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/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.ui.core.gesture
import android.view.MotionEvent
import android.view.View
// We only need this because IR compiler doesn't like converting lambdas to Runnables
@Suppress("DEPRECATION")
internal fun androidx.test.rule.ActivityTestRule<*>.runOnUiThreadIR(block: () -> Unit) {
val runnable: Runnable = object : Runnable {
override fun run() {
block()
}
}
runOnUiThread(runnable)
}
/**
* Creates a simple [MotionEvent].
*
* @param dispatchTarget The [View] that the [MotionEvent] is going to be dispatched to. This
* guarantees that the MotionEvent is created correctly for both Compose (which relies on raw
* coordinates being correct) and Android (which requires that local coordinates are correct).
*/
internal fun MotionEvent(
eventTime: Int,
action: Int,
numPointers: Int,
actionIndex: Int,
pointerProperties: Array<MotionEvent.PointerProperties>,
pointerCoords: Array<MotionEvent.PointerCoords>,
dispatchTarget: View
): MotionEvent {
val locationOnScreen = IntArray(2) { 0 }
dispatchTarget.getLocationOnScreen(locationOnScreen)
pointerCoords.forEach {
it.x += locationOnScreen[0]
it.y += locationOnScreen[1]
}
val motionEvent = MotionEvent.obtain(
0,
eventTime.toLong(),
action + (actionIndex shl MotionEvent.ACTION_POINTER_INDEX_SHIFT),
numPointers,
pointerProperties,
pointerCoords,
0,
0,
0f,
0f,
0,
0,
0,
0
).apply {
offsetLocation(-locationOnScreen[0].toFloat(), -locationOnScreen[1].toFloat())
}
pointerCoords.forEach {
it.x -= locationOnScreen[0]
it.y -= locationOnScreen[1]
}
return motionEvent
}
@Suppress("RemoveRedundantQualifierName")
internal fun PointerProperties(id: Int) =
MotionEvent.PointerProperties().apply { this.id = id }
@Suppress("RemoveRedundantQualifierName")
internal fun PointerCoords(x: Float, y: Float) =
MotionEvent.PointerCoords().apply {
this.x = x
this.y = y
}