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Searched defs:x3 (Results 1 - 25 of 43) sorted by relevance

12

/frameworks/av/media/libstagefright/codecs/amrwb/src/
H A Dmedian5.cpp120 int16 x1, x2, x3, x4, x5; local
125 x3 = x[0];
137 if (x3 < x1)
140 x1 = x3;
141 x3 = tmp;
153 if (x3 < x2)
156 x2 = x3;
157 x3 = tmp;
169 if (x4 < x3)
171 x3
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s51 x3 RN 6 label
64 LDMIA pSrc!,{x2, x3}
75 USAT16 x3, #8, x3 ;// clip two samples to [0,255]
79 STRB x3, [pDst,#6]
80 MOV x3, x3, LSR #16
81 STRB x3, [pDst,#7]
/frameworks/av/media/libeffects/loudness/common/core/
H A Dmath.h59 const T x3 = x2 * x; local
61 const T x5 = x3 * x2;
63 0.16666666666666665741480812812369549646973609924316406250f * x3 +
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_InterpolateLuma_Copy_unsafe_s.s56 x3 RN 9 label
81 M_LDR x3, [pSrc], srcStep
83 M_STR x3, [pDst], dstStep
89 LDR x3, [pSrc, #4]
95 ORR x2, x2, x3, LSL #24
99 LDR x3, [pSrc, #4]
105 ORR x2, x2, x3, LSL #24
112 LDR x3, [pSrc, #4]
118 ORR x2, x2, x3, LSL #16
123 LDR x3, [pSr
[all...]
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p10/src/
H A DarmVCM4P10_InterpolateLuma_Copy_unsafe_s.s56 x3 RN 9 label
81 M_LDR x3, [pSrc], srcStep
83 M_STR x3, [pDst], dstStep
89 LDR x3, [pSrc, #4]
95 ORR x2, x2, x3, LSL #24
99 LDR x3, [pSrc, #4]
105 ORR x2, x2, x3, LSL #24
112 LDR x3, [pSrc, #4]
118 ORR x2, x2, x3, LSL #16
123 LDR x3, [pSr
[all...]
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/
H A Dhp_wsp.c87 Word16 x0, x1, x2, x3; local
103 x3 = x2;
121 L_tmp += (x3 * b[3])<<1;
H A Dp_med_ol.c174 Word16 x1, x2, x3, x4, x5; local
179 x3 = x[0];
189 if (x3 < x1)
192 x1 = x3;
193 x3 = tmp;
205 if (x3 < x2)
208 x2 = x3;
209 x3 = tmp;
221 if (x4 < x3)
223 x3
[all...]
/frameworks/av/media/libstagefright/foundation/
H A Dbase64.cpp117 uint8_t x3 = data[i + 2]; local
121 out->append(encode6Bit((x2 << 2 | x3 >> 6) & 0x3f));
122 out->append(encode6Bit(x3 & 0x3f));
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Didct_vca.cpp160 int32 x0, x1, x3, x5, x7;//, x8; local
169 x3 = x7;
176 blk[24] = (x0 + x3) >> 8;
180 blk[32] = (x0 - x3) >> 8;
187 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
221 x3 = x7;
234 res = (x2 + x3) >> 14;
240 res = (x2 - x3) >> 14;
259 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
277 x3
296 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
373 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
507 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
580 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
[all...]
H A Dblock_idct.cpp516 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
543 x3 = blk[10];
567 x1 = W6 * (x3 + x2) + 4;
569 x3 = (x1 + (W2 - W6) * x3) >> 3;
576 x7 = x8 + x3;
577 x8 -= x3;
578 x3 = x0 + x2;
588 res2 = (x3 + x2) >> 14;
606 res = (x3
627 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8, temp; local
837 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
[all...]
/frameworks/base/services/tests/servicestests/src/com/android/server/
H A DVector3Test.java34 private AnyMotionDetector.Vector3 x3; field in class:Vector3Test
55 x3 = new AnyMotionDetector.Vector3(0, 3, 0, 0);
112 AnyMotionDetector.Vector3 x3Normalized = x3.normalized();
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
H A DQuaternion.java81 public Quaternion(double x0, double x1, double x2, double x3) { argument
85 x[3] = x3;
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
H A DQuad.java326 private Quad(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) { argument
330 mBottomRight = new PointF(x3, y3);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp96 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
102 convert_float4(py0[x3]) * coeff[3] +
108 convert_float4(py1[x3]) * coeff[8] +
114 convert_float4(py2[x3]) * coeff[13] +
120 convert_float4(py3[x3]) * coeff[18] +
126 convert_float4(py4[x3]) * coeff[23] +
139 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
145 convert_float2(py0[x3]) * coeff[3] +
151 convert_float2(py1[x3]) * coeff[8] +
157 convert_float2(py2[x3]) * coef
182 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
225 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
267 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
309 uint32_t x3 = rsMin((int32_t)x+1, (int32_t)(info->dim.x-1)); local
[all...]
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dfastidct.cpp81 int32 x0, x1, x3, x5, x7;//, x8; local
90 x3 = x7;
97 blk[24] = (x0 + x3) >> 8;
101 blk[32] = (x0 - x3) >> 8;
107 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
125 x3 = x7;
132 blk[24] = (x2 + x3) >> 8;
136 blk[32] = (x2 - x3) >> 8;
142 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
145 x3
185 int32 x1, x3, x5, x7;//, x8; local
235 int32 x1, x3, x5, x7; local
261 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
432 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
502 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
691 int32 x1, x3, x5, x7; local
746 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
924 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
