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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/quads/compositor_render_pass.h"
#include <stddef.h>
#include <utility>
#include <vector>
#include "cc/test/geometry_test_utils.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/effects/SkBlurImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace viz {
namespace {
static void CompareRenderPassLists(
const CompositorRenderPassList& expected_list,
const CompositorRenderPassList& actual_list) {
EXPECT_EQ(expected_list.size(), actual_list.size());
for (size_t i = 0; i < actual_list.size(); ++i) {
CompositorRenderPass* expected = expected_list[i].get();
CompositorRenderPass* actual = actual_list[i].get();
EXPECT_EQ(expected->id, actual->id);
EXPECT_EQ(expected->output_rect, actual->output_rect);
EXPECT_EQ(expected->transform_to_root_target,
actual->transform_to_root_target);
EXPECT_EQ(expected->damage_rect, actual->damage_rect);
EXPECT_EQ(expected->filters, actual->filters);
EXPECT_EQ(expected->backdrop_filters, actual->backdrop_filters);
EXPECT_EQ(expected->backdrop_filter_bounds, actual->backdrop_filter_bounds);
EXPECT_EQ(expected->subtree_capture_id, actual->subtree_capture_id);
EXPECT_EQ(expected->has_transparent_background,
actual->has_transparent_background);
EXPECT_EQ(expected->generate_mipmap, actual->generate_mipmap);
EXPECT_EQ(expected->shared_quad_state_list.size(),
actual->shared_quad_state_list.size());
EXPECT_EQ(expected->quad_list.size(), actual->quad_list.size());
for (auto exp_iter = expected->quad_list.cbegin(),
act_iter = actual->quad_list.cbegin();
exp_iter != expected->quad_list.cend(); ++exp_iter, ++act_iter) {
EXPECT_EQ(exp_iter->rect.ToString(), act_iter->rect.ToString());
EXPECT_EQ(exp_iter->shared_quad_state->quad_layer_rect.ToString(),
act_iter->shared_quad_state->quad_layer_rect.ToString());
}
}
}
TEST(CompositorRenderPassTest,
AggregatedCopyShouldBeIdenticalExceptIdAndQuads) {
AggregatedRenderPassId render_pass_id{3u};
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateOpacityFilter(0.5));
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateInvertFilter(1.0));
base::Optional<gfx::RRectF> backdrop_filter_bounds(
{10, 20, 130, 140, 1, 2, 3, 4, 5, 6, 7, 8});
gfx::ContentColorUsage content_color_usage = gfx::ContentColorUsage::kHDR;
bool has_transparent_background = true;
bool cache_render_pass = false;
bool has_damage_from_contributing_content = false;
bool generate_mipmap = false;
auto pass = std::make_unique<AggregatedRenderPass>();
pass->SetAll(render_pass_id, output_rect, damage_rect, transform_to_root,
filters, backdrop_filters, backdrop_filter_bounds,
content_color_usage, has_transparent_background,
cache_render_pass, has_damage_from_contributing_content,
generate_mipmap);
pass->copy_requests.push_back(CopyOutputRequest::CreateStubForTesting());
// Stick a quad in the pass, this should not get copied.
SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), gfx::Rect(), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
auto* color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad->SetNew(pass->shared_quad_state_list.back(), gfx::Rect(),
gfx::Rect(), SkColor(), false);
AggregatedRenderPassId new_render_pass_id{63u};
auto copy = pass->Copy(new_render_pass_id);
EXPECT_EQ(new_render_pass_id, copy->id);
EXPECT_EQ(pass->output_rect, copy->output_rect);
EXPECT_EQ(pass->transform_to_root_target, copy->transform_to_root_target);
EXPECT_EQ(pass->damage_rect, copy->damage_rect);
EXPECT_EQ(pass->filters, copy->filters);
EXPECT_EQ(pass->backdrop_filters, copy->backdrop_filters);
EXPECT_TRUE(pass->backdrop_filter_bounds->ApproximatelyEqual(
copy->backdrop_filter_bounds.value(), 0.001));
EXPECT_EQ(pass->content_color_usage, copy->content_color_usage);
EXPECT_EQ(pass->has_transparent_background, copy->has_transparent_background);
EXPECT_EQ(pass->cache_render_pass, copy->cache_render_pass);
EXPECT_EQ(pass->has_damage_from_contributing_content,
copy->has_damage_from_contributing_content);
EXPECT_EQ(pass->generate_mipmap, copy->generate_mipmap);
EXPECT_EQ(0u, copy->quad_list.size());
// The copy request should not be copied/duplicated.
