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{{Short description|Style of synthesized electronic music}}
{{Short description|Style of synthesized electronic music}}
{{for|the altering of car electronics|chip tuning}}
{{for|the altering of car electronics|chip tuning}}
{{use mdy dates|date=February 2012}}
{{Use mdy dates|date=May 2024}}
{{infobox music genre
{{infobox music genre
|name = Chiptune
|name = Chiptune
|other_names = {{hlist|Chip music<ref name=ABC>{{cite news|url=https://www.abc.net.au/news/science/2019-08-10/chiptunes-8bit-music-of-video-games-reimagined/11383632|title=How 8-bit music, or chiptune, moved from illicit origins to mainstream popularity|newspaper=ABC News |date=August 9, 2019 |accessdate=February 15, 2021|via=abc.net.au}}</ref>|8-bit music<ref name=ABC/>}}
|other_names = {{hlist|Chip music<ref name=ABC>{{cite news|url=https://www.abc.net.au/news/science/2019-08-10/chiptunes-8bit-music-of-video-games-reimagined/11383632|title=How 8-bit music, or chiptune, moved from illicit origins to mainstream popularity|publisher=ABC News|location=Australia|date=August 9, 2019|accessdate=February 15, 2021|archive-date=February 11, 2021|archive-url=https://web.archive.org/web/20210211140545/https://www.abc.net.au/news/science/2019-08-10/chiptunes-8bit-music-of-video-games-reimagined/11383632|url-status=live}}</ref>|8-bit music<ref name=ABC/>|chiptunes<ref>{{cite web|url=https://www.popularmechanics.com/technology/apps/a23888/how-to-make-chiptunes-smartphone|title=Quit Wasting Time on Phone Games and Write Chiptunes Instead|first=Eric|last=Limer|website=Popular Mechanics|date=November 15, 2016|access-date=April 11, 2024|archive-date=December 6, 2022|archive-url=https://web.archive.org/web/20221206094610/https://www.popularmechanics.com/technology/apps/a23888/how-to-make-chiptunes-smartphone/|url-status=live}}</ref><ref>{{cite magazine|url=https://www.wired.com/2012/07/professor-shyguy|title=Professor Shyguy Gives a Lesson in Chiptunes Pop Rock With Geekotica|first=Curtis|last=Silver|date=July 24, 2012|magazine=Wired|access-date=April 11, 2024|archive-date=March 22, 2023|archive-url=https://web.archive.org/web/20230322203732/https://www.wired.com/2012/07/professor-shyguy/|url-status=live}}</ref>}}
|stylistic_origins = {{hlist|[[Computer music]]|[[electronic music|electronic]]|[[progressive rock]]|[[soundtrack]]|[[video game music]]|[[synth-pop]] ([[Yellow Magic Orchestra]])<ref>{{cite web|url= http://themicrogiant.com/asian-electronic-music-connection-yellow-magic-orchestra/|website=The Microscopic Giant|title= The Asian Electronic Music Connection: Germany had Kraftwerk, Japan had Yellow Magic Orchestra|author=DJ Zobe|date=7 January 2014|accessdate=26 May 2021}}</ref>}}
|stylistic_origins = {{hlist|[[Computer music]]|[[electronic music|electronic]]|[[progressive rock]]|[[soundtrack]]|[[video game music]]|[[synth-pop]] ([[Yellow Magic Orchestra]])<ref>{{cite web|url=http://themicrogiant.com/asian-electronic-music-connection-yellow-magic-orchestra/|website=The Microscopic Giant|title=The Asian Electronic Music Connection: Germany had Kraftwerk, Japan had Yellow Magic Orchestra|author=DJ Zobe|date=January 7, 2014|accessdate=May 26, 2021|archive-date=May 26, 2021|archive-url=https://web.archive.org/web/20210526195830/http://themicrogiant.com/asian-electronic-music-connection-yellow-magic-orchestra/|url-status=live}}</ref>}}
|cultural_origins = Late 1970s – early 1980s, Japan
|cultural_origins = Late 1970s – early 1980s, Japan
|derivatives = {{hlist|[[Wonky (genre)|Wonky]]|[[hyperpop]]<ref>{{cite news |url=https://www.vice.com/en/article/bvx85v/this-is-hyperpop-a-genre-tag-for-genre-less-music |title=This is Hyperpop: A Genre Tag for Genre-less Music |last=Enis |first=Eli |date=October 27, 2020 |publisher=[[Vice (magazine)|Vice]]|quote=The PC Music sound is an undeniable influence on hyperpop, but the style also pulls heavily from rap of the cloud, emo and lo-fi trap variety, as well as flamboyant electronic genres like trance, dubstep and chiptune.}}</ref>|[[future bass#Kawaii future bass|kawaii future bass]]<ref>{{Cite news|url=https://www.animenewsnetwork.com/interest/2015-05-15/future-bass-music-gets-a-kawaii-makeover/.88173|title=Future Bass Music Gets a Kawaii Makeover|work=Anime News Network|access-date=May 4, 2021|quote=Last year’s slowalk finds them shifting into more reflective territory, combining Books-style sampling with an assortment of bells, 8-bit blurps, and more sounds straight from the playroom.|language=en}}</ref>}}
