void glActiveTexture ( GLenum texture ) void glAlphaFunc ( GLenum func, GLclampf ref ) void glAlphaFuncx ( GLenum func, GLclampx ref ) void glBindTexture ( GLenum target, GLuint texture ) void glBlendFunc ( GLenum sfactor, GLenum dfactor ) void glClear ( GLbitfield mask ) void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) void glClearColorx ( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha ) void glClearDepthf ( GLclampf depth ) void glClearDepthx ( GLclampx depth ) void glClearStencil ( GLint s ) void glClientActiveTexture ( GLenum texture ) void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) void glColor4x ( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha ) void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) void glColorPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) void glCullFace ( GLenum mode ) void glDeleteTextures ( GLsizei n, const GLuint *textures ) void glDepthFunc ( GLenum func ) void glDepthMask ( GLboolean flag ) void glDepthRangef ( GLclampf zNear, GLclampf zFar ) void glDepthRangex ( GLclampx zNear, GLclampx zFar ) void glDisable ( GLenum cap ) void glDisableClientState ( GLenum array ) void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) void glEnable ( GLenum cap ) void glEnableClientState ( GLenum array ) void glFinish ( void ) void glFlush ( void ) void glFogf ( GLenum pname, GLfloat param ) void glFogfv ( GLenum pname, const GLfloat *params ) void glFogx ( GLenum pname, GLfixed param ) void glFogxv ( GLenum pname, const GLfixed *params ) void glFrontFace ( GLenum mode ) void glFrustumf ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) void glFrustumx ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) void glGenTextures ( GLsizei n, GLuint *textures ) GLenum glGetError ( void ) void glGetIntegerv ( GLenum pname, GLint *params ) const GLubyte * glGetString ( GLenum name ) void glHint ( GLenum target, GLenum mode ) void glLightModelf ( GLenum pname, GLfloat param ) void glLightModelfv ( GLenum pname, const GLfloat *params ) void glLightModelx ( GLenum pname, GLfixed param ) void glLightModelxv ( GLenum pname, const GLfixed *params ) void glLightf ( GLenum light, GLenum pname, GLfloat param ) void glLightfv ( GLenum light, GLenum pname, const GLfloat *params ) void glLightx ( GLenum light, GLenum pname, GLfixed param ) void glLightxv ( GLenum light, GLenum pname, const GLfixed *params ) void glLineWidth ( GLfloat width ) void glLineWidthx ( GLfixed width ) void glLoadIdentity ( void ) void glLoadMatrixf ( const GLfloat *m ) void glLoadMatrixx ( const GLfixed *m ) void glLogicOp ( GLenum opcode ) void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) void glMaterialfv ( GLenum face, GLenum pname, const GLfloat *params ) void glMaterialx ( GLenum face, GLenum pname, GLfixed param ) void glMaterialxv ( GLenum face, GLenum pname, const GLfixed *params ) void glMatrixMode ( GLenum mode ) void glMultMatrixf ( const GLfloat *m ) void glMultMatrixx ( const GLfixed *m ) void glMultiTexCoord4f ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) void glMultiTexCoord4x ( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q ) void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) void glNormal3x ( GLfixed nx, GLfixed ny, GLfixed nz ) void glNormalPointer ( GLenum type, GLsizei stride, const GLvoid *pointer ) void glOrthof ( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar ) void glOrthox ( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar ) void glPixelStorei ( GLenum pname, GLint param ) void glPointSize ( GLfloat size ) void glPointSizex ( GLfixed size ) void glPolygonOffset ( GLfloat factor, GLfloat units ) void glPolygonOffsetx ( GLfixed factor, GLfixed units ) void glPopMatrix ( void ) void glPushMatrix ( void ) void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) void glRotatex ( GLfixed angle, GLfixed x, GLfixed y, GLfixed z ) void glSampleCoverage ( GLclampf value, GLboolean invert ) void glSampleCoveragex ( GLclampx value, GLboolean invert ) void glScalef ( GLfloat x, GLfloat y, GLfloat z ) void glScalex ( GLfixed x, GLfixed y, GLfixed z ) void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) void glShadeModel ( GLenum mode ) void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) void glStencilMask ( GLuint mask ) void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) void glTexEnvfv ( GLenum target, GLenum pname, const GLfloat *params ) void glTexEnvx ( GLenum target, GLenum pname, GLfixed param ) void glTexEnvxv ( GLenum target, GLenum pname, const GLfixed *params ) void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) void glTexParameterx ( GLenum target, GLenum pname, GLfixed param ) void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) void glTranslatex ( GLfixed x, GLfixed y, GLfixed z ) void glVertexPointer ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )