayerType(); 302 // If we are not a layer OR we cannot be rendered (eg, view was detached) 303 // we need to destroy any Layers we may have had previously 304 if (CC_LIKELY(layerType != LayerType::RenderLayer) 305 || CC_UNLIKELY(!isRenderable()) 306 || CC_UNLIKELY(properties().getWidth() == 0) 307 || CC_UNLIKELY(properties().getHeight() == 0)) { 308 if (CC_UNLIKELY(mLayer)) { 309 destroyLayer(mLayer); 310 mLayer = nullptr; 311 } 312 return; 313 } 314 315 bool transformUpdateNeeded = false; 316 if (!mLayer) { 317 mLayer = createLayer(info.canvasContext.getRenderState(), getWidth(), getHeight()); 318#if !HWUI_NEW_OPS 319 applyLayerPropertiesToLayer(info); 320#endif 321 damageSelf(info); 322 transformUpdateNeeded = true; 323 } else if (!layerMatchesWidthAndHeight(mLayer, getWidth(), getHeight())) { 324#if HWUI_NEW_OPS 325 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering) 326 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct 327 RenderState& renderState = mLayer->renderState; 328 if (properties().fitsOnLayer()) { 329 mLayer = renderState.layerPool().resize(mLayer, getWidth(), getHeight()); 330 } else { 331#else 332 if (!LayerRenderer::resizeLayer(mLayer, getWidth(), getHeight())) { 333#endif 334 destroyLayer(mLayer); 335 mLayer = nullptr; 336 } 337 damageSelf(info); 338 transformUpdateNeeded = true; 339 } 340 341 SkRect dirty; 342 info.damageAccumulator->peekAtDirty(&dirty); 343 344 if (!mLayer) { 345 Caches::getInstance().dumpMemoryUsage(); 346 if (info.errorHandler) { 347 std::ostringstream err; 348 err << "Unable to create layer for " << getName(); 349 const int maxTextureSize = Caches::getInstance().maxTextureSize; 350 if (getWidth() > maxTextureSize || getHeight() > maxTextureSize) { 351 err << ", size " << getWidth() << "x" << getHeight() 352 << " exceeds max size " << maxTextureSize; 353 } else { 354 err << ", see logcat for more info"; 355 } 356 info.errorHandler->onError(err.str()); 357 } 358 return; 359 } 360 361 if (transformUpdateNeeded && mLayer) { 362 // update the transform in window of the layer to reset its origin wrt light source position 363 Matrix4 windowTransform; 364 info.damageAccumulator->computeCurrentTransform(&windowTransform); 365 mLayer->setWindowTransform(windowTransform); 366 } 367 368#if HWUI_NEW_OPS 369 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); 370#else 371 if (dirty.intersect(0, 0, getWidth(), getHeight())) { 372 dirty.roundOut(&dirty); 373 mLayer->updateDeferred(this, dirty.fLeft, dirty.fTop, dirty.fRight, dirty.fBottom); 374 } 375 // This is not inside the above if because we may have called 376 // updateDeferred on a previous prepare pass that didn't have a renderer 377 if (info.renderer && mLayer->deferredUpdateScheduled) { 378 info.renderer->pushLayerUpdate(mLayer); 379 } 380#endif 381 382 // There might be prefetched layers that need to be accounted for. 383 // That might be us, so tell CanvasContext that this layer is in the 384 // tree and should not be destroyed. 385 info.canvasContext.markLayerInUse(this); 386} 387 388/** 389 * Traverse down the the draw tree to prepare for a frame. 390 * 391 * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven 392 * 393 * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the 394 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. 395 */ 396void RenderNode::prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer) { 397 info.damageAccumulator->pushTransform(this); 398 399 if (info.mode == TreeInfo::MODE_FULL) { 400 pushStagingPropertiesChanges(info); 401 } 402 uint32_t animatorDirtyMask = 0; 403 if (CC_LIKELY(info.runAnimations)) { 404 animatorDirtyMask = mAnimatorManager.animate(info); 405 } 406 407 bool willHaveFunctor = false; 408 if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { 409 willHaveFunctor = !mStagingDisplayList->getFunctors().empty(); 410 } else if (mDisplayList) { 411 willHaveFunctor = !mDisplayList->getFunctors().empty(); 412 } 413 bool childFunctorsNeedLayer = mProperties.prepareForFunctorPresence( 414 