1#ifndef __gl3_h_ 2#define __gl3_h_ 1 3 4#ifdef __cplusplus 5extern "C" { 6#endif 7 8/* 9** Copyright (c) 2013-2015 The Khronos Group Inc. 10** 11** Permission is hereby granted, free of charge, to any person obtaining a 12** copy of this software and/or associated documentation files (the 13** "Materials"), to deal in the Materials without restriction, including 14** without limitation the rights to use, copy, modify, merge, publish, 15** distribute, sublicense, and/or sell copies of the Materials, and to 16** permit persons to whom the Materials are furnished to do so, subject to 17** the following conditions: 18** 19** The above copyright notice and this permission notice shall be included 20** in all copies or substantial portions of the Materials. 21** 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*/ 30/* 31** This header is generated from the Khronos OpenGL / OpenGL ES XML 32** API Registry. The current version of the Registry, generator scripts 33** used to make the header, and the header can be found at 34** http://www.opengl.org/registry/ 35** 36** Khronos $Revision: 32120 $ on $Date: 2015-10-15 04:27:13 -0700 (Thu, 15 Oct 2015) $ 37*/ 38 39#include <GLES3/gl3platform.h> 40 41#ifndef GL_APIENTRYP 42#define GL_APIENTRYP GL_APIENTRY* 43#endif 44 45#if !defined(GL_GLES_PROTOTYPES) 46#define GL_GLES_PROTOTYPES 1 47#endif 48 49/* Generated on date 20151015 */ 50 51/* Generated C header for: 52 * API: gles2 53 * Profile: common 54 * Versions considered: 2\.[0-9]|3\.0 55 * Versions emitted: .* 56 * Default extensions included: None 57 * Additional extensions included: _nomatch_^ 58 * Extensions removed: _nomatch_^ 59 */ 60 61#ifndef GL_ES_VERSION_2_0 62#define GL_ES_VERSION_2_0 1 63#include <KHR/khrplatform.h> 64typedef khronos_int8_t GLbyte; 65typedef khronos_float_t GLclampf; 66typedef khronos_int32_t GLfixed; 67typedef short GLshort; 68typedef unsigned short GLushort; 69typedef void GLvoid; 70typedef struct __GLsync *GLsync; 71typedef khronos_int64_t GLint64; 72typedef khronos_uint64_t GLuint64; 73typedef unsigned int GLenum; 74typedef unsigned int GLuint; 75typedef char GLchar; 76typedef khronos_float_t GLfloat; 77typedef khronos_ssize_t GLsizeiptr; 78typedef khronos_intptr_t GLintptr; 79typedef unsigned int GLbitfield; 80typedef int GLint; 81typedef unsigned char GLboolean; 82typedef int GLsizei; 83typedef khronos_uint8_t GLubyte; 84#define GL_DEPTH_BUFFER_BIT 0x00000100 85#define GL_STENCIL_BUFFER_BIT 0x00000400 86#define GL_COLOR_BUFFER_BIT 0x00004000 87#define GL_FALSE 0 88#define GL_TRUE 1 89#define GL_POINTS 0x0000 90#define GL_LINES 0x0001 91#define GL_LINE_LOOP 0x0002 92#define GL_LINE_STRIP 0x0003 93#define GL_TRIANGLES 0x0004 94#define GL_TRIANGLE_STRIP 0x0005 95#define GL_TRIANGLE_FAN 0x0006 96#define GL_ZERO 0 97#define GL_ONE 1 98#define GL_SRC_COLOR 0x0300 99#define GL_ONE_MINUS_SRC_COLOR 0x0301 100#define GL_SRC_ALPHA 0x0302 101#define GL_ONE_MINUS_SRC_ALPHA 0x0303 102#define GL_DST_ALPHA 0x0304 103#define GL_ONE_MINUS_DST_ALPHA 0x0305 104#define GL_DST_COLOR 0x0306 105#define GL_ONE_MINUS_DST_COLOR 0x0307 106#define GL_SRC_ALPHA_SATURATE 0x0308 107#define GL_FUNC_ADD 0x8006 108#define GL_BLEND_EQUATION 0x8009 109#define GL_BLEND_EQUATION_RGB 0x8009 110#define GL_BLEND_EQUATION_ALPHA 0x883D 111#define GL_FUNC_SUBTRACT 0x800A 112#define GL_FUNC_REVERSE_SUBTRACT 0x800B 113#define GL_BLEND_DST_RGB 0x80C8 114#define GL_BLEND_SRC_RGB 0x80C9 115#define GL_BLEND_DST_ALPHA 0x80CA 116#define GL_BLEND_SRC_ALPHA 0x80CB 117#define GL_CONSTANT_COLOR 0x8001 118#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 119#define GL_CONSTANT_ALPHA 0x8003 120#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 121#define GL_BLEND_COLOR 0x8005 122#define GL_ARRAY_BUFFER 0x8892 123#define GL_ELEMENT_ARRAY_BUFFER 0x8893 124#define GL_ARRAY_BUFFER_BINDING 0x8894 125#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 126#define GL_STREAM_DRAW 0x88E0 127#define GL_STATIC_DRAW 0x88E4 128#define GL_DYNAMIC_DRAW 0x88E8 129#define GL_BUFFER_SIZE 0x8764 130#define GL_BUFFER_USAGE 0x8765 131#define GL_CURRENT_VERTEX_ATTRIB 0x8626 132#define GL_FRONT 0x0404 133#define GL_BACK 0x0405 134#define GL_FRONT_AND_BACK 0x0408 135#define GL_TEXTURE_2D 0x0DE1 136#define GL_CULL_FACE 0x0B44 137#define GL_BLEND 0x0BE2 138#define GL_DITHER 0x0BD0 139#define GL_STENCIL_TEST 0x0B90 140#define GL_DEPTH_TEST 0x0B71 141#define GL_SCISSOR_TEST 0x0C11 142#define GL_POLYGON_OFFSET_FILL 0x8037 143#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 144#define GL_SAMPLE_COVERAGE 0x80A0 145#define GL_NO_ERROR 0 146#define GL_INVALID_ENUM 0x0500 147#define GL_INVALID_VALUE 0x0501 148#define GL_INVALID_OPERATION 0x0502 149#define GL_OUT_OF_MEMORY 0x0505 150#define GL_CW 0x0900 151#define GL_CCW 0x0901 152#define GL_LINE_WIDTH 0x0B21 153#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 154#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 155#define GL_CULL_FACE_MODE 0x0B45 156#define GL_FRONT_FACE 0x0B46 157#define GL_DEPTH_RANGE 0x0B70 158#define GL_DEPTH_WRITEMASK 0x0B72 159#define GL_DEPTH_CLEAR_VALUE 0x0B73 160#define GL_DEPTH_FUNC 0x0B74 161#define GL_STENCIL_CLEAR_VALUE 0x0B91 162#define GL_STENCIL_FUNC 0x0B92 163#define GL_STENCIL_FAIL 0x0B94 164#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 165#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 166#define GL_STENCIL_REF 0x0B97 167#define GL_STENCIL_VALUE_MASK 0x0B93 168#define GL_STENCIL_WRITEMASK 0x0B98 169#define GL_STENCIL_BACK_FUNC 0x8800 170#define GL_STENCIL_BACK_FAIL 0x8801 171#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 172#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 173#define GL_STENCIL_BACK_REF 0x8CA3 174#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 175#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 176#define GL_VIEWPORT 0x0BA2 177#define GL_SCISSOR_BOX 0x0C10 178#define GL_COLOR_CLEAR_VALUE 0x0C22 179#define GL_COLOR_WRITEMASK 0x0C23 180#define GL_UNPACK_ALIGNMENT 0x0CF5 181#define GL_PACK_ALIGNMENT 0x0D05 182#define GL_MAX_TEXTURE_SIZE 0x0D33 183#define GL_MAX_VIEWPORT_DIMS 0x0D3A 184#define GL_SUBPIXEL_BITS 0x0D50 185#define GL_RED_BITS 0x0D52 186#define GL_GREEN_BITS 0x0D53 187#define GL_BLUE_BITS 0x0D54 188#define GL_ALPHA_BITS 0x0D55 189#define GL_DEPTH_BITS 0x0D56 190#define GL_STENCIL_BITS 0x0D57 191#define GL_POLYGON_OFFSET_UNITS 0x2A00 192#define GL_POLYGON_OFFSET_FACTOR 0x8038 193#define GL_TEXTURE_BINDING_2D 0x8069 194#define GL_SAMPLE_BUFFERS 0x80A8 195#define GL_SAMPLES 0x80A9 196#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 197#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 198#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 199#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 200#define GL_DONT_CARE 0x1100 201#define GL_FASTEST 0x1101 202#define GL_NICEST 0x1102 203#define GL_GENERATE_MIPMAP_HINT 0x8192 204#define GL_BYTE 0x1400 205#define GL_UNSIGNED_BYTE 0x1401 206#define GL_SHORT 0x1402 207#define