EXPECT_EQ(1u, pass->copy_requests.size());
EXPECT_EQ(0u, copy->copy_requests.size());
}
TEST(CompositorRenderPassTest, CopyAllShouldBeIdentical) {
CompositorRenderPassList pass_list;
CompositorRenderPassId id{3};
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateOpacityFilter(0.5));
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateInvertFilter(1.0));
base::Optional<gfx::RRectF> backdrop_filter_bounds(
{10, 20, 130, 140, 1, 2, 3, 4, 5, 6, 7, 8});
bool has_transparent_background = true;
bool cache_render_pass = false;
bool has_damage_from_contributing_content = false;
bool generate_mipmap = false;
auto pass = CompositorRenderPass::Create();
pass->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
backdrop_filters, backdrop_filter_bounds, SubtreeCaptureId{1u},
has_transparent_background, cache_render_pass,
has_damage_from_contributing_content, generate_mipmap);
// Two quads using one shared state.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(), gfx::Rect(0, 0, 1, 1), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
auto* color_quad1 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1), gfx::Rect(1, 1, 1, 1), SkColor(),
false);
auto* color_quad2 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(2, 2, 2, 2), gfx::Rect(2, 2, 2, 2), SkColor(),
false);
// And two quads using another shared state.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
auto* color_quad3 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad3->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
auto* color_quad4 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad4->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(4, 4, 4, 4), gfx::Rect(4, 4, 4, 4), SkColor(),
false);
// A second render pass with a quad.
CompositorRenderPassId contrib_id{4};
gfx::Rect contrib_output_rect(10, 15, 12, 17);
gfx::Transform contrib_transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect contrib_damage_rect(11, 16, 10, 15);
cc::FilterOperations contrib_filters;
contrib_filters.Append(cc::FilterOperation::CreateSepiaFilter(0.5));
cc::FilterOperations contrib_backdrop_filters;
contrib_backdrop_filters.Append(cc::FilterOperation::CreateSaturateFilter(1));
base::Optional<gfx::RRectF> contrib_backdrop_filter_bounds(
{20, 30, 140, 150, 1, 2, 3, 4, 5, 6, 7, 8});
bool contrib_has_transparent_background = true;
bool contrib_cache_render_pass = false;
bool contrib_has_damage_from_contributing_content = false;
bool contrib_generate_mipmap = false;
auto contrib = CompositorRenderPass::Create();
contrib->SetAll(
contrib_id, contrib_output_rect, contrib_damage_rect,
contrib_transform_to_root, contrib_filters, contrib_backdrop_filters,
contrib_backdrop_filter_bounds, SubtreeCaptureId{2u},
contrib_has_transparent_background, contrib_cache_render_pass,
contrib_has_damage_from_contributing_content, contrib_generate_mipmap);
SharedQuadState* contrib_shared_state =
contrib->CreateAndAppendSharedQuadState();
contrib_shared_state->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2),
gfx::Rect(), gfx::MaskFilterInfo(), gfx::Rect(),
false, false, 1, SkBlendMode::kSrcOver, 0);
auto* contrib_quad = contrib->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
contrib_quad->SetNew(contrib->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
// And a CompositorRenderPassDrawQuad for the contributing pass.
auto pass_quad = std::make_unique<CompositorRenderPassDrawQuad>();
pass_quad->SetNew(pass->shared_quad_state_list.back(), contrib_output_rect,
contrib_output_rect, contrib_id, 0, gfx::RectF(),
gfx::Size(), gfx::Vector2dF(), gfx::PointF(), gfx::RectF(),
false, 1.0f);
pass_list.push_back(std::move(pass));
pass_list.push_back(std::move(contrib));
// Make a copy with CopyAll().