|derivatives = {{hlist|[[Wonky (genre)|Wonky]]|[[hyperpop]]<ref>{{cite news |url=https://www.vice.com/en/article/bvx85v/this-is-hyperpop-a-genre-tag-for-genre-less-music |title=This is Hyperpop: A Genre Tag for Genre-less Music |last=Enis |first=Eli |date=October 27, 2020 |publisher=[[Vice (magazine)|Vice]] |quote=The PC Music sound is an undeniable influence on hyperpop, but the style also pulls heavily from rap of the cloud, emo and lo-fi trap variety, as well as flamboyant electronic genres like trance, dubstep and chiptune. |access-date=January 4, 2021 |archive-date=October 29, 2021 |archive-url=https://web.archive.org/web/20211029130347/https://www.vice.com/en/article/bvx85v/this-is-hyperpop-a-genre-tag-for-genre-less-music |url-status=live }}</ref>|[[future bass#Kawaii future bass|kawaii future bass]]<ref>{{Cite news|url=https://www.animenewsnetwork.com/interest/2015-05-15/future-bass-music-gets-a-kawaii-makeover/.88173|title=Future Bass Music Gets a Kawaii Makeover|work=Anime News Network|access-date=May 4, 2021|quote=Last year’s slowalk finds them shifting into more reflective territory, combining Books-style sampling with an assortment of bells, 8-bit blurps, and more sounds straight from the playroom.|language=en|archive-date=August 28, 2022|archive-url=https://web.archive.org/web/20220828121830/https://www.animenewsnetwork.com/interest/2015-05-15/future-bass-music-gets-a-kawaii-makeover/.88173|url-status=live}}</ref>|[[synthwave]]}}
|subgenres = [[Bitpop]]
|subgenres = [[Bitpop]]
|fusiongenres = {{hlist|[[Complextro]]|[[electroclash]]|[[future bass]]|[[glitch (music)|glitch]]|[[Nintendocore]]|[[skweee]]|[[synthwave (2000s genre)|synthwave]]}}
|fusiongenres = {{hlist|[[Complextro]]|[[electroclash]]|[[future bass]]|[[glitch (music)|glitch]]|[[Nintendocore]]|[[skweee]]}}
|regional_scenes = [[Demoscene]]
|regional_scenes = {{flatlist|
* [[Demoscene]]
}}
| local_scenes = {{flatlist|
* New York City<ref>{{cite AV media|date=March 2008|title=Reformat the Planet|type=Motion picture|publisher=2 Player Productions}}</ref>
* Los Angeles<ref>{{cite web|url=https://www.vice.com/en/article/gvqwk7/las-chiptune-scene-is-more-than-just-nerds-with-game-boys|title=LA's Chiptune Scene Is More Than Just Nerds with Game Boys|website=[[Vice (magazine)|Vice]]|first=Aaron|last=Carnes|date=December 12, 2016|access-date=March 15, 2024|archive-date=March 15, 2024|archive-url=https://web.archive.org/web/20240315190709/https://www.vice.com/en/article/gvqwk7/las-chiptune-scene-is-more-than-just-nerds-with-game-boys|url-status=live}}</ref><ref>{{cite web|url=https://www.latimes.com/archives/blogs/pop-hiss/story/2011-07-01/saturday-obsolete-collectives-monthly-chiptune-showcase-in-downtown-l-a|title=Saturday: Obsolete collective’s monthly chiptune showcase in downtown L.A.|first=Nate|last=Jackson|date=July 1, 2011|website=[[Los Angeles Times]]|access-date=June 7, 2024}}</ref>
}}
|other_topics = [[List of chiptune artists|Artists]]
|other_topics = [[List of chiptune artists|Artists]]
|image = file:Chiptune-Setup-Game-Boys.jpg
|image = File:Chiptune-Setup-Game-Boys.jpg
|caption = A musician's chiptune setup, involving [[Game Boy]] handheld gaming consoles
|caption = A musician's chiptune setup, involving [[Game Boy]] consoles
}}
}}
{{Demoscene}}
{{Demoscene}}
{{electronic music top}}
{{electronic music top}}


'''Chiptune''' (also known as '''chip music''', '''8-bit music''', or '''16-bit music''') is a style of [[synthesizer|synthesized]] [[electronic music]] made using the [[programmable sound generator]] (PSG) sound chips or synthesizers in vintage [[arcade game|arcade machines]], [[computer]]s and [[video game console]]s.<ref>
