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==References==
==References==
{{Reflist}}
{{Reflist}}
Scott Mueller ''Upgrading and Repairing PCs, Second Edition'', Que Books, 1992, ISBN 0-88022-856-3
* {{cite book |first=Scott |last=Mueller |title=Upgrading and Repairing PCs |edition=Second |publisher=Que Books |year=1992 |isbn=0-88022-856-3 }}


{{Computer display standard}}
{{Computer display standard}}

Revision as of 05:38, 27 March 2015

Multi-Color Graphics Array
Release date1987; 37 years ago (1987)
Cards
Entry-levelIBM PS/2 Model 30 & 25 motherboards; Epson Equity Ie motherboard
History
PredecessorColor Graphics Adapter
SuccessorVideo Graphics Array

The Multi-Color Graphics Array or MCGA was a video subsystem built into the motherboard of the IBM PS/2 Model 30, introduced on April 2, 1987, and Model 25, introduced later on August 11; no standalone MCGA cards were ever made.[1]

The MCGA supported all CGA display modes plus 640×480 monochrome at a refresh rate of 60 Hz, and 320×200 with 256 colors (out of a palette of 262,144) at 70 Hz. The display adapter used a DE-15 connector. The MDA monochrome text mode was not supported.

MCGA was similar to VGA in that it had a 256-color mode (the 256-color mode in VGA was sometimes referred to as MCGA) and used 15-pin analog connectors. The PS/2 chipset's limited abilities prevented EGA compatibility and high-resolution VGA display modes.

The tenure of MCGA was brief; the PS/2 Model 25 and Model 30 were discontinued by 1992, and no manufacturer produced a clone of this display adapter except for Epson Equity Ie, since the VGA standard introduced at the same time was considered superior.[2]

Software support

The 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic 320×200 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages.

Games lacking support for 256-color graphics were forced to fall back to four-color CGA mode (or not run at all) due to the incompatibility with EGA video modes (320×200 16 colors). Some adventure games from Sierra On-line and Lucasfilm Games solved this problem by supporting MCGA in its 320×200 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other available colors in that mode unused.

Output capabilities

MCGA offered:

  • 640x480 monochrome
  • 320x200 in 256 colors (from a palette of 262,144)

CGA compatible modes:

  • 320x200 in 4 colors from a 16 color hardware palette. Pixel aspect ratio of 1:1.2.
  • 640×200 in 2 colors. Pixel aspect ratio of 1:2.4
  • 160×100 16 color mode
  • 40×25 text mode with 8×8 pixel font (effective resolution of 320×200)
  • 80×25 text mode with 8×8 pixel font (effective resolution of 640×200)

See also

References

  • Mueller, Scott (1992). Upgrading and Repairing PCs (Second ed.). Que Books. ISBN 0-88022-856-3.