willHaveFunctor, functorsNeedLayer); 415 416 if (CC_UNLIKELY(mPositionListener.get())) { 417 mPositionListener->onPositionUpdated(*this, info); 418 } 419 420 prepareLayer(info, animatorDirtyMask); 421 if (info.mode == TreeInfo::MODE_FULL) { 422 pushStagingDisplayListChanges(info); 423 } 424 prepareSubTree(info, childFunctorsNeedLayer, mDisplayList); 425 pushLayerUpdate(info); 426 427 info.damageAccumulator->popTransform(); 428} 429 430void RenderNode::syncProperties() { 431 mProperties = mStagingProperties; 432} 433 434void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { 435 // Push the animators first so that setupStartValueIfNecessary() is called 436 // before properties() is trampled by stagingProperties(), as they are 437 // required by some animators. 438 if (CC_LIKELY(info.runAnimations)) { 439 mAnimatorManager.pushStaging(); 440 } 441 if (mDirtyPropertyFields) { 442 mDirtyPropertyFields = 0; 443 damageSelf(info); 444 info.damageAccumulator->popTransform(); 445 syncProperties(); 446#if !HWUI_NEW_OPS 447 applyLayerPropertiesToLayer(info); 448#endif 449 // We could try to be clever and only re-damage if the matrix changed. 450 // However, we don't need to worry about that. The cost of over-damaging 451 // here is only going to be a single additional map rect of this node 452 // plus a rect join(). The parent's transform (and up) will only be 453 // performed once. 454 info.damageAccumulator->pushTransform(this); 455 damageSelf(info); 456 } 457} 458 459#if !HWUI_NEW_OPS 460void RenderNode::applyLayerPropertiesToLayer(TreeInfo& info) { 461 if (CC_LIKELY(!mLayer)) return; 462 463 const LayerProperties& props = properties().layerProperties(); 464 mLayer->setAlpha(props.alpha(), props.xferMode()); 465 mLayer->setColorFilter(props.colorFilter()); 466 mLayer->setBlend(props.needsBlending()); 467} 468#endif 469 470void RenderNode::syncDisplayList(TreeInfo* info) { 471 // Make sure we inc first so that we don't fluctuate between 0 and 1, 472 // which would thrash the layer cache 473 if (mStagingDisplayList) { 474 for (auto&& child : mStagingDisplayList->getChildren()) { 475 child->renderNode->incParentRefCount(); 476 } 477 } 478 deleteDisplayList(info ? info->observer : nullptr, info); 479 mDisplayList = mStagingDisplayList; 480 mStagingDisplayList = nullptr; 481 if (mDisplayList) { 482 for (auto& iter : mDisplayList->getFunctors()) { 483 (*iter.functor)(DrawGlInfo::kModeSync, nullptr); 484 } 485 for (size_t i = 0; i < mDisplayList->getPushStagingFunctors().size(); i++) { 486 (*mDisplayList->getPushStagingFunctors()[i])(); 487 } 488 } 489} 490 491void RenderNode::pushStagingDisplayListChanges(TreeInfo& info) { 492 if (mNeedsDisplayListSync) { 493 mNeedsDisplayListSync = false; 494 // Damage with the old display list first then the new one to catch any 495 // changes in isRenderable or, in the future, bounds 496 damageSelf(info); 497 syncDisplayList(&info); 498 damageSelf(info); 499 } 500} 501 502void RenderNode::deleteDisplayList(TreeObserver* observer, TreeInfo* info) { 503 if (mDisplayList) { 504 for (auto&& child : mDisplayList->getChildren()) { 505 child->renderNode->decParentRefCount(observer, info); 506 } 507 } 508 delete mDisplayList; 509 mDisplayList = nullptr; 510} 511 512void RenderNode::prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayList* subtree) { 513 if (subtree) { 514 TextureCache& cache = Caches::getInstance().textureCache; 515 info.out.hasFunctors |= subtree->getFunctors().size(); 516 for (auto&& bitmapResource : subtree->getBitmapResources()) { 517 void* ownerToken = &info.canvasContext; 518 info.prepareTextures = cache.prefetchAndMarkInUse(ownerToken, bitmapResource); 519 } 520 for (auto&& op : subtree->getChildren()) { 521 RenderNode* childNode = op->renderNode; 522#if HWUI_NEW_OPS 523 info.damageAccumulator->pushTransform(&op->localMatrix); 524 bool childFunctorsNeedLayer = functorsNeedLayer; // TODO! || op->mRecordedWithPotentialStencilClip; 525#else 526 info.damageAccumulator->pushTransform(&op->localMatrix); 527 bool childFunctorsNeedLayer = functorsNeedLayer 528 // Recorded with non-rect clip, or canvas-rotated by parent 529 || op->mRecordedWithPotentialStencilClip; 530#endif 531 childNode->prepareTreeImpl(info, childFunctorsNeedLayer); 532 info.damageAccumulator->popTransform(); 533 } 534 } 535} 536 537void RenderNode::destroyHardwareResources(TreeObserver* observer, TreeInfo* info) { 538 if (mLayer) { 539 destroyLayer(mLayer); 540 mLayer = nullptr; 541 } 542 if (mDisplayList) { 543 for (auto&& child : mDisplayList->getChildren()) { 544 child->renderNode->destroyHardwareResources(observer, info); 545 } 546 if (mNeedsDisplayListSync) { 547 // Next prepare tree we are going to push a new display list, so we can 548 // drop our current one now 549 deleteDisplayList(observer, info); 550 } 551 } 552} 553 554void RenderNode::decParentRefCount(TreeObserver* observer, TreeInfo* info) { 555 LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); 556 mParentCount--; 557 if (!mParentCount) { 558 if (observer) { 559 observer->onMaybeRemovedFromTree(this); 560 } 561 if (CC_UNLIKELY(mPositionListener.get())) { 562 mPositionListener->onPositionLost(*this, info); 563 } 564 // If a child of ours is being attached to our parent then this will incorrectly 565 // destroy its hardware resources. However, this situation is highly unlikely 566 // and the failure is "just" that the layer is re-created, so this should 567 // be safe enough 568 destroyHardwareResources(observer, info); 569 } 570} 571 572/* 573 * For property operations, we pass a savecount of 0, since the operations aren't part of the 574 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 575 * base saveCount (i.e., how RestoreToCount uses saveCount + properties().getCount()) 576 */ 577#define PROPERTY_SAVECOUNT 0 578 579template <class T> 580void RenderNode::setViewProperties(OpenGLRenderer& renderer, T& handler) { 581#if DEBUG_DISPLAY_LIST 582 properties().debugOutputProperties(handler.level() + 1); 583#endif 584 if (properties().getLeft() != 0 || properties().getTop() != 0) { 585 renderer.translate(properties().getLeft(), properties().getTop()); 586 } 587 if (properties().getStaticMatrix()) { 588 renderer.concatMatrix(*properties().getStaticMatrix()); 589 } else if (properties().getAnimationMatrix()) { 590 renderer.concatMatrix(*properties().getAnimationMatrix()); 591 } 592 if (properties().hasTransformMatrix()) { 593 if (properties().isTransformTranslateOnly()) { 594 renderer.translate(properties().getTranslationX(), properties().getTranslationY()); 595 } else { 596 renderer.concatMatrix(*properties().getTransformMatrix()); 597 } 598 } 599 const bool isLayer = properties().effectiveLayerType() != LayerType::None; 600 int clipFlags = properties().getClippingFlags(); 601 if (properties().getAlpha() < 1) { 602 if (isLayer) { 603 clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer 604 } 605 if (CC_LIKELY(isLayer || !properties().getHasOverlappingRendering())) { 606 // simply scale rendering content's alpha 607 renderer.scaleAlpha(properties().getAlpha()); 608 } else { 609 // savelayer needed to create an offscreen buffer 610 Rect layerBounds(0, 0, getWidth(), getHeight()); 611 if (clipFlags) { 612 properties().getClippingRectForFlags(clipFlags, &layerBounds); 613 clipFlags = 0; // all clipping done by savelayer 614 } 615 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 616 layerBounds.left, layerBounds.top, 617 layerBounds.right, layerBounds.bottom, 618 (int) (properties().getAlpha() * 255), 619 SaveFlags::HasAlphaLayer | SaveFlags::ClipToLayer); 620 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 621 } 622 623 if (CC_UNLIKELY(ATRACE_ENABLED() && properties().promotedToLayer())) { 624 // pretend alpha always causes savelayer to warn about 625 // performance problem affecting old versions 626 ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", getName(), 627 static_cast<int>(getWidth()), 628 static_cast<int>(getHeight())); 629 } 630 } 631 if (clipFlags) { 632 Rect clipRect; 633 properties().getClippingRectForFlags(clipFlags, &clipRect); 