'''Chiptune''' is a style of [[electronic music]] made using the [[programmable sound generator]] (PSG) sound chips or synthesizers in vintage [[arcade game|arcade machines]], [[computer]]s and [[video game console]]s.<ref>{{cite journal|title=Endless loop: A brief history of chiptunes|url=http://journal.transformativeworks.org/index.php/twc/article/view/96/94|first1=Driscoll|last1=Kevin|first2=Joshua|last2=Diaz|year=2009|journal=Transformative Works and Cultures|volume=2|doi=10.3983/twc.2009.0096|doi-access=free|access-date=October 23, 2010|archive-date=May 25, 2015|archive-url=https://web.archive.org/web/20150525141732/http://journal.transformativeworks.org/index.php/twc/article/view/96/94|url-status=live}}</ref>
The term is commonly used to refer to [[tracker music|tracker format music]] using extremely basic and small samples that an old computer or console could produce (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.<ref>{{cite journal
{{cite journal
|title=Endless loop: A brief history of chiptunes
|url=http://journal.transformativeworks.org/index.php/twc/article/view/96/94
|first1=Driscoll
|last1=Kevin
|first2=Joshua
|last2=Diaz
|year=2009
|journal=Transformative Works and Cultures
|volume=2
|doi=10.3983/twc.2009.0096
|doi-access=free
}}
</ref>
The term is commonly used to refer to [[tracker music|tracker format music]] using extremely basic and small samples that an old computer or console could produce (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.<ref>
{{cite journal
|title=Trackerien tarina – modit soivat yhä
|title=Trackerien tarina – modit soivat yhä
|journal=[[Skrolli]]
|journal=[[Skrolli]]
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|url=http://skrolli.fi/2014.3.boing.pdf
|url=http://skrolli.fi/2014.3.boing.pdf
|access-date=2015-08-30
|access-date=2015-08-30
|page=37}}
|page=37
|archive-date=August 18, 2016
</ref><ref>
|archive-url=https://web.archive.org/web/20160818163156/http://skrolli.fi/2014.3.boing.pdf
|url-status=live
}}</ref><ref>
<!--|title=Best Chiptune/8bit Music Artists-->
<!--|title=Best Chiptune/8bit Music Artists-->
{{cite web
{{cite web
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|archive-url=https://archive.today/20140620104428/djz.com/news/best-chiptune-8bit-music-artists
|archive-url=https://archive.today/20140620104428/djz.com/news/best-chiptune-8bit-music-artists
|archive-date=June 20, 2014
|archive-date=June 20, 2014
|df=mdy-all
}}
}}
</ref><ref>
</ref><ref>{{cite web
|title=Music Made on Game Boys Is a Much Bigger Deal Than You'd Think
{{cite web
|title=Music Made On Game Boys Is a Much Bigger Deal Than You'd Think
|url=https://vice.com/en_uk/article/8gdb7p/chipzels-complete-history-of-chiptune-939
|url=https://vice.com/en_uk/article/8gdb7p/chipzels-complete-history-of-chiptune-939
|first=Niamh
|first=Niamh
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|author-link=Chipzel
|author-link=Chipzel
|date=November 4, 2014
|date=November 4, 2014
|access-date=June 22, 2020
}}
|archive-date=June 22, 2020
</ref>
|archive-url=https://web.archive.org/web/20200622140339/https://www.vice.com/en_uk/article/8gdb7p/chipzels-complete-history-of-chiptune-939
It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and [[timbre]] than specific style elements.<ref>
|url-status=live
{{cite book
}}</ref>
It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and [[timbre]] than specific style elements.<ref>{{cite book
|title=Interactive Composition: Strategies Using Ableton Live and Max for Live
|title=Interactive Composition: Strategies Using Ableton Live and Max for Live
|date=2015
|date=2015
Line 73: Line 67:
|isbn=9780199973828
|isbn=9780199973828
|url=https://books.google.com/books?id=UpcKBgAAQBAJ&pg=PA159
|url=https://books.google.com/books?id=UpcKBgAAQBAJ&pg=PA159
|access-date=23 July 2019
|access-date=July 23, 2019
|archive-date=May 30, 2024
}}
|archive-url=https://web.archive.org/web/20240530002919/https://books.google.com/books?id=UpcKBgAAQBAJ&pg=PA159#v=onepage&q&f=false
</ref>
|url-status=live
}}</ref>


== Technology ==
== Technology ==
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</ref>
</ref>


