# Copyright (C) 2013 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # # ifcheck defaults to 1 so we don't explicitly list pnames requiring # a single value. unknown pnames will be validated against one value, which # is not perfect but better than nothing. # glBufferData nullAllowed data check data size glBufferSubData check data size # glCompressedTexImage2D # glCompressedTexSubImage2D glClipPlanef check eqn 4 glClipPlanex check eqn 4 glDebugMessageControl check ids count glDebugMessageInsert check message length glDeleteBuffers check buffers n glDeleteFramebuffers check framebuffers n glDeleteFramebuffersOES check framebuffers n glDeleteRenderbuffers check renderbuffers n glDeleteRenderbuffersOES check renderbuffers n glDeleteTextures check textures n glDrawElements check_AIOOBE indices count glDrawElementsBaseVertex check_AIOOBE indices count-basevertex glDrawRangeElementsBaseVertex check_AIOOBE indices count-basevertex glDrawTexfvOES check coords 5 glDrawTexivOES check coords 5 glDrawTexsvOES check coords 5 glDrawTexxvOES check coords 5 glFog ifcheck params 4 pname GL_FOG_COLOR glGenBuffers check buffers n glGenFramebuffersOES check framebuffers n glGenFramebuffers check framebuffers n glGenRenderbuffersOES check renderbuffers n glGenRenderbuffers check renderbuffers n glGenTextures check textures n // glGetActiveAttrib // glGetActiveUniform glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount // glGetBooleanv glGetBufferParameter check params 1 glGetClipPlanef check eqn 4 glGetClipPlanex check eqn 4 glGetClipPlanefOES check eqn 4 glGetClipPlanexOES check eqn 4 // glGetFloatv glGetFramebufferAttachmentParameterivOES check params 1 // glGetIntegerv glGetLight ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION glGetMaterial ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE glGetProgramBinary nullAllowed length // glGetProgramInfoLog glGetProgramiv check params 1 glGetProgramResourceiv nullAllowed length glGetRenderbufferParameteriv check params 1 glGetRenderbufferParameterivOES check params 1 // glGetShaderInfoLog glGetShaderiv check params 1 glGetShaderPrecisionFormat check range 1 check precision 1 // glGetShaderSource // glGetString glGetSynciv nullAllowed length glGetTexEnv ifcheck params 4 pname GL_TEXTURE_ENV_COLOR glGetTexGen ifcheck params 4 pname GL_OBJECT_PLANE,GL_EYE_PLANE glGetTexParameter check params 1 glGetnUniformfv check params bufSize glGetnUniformiv check params bufSize glGetnUniformuiv check params bufSize glGetUniform check params 1 glGetVertexAttrib ifcheck params 4 pname GL_CURRENT_VERTEX_ATTRIB glLight ifcheck params 3 pname GL_SPOT_DIRECTION ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION glLightModel ifcheck params 4 pname GL_LIGHT_MODEL_AMBIENT glLoadMatrix check m 16 glMaterial ifcheck params 4 pname GL_AMBIENT,GL_DIFFUSE,GL_SPECULAR,GL_EMISSION,GL_AMBIENT_AND_DIFFUSE glMultMatrix check m 16 glObjectLabelKHR nullAllowed label glObjectLabel nullAllowed label check label length glPointParameter check params 1 glPushDebugGroup check message length glQueryMatrixxOES check mantissa 16 check exponent 16 return -1 # glReadPixels glReadnPixels check data bufSize glShaderBinary check binary length // glShaderSource glTexEnv ifcheck params 4 pname GL_TEXTURE_ENV_COLOR glTexImage2D nullAllowed pixels glTexImage3D nullAllowed pixels glTexParameter check params 1 glTexSubImage2D nullAllowed pixels glUniform1 check v count glUniform2 check v count*2 glUniform3 check v count*3 glUniform4 check v count*4 glUniformMatrix2 check value count*4 glUniformMatrix3 check value count*9 glUniformMatrix4 check value count*16 glVertexAttrib1 check values 1 glVertexAttrib2 check values 2 glVertexAttrib3 check values 3 glVertexAttrib4 check values 4 # glVertexAttribPointer