634 ClipRectOp* op = new (handler.allocator()) ClipRectOp( 635 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom, 636 SkRegion::kIntersect_Op); 637 handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 638 } 639 640 // TODO: support nesting round rect clips 641 if (mProperties.getRevealClip().willClip()) { 642 Rect bounds; 643 mProperties.getRevealClip().getBounds(&bounds); 644 renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()); 645 } else if (mProperties.getOutline().willClip()) { 646 renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline())); 647 } 648} 649 650/** 651 * Apply property-based transformations to input matrix 652 * 653 * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 654 * matrix computation instead of the Skia 3x3 matrix + camera hackery. 655 */ 656void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { 657 if (properties().getLeft() != 0 || properties().getTop() != 0) { 658 matrix.translate(properties().getLeft(), properties().getTop()); 659 } 660 if (properties().getStaticMatrix()) { 661 mat4 stat(*properties().getStaticMatrix()); 662 matrix.multiply(stat); 663 } else if (properties().getAnimationMatrix()) { 664 mat4 anim(*properties().getAnimationMatrix()); 665 matrix.multiply(anim); 666 } 667 668 bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); 669 if (properties().hasTransformMatrix() || applyTranslationZ) { 670 if (properties().isTransformTranslateOnly()) { 671 matrix.translate(properties().getTranslationX(), properties().getTranslationY(), 672 true3dTransform ? properties().getZ() : 0.0f); 673 } else { 674 if (!true3dTransform) { 675 matrix.multiply(*properties().getTransformMatrix()); 676 } else { 677 mat4 true3dMat; 678 true3dMat.loadTranslate( 679 properties().getPivotX() + properties().getTranslationX(), 680 properties().getPivotY() + properties().getTranslationY(), 681 properties().getZ()); 682 true3dMat.rotate(properties().getRotationX(), 1, 0, 0); 683 true3dMat.rotate(properties().getRotationY(), 0, 1, 0); 684 true3dMat.rotate(properties().getRotation(), 0, 0, 1); 685 true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); 686 true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); 687 688 matrix.multiply(true3dMat); 689 } 690 } 691 } 692} 693 694/** 695 * Organizes the DisplayList hierarchy to prepare for background projection reordering. 696 * 697 * This should be called before a call to defer() or drawDisplayList() 698 * 699 * Each DisplayList that serves as a 3d root builds its list of composited children, 700 * which are flagged to not draw in the standard draw loop. 701 */ 702void RenderNode::computeOrdering() { 703 ATRACE_CALL(); 704 mProjectedNodes.clear(); 705 706 // TODO: create temporary DDLOp and call computeOrderingImpl on top DisplayList so that 707 // transform properties are applied correctly to top level children 708 if (mDisplayList == nullptr) return; 709 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 710 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 711 childOp->renderNode->computeOrderingImpl(childOp, &mProjectedNodes, &mat4::identity()); 712 } 713} 714 715void RenderNode::computeOrderingImpl( 716 renderNodeOp_t* opState, 717 std::vector<renderNodeOp_t*>* compositedChildrenOfProjectionSurface, 718 const mat4* transformFromProjectionSurface) { 719 mProjectedNodes.clear(); 720 if (mDisplayList == nullptr || mDisplayList->isEmpty()) return; 721 722 // TODO: should avoid this calculation in most cases 723 // TODO: just calculate single matrix, down to all leaf composited elements 724 Matrix4 localTransformFromProjectionSurface(*transformFromProjectionSurface); 725 localTransformFromProjectionSurface.multiply(opState->localMatrix); 726 727 if (properties().getProjectBackwards()) { 728 // composited projectee, flag for out of order draw, save matrix, and store in proj surface 729 opState->skipInOrderDraw = true; 730 opState->transformFromCompositingAncestor = localTransformFromProjectionSurface; 731 