Active Enterprises: Difference between revisions
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Active Enterprises was formed by Raul Gomila and Vince Perri in 1989, and was founded by the genesis of the idea behind ''Action 52'', a collection of 52 original games on one [[Cartridge (electronics)|cartridge]] which was developed and published internally and eventually released for the NES in 1991. The game was [[Nintendo Entertainment System#Unlicensed games|not licensed]] by [[Nintendo]]. |
Active Enterprises was formed by Raul Gomila and Vince Perri in 1989, and was founded by the genesis of the idea behind ''Action 52'', a collection of 52 original games on one [[Cartridge (electronics)|cartridge]] which was developed and published internally and eventually released for the NES in 1991. The game was [[Nintendo Entertainment System#Unlicensed games|not licensed]] by [[Nintendo]]. |
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Promising 52 "new and original exciting games", ''Action 52'' was initially sold for the comparatively high price of $199 [[USD]] (or "less than $4 for each game"), and was backed up by a promotional contest which offered a grand prize of $104,000.<ref>[http://cheetahmen.silius.net/contest.html Cheetahmen Corner<!-- Bot generated title -->]</ref> However, the title soon became notorious for the poor quality of its games and their numerous bugs and glitches, while the contest, which involved reaching a stage in the game ''Ooze'' became essentially unwinnable due to these same factors. Nonetheless, in 1993 Active Enterprises contracted [[FarSight Studios|Farsight Technologies]] to port ''Action 52'' to the Sega Genesis and the [[Super Nintendo Entertainment System|SNES]], and develop the sports game ''Sports 5''. Only Action 52 for the Genesis was released out of these 3 games. |
Promising 52 "new and original exciting games", ''Action 52'' was initially sold for the comparatively high price of $199 [[USD]] (or "less than $4 for each game"), and was backed up by a promotional contest which offered a grand prize of $104,000.<ref>[http://cheetahmen.silius.net/contest.html Cheetahmen Corner<!-- Bot generated title -->] {{wayback|url=http://cheetahmen.silius.net/contest.html |date=20071015144753 }}</ref> However, the title soon became notorious for the poor quality of its games and their numerous bugs and glitches, while the contest, which involved reaching a stage in the game ''Ooze'' became essentially unwinnable due to these same factors. Nonetheless, in 1993 Active Enterprises contracted [[FarSight Studios|Farsight Technologies]] to port ''Action 52'' to the Sega Genesis and the [[Super Nintendo Entertainment System|SNES]], and develop the sports game ''Sports 5''. Only Action 52 for the Genesis was released out of these 3 games. |
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''Action 52'' also included a game titled ''The Cheetahmen'', which Active Enterprises trademarked in 1992 and hoped to turn into a ''[[Teenage Mutant Ninja Turtles]]''-inspired media franchise consisting of action figures, a comic book series and even a television cartoon series {{Citation needed|date=January 2016}}. A sequel, ''[[Cheetahmen II]]'' was developed but never released. |
''Action 52'' also included a game titled ''The Cheetahmen'', which Active Enterprises trademarked in 1992 and hoped to turn into a ''[[Teenage Mutant Ninja Turtles]]''-inspired media franchise consisting of action figures, a comic book series and even a television cartoon series {{Citation needed|date=January 2016}}. A sequel, ''[[Cheetahmen II]]'' was developed but never released. |
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By late 1994, Active Enterprises had left the video game industry, but not before making a final [[Consumer Electronics Show]] presentation, which included promotion for a third ''Cheetahmen'' game and announcing an ambitious [[handheld game console]], the Action Gamemaster, which promised compatibility with NES, SNES, Genesis and [[CD-ROM]] games via separately sold adapters.<ref>[http://cheetahmen.silius.net/ces94.html Cheetahmen Corner<!-- Bot generated title -->]</ref><ref>{{cite web|url=http://www.consoledatabase.com/consoleinfo/actiongamemaster/|title=Active Enterprises Action Gamemaster (Never Made)|author=|date=|work=Console Database|accessdate=13 March 2015}}</ref><ref>{{cite web|url=http://www.atarihq.com/tsr/special/active11.html|title=Active Enterprises exposed|author=|date=|work=atarihq.com|accessdate=13 March 2015}}</ref> |
By late 1994, Active Enterprises had left the video game industry, but not before making a final [[Consumer Electronics Show]] presentation, which included promotion for a third ''Cheetahmen'' game and announcing an ambitious [[handheld game console]], the Action Gamemaster, which promised compatibility with NES, SNES, Genesis and [[CD-ROM]] games via separately sold adapters.<ref>[http://cheetahmen.silius.net/ces94.html Cheetahmen Corner<!-- Bot generated title -->] {{wayback|url=http://cheetahmen.silius.net/ces94.html |date=20071204160615 }}</ref><ref>{{cite web|url=http://www.consoledatabase.com/consoleinfo/actiongamemaster/|title=Active Enterprises Action Gamemaster (Never Made)|author=|date=|work=Console Database|accessdate=13 March 2015}}</ref><ref>{{cite web|url=http://www.atarihq.com/tsr/special/active11.html|title=Active Enterprises exposed|author=|date=|work=atarihq.com|accessdate=13 March 2015}}</ref> |