GL_UNSIGNED_SHORT 0x1403 208#define GL_INT 0x1404 209#define GL_UNSIGNED_INT 0x1405 210#define GL_FLOAT 0x1406 211#define GL_FIXED 0x140C 212#define GL_DEPTH_COMPONENT 0x1902 213#define GL_ALPHA 0x1906 214#define GL_RGB 0x1907 215#define GL_RGBA 0x1908 216#define GL_LUMINANCE 0x1909 217#define GL_LUMINANCE_ALPHA 0x190A 218#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 219#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 220#define GL_UNSIGNED_SHORT_5_6_5 0x8363 221#define GL_FRAGMENT_SHADER 0x8B30 222#define GL_VERTEX_SHADER 0x8B31 223#define GL_MAX_VERTEX_ATTRIBS 0x8869 224#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 225#define GL_MAX_VARYING_VECTORS 0x8DFC 226#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 227#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 228#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 229#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 230#define GL_SHADER_TYPE 0x8B4F 231#define GL_DELETE_STATUS 0x8B80 232#define GL_LINK_STATUS 0x8B82 233#define GL_VALIDATE_STATUS 0x8B83 234#define GL_ATTACHED_SHADERS 0x8B85 235#define GL_ACTIVE_UNIFORMS 0x8B86 236#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 237#define GL_ACTIVE_ATTRIBUTES 0x8B89 238#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 239#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 240#define GL_CURRENT_PROGRAM 0x8B8D 241#define GL_NEVER 0x0200 242#define GL_LESS 0x0201 243#define GL_EQUAL 0x0202 244#define GL_LEQUAL 0x0203 245#define GL_GREATER 0x0204 246#define GL_NOTEQUAL 0x0205 247#define GL_GEQUAL 0x0206 248#define GL_ALWAYS 0x0207 249#define GL_KEEP 0x1E00 250#define GL_REPLACE 0x1E01 251#define GL_INCR 0x1E02 252#define GL_DECR 0x1E03 253#define GL_INVERT 0x150A 254#define GL_INCR_WRAP 0x8507 255#define GL_DECR_WRAP 0x8508 256#define GL_VENDOR 0x1F00 257#define GL_RENDERER 0x1F01 258#define GL_VERSION 0x1F02 259#define GL_EXTENSIONS 0x1F03 260#define GL_NEAREST 0x2600 261#define GL_LINEAR 0x2601 262#define GL_NEAREST_MIPMAP_NEAREST 0x2700 263#define GL_LINEAR_MIPMAP_NEAREST 0x2701 264#define GL_NEAREST_MIPMAP_LINEAR 0x2702 265#define GL_LINEAR_MIPMAP_LINEAR 0x2703 266#define GL_TEXTURE_MAG_FILTER 0x2800 267#define GL_TEXTURE_MIN_FILTER 0x2801 268#define GL_TEXTURE_WRAP_S 0x2802 269#define GL_TEXTURE_WRAP_T 0x2803 270#define GL_TEXTURE 0x1702 271#define GL_TEXTURE_CUBE_MAP 0x8513 272#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 273#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 274#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 275#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 276#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 277#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 278#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 279#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 280#define GL_TEXTURE0 0x84C0 281#define GL_TEXTURE1 0x84C1 282#define GL_TEXTURE2 0x84C2 283#define GL_TEXTURE3 0x84C3 284#define GL_TEXTURE4 0x84C4 285#define GL_TEXTURE5 0x84C5 286#define GL_TEXTURE6 0x84C6 287#define GL_TEXTURE7 0x84C7 288#define GL_TEXTURE8 0x84C8 289#define GL_TEXTURE9 0x84C9 290#define GL_TEXTURE10 0x84CA 291#define GL_TEXTURE11 0x84CB 292#define GL_TEXTURE12 0x84CC 293#define GL_TEXTURE13 0x84CD 294#define GL_TEXTURE14 0x84CE 295#define GL_TEXTURE15 0x84CF 296#define GL_TEXTURE16 0x84D0 297#define GL_TEXTURE17 0x84D1 298#define GL_TEXTURE18 0x84D2 299#define GL_TEXTURE19 0x84D3 300#define GL_TEXTURE20 0x84D4 301#define GL_TEXTURE21 0x84D5 302#define GL_TEXTURE22 0x84D6 303#define GL_TEXTURE23 0x84D7 304#define GL_TEXTURE24 0x84D8 305#define GL_TEXTURE25 0x84D9 306#define GL_TEXTURE26 0x84DA 307#define GL_TEXTURE27 0x84DB 308#define GL_TEXTURE28 0x84DC 309#define GL_TEXTURE29 0x84DD 310#define GL_TEXTURE30 0x84DE 311#define GL_TEXTURE31 0x84DF 312#define GL_ACTIVE_TEXTURE 0x84E0 313#define GL_REPEAT 0x2901 314#define GL_CLAMP_TO_EDGE 0x812F 315#define GL_MIRRORED_REPEAT 0x8370 316#define GL_FLOAT_VEC2 0x8B50 317#define GL_FLOAT_VEC3 0x8B51 318#define GL_FLOAT_VEC4 0x8B52 319#define GL_INT_VEC2 0x8B53 320#define GL_INT_VEC3 0x8B54 321#define GL_INT_VEC4 0x8B55 322#define GL_BOOL 0x8B56 323#define GL_BOOL_VEC2 0x8B57 324#define GL_BOOL_VEC3 0x8B58 325#define GL_BOOL_VEC4 0x8B59 326#define GL_FLOAT_MAT2 0x8B5A 327#define GL_FLOAT_MAT3 0x8B5B 328#define GL_FLOAT_MAT4 0x8B5C 329#define GL_SAMPLER_2D 0x8B5E 330#define GL_SAMPLER_CUBE 0x8B60 331#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 332#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 333#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 334#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 335#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 336#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 337#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 338#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 339#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 340#define GL_COMPILE_STATUS 0x8B81 341#define GL_INFO_LOG_LENGTH 0x8B84 342#define GL_SHADER_SOURCE_LENGTH 0x8B88 343#define GL_SHADER_COMPILER 0x8DFA 344#define GL_SHADER_BINARY_FORMATS 0x8DF8 345#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 346#define GL_LOW_FLOAT 0x8DF0 347#define GL_MEDIUM_FLOAT 0x8DF1 348#define GL_HIGH_FLOAT 0x8DF2 349#define GL_LOW_INT 0x8DF3 350#define GL_MEDIUM_INT 0x8DF4 351#define GL_HIGH_INT 0x8DF5 352#define GL_FRAMEBUFFER 0x8D40 353#define GL_RENDERBUFFER 0x8D41 354#define GL_RGBA4 0x8056 355#define GL_RGB5_A1 0x8057 356#define GL_RGB565 0x8D62 357#define GL_DEPTH_COMPONENT16 0x81A5 358#define GL_STENCIL_INDEX8 0x8D48 359#define GL_RENDERBUFFER_WIDTH 0x8D42 360#define GL_RENDERBUFFER_HEIGHT 0x8D43 361#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 362#define GL_RENDERBUFFER_RED_SIZE 0x8D50 363#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 364#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 365#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 366#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 367#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 368#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 369#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 370#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 371#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 372#define GL_COLOR_ATTACHMENT0 0x8CE0 373#define GL_DEPTH_ATTACHMENT 0x8D00 374#define GL_STENCIL_ATTACHMENT 0x8D20 375#define GL_NONE 0 376#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 377#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 378#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 379#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 380#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 381#define GL_FRAMEBUFFER_BINDING 0x8CA6 382#define GL_RENDERBUFFER_BINDING 0x8CA7 383#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 384#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 385typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 386typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 388typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 389typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 390typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 391typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 392typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 393typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 394typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 395typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 396typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 397typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 398typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 399typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 400typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 401typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 402typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 403typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 404typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 405typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 406typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 407typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 408typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 409typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 410typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 411typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 412typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 413typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 414typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 415typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 416typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 417typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 418typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 419typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 420typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 421typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 422typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 423typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 424typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 425typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 426typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 427typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 428typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 429typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 430typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 431typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 432typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 433typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 434typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 435typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 436typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 437typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 438typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 439typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 440typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 441typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 442typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 443typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 444typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 445typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 446typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 447typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 448typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 449typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 450typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 451typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 452typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 454typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 455typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 456typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 457typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 458typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 459typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 460typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 461typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 462typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 463typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 464typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 465typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 466typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 467typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 468typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 469typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 470typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 471typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 472typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 473typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 474typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 475typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 476typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 477typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 478typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 479typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 480typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 481typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 482typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 483typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 484typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 485typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 486typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 487typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 488typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 489typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 490typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 491typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 492typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 493typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 494typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 495typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 496typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 497typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 498typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 499typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 500typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 501typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 502typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 503typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 504typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 505typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 506typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 507typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 508typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 509typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 510typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 511typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 512typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 514typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 515typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 516typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 517typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 518typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 519typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 520typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 521typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 522typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 523typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 524typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 525typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 526typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 527#if GL_GLES_PROTOTYPES 528GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 538GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 539GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 540GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 541GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 542GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 543GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 544GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 545GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 546GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 547GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 548GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 549GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 550GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 551GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 552GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 553GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 554GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 555GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 556GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 557GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 558GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 559GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 560GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 561GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 562GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 563GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 564GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 565GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 566GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 567GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 568GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 569GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 570GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 571GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 572GL_APICALL void GL_APIENTRY glFinish (void); 573GL_APICALL void GL_APIENTRY glFlush (void); 574GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 575GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 576GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 577GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 578GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 579GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 580GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 581GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 582GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 583GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 584GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 585GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 586GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 587GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 588GL_APICALL GLenum GL_APIENTRY glGetError (void); 589GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 590GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 591GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 592GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 593GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 594GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 595GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 596GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 597GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 598GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 599GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 600GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 601GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 602GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 603GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 604GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 605GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 606GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 607GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 608GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 609GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 610GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 611GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 612GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 613GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 614GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 615GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 616GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 617GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 618GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 619GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 620GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 621GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 622GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 623GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 624GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 625GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 626GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 627GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 628GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 629GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 630GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 631GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 632GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 633GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 634GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 635GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 636GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 637GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 638GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 639GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 640GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 641GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 642GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 643GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 644GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 645GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 646GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 647GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 648GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 649GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 650GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 651GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 652GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 653GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 654GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 655GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 657GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 658GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 659GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 660GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 661GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 662GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 663GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 664GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 665GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 666GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 667GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 668GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 669GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 670#endif 671#endif /* GL_ES_VERSION_2_0 */ 672 673#ifndef GL_ES_VERSION_3_0 674#define GL_ES_VERSION_3_0 1 675typedef unsigned short GLhalf; 676#define GL_READ_BUFFER 0x0C02 677#define GL_UNPACK_ROW_LENGTH 0x0CF2 678#define GL_UNPACK_SKIP_ROWS 0x0CF3 679#define GL_UNPACK_SKIP_PIXELS 0x0CF4 680#define GL_PACK_ROW_LENGTH 0x0D02 681#define GL_PACK_SKIP_ROWS 0x0D03 682#define GL_PACK_SKIP_PIXELS 0x0D04 683#define GL_COLOR 0x1800 684#define GL_DEPTH 0x1801 685#define GL_STENCIL 0x1802 686#define GL_RED 0x1903 687#define GL_RGB8 0x8051 688#define GL_RGBA8 0x8058 689#define GL_RGB10_A2 0x8059 690#define GL_TEXTURE_BINDING_3D 0x806A 691#define GL_UNPACK_SKIP_IMAGES 0x806D 692#define GL_UNPACK_IMAGE_HEIGHT 0x806E 693#define GL_TEXTURE_3D 0x806F 694#define GL_TEXTURE_WRAP_R 0x8072 695#define GL_MAX_3D_TEXTURE_SIZE 0x8073 696#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 697#define GL_MAX_ELEMENTS_VERTICES 0x80E8 698#define GL_MAX_ELEMENTS_INDICES 0x80E9 699#define GL_TEXTURE_MIN_LOD 0x813A 700#define GL_TEXTURE_MAX_LOD 0x813B 701#define GL_TEXTURE_BASE_LEVEL 0x813C 702#define GL_TEXTURE_MAX_LEVEL 0x813D 703#define GL_MIN 0x8007 704#define GL_MAX 0x8008 705#define GL_DEPTH_COMPONENT24 0x81A6 706#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 707#define GL_TEXTURE_COMPARE_MODE 0x884C 708#define GL_TEXTURE_COMPARE_FUNC 0x884D 709#define GL_CURRENT_QUERY 0x8865 710#define GL_QUERY_RESULT 0x8866 711#define GL_QUERY_RESULT_AVAILABLE 0x8867 712#define GL_BUFFER_MAPPED 0x88BC 713#define GL_BUFFER_MAP_POINTER 0x88BD 714#define GL_STREAM_READ 0x88E1 715#define GL_STREAM_COPY 0x88E2 716#define GL_STATIC_READ 0x88E5 717#define GL_STATIC_COPY 0x88E6 718#define GL_DYNAMIC_READ 0x88E9 719#define GL_DYNAMIC_COPY 0x88EA 720#define GL_MAX_DRAW_BUFFERS 0x8824 721#define GL_DRAW_BUFFER0 0x8825 722#define GL_DRAW_BUFFER1 0x8826 723#define GL_DRAW_BUFFER2 0x8827 724#define GL_DRAW_BUFFER3 0x8828 725#define GL_DRAW_BUFFER4 0x8829 726#define GL_DRAW_BUFFER5 0x882A 727#define GL_DRAW_BUFFER6 0x882B 728#define GL_DRAW_BUFFER7 0x882C 729#define GL_DRAW_BUFFER8 0x882D 730#define GL_DRAW_BUFFER9 0x882E 731#define GL_DRAW_BUFFER10 0x882F 732#define GL_DRAW_BUFFER11 0x8830 733#define GL_DRAW_BUFFER12 0x8831 734#define GL_DRAW_BUFFER13 0x8832 735#define GL_DRAW_BUFFER14 0x8833 736#define GL_DRAW_BUFFER15 0x8834 737#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 738#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 739#define GL_SAMPLER_3D 0x8B5F 740#define GL_SAMPLER_2D_SHADOW 0x8B62 741#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 742#define GL_PIXEL_PACK_BUFFER 0x88EB 743#define GL_PIXEL_UNPACK_BUFFER 0x88EC 744#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 745#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 746#define GL_FLOAT_MAT2x3 0x8B65 747#define GL_FLOAT_MAT2x4 0x8B66 748#define GL_FLOAT_MAT3x2 0x8B67 749#define GL_FLOAT_MAT3x4 0x8B68 750#define GL_FLOAT_MAT4x2 0x8B69 751#define GL_FLOAT_MAT4x3 0x8B6A 752#define GL_SRGB 0x8C40 753#define GL_SRGB8 0x8C41 754#define GL_SRGB8_ALPHA8 0x8C43 755#define GL_COMPARE_REF_TO_TEXTURE 0x884E 756#define GL_MAJOR_VERSION 0x821B 757#define GL_MINOR_VERSION 0x821C 758#define GL_NUM_EXTENSIONS 0x821D 759#define GL_RGBA32F 0x8814 760#define GL_RGB32F 0x8815 761#define GL_RGBA16F 0x881A 762#define GL_RGB16F 0x881B 763#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 764#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 765#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 766#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 767#define GL_MAX_VARYING_COMPONENTS 0x8B4B 768#define GL_TEXTURE_2D_ARRAY 0x8C1A 769#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 770#define GL_R11F_G11F_B10F 0x8C3A 771#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 772#define GL_RGB9_E5 0x8C3D 773#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 774#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 775#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 776#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 777#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 778#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 779#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 780#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 781#define GL_RASTERIZER_DISCARD 0x8C89 782#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 783#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 784#define GL_INTERLEAVED_ATTRIBS 0x8C8C 785#define GL_SEPARATE_ATTRIBS 0x8C8D 786#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 787#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 788#define GL_RGBA32UI 0x8D70 789#define GL_RGB32UI 0x8D71 790#define GL_RGBA16UI 0x8D76 791#define GL_RGB16UI 0x8D77 792#define GL_RGBA8UI 0x8D7C 793#define GL_RGB8UI 0x8D7D 794#define GL_RGBA32I 0x8D82 795#define GL_RGB32I 0x8D83 796#define GL_RGBA16I 0x8D88 797#define GL_RGB16I 0x8D89 798#define GL_RGBA8I 0x8D8E 799#define GL_RGB8I 