compositedChildrenOfProjectionSurface->push_back(opState); 732 } else { 733 // standard in order draw 734 opState->skipInOrderDraw = false; 735 } 736 737 if (mDisplayList->getChildren().size() > 0) { 738 const bool isProjectionReceiver = mDisplayList->projectionReceiveIndex >= 0; 739 bool haveAppliedPropertiesToProjection = false; 740 for (unsigned int i = 0; i < mDisplayList->getChildren().size(); i++) { 741 renderNodeOp_t* childOp = mDisplayList->getChildren()[i]; 742 RenderNode* child = childOp->renderNode; 743 744 std::vector<renderNodeOp_t*>* projectionChildren = nullptr; 745 const mat4* projectionTransform = nullptr; 746 if (isProjectionReceiver && !child->properties().getProjectBackwards()) { 747 // if receiving projections, collect projecting descendant 748 749 // Note that if a direct descendant is projecting backwards, we pass its 750 // grandparent projection collection, since it shouldn't project onto its 751 // parent, where it will already be drawing. 752 projectionChildren = &mProjectedNodes; 753 projectionTransform = &mat4::identity(); 754 } else { 755 if (!haveAppliedPropertiesToProjection) { 756 applyViewPropertyTransforms(localTransformFromProjectionSurface); 757 haveAppliedPropertiesToProjection = true; 758 } 759 projectionChildren = compositedChildrenOfProjectionSurface; 760 projectionTransform = &localTransformFromProjectionSurface; 761 } 762 child->computeOrderingImpl(childOp, projectionChildren, projectionTransform); 763 } 764 } 765} 766 767class DeferOperationHandler { 768public: 769 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 770 : mDeferStruct(deferStruct), mLevel(level) {} 771 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 772 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 773 } 774 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } 775 inline void startMark(const char* name) {} // do nothing 776 inline void endMark() {} 777 inline int level() { return mLevel; } 778 inline int replayFlags() { return mDeferStruct.mReplayFlags; } 779 inline SkPath* allocPathForFrame() { return mDeferStruct.allocPathForFrame(); } 780 781private: 782 DeferStateStruct& mDeferStruct; 783 const int mLevel; 784}; 785 786void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { 787 DeferOperationHandler handler(deferStruct, level); 788 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler); 789} 790 791class ReplayOperationHandler { 792public: 793 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 794 : mReplayStruct(replayStruct), mLevel(level) {} 795 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 796#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 797 mReplayStruct.mRenderer.eventMark(operation->name()); 798#endif 799 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 800 } 801 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } 802 inline void startMark(const char* name) { 803 mReplayStruct.mRenderer.startMark(name); 804 } 805 inline void endMark() { 806 mReplayStruct.mRenderer.endMark(); 807 } 808 inline int level() { return mLevel; } 809 inline int replayFlags() { return mReplayStruct.mReplayFlags; } 810 inline SkPath* allocPathForFrame() { return mReplayStruct.allocPathForFrame(); } 811 812private: 813 ReplayStateStruct& mReplayStruct; 814 const int mLevel; 815}; 816 817void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { 818 ReplayOperationHandler handler(replayStruct, level); 819 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); 820} 821 822void RenderNode::buildZSortedChildList(const DisplayList::Chunk& chunk, 823 std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes) { 824#if !HWUI_NEW_OPS 825 if (chunk.beginChildIndex == chunk.endChildIndex) return; 826 827 for (unsigned int i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) { 828 DrawRenderNodeOp* childOp = mDisplayList->getChildren()[i]; 829 RenderNode* child = childOp->renderNode; 830 float childZ = child->properties().getZ(); 831 832 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) { 833 zTranslatedNodes.push_back(ZDrawRenderNodeOpPair(childZ, childOp)); 