CompositorRenderPassList copy_list;
CompositorRenderPass::CopyAllForTest(pass_list, &copy_list);
CompareRenderPassLists(pass_list, copy_list);
}
TEST(CompositorRenderPassTest, CopyAllWithCulledQuads) {
CompositorRenderPassList pass_list;
CompositorRenderPassId id{3};
gfx::Rect output_rect(45, 22, 120, 13);
gfx::Transform transform_to_root =
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0);
gfx::Rect damage_rect(56, 123, 19, 43);
cc::FilterOperations filters;
filters.Append(cc::FilterOperation::CreateOpacityFilter(0.5));
cc::FilterOperations backdrop_filters;
backdrop_filters.Append(cc::FilterOperation::CreateInvertFilter(1.0));
base::Optional<gfx::RRectF> backdrop_filter_bounds(
{10, 20, 130, 140, 1, 2, 3, 4, 5, 6, 7, 8});
bool has_transparent_background = true;
bool cache_render_pass = false;
bool has_damage_from_contributing_content = false;
bool generate_mipmap = false;
auto pass = CompositorRenderPass::Create();
pass->SetAll(id, output_rect, damage_rect, transform_to_root, filters,
backdrop_filters, backdrop_filter_bounds, SubtreeCaptureId(),
has_transparent_background, cache_render_pass,
has_damage_from_contributing_content, generate_mipmap);
// A shared state with a quad.
SharedQuadState* shared_state1 = pass->CreateAndAppendSharedQuadState();
shared_state1->SetAll(gfx::Transform(), gfx::Rect(0, 0, 1, 1), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
auto* color_quad1 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad1->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(1, 1, 1, 1), gfx::Rect(1, 1, 1, 1), SkColor(),
false);
// A shared state with no quads, they were culled.
SharedQuadState* shared_state2 = pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
// A second shared state with no quads.
SharedQuadState* shared_state3 = pass->CreateAndAppendSharedQuadState();
shared_state3->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
// A last shared state with a quad again.
SharedQuadState* shared_state4 = pass->CreateAndAppendSharedQuadState();
shared_state4->SetAll(gfx::Transform(), gfx::Rect(0, 0, 2, 2), gfx::Rect(),
gfx::MaskFilterInfo(), gfx::Rect(), false, false, 1,
SkBlendMode::kSrcOver, 0);
auto* color_quad2 = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
color_quad2->SetNew(pass->shared_quad_state_list.back(),
gfx::Rect(3, 3, 3, 3), gfx::Rect(3, 3, 3, 3), SkColor(),
false);
pass_list.push_back(std::move(pass));
// Make a copy with CopyAll().
CompositorRenderPassList copy_list;
CompositorRenderPass::CopyAllForTest(pass_list, &copy_list);
CompareRenderPassLists(pass_list, copy_list);
}
TEST(CompositorRenderPassTest, ReplacedQuadsShouldntMove) {
auto pass = CompositorRenderPass::Create();
SharedQuadState* quad_state = pass->CreateAndAppendSharedQuadState();
auto* quad = pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
gfx::Rect quad_rect(1, 2, 3, 4);
quad->SetNew(quad_state, quad_rect, quad_rect, SkColor(), false);
pass->ReplaceExistingQuadWithOpaqueTransparentSolidColor(
pass->quad_list.begin());
EXPECT_EQ(pass->quad_list.begin()->rect, quad_rect);
}
TEST(CompositorRenderPassTest, ReplacedQuadsShouldntBeOpaque) {
auto pass = CompositorRenderPass::Create();
SharedQuadState* quad_state = pass->CreateAndAppendSharedQuadState();
auto* quad = pass->quad_list.AllocateAndConstruct<SolidColorDrawQuad>();
gfx::Rect quad_rect(1, 2, 3, 4);
quad->SetNew(quad_state, quad_rect, quad_rect, SkColor(), false);
pass->ReplaceExistingQuadWithOpaqueTransparentSolidColor(
pass->quad_list.begin());
EXPECT_FALSE(pass->quad_list.begin()->shared_quad_state->are_contents_opaque);
}
} // namespace
} // namespace viz