0x8D8F 800#define GL_RED_INTEGER 0x8D94 801#define GL_RGB_INTEGER 0x8D98 802#define GL_RGBA_INTEGER 0x8D99 803#define GL_SAMPLER_2D_ARRAY 0x8DC1 804#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 805#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 806#define GL_UNSIGNED_INT_VEC2 0x8DC6 807#define GL_UNSIGNED_INT_VEC3 0x8DC7 808#define GL_UNSIGNED_INT_VEC4 0x8DC8 809#define GL_INT_SAMPLER_2D 0x8DCA 810#define GL_INT_SAMPLER_3D 0x8DCB 811#define GL_INT_SAMPLER_CUBE 0x8DCC 812#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 813#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 814#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 815#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 816#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 817#define GL_BUFFER_ACCESS_FLAGS 0x911F 818#define GL_BUFFER_MAP_LENGTH 0x9120 819#define GL_BUFFER_MAP_OFFSET 0x9121 820#define GL_DEPTH_COMPONENT32F 0x8CAC 821#define GL_DEPTH32F_STENCIL8 0x8CAD 822#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 823#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 824#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 825#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 826#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 827#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 828#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 829#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 830#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 831#define GL_FRAMEBUFFER_DEFAULT 0x8218 832#define GL_FRAMEBUFFER_UNDEFINED 0x8219 833#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 834#define GL_DEPTH_STENCIL 0x84F9 835#define GL_UNSIGNED_INT_24_8 0x84FA 836#define GL_DEPTH24_STENCIL8 0x88F0 837#define GL_UNSIGNED_NORMALIZED 0x8C17 838#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 839#define GL_READ_FRAMEBUFFER 0x8CA8 840#define GL_DRAW_FRAMEBUFFER 0x8CA9 841#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 842#define GL_RENDERBUFFER_SAMPLES 0x8CAB 843#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 844#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 845#define GL_COLOR_ATTACHMENT1 0x8CE1 846#define GL_COLOR_ATTACHMENT2 0x8CE2 847#define GL_COLOR_ATTACHMENT3 0x8CE3 848#define GL_COLOR_ATTACHMENT4 0x8CE4 849#define GL_COLOR_ATTACHMENT5 0x8CE5 850#define GL_COLOR_ATTACHMENT6 0x8CE6 851#define GL_COLOR_ATTACHMENT7 0x8CE7 852#define GL_COLOR_ATTACHMENT8 0x8CE8 853#define GL_COLOR_ATTACHMENT9 0x8CE9 854#define GL_COLOR_ATTACHMENT10 0x8CEA 855#define GL_COLOR_ATTACHMENT11 0x8CEB 856#define GL_COLOR_ATTACHMENT12 0x8CEC 857#define GL_COLOR_ATTACHMENT13 0x8CED 858#define GL_COLOR_ATTACHMENT14 0x8CEE 859#define GL_COLOR_ATTACHMENT15 0x8CEF 860#define GL_COLOR_ATTACHMENT16 0x8CF0 861#define GL_COLOR_ATTACHMENT17 0x8CF1 862#define GL_COLOR_ATTACHMENT18 0x8CF2 863#define GL_COLOR_ATTACHMENT19 0x8CF3 864#define GL_COLOR_ATTACHMENT20 0x8CF4 865#define GL_COLOR_ATTACHMENT21 0x8CF5 866#define GL_COLOR_ATTACHMENT22 0x8CF6 867#define GL_COLOR_ATTACHMENT23 0x8CF7 868#define GL_COLOR_ATTACHMENT24 0x8CF8 869#define GL_COLOR_ATTACHMENT25 0x8CF9 870#define GL_COLOR_ATTACHMENT26 0x8CFA 871#define GL_COLOR_ATTACHMENT27 0x8CFB 872#define GL_COLOR_ATTACHMENT28 0x8CFC 873#define GL_COLOR_ATTACHMENT29 0x8CFD 874#define GL_COLOR_ATTACHMENT30 0x8CFE 875#define GL_COLOR_ATTACHMENT31 0x8CFF 876#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 877#define GL_MAX_SAMPLES 0x8D57 878#define GL_HALF_FLOAT 0x140B 879#define GL_MAP_READ_BIT 0x0001 880#define GL_MAP_WRITE_BIT 0x0002 881#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 882#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 883#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 884#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 885#define GL_RG 0x8227 886#define GL_RG_INTEGER 0x8228 887#define GL_R8 0x8229 888#define GL_RG8 0x822B 889#define GL_R16F 0x822D 890#define GL_R32F 0x822E 891#define GL_RG16F 0x822F 892#define GL_RG32F 0x8230 893#define GL_R8I 0x8231 894#define GL_R8UI 0x8232 895#define GL_R16I 0x8233 896#define GL_R16UI 0x8234 897#define GL_R32I 0x8235 898#define GL_R32UI 0x8236 899#define GL_RG8I 0x8237 900#define GL_RG8UI 0x8238 901#define GL_RG16I 0x8239 902#define GL_RG16UI 0x823A 903#define GL_RG32I 0x823B 904#define GL_RG32UI 0x823C 905#define GL_VERTEX_ARRAY_BINDING 0x85B5 906#define GL_R8_SNORM 0x8F94 907#define GL_RG8_SNORM 0x8F95 908#define GL_RGB8_SNORM 0x8F96 909#define GL_RGBA8_SNORM 0x8F97 910#define GL_SIGNED_NORMALIZED 0x8F9C 911#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 912#define GL_COPY_READ_BUFFER 0x8F36 913#define GL_COPY_WRITE_BUFFER 0x8F37 914#define GL_COPY_READ_BUFFER_BINDING 0x8F36 915#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 916#define GL_UNIFORM_BUFFER 0x8A11 917#define GL_UNIFORM_BUFFER_BINDING 0x8A28 918#define GL_UNIFORM_BUFFER_START 0x8A29 919#define GL_UNIFORM_BUFFER_SIZE 0x8A2A 920#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 921#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 922#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 923#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 924#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 925#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 926#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 927#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 928#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 929#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 930#define GL_UNIFORM_TYPE 0x8A37 931#define GL_UNIFORM_SIZE 0x8A38 932#define GL_UNIFORM_NAME_LENGTH 0x8A39 933#define GL_UNIFORM_BLOCK_INDEX 0x8A3A 934#define GL_UNIFORM_OFFSET 0x8A3B 935#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 936#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 937#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 938#define GL_UNIFORM_BLOCK_BINDING 0x8A3F 939#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 940#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 941#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 942#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 943#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 944#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 945#define GL_INVALID_INDEX 0xFFFFFFFFu 946#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 947#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 948#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 949#define GL_OBJECT_TYPE 0x9112 950#define GL_SYNC_CONDITION 0x9113 951#define GL_SYNC_STATUS 0x9114 952#define GL_SYNC_FLAGS 0x9115 953#define GL_SYNC_FENCE 0x9116 954#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 955#define GL_UNSIGNALED 0x9118 956#define GL_SIGNALED 0x9119 957#define GL_ALREADY_SIGNALED 0x911A 958#define GL_TIMEOUT_EXPIRED 0x911B 959#define GL_CONDITION_SATISFIED 0x911C 960#define GL_WAIT_FAILED 0x911D 961#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 