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Contrary to popular opinion, Active Enterprises reportedly continued trading in the computer technology sector after their short-lived foray in the video game industry.<ref>{{cite web|url=http://www.neswarpzone.com/active.html|title=The Warp Zone|author=|date=|work=neswarpzone.com|accessdate=13 March 2015}}</ref> During its years in business, the company was headquartered in [[Florida]] and managed in [[The Bahamas]].<ref>[http://cheetahmen.silius.net/history.html Cheetahmen Corner<!-- Bot generated title -->]</ref> |
Contrary to popular opinion, Active Enterprises reportedly continued trading in the computer technology sector after their short-lived foray in the video game industry.<ref>{{cite web|url=http://www.neswarpzone.com/active.html|title=The Warp Zone|author=|date=|work=neswarpzone.com|accessdate=13 March 2015}}</ref> During its years in business, the company was headquartered in [[Florida]] and managed in [[The Bahamas]].<ref>[http://cheetahmen.silius.net/history.html Cheetahmen Corner<!-- Bot generated title -->] {{wayback|url=http://cheetahmen.silius.net/history.html |date=20071104053840 }}</ref> |
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==Released games== |
==Released games== |
Revision as of 17:27, 3 October 2016
Company type | Private |
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Industry | Interactive entertainment |
Founded | Miami, Florida, United States |
Founder | Vince Perri, Raul Gomila |
Headquarters | Miami, Florida, United States (headquarters) Nassau, Bahamas (management) |
Key people | Vince Perri Raul Gomila |
Products | Action 52 Cheetahmen II Cheetahmen: The Creation |
This article needs additional citations for verification. (October 2007) |
Active Enterprises Ltd. is a defunct American video game developer headquartered in Miami, Florida[1] which was active in the early 1990s. Their best known game, officially released by the company, was the infamous Action 52 multicart for the NES and Sega Genesis video game consoles.
Company history
Active Enterprises was formed by Raul Gomila and Vince Perri in 1989, and was founded by the genesis of the idea behind Action 52, a collection of 52 original games on one cartridge which was developed and published internally and eventually released for the NES in 1991. The game was not licensed by Nintendo.
Promising 52 "new and original exciting games", Action 52 was initially sold for the comparatively high price of $199 USD (or "less than $4 for each game"), and was backed up by a promotional contest which offered a grand prize of $104,000.[2] However, the title soon became notorious for the poor quality of its games and their numerous bugs and glitches, while the contest, which involved reaching a stage in the game Ooze became essentially unwinnable due to these same factors. Nonetheless, in 1993 Active Enterprises contracted Farsight Technologies to port Action 52 to the Sega Genesis and the SNES, and develop the sports game Sports 5. Only Action 52 for the Genesis was released out of these 3 games.
Action 52 also included a game titled The Cheetahmen, which Active Enterprises trademarked in 1992 and hoped to turn into a Teenage Mutant Ninja Turtles-inspired media franchise consisting of action figures, a comic book series and even a television cartoon series [citation needed]. A sequel, Cheetahmen II was developed but never released.
By late 1994, Active Enterprises had left the video game industry, but not before making a final Consumer Electronics Show presentation, which included promotion for a third Cheetahmen game and announcing an ambitious handheld game console, the Action Gamemaster, which promised compatibility with NES, SNES, Genesis and CD-ROM games via separately sold adapters.[3][4][5]
Contrary to popular opinion, Active Enterprises reportedly continued trading in the computer technology sector after their short-lived foray in the video game industry.[6] During its years in business, the company was headquartered in Florida and managed in The Bahamas.[7]
Released games
- Action 52 (1991) (Nintendo Entertainment System)
- Action 52 (1993) (Sega Genesis)
Unreleased games
- Action 52 (Super Nintendo Entertainment System)
- Sports 5 (Super Nintendo Entertainment System) (Sega Genesis)
- Cheetahmen II (Nintendo Entertainment System)
- Cheetahmen III (Action Gamemaster)
References
- ^ "Video Creator Plays 52 Games to Win.." The Miami Herald.
- ^ Cheetahmen Corner Archived 2007-10-15 at the Wayback Machine
- ^ Cheetahmen Corner Archived 2007-12-04 at the Wayback Machine
- ^ "Active Enterprises Action Gamemaster (Never Made)". Console Database. Retrieved 13 March 2015.
- ^ "Active Enterprises exposed". atarihq.com. Retrieved 13 March 2015.
- ^ "The Warp Zone". neswarpzone.com. Retrieved 13 March 2015.
- ^ Cheetahmen Corner Archived 2007-11-04 at the Wayback Machine