Searched refs:getRenderPosition (Results 1 - 11 of 11) sorted by relevance
/frameworks/av/services/audioflinger/ |
H A D | AudioStreamOut.h | 57 status_t getRenderPosition(uint32_t *frames); 59 virtual status_t getRenderPosition(uint64_t *frames);
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H A D | AudioStreamOut.cpp | 48 status_t AudioStreamOut::getRenderPosition(uint64_t *frames) function in class:android::AudioStreamOut 75 status_t AudioStreamOut::getRenderPosition(uint32_t *frames) function in class:android::AudioStreamOut 78 status_t status = getRenderPosition(&position64);
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H A D | AudioFlinger.h | 197 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
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H A D | Threads.h | 593 status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
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H A D | AudioFlinger.cpp | 1294 status_t AudioFlinger::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, function in class:android::AudioFlinger 1301 return playbackThread->getRenderPosition(halFrames, dspFrames);
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H A D | Threads.cpp | 2373 status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames) function in class:android::AudioFlinger::PlaybackThread 2394 status = mOutput->getRenderPosition(&frames);
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/frameworks/av/include/media/ |
H A D | IAudioFlinger.h | 185 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
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H A D | AudioSystem.h | 146 static status_t getRenderPosition(audio_io_handle_t output,
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/frameworks/av/media/libmedia/ |
H A D | AudioSystem.cpp | 377 status_t AudioSystem::getRenderPosition(audio_io_handle_t output, uint32_t *halFrames, function in class:android::AudioSystem 383 return af->getRenderPosition(halFrames, dspFrames, output);
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H A D | IAudioFlinger.cpp | 589 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, function in class:android::BpAudioFlinger 1221 status_t status = getRenderPosition(&halFrames, &dspFrames, output);
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H A D | AudioTrack.cpp | 743 // TODO: check return code for getRenderPosition. 746 AudioSystem::getRenderPosition(mOutput, &halFrames, &mPausedPosition); 1108 (void) AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames); 1109 // FIXME: on getRenderPosition() error, we return OK with frame position 0.
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