Wilma may refer to:
Where's Wally? (known in the United States and Canada as Where's Waldo?) is a series of children's books created by the English illustrator Martin Handford. The books consist of a series of detailed double-page spread illustrations depicting dozens or more people doing a variety of amusing things at a given location. Readers are challenged to find a character named Wally hidden in the group. Wally's distinctive red-and-white-striped shirt, bobble hat, and glasses make him slightly easier to recognise, but many illustrations contain red herrings involving deceptive use of red-and-white striped objects. Later entries in the long-running book series added other targets for readers to find in each illustration. The books have also inspired a TV show, comic strip and a series of video games.
In 1986, Handford was asked by his art director at Walker Books to draw a character with peculiar features so that his pictures of crowds had a focal point. After much thinking, he came up with the idea of "Wally", a world traveller and time travel aficionado who always dresses in red and white. Sometimes it would take him up to eight weeks to draw a two-page sketch of the elusive "Wally" and the characters surrounding him.
Wilma is a Service virtualization software tool that computer programmers and testers use for developing and testing other software. It sits between software components, software services, microservices, as a transparent proxy, and captures the communication traffic between the software components. Based on its actual configuration, evaluates the captured messages and decides between proxying the request or providing response by itself, as a service stub. Therefore, it is a combined Transparent Proxy and Service Stub. It is written in Java, and Open Sourced under the license GPL.