| /* |
| * Copyright 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package androidx.ui.material.ripple |
| |
| import androidx.compose.animation.core.AnimationClockObservable |
| import androidx.compose.animation.core.FastOutSlowInEasing |
| import androidx.compose.animation.core.FloatPropKey |
| import androidx.compose.animation.core.InterruptionHandling |
| import androidx.compose.animation.core.LinearEasing |
| import androidx.compose.animation.core.TransitionAnimation |
| import androidx.compose.animation.core.createAnimation |
| import androidx.compose.animation.core.transitionDefinition |
| import androidx.compose.animation.core.tween |
| import androidx.compose.getValue |
| import androidx.compose.mutableStateOf |
| import androidx.compose.setValue |
| import androidx.compose.animation.OffsetPropKey |
| import androidx.ui.geometry.Offset |
| import androidx.ui.geometry.Size |
| import androidx.ui.graphics.Color |
| import androidx.ui.graphics.drawscope.DrawScope |
| import androidx.ui.graphics.drawscope.clipRect |
| import androidx.ui.unit.Density |
| import androidx.ui.unit.dp |
| import androidx.ui.unit.inMilliseconds |
| import androidx.ui.unit.milliseconds |
| import kotlin.math.max |
| |
| /** |
| * [RippleAnimation]s are drawn as part of [RippleIndication] as a visual indicator for an |
| * [androidx.compose.foundation.Interaction.Pressed] state. |
| * |
| * Use [androidx.compose.foundation.clickable] or [androidx.compose.foundation.indication] to add a |
| * [RippleIndication] to your component, which contains a RippleAnimation for pressed states, and |
| * a state layer for other states. |
| * |
| * This is a default implementation based on the Material Design specification. |
| * |
| * A circular ripple effect whose origin starts at the input touch point and |
| * whose radius expands from 60% of the final value. The ripple origin |
| * animates to the center of its target layout for the bounded version |
| * and stays in the center for the unbounded one. |
| * |
| * @param size The size of the target layout. |
| * @param startPosition The position the animation will start from. |
| * @param radius Effects grow up to this size. |
| * @param clipped If true the effect should be clipped by the target layout bounds. |
| * @param clock The animation clock observable that will drive this ripple effect |
| * @param onAnimationFinished Call when the effect animation has been finished. |
| */ |
| internal class RippleAnimation( |
| size: Size, |
| startPosition: Offset, |
| radius: Float, |
| private val clipped: Boolean, |
| clock: AnimationClockObservable, |
| private val onAnimationFinished: (RippleAnimation) -> Unit |
| ) { |
| |
| private val animation: TransitionAnimation<RippleTransition.State> |
| private var transitionState = RippleTransition.State.Initial |
| private var finishRequested = false |
| private var animationPulse by mutableStateOf(0L) |
| |
| init { |
| val surfaceSize = size |
| val startRadius = getRippleStartRadius(surfaceSize) |
| val targetRadius = radius |
| |
| val center = size.center() |
| animation = RippleTransition.definition( |
| startRadius = startRadius, |
| endRadius = targetRadius, |
| startCenter = startPosition, |
| endCenter = center |
| ).createAnimation(clock) |
| animation.onUpdate = { |
| // TODO We shouldn't need this animationPulse hack b/152631516 |
| animationPulse++ |
| } |
| animation.onStateChangeFinished = { stage -> |
| transitionState = stage |
| if (transitionState == RippleTransition.State.Finished) { |
| onAnimationFinished(this) |
| } |
| } |
| // currently we are in Initial state, now we start the animation: |
| animation.toState(RippleTransition.State.Revealed) |
| } |
| |
| fun finish() { |
| finishRequested = true |
| animation.toState(RippleTransition.State.Finished) |
| } |
| |
| fun DrawScope.draw(color: Color) { |
| animationPulse // model read so we will be redrawn with the next animation values |
| |
| val alpha = if (transitionState == RippleTransition.State.Initial && finishRequested) { |
| // if we still fading-in we should immediately switch to the final alpha. |
| 1f |
| } else { |
| animation[RippleTransition.Alpha] |
| } |
| |
| val centerOffset = animation[RippleTransition.Center] |
| val radius = animation[RippleTransition.Radius] |
| |
| val modulatedColor = color.copy(alpha = color.alpha * alpha) |
| if (clipped) { |
| clipRect { |
| drawCircle(modulatedColor, radius, centerOffset) |
| } |
| } else { |
| drawCircle(modulatedColor, radius, centerOffset) |
| } |
| } |
| } |
| |
| /** |
| * The Ripple transition specification. |
| */ |
| private object RippleTransition { |
| |
| enum class State { |
| /** The starting state. */ |
| Initial, |
| /** User is still touching the surface. */ |
| Revealed, |
| /** User stopped touching the surface. */ |
| Finished |
| } |
| |
| private val FadeInDuration = 75.milliseconds |
| private val RadiusDuration = 225.milliseconds |
| private val FadeOutDuration = 150.milliseconds |
| |
| val Alpha = FloatPropKey() |
| val Radius = FloatPropKey() |
| val Center = OffsetPropKey() |
| |
| fun definition( |
| startRadius: Float, |
| endRadius: Float, |
| startCenter: Offset, |
| endCenter: Offset |
| ) = transitionDefinition { |
| state(State.Initial) { |
| this[Alpha] = 0f |
| this[Radius] = startRadius |
| this[Center] = startCenter |
| } |
| state(State.Revealed) { |
| this[Alpha] = 1f |
| this[Radius] = endRadius |
| this[Center] = endCenter |
| } |
| state(State.Finished) { |
| this[Alpha] = 0f |
| // the rest are the same as for Revealed |
| this[Radius] = endRadius |
| this[Center] = endCenter |
| } |
| transition(State.Initial to State.Revealed) { |
| Alpha using tween( |
| durationMillis = FadeInDuration.inMilliseconds().toInt(), |
| easing = LinearEasing |
| ) |
| Radius using tween( |
| durationMillis = RadiusDuration.inMilliseconds().toInt(), |
| easing = FastOutSlowInEasing |
| ) |
| Center using tween( |
| durationMillis = RadiusDuration.inMilliseconds().toInt(), |
| easing = LinearEasing |
| ) |
| // we need to always finish the radius animation before starting fading out |
| interruptionHandling = InterruptionHandling.UNINTERRUPTIBLE |
| } |
| transition(State.Revealed to State.Finished) { |
| fun <T> toFinished() = |
| tween<T>( |
| durationMillis = FadeOutDuration.inMilliseconds().toInt(), |
| easing = LinearEasing |
| ) |
| |
| Alpha using toFinished() |
| Radius using toFinished() |
| Center using toFinished() |
| } |
| } |
| } |
| |
| /** |
| * According to specs the starting radius is equal to 60% of the largest dimension of the |
| * surface it belongs to. |
| */ |
| internal fun getRippleStartRadius(size: Size) = |
| max(size.width, size.height) * 0.3f |
| |
| /** |
| * According to specs the ending radius |
| * - expands to 10dp beyond the border of the surface it belongs to for bounded ripples |
| * - fits within the border of the surface it belongs to for unbounded ripples |
| */ |
| internal fun Density.getRippleEndRadius(bounded: Boolean, size: Size): Float { |
| val radiusCoveringBounds = |
| (Offset(size.width, size.height).getDistance() / 2f) |
| return if (bounded) { |
| radiusCoveringBounds + BoundedRippleExtraRadius.toPx() |
| } else { |
| radiusCoveringBounds |
| } |
| } |
| |
| private val BoundedRippleExtraRadius = 10.dp |