990 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1171 int32 x1, x3, x5, x7; local
1223 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1429 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1500 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
1692 int32 x1, x3, x5, x7; local
1748 int32 x0, x1, x2, x3, x4, x5, x6, x7, x8; local
[all...]
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h163 float x3, float y3, float u3, float v3,
167 TextureVertex::set(mesh++, x3, y3, u3, v3);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/media/mca/filterfw/jni/
H A Djni_shader_program.cpp151 jfloat x3,
155 program->SetSourceRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
169 jfloat x3,
173 program->SetTargetRegion(Quad(Point(x0, y0), Point(x1, y1), Point(x2, y2), Point(x3, y3)));
143 Java_android_filterfw_core_ShaderProgram_setSourceRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
161 Java_android_filterfw_core_ShaderProgram_setTargetRegion(JNIEnv* env, jobject thiz, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) argument
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java266 float x2, float y2, float x3, float y3);
269 float x2, float y2, float x3, float y3);
265 setSourceRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
268 setTargetRegion(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/core/jni/android/graphics/
H A DPath.cpp143 static void cubicTo__FFFFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
145 obj->cubicTo(x1, y1, x2, y2, x3, y3);
148 static void rCubicTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { argument
150 obj->rCubicTo(x1, y1, x2, y2, x3, y3);
/frameworks/base/graphics/java/android/graphics/
H A DPath.java411 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
418 * @param x3 The x-coordinate of the end point on a cubic curve
422 float x3, float y3) {
424 native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
433 float x3, float y3) {
435 native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
825 float x2, float y2, float x3, float y3);
827 float x2, float y2, float x3, float y3);
421 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
432 rCubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
824 native_cubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
826 native_rCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp504 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
512 x3, y3, u3, v3, x4, y4, u4, v4);
516 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
524 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
529 mBounds->right = std::max(mBounds->right, x3);
539 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3,
542 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
545 mBounds->left = std::min(mBounds->left, std::min(x1, std::min(x2, std::min(x3, x4))));
547 mBounds->right = std::max(mBounds->right, std::max(x1, std::max(x2, std::max(x3, x4))));
503 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
515 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
538 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DPath_Delegate.java284 float x2, float y2, float x3, float y3) {
290 pathDelegate.cubicTo(x1, y1, x2, y2, x3, y3);
295 float x2, float y2, float x3, float y3) {
301 pathDelegate.rCubicTo(x1, y1, x2, y2, x3, y3);
740 * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
747 * @param x3 The x-coordinate of the end point on a cubic curve
751 float x3, float y3) {
755 mPath.curveTo(x1, y1, x2, y2, mLastX = x3, mLastY = y3);
283 native_cubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
294 native_rCubicTo(long nPath, float x1, float y1, float x2, float y2, float x3, float y3) argument
750 cubicTo(float x1, float y1, float x2, float y2, float x3, float y3) argument
/frameworks/rs/
H A DrsFont.cpp668 float x3, float y3, float z3,
682 ALOGE("V2 x: %f y: %f z: %f", x3, y3, z3);
699 (*currentPos++) = x3;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/av/media/libstagefright/codecs/avc/enc/src/
H A Dintra_est.cpp547 if (k&0x3) // only sum up non DC values.
737 int x0, x1, x2, x3, x4, x5; local
750 if (!(blkidx&0x3)) /* left column block (!block_x)*/
807 if (((blkidx > 3) && (blkidx&0x3)) || ((blkidx > 3) && video->intraAvailA)
808 || ((blkidx&0x3) && video->intraAvailB)
1155 x3 = P_D + P_E + 1;
1161 x3 = x4 = x5 = (P_D << 1) + 1;
1167 temp1 |= ((x3 >> 1) << 24);
1173 temp2 |= (((x2 + x3) >> 2) << 16);
1174 temp2 |= (((x3
[all...]
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp794 float x3, float y3, float z3, float u3, float v3,
810 //ALOGE("%4.2f, %4.2f, %4.2f", x3, y3, z3);
813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
828 float x3, float y3, float z3,
832 x3, y3, z3, 1, 0,
966 float x3, float y3, float z3,
970 x3, y3, z3,
976 float x3, float y3, float z3, float u3, float v3,
980 x3, y3, z3, u3, v3,
792 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
826 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
964 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
974 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument

Completed in 1461 milliseconds

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