Due to the limited number of voices in early sound chips, one of the main challenges is to produce rich [[polyphonic]] music with them. The usual method to emulate it is via quick [[arpeggio]]s, which is one of the most relevant features of chiptune music (along with its electronic timbres).<ref>{{cite thesis|last=Vegard|first=Kummen|date=2018|title=The Discourse and Culture of Chip Music: Studying the Methods and Values of the Chipscene|type=Master thesis|publisher=University of Agder|url=https://uia.brage.unit.no/uia-xmlui/handle/11250/2565144}}</ref>
Due to the limited number of voices in early sound chips, one of the main challenges is to produce rich [[polyphonic]] music with them. The usual method to emulate it is via quick [[arpeggio]]s, which is one of the most relevant features of chiptune music (along with its electronic timbres).<ref>{{cite thesis|last=Vegard|first=Kummen|date=2018|title=The Discourse and Culture of Chip Music: Studying the Methods and Values of the Chipscene|type=Master thesis|publisher=University of Agder|url=https://uia.brage.unit.no/uia-xmlui/handle/11250/2565144|access-date=July 2, 2021|archive-date=July 9, 2021|archive-url=https://web.archive.org/web/20210709182256/https://uia.brage.unit.no/uia-xmlui/handle/11250/2565144|url-status=live}}</ref>


Some older systems featured a simple [[Beep (sound)|beeper]] as their only sound output, as the original [[ZX Spectrum]] and [[IBM PC]]; despite this, many skilled programmers were able to produce unexpectedly rich music with this bare hardware, where the sound is fully generated by the system's [[CPU]] by direct control of the beeper.
Some older systems featured a simple [[Beep (sound)|beeper]] as their only sound output, as the original [[ZX Spectrum]] and [[IBM PC]]; despite this, many skilled programmers were able to produce unexpectedly rich music with this bare hardware, where the sound is fully generated by the system's [[CPU]] by direct control of the beeper.
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=== 1951–1979: Precursors ===
=== 1951–1979: Precursors ===
{{external media|float=right|video1=[https://youtube.com/watch?v=kPzA2jkN0vs&lc=CJKoHtM60L9wUdoAxfRE2dOhjSt8h2QdVNNECbuBPWk ''Science International'': ''What Will They Think Of Next?''], YouTube video}}
{{external media|float=right|video1=[https://youtube.com/watch?v=kPzA2jkN0vs&lc=CJKoHtM60L9wUdoAxfRE2dOhjSt8h2QdVNNECbuBPWk ''Science International'': ''What Will They Think Of Next?''], YouTube video}}
The earliest precursors to chip music can be found in the early history of [[computer music]]. In 1951, the computers [[CSIRAC]] and [[Ferranti Mark 1]] were used to perform real-time synthesized digital music in public.<ref>{{cite news|title=17 June 2008: 'Oldest' computer music unveiled|last=Fildes|first=Jonathan|url=http://news.bbc.co.uk/2/hi/technology/7458479.stm|work=BBC News|date=2008-06-17|access-date=2010-07-09}}</ref>
The earliest precursors to chip music can be found in the early history of [[computer music]]. In 1951, the computers [[CSIRAC]] and [[Ferranti Mark 1]] were used to perform real-time synthesized digital music in public.<ref>{{cite news|title=17 June 2008: 'Oldest' computer music unveiled|last=Fildes|first=Jonathan|url=http://news.bbc.co.uk/2/hi/technology/7458479.stm|publisher=BBC News|date=June 17, 2008|access-date=2010-07-09|archive-date=July 13, 2018|archive-url=https://web.archive.org/web/20180713151311/http://news.bbc.co.uk/2/hi/technology/7458479.stm|url-status=live}}</ref>


One of the earliest commercial computer music albums came from the First Philadelphia Computer Music Festival, held August 25, 1978, as part of the Personal Computing '78 show. The First Philadelphia Computer Music Festival recordings were published by Creative Computing in 1979.<ref>{{cite web
One of the earliest commercial computer music albums came from the First Philadelphia Computer Music Festival, held August 25, 1978, as part of the Personal Computing '78 show. The First Philadelphia Computer Music Festival recordings were published by Creative Computing in 1979.<ref>{{cite web|title=First Philadelphia Computer Music Festival|url=https://vintagecomputermusic.com/|website=Vintage Computer Music.com|access-date=June 22, 2020|archive-date=June 26, 2020|archive-url=https://web.archive.org/web/20200626031946/https://www.vintagecomputermusic.com/|url-status=live}}</ref> The [[Global TV]] program ''[[Science International]]'' (1976–1979) credited a [[PDP-11|PDP-11/10]] for the music.<ref>{{cite web|title=Science International (What Will They Think of Next)|url=https://youtube.com/watch?v=kPzA2jkN0vs|last=bmuz| date=March 17, 2011 |via=YouTube|access-date=June 22, 2020|archive-date=June 23, 2020|archive-url=https://web.archive.org/web/20200623040804/https://www.youtube.com/watch?v=kPzA2jkN0vs|url-status=live}}</ref>
