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Searched refs:getRenderPosition (Results 1 - 11 of 11) sorted by relevance

/frameworks/av/services/audioflinger/
H A DAudioStreamOut.h57 status_t getRenderPosition(uint32_t *frames);
59 virtual status_t getRenderPosition(uint64_t *frames);
H A DAudioStreamOut.cpp48 status_t AudioStreamOut::getRenderPosition(uint64_t *frames) function in class:android::AudioStreamOut
75 status_t AudioStreamOut::getRenderPosition(uint32_t *frames) function in class:android::AudioStreamOut
78 status_t status = getRenderPosition(&position64);
H A DAudioFlinger.h197 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
H A DThreads.h593 status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
H A DAudioFlinger.cpp1294 status_t AudioFlinger::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, function in class:android::AudioFlinger
1301 return playbackThread->getRenderPosition(halFrames, dspFrames);
H A DThreads.cpp2373 status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames) function in class:android::AudioFlinger::PlaybackThread
2394 status = mOutput->getRenderPosition(&frames);
/frameworks/av/include/media/
H A DIAudioFlinger.h185 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
H A DAudioSystem.h146 static status_t getRenderPosition(audio_io_handle_t output,
/frameworks/av/media/libmedia/
H A DAudioSystem.cpp377 status_t AudioSystem::getRenderPosition(audio_io_handle_t output, uint32_t *halFrames, function in class:android::AudioSystem
383 return af->getRenderPosition(halFrames, dspFrames, output);
H A DIAudioFlinger.cpp589 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, function in class:android::BpAudioFlinger
1221 status_t status = getRenderPosition(&halFrames, &dspFrames, output);
H A DAudioTrack.cpp743 // TODO: check return code for getRenderPosition.
746 AudioSystem::getRenderPosition(mOutput, &halFrames, &mPausedPosition);
1108 (void) AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);
1109 // FIXME: on getRenderPosition() error, we return OK with frame position 0.

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