834 childOp->skipInOrderDraw = true; 835 } else if (!child->properties().getProjectBackwards()) { 836 // regular, in order drawing DisplayList 837 childOp->skipInOrderDraw = false; 838 } 839 } 840 841 // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order) 842 std::stable_sort(zTranslatedNodes.begin(), zTranslatedNodes.end()); 843#endif 844} 845 846template <class T> 847void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) { 848 if (properties().getAlpha() <= 0.0f 849 || properties().getOutline().getAlpha() <= 0.0f 850 || !properties().getOutline().getPath() 851 || properties().getScaleX() == 0 852 || properties().getScaleY() == 0) { 853 // no shadow to draw 854 return; 855 } 856 857 mat4 shadowMatrixXY(transformFromParent); 858 applyViewPropertyTransforms(shadowMatrixXY); 859 860 // Z matrix needs actual 3d transformation, so mapped z values will be correct 861 mat4 shadowMatrixZ(transformFromParent); 862 applyViewPropertyTransforms(shadowMatrixZ, true); 863 864 const SkPath* casterOutlinePath = properties().getOutline().getPath(); 865 const SkPath* revealClipPath = properties().getRevealClip().getPath(); 866 if (revealClipPath && revealClipPath->isEmpty()) return; 867 868 float casterAlpha = properties().getAlpha() * properties().getOutline().getAlpha(); 869 870 871 // holds temporary SkPath to store the result of intersections 872 SkPath* frameAllocatedPath = nullptr; 873 const SkPath* outlinePath = casterOutlinePath; 874 875 // intersect the outline with the reveal clip, if present 876 if (revealClipPath) { 877 frameAllocatedPath = handler.allocPathForFrame(); 878 879 Op(*outlinePath, *revealClipPath, kIntersect_SkPathOp, frameAllocatedPath); 880 outlinePath = frameAllocatedPath; 881 } 882 883 // intersect the outline with the clipBounds, if present 884 if (properties().getClippingFlags() & CLIP_TO_CLIP_BOUNDS) { 885 if (!frameAllocatedPath) { 886 frameAllocatedPath = handler.allocPathForFrame(); 887 } 888 889 Rect clipBounds; 890 properties().getClippingRectForFlags(CLIP_TO_CLIP_BOUNDS, &clipBounds); 891 SkPath clipBoundsPath; 892 clipBoundsPath.addRect(clipBounds.left, clipBounds.top, 893 clipBounds.right, clipBounds.bottom); 894 895 Op(*outlinePath, clipBoundsPath, kIntersect_SkPathOp, frameAllocatedPath); 896 outlinePath = frameAllocatedPath; 897 } 898 899 DisplayListOp* shadowOp = new (handler.allocator()) DrawShadowOp( 900 shadowMatrixXY, shadowMatrixZ, casterAlpha, outlinePath); 901 handler(shadowOp, PROPERTY_SAVECOUNT, properties().getClipToBounds()); 902} 903 904#define SHADOW_DELTA 0.1f 905 906template <class T> 907void RenderNode::issueOperationsOf3dChildren(ChildrenSelectMode mode, 908 const Matrix4& initialTransform, const std::vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 909 OpenGLRenderer& renderer, T& handler) { 910 const int size = zTranslatedNodes.size(); 911 if (size == 0 912 || (mode == ChildrenSelectMode::NegativeZChildren && zTranslatedNodes[0].key > 0.0f) 913 || (mode == ChildrenSelectMode::PositiveZChildren && zTranslatedNodes[size - 1].key < 0.0f)) { 914 // no 3d children to draw 915 return; 916 } 917 918 // Apply the base transform of the parent of the 3d children. This isolates 919 // 3d children of the current chunk from transformations made in previous chunks. 920 int rootRestoreTo = renderer.save(SaveFlags::Matrix); 921 renderer.setGlobalMatrix(initialTransform); 922 923 /** 924 * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters 925 * with very similar Z heights to draw together. 926 * 927 * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are 928 * underneath both, and neither's shadow is drawn on top of the other. 