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/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.core
// TODO(b/160140398): rewrite depending code using androidx.ui.geometry.Rect and androidx.ui.vectormath64.Matrix3.
expect class NativeRectF() {
var left: Float
var right: Float
var top: Float
var bottom: Float
fun set(left: Float, right: Float, top: Float, bottom: Float)
fun intersect(left: Float, right: Float, top: Float, bottom: Float): Boolean
fun setEmpty()
}
expect class NativeMatrix() {
fun isIdentity(): Boolean
fun invert(inverted: NativeMatrix): Boolean
fun mapPoints(points: FloatArray)
fun mapRect(rect: NativeRectF): Boolean
}