Android: SurfaceTexture-based image transport
This is an interim solution for where the embedder cannot use a command buffer context running on the gpu thread for frontend rendering (i.e. for the browser compositor), for example draw functor/callback based UI drawing.
On Android, sharing GL resources across threads is not a given and SurfaceTexture is therefore the only compatible option.
TBR=jam@chromium.org for .gyp change
BUG=161409
Review URL: https://codereview.chromium.org/11343058
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@168332 0039d316-1c4b-4281-b951-d872f2087c98
12 files changed