929 */ 930 const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes); 931 size_t drawIndex, shadowIndex, endIndex; 932 if (mode == ChildrenSelectMode::NegativeZChildren) { 933 drawIndex = 0; 934 endIndex = nonNegativeIndex; 935 shadowIndex = endIndex; // draw no shadows 936 } else { 937 drawIndex = nonNegativeIndex; 938 endIndex = size; 939 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child 940 } 941 942 DISPLAY_LIST_LOGD("%*s%d %s 3d children:", (handler.level() + 1) * 2, "", 943 endIndex - drawIndex, mode == kNegativeZChildren ? "negative" : "positive"); 944 945 float lastCasterZ = 0.0f; 946 while (shadowIndex < endIndex || drawIndex < endIndex) { 947 if (shadowIndex < endIndex) { 948 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; 949 RenderNode* caster = casterOp->renderNode; 950 const float casterZ = zTranslatedNodes[shadowIndex].key; 951 // attempt to render the shadow if the caster about to be drawn is its caster, 952 // OR if its caster's Z value is similar to the previous potential caster 953 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { 954 caster->issueDrawShadowOperation(casterOp->localMatrix, handler); 955 956 lastCasterZ = casterZ; // must do this even if current caster not casting a shadow 957 shadowIndex++; 958 continue; 959 } 960 } 961 962 // only the actual child DL draw needs to be in save/restore, 963 // since it modifies the renderer's matrix 964 int restoreTo = renderer.save(SaveFlags::Matrix); 965 966 DrawRenderNodeOp* childOp = zTranslatedNodes[drawIndex].value; 967 968 renderer.concatMatrix(childOp->localMatrix); 969 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 970 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 971 childOp->skipInOrderDraw = true; 972 973 renderer.restoreToCount(restoreTo); 974 drawIndex++; 975 } 976 renderer.restoreToCount(rootRestoreTo); 977} 978 979template <class T> 980void RenderNode::issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler) { 981 DISPLAY_LIST_LOGD("%*s%d projected children:", (handler.level() + 1) * 2, "", mProjectedNodes.size()); 982 const SkPath* projectionReceiverOutline = properties().getOutline().getPath(); 983 int restoreTo = renderer.getSaveCount(); 984 985 LinearAllocator& alloc = handler.allocator(); 986 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 987 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 988 989 // Transform renderer to match background we're projecting onto 990 // (by offsetting canvas by translationX/Y of background rendernode, since only those are set) 991 const DisplayListOp* op = 992#if HWUI_NEW_OPS 993 nullptr; 994 LOG_ALWAYS_FATAL("unsupported"); 995#else 996 (mDisplayList->getOps()[mDisplayList->projectionReceiveIndex]); 997#endif 998 const DrawRenderNodeOp* backgroundOp = reinterpret_cast<const DrawRenderNodeOp*>(op); 999 const RenderProperties& backgroundProps = backgroundOp->renderNode->properties(); 1000 renderer.translate(backgroundProps.getTranslationX(), backgroundProps.getTranslationY()); 1001 1002 // If the projection receiver has an outline, we mask projected content to it 1003 // (which we know, apriori, are all tessellated paths) 1004 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); 1005 1006 // draw projected nodes 1007 for (size_t i = 0; i < mProjectedNodes.size(); i++) { 1008 renderNodeOp_t* childOp = mProjectedNodes[i]; 1009 1010 // matrix save, concat, and restore can be done safely without allocating operations 1011 int restoreTo = renderer.save(SaveFlags::Matrix); 1012 renderer.concatMatrix(childOp->transformFromCompositingAncestor); 1013 childOp->skipInOrderDraw = false; // this is horrible, I'm so sorry everyone 1014 handler(childOp, renderer.getSaveCount() - 1, properties().getClipToBounds()); 1015 childOp->skipInOrderDraw = true; 1016 renderer.restoreToCount(restoreTo); 1017 } 1018 1019 handler(new (alloc) RestoreToCountOp(restoreTo), 1020 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1021} 1022 1023/** 1024 * This function serves both defer and replay modes, and will organize the displayList's component 1025 * operations for a single frame: 1026 * 1027 * Every 'simple' state operation that affects just the matrix and alpha (or other factors of 1028 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 1029 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 1030 * defer vs replay logic, per operation 1031 */ 1032template <class T> 1033void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { 1034 if (mDisplayList->isEmpty()) { 1035 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", handler.level() * 2, "", 1036 this, getName()); 1037 return; 1038 } 1039 1040#if HWUI_NEW_OPS 1041 const bool drawLayer = false; 1042#else 1043 const bool drawLayer = (mLayer && (&renderer != mLayer->renderer.get())); 1044#endif 1045 // If we are updating the contents of mLayer, we don't want to apply any of 1046 // the RenderNode's properties to this issueOperations pass. Those will all 1047 // be applied when the layer is drawn, aka when this is true. 1048 const bool useViewProperties = (!mLayer || drawLayer); 1049 if (useViewProperties) { 1050 const Outline& outline = properties().getOutline(); 1051 if (properties().getAlpha() <= 0 1052 || (outline.getShouldClip() && outline.isEmpty()) 1053 || properties().getScaleX() == 0 1054 || properties().getScaleY() == 0) { 1055 DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "", 1056 this, getName()); 1057 return; 1058 } 1059 } 1060 1061 handler.startMark(getName()); 1062 1063#if DEBUG_DISPLAY_LIST 1064 const Rect& clipRect = renderer.getLocalClipBounds(); 1065 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), localClipBounds: %.0f, %.0f, %.0f, %.0f", 1066 handler.level() * 2, "", this, getName(), 1067 clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); 1068#endif 1069 1070 LinearAllocator& alloc = handler.allocator(); 1071 int restoreTo = renderer.getSaveCount(); 1072 handler(new (alloc) SaveOp(SaveFlags::MatrixClip), 1073 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1074 1075 DISPLAY_LIST_LOGD("%*sSave %d %d", (handler.level() + 1) * 2, "", 1076 SaveFlags::MatrixClip, restoreTo); 1077 1078 if (useViewProperties) { 1079 setViewProperties<T>(renderer, handler); 1080 } 1081 1082#if HWUI_NEW_OPS 1083 LOG_ALWAYS_FATAL("legacy op traversal not supported"); 1084#else 1085 bool quickRejected = properties().getClipToBounds() 1086 && renderer.quickRejectConservative(0, 0, properties().getWidth(), properties().getHeight()); 1087 if (!quickRejected) { 1088 Matrix4 initialTransform(*(renderer.currentTransform())); 1089 renderer.setBaseTransform(initialTransform); 1090 1091 if (drawLayer) { 1092 handler(new (alloc) DrawLayerOp(mLayer), 1093 renderer.getSaveCount() - 1, properties().getClipToBounds()); 1094 } else { 1095 const int saveCountOffset = renderer.getSaveCount() - 1; 1096 const int projectionReceiveIndex = mDisplayList->projectionReceiveIndex; 1097 for (size_t chunkIndex = 0; chunkIndex < mDisplayList->getChunks().size(); chunkIndex++) { 1098 const DisplayList::Chunk& chunk = mDisplayList->getChunks()[chunkIndex]; 1099 1100 std::vector<ZDrawRenderNodeOpPair> zTranslatedNodes; 1101 buildZSortedChildList(chunk, zTranslatedNodes); 1102 1103 issueOperationsOf3dChildren(ChildrenSelectMode::NegativeZChildren, 1104 initialTransform, zTranslatedNodes, renderer, handler); 1105 1106 for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { 1107 DisplayListOp *op = mDisplayList->getOps()[opIndex]; 1108#if DEBUG_DISPLAY_LIST 1109 op->output(handler.level() + 1); 1110#endif 1111 handler(op, saveCountOffset, properties().getClipToBounds()); 1112 1113 if (CC_UNLIKELY(!mProjectedNodes.empty() && projectionReceiveIndex >= 0 && 1114 opIndex == static_cast<size_t>(projectionReceiveIndex))) { 1115 issueOperationsOfProjectedChildren(renderer, handler); 1116 } 1117 } 1118 1119 issueOperationsOf3dChildren(ChildrenSelectMode::PositiveZChildren, 1120 initialTransform, zTranslatedNodes, renderer, handler); 1121 } 1122 } 1123 } 1124#endif 1125 1126 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (handler.level() + 1) * 2, "", restoreTo); 1127 handler(new (alloc) RestoreToCountOp(restoreTo), 1128 PROPERTY_SAVECOUNT, properties().getClipToBounds()); 1129 1130 DISPLAY_LIST_LOGD("%*sDone (%p, %s)", handler.level() * 2, "", this, getName()); 1131 handler.endMark(); 1132} 1133 1134} /* namespace uirenderer */ 1135} /* namespace android */ 1136