[go: nahoru, domu]

blob: 1d054d72f15a096653df8a954856e7c21aeebccd [file] [log] [blame]
#!/bin/bash
set -e
# This is a wrapper script that runs the specific version of Android Studio that is recommended for developing in this repository.
# (This serves a similar purpose to gradlew)
function getStudioUrl() {
propertiesFile="${scriptDir}/buildSrc/studio_versions.properties"
version="$(grep "studio_version=" ${propertiesFile} | sed 's/[^=]*=//')"
ideaMajorVersion="$(grep "idea_major_version=" ${propertiesFile} | sed 's/[^=]*=//')"
buildNumber="$(grep "studio_build_number=" ${propertiesFile} | sed 's/[^=]*=//')"
osName="$1"
extension=""
if [ "${osName}" == "linux" ]; then
extension="tar.gz"
else
extension="zip"
fi
studioUrl="https://dl.google.com/dl/android/studio/ide-zips/${version}/android-studio-ide-${ideaMajorVersion}.${buildNumber}-${osName}.${extension}"
echo "${studioUrl}"
}
acceptsLicenseAgreement="$1"
scriptDir="$(cd $(dirname $0) && pwd)"
projectDir=$scriptDir
tempDir="${scriptDir}/studio"
function getOsName() {
unameOutput="$(uname)"
osName=""
if [ "${unameOutput}" == "Linux" ]; then
osName="linux"
else
osName="mac"
fi
echo "${osName}"
}
osName="$(getOsName)"
studioUrl="$(getStudioUrl $osName)"
studioDestName="$(basename ${studioUrl})"
studioZipPath="${tempDir}/${studioDestName}"
studioUnzippedPath="$(echo ${studioZipPath} | sed 's/\.zip$//; s/\.tar.gz$//')"
function downloadFile() {
fromUrl="$1"
destPath="$2"
tempPath="${destPath}.tmp"
if [ -f "${destPath}" ]; then
read -r -n 1 -p "File already exists. Do you want to delete and re-download? [Y/n]? " reply
if [ ! -z "${reply}" ]; then
# Fix missing newline
echo
fi
case "${reply}" in
[yY]|"")
rm "${destPath}"
;;
*)
esac
fi
if [ -f "${destPath}" ]; then
echo "Using existing file from ${destPath}"
else
echo "Downloading ${fromUrl} to ${destPath}"
curl "${fromUrl}" > "${tempPath}"
mv "${tempPath}" "${destPath}"
fi
}
function findStudioMacAppPath() {
echo "$(find "${studioUnzippedPath}" -type d -depth 1 -name "Android Studio*.app")"
}
function getLicensePath() {
if [ "${osName}" == "mac" ]; then
appPath="$(findStudioMacAppPath)"
echo "${appPath}/Contents/Resources/LICENSE.txt"
else
echo "${studioUnzippedPath}/android-studio/LICENSE.txt"
fi
}
function checkLicenseAgreement() {
# TODO: Is there a more official way to check that the user accepts the license?
licenseAcceptedPath="${studioUnzippedPath}/STUDIOW_LICENSE_ACCEPTED"
if [ ! -f "${licenseAcceptedPath}" ]; then
if [ "${acceptsLicenseAgreement}" == "-y" ]; then
touch "${licenseAcceptedPath}"
else
read -r -n 1 -p "Do you accept the license agreement at $(getLicensePath) [Y/n]? " reply
if [ ! -z "${reply}" ]; then
# Fix missing newline
echo
fi
case "${reply}" in
[yY]|"")
touch "${licenseAcceptedPath}"
;;
*)
exit 1
;;
esac
fi
fi
}
# Temporary fix. Remove this after fixing b/135183535
function updateJvmHeapSize() {
if [ "${osName}" == "mac" ]; then
sed -i '' 's/-Xmx.*/-Xmx8g/' "$(findStudioMacAppPath)/Contents/bin/studio.vmoptions"
else
sed -i 's/-Xmx.*/-Xmx8g/' "${studioUnzippedPath}/android-studio/bin/studio64.vmoptions"
sed -i 's/-Xmx.*/-Xmx4g/' "${studioUnzippedPath}/android-studio/bin/studio.vmoptions"
fi
}
function updateStudio() {
# skip if already up-to-date
if stat "${studioUnzippedPath}" >/dev/null 2>/dev/null; then
# already up-to-date
return
fi
mkdir -p "${tempDir}"
downloadFile "${studioUrl}" "${studioZipPath}"
echo
echo "Removing previous installations"
ls "${tempDir}" | grep -v "^${studioDestName}\$" | sed "s|^|${tempDir}/|" | xargs rm -rf
echo "Unzipping"
if [ ${studioZipPath: -7} == ".tar.gz" ]; then
mkdir "${studioUnzippedPath}"
tar -xvf "${studioZipPath}" -C "${studioUnzippedPath}"
else
unzip "${studioZipPath}" -d "${studioUnzippedPath}"
fi
}
function ensureLocalPropertiesUpdated() {
testPath="${projectDir}/local.properties"
populaterCommand="./gradlew help"
if [ ! -f "${testPath}" ]; then
cd "$scriptDir"
echo "Creating $testPath by running '$populaterCommand'"
eval $populaterCommand
fi
}
# ANDROID_LINT_NULLNESS_IGNORE_DEPRECATED environment variable prevents Studio from showing IDE
# inspection warnings for nullability issues, if the context is deprecated
# This environment variable is consumed by InteroperabilityDetector.kt
function runStudioLinux() {
studioPath="${studioUnzippedPath}/android-studio/bin/studio.sh"
echo "$studioPath &"
env STUDIO_PROPERTIES="${projectDir}/development/studio/idea.properties" \
STUDIO_VM_OPTIONS="${projectDir}/development/studio/studio.vmoptions" \
ANDROID_LINT_NULLNESS_IGNORE_DEPRECATED="true" \
"${studioPath}" "${projectDir}" &
}
function runStudioMac() {
appPath="$(findStudioMacAppPath)"
echo "open ${appPath}"
env STUDIO_PROPERTIES="${projectDir}/development/studio/idea.properties" \
STUDIO_VM_OPTIONS="${projectDir}/development/studio/studio.vmoptions" \
ANDROID_LINT_NULLNESS_IGNORE_DEPRECATED="true" \
open -a "${appPath}" "${projectDir}"
}
function runStudio() {
updateJvmHeapSize
if [ "${osName}" == "mac" ]; then
runStudioMac
else
runStudioLinux
fi
}
function main() {
updateStudio
checkLicenseAgreement
ensureLocalPropertiesUpdated
runStudio
}
main