962#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 963#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 964#define GL_ANY_SAMPLES_PASSED 0x8C2F 965#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 966#define GL_SAMPLER_BINDING 0x8919 967#define GL_RGB10_A2UI 0x906F 968#define GL_TEXTURE_SWIZZLE_R 0x8E42 969#define GL_TEXTURE_SWIZZLE_G 0x8E43 970#define GL_TEXTURE_SWIZZLE_B 0x8E44 971#define GL_TEXTURE_SWIZZLE_A 0x8E45 972#define GL_GREEN 0x1904 973#define GL_BLUE 0x1905 974#define GL_INT_2_10_10_10_REV 0x8D9F 975#define GL_TRANSFORM_FEEDBACK 0x8E22 976#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 977#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 978#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 979#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 980#define GL_PROGRAM_BINARY_LENGTH 0x8741 981#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 982#define GL_PROGRAM_BINARY_FORMATS 0x87FF 983#define GL_COMPRESSED_R11_EAC 0x9270 984#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 985#define GL_COMPRESSED_RG11_EAC 0x9272 986#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 987#define GL_COMPRESSED_RGB8_ETC2 0x9274 988#define GL_COMPRESSED_SRGB8_ETC2 0x9275 989#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 990#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 991#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 992#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 993#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 994#define GL_MAX_ELEMENT_INDEX 0x8D6B 995#define GL_NUM_SAMPLE_COUNTS 0x9380 996#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 997typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 998typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 999typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1000typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1001typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1002typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1003typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1004typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 1005typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 1006typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 1007typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 1008typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 1009typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 1010typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 1011typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 1012typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 1013typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 1014typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1015typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1016typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1017typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1018typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1019typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1020typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1021typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1022typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1023typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1024typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1025typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1026typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1027typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1028typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1029typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1030typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1031typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1032typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1033typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1034typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1035typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1036typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1037typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1038typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1039typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1040typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1041typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1042typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1043typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1044typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1045typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1046typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1047typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1048typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1049typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1050typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1051typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1052typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1053typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1054typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1055typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1056typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1057typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1058typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1059typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1060typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1061typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1062typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1063typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1064typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1065typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1066typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1067typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1068typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1069typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1070typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1071typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1072typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1073typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1074typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1075typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1076typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1078typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1079typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1080typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1081typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1082typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1083typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1084typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1085typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1086typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1087typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1088typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1089typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1090typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1091typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1092typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1093typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1094typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1095typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1096typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1097typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1098typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1099typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1100typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1101#if GL_GLES_PROTOTYPES 1102GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1103GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1104GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1105GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1106GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1107GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1108GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1109GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1110GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1111GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1112GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1113GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1114GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1115GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1116GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1117GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1118GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1119GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1120GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1121GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1122GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1123GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1124GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1125GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1126GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1127GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1128GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1129GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1130GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1131GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1132GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1133GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1134GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1135GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1136GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1137GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1138GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1139GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1140GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1141GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1142GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1143GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1144GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1145GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1146GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1147GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1148GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1149GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1150GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1151GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1152GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1153GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1154GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1155GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1156GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1157GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1158GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1159GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1160GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1161GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1162GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1163GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1164GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1165GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1166GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1167GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1168GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1169GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1170GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1171GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1172GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1173GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1174GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1175GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1176GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1177GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1178GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1179GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1180GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1181GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1183GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1184GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1185GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1186GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1187GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1188GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1189GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1190GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1191GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1192GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1193GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1194GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1195GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1196GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1197GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1198GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1199GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1200GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1201GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1202GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1203GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1204GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1205GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1206#endif 1207#endif /* GL_ES_VERSION_3_0 */ 1208 1209#ifdef __cplusplus 1210} 1211#endif 1212 1213#endif 1214