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3x Hackathon winner 🏆| Full stack developer 👨💻 |Building at buxr ⚒️| B.Tech Cse'26 | prev at CashCowLabs

Implementing Multiplayer in Godot: Lessons Learned As a game developer, I recently dove into the world of multiplayer in Godot, and I'd like to share what I've learned. From understanding the Godot Multiplayer API to avoiding common pitfalls, here's a comprehensive overview that every Godot enthusiast should know. Key Takeaways: - Intermediate knowledge of Godot is required - Don't worry about understanding the code, you have to read the full code! - The backbone of this API is the ENetMultiplayerPeer class, which is responsible for creating both the client and the server. - To start, let's build the classic chat application! In Godot, you have the ability to communicate with others using the rpc (remote procedure calls). Any function with the decorator @rpc("any_peer", "reliable") can be called from any peer. - Start by creating the game server and then create the game client.  - Next, we need to create an add_text function that will display any message given to it. - Finally, it's time for the super sauce - call the _register_player when any other peer joins the server! Take a look at this thread https://lnkd.in/gm9BgqhG

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