/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "DisplayList.h" #if HWUI_NEW_OPS #include "RecordingCanvas.h" #else #include "DisplayListCanvas.h" #endif #include "tests/common/TestUtils.h" using namespace android; using namespace android::uirenderer; #if HWUI_NEW_OPS typedef RecordingCanvas TestCanvas; #else typedef DisplayListCanvas TestCanvas; #endif void BM_DisplayList_alloc(benchmark::State& benchState) { while (benchState.KeepRunning()) { auto displayList = new DisplayList(); benchmark::DoNotOptimize(displayList); delete displayList; } } BENCHMARK(BM_DisplayList_alloc); void BM_DisplayList_alloc_theoretical(benchmark::State& benchState) { while (benchState.KeepRunning()) { auto displayList = new char[sizeof(DisplayList)]; benchmark::DoNotOptimize(displayList); delete[] displayList; } } BENCHMARK(BM_DisplayList_alloc_theoretical); void BM_DisplayListCanvas_record_empty(benchmark::State& benchState) { TestCanvas canvas(100, 100); delete canvas.finishRecording(); while (benchState.KeepRunning()) { canvas.resetRecording(100, 100); benchmark::DoNotOptimize(&canvas); delete canvas.finishRecording(); } } BENCHMARK(BM_DisplayListCanvas_record_empty); void BM_DisplayListCanvas_record_saverestore(benchmark::State& benchState) { TestCanvas canvas(100, 100); delete canvas.finishRecording(); while (benchState.KeepRunning()) { canvas.resetRecording(100, 100); canvas.save(SaveFlags::MatrixClip); canvas.save(SaveFlags::MatrixClip); benchmark::DoNotOptimize(&canvas); canvas.restore(); canvas.restore(); delete canvas.finishRecording(); } } BENCHMARK(BM_DisplayListCanvas_record_saverestore); void BM_DisplayListCanvas_record_translate(benchmark::State& benchState) { TestCanvas canvas(100, 100); delete canvas.finishRecording(); while (benchState.KeepRunning()) { canvas.resetRecording(100, 100); canvas.scale(10, 10); benchmark::DoNotOptimize(&canvas); delete canvas.finishRecording(); } } BENCHMARK(BM_DisplayListCanvas_record_translate); /** * Simulate a simple view drawing a background, overlapped by an image. * * Note that the recording commands are intentionally not perfectly efficient, as the * View system frequently produces unneeded save/restores. */ void BM_DisplayListCanvas_record_simpleBitmapView(benchmark::State& benchState) { TestCanvas canvas(100, 100); delete canvas.finishRecording(); SkPaint rectPaint; SkBitmap iconBitmap = TestUtils::createSkBitmap(80, 80); while (benchState.KeepRunning()) { canvas.resetRecording(100, 100); { canvas.save(SaveFlags::MatrixClip); canvas.drawRect(0, 0, 100, 100, rectPaint); canvas.restore(); } { canvas.save(SaveFlags::MatrixClip); canvas.translate(10, 10); canvas.drawBitmap(iconBitmap, 0, 0, nullptr); canvas.restore(); } benchmark::DoNotOptimize(&canvas); delete canvas.finishRecording(); } } BENCHMARK(BM_DisplayListCanvas_record_simpleBitmapView); class NullClient: public CanvasStateClient { void onViewportInitialized() override {} void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {} GLuint getTargetFbo() const override { return 0; } }; void BM_CanvasState_saverestore(benchmark::State& benchState) { NullClient client; CanvasState state(client); state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); while (benchState.KeepRunning()) { state.save(SaveFlags::MatrixClip); state.save(SaveFlags::MatrixClip); benchmark::DoNotOptimize(&state); state.restore(); state.restore(); } } BENCHMARK(BM_CanvasState_saverestore); void BM_CanvasState_init(benchmark::State& benchState) { NullClient client; CanvasState state(client); state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); while (benchState.KeepRunning()) { state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); benchmark::DoNotOptimize(&state); } } BENCHMARK(BM_CanvasState_init); void BM_CanvasState_translate(benchmark::State& benchState) { NullClient client; CanvasState state(client); state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); while (benchState.KeepRunning()) { state.translate(5, 5, 0); benchmark::DoNotOptimize(&state); state.translate(-5, -5, 0); } } BENCHMARK(BM_CanvasState_translate);