|title=First Philadelphia Computer Music Festival|url=https://vintagecomputermusic.com|website=Vintage Computer Music.com}}</ref> The [[Global TV]] program ''[[Science International]]'' (1976–1979) credited a [[PDP-11|PDP-11/10]] for the music.<ref>{{cite web|title=Science International (What Will They Think Of Next)|url=https://youtube.com/watch?v=kPzA2jkN0vs|last=bmuz|via=YouTube}}</ref>


=== Mid-1970s–1980s: Video game origins ===
=== Mid-1970s–1980s: Video game origins ===
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{{citation|title=From Pac-Man to pop music: interactive audio in games and new media
{{citation|title=From Pac-Man to pop music: interactive audio in games and new media
|first=Karen|last=Collins|publisher=[[Ashgate Publishing]]|year=2008|isbn=978-0-7546-6200-6|url=https://books.google.com/books?id=lFEYAQAAIAAJ|page=2}}</ref>
|first=Karen|last=Collins|publisher=[[Ashgate Publishing]]|year=2008|isbn=978-0-7546-6200-6|url=https://books.google.com/books?id=lFEYAQAAIAAJ|page=2}}</ref>
The first video game to feature continuous melodic [[background music]] was ''[[Rally-X]]'', an arcade game released by [[Namco]] in 1980, featuring a simple tune that repeats continuously during [[gameplay]].<ref name="gradar2">
The first video game to feature continuous melodic [[background music]] was ''[[Rally-X]]'', an arcade game released by [[Namco]] in 1980, featuring a simple tune that repeats continuously during [[gameplay]].<ref name="gradar2">{{cite web
{{cite web
|title=Gaming's most important evolutions
|title=Gaming's most important evolutions
|url=https://gamesradar.com/gamings-most-important-evolutions
|url=https://gamesradar.com/gamings-most-important-evolutions
|date=2010-10-09
|date=October 9, 2010
|website=gamesradar
|website=gamesradar
|access-date=June 22, 2020
}}
|archive-date=June 23, 2020
</ref>
|archive-url=https://web.archive.org/web/20200623051757/https://www.gamesradar.com/gamings-most-important-evolutions/
|url-status=live
}}</ref>
It was also one of the earliest games to use a [[digital-to-analog converter]] to produce [[Sampling (signal processing)|sampled]] sounds.<ref name="collins_12">
It was also one of the earliest games to use a [[digital-to-analog converter]] to produce [[Sampling (signal processing)|sampled]] sounds.<ref name="collins_12">
<!--this is collins_12 not to be confused with pages 19 or 2 or 10&11 later-->
<!--this is collins_12 not to be confused with pages 19 or 2 or 10&11 later-->
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That same year, the first video game to feature [[speech synthesis]] was also released, [[Sunsoft]]'s [[shoot 'em up]] arcade game ''[[Stratovox]]''.<ref name="gradar2"/>
That same year, the first video game to feature [[speech synthesis]] was also released, [[Sunsoft]]'s [[shoot 'em up]] arcade game ''[[Stratovox]]''.<ref name="gradar2"/>


In the late 1970s, the pioneering [[synthpop]]/[[electronic dance music]] group [[Yellow Magic Orchestra]] (YMO) were using computers to produce synthesized music.<ref name="Sarasota">
In the late 1970s, the pioneering [[synth-pop]]/[[electronic dance music]] group [[Yellow Magic Orchestra]] (YMO) were using computers to produce synthesized music.<ref name="Sarasota">{{cite journal
{{cite journal
|title=Computer rock music gaining fans
|title=Computer rock music gaining fans
|url=https://news.google.com/newspapers?id=7s4mAAAAIBAJ&pg=4481,2128223
|url=https://news.google.com/newspapers?id=7s4mAAAAIBAJ&pg=4481,2128223
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|access-date=2011-05-25
|access-date=2011-05-25
|page=8
|page=8
|archive-date=April 9, 2022
}}
|archive-url=https://web.archive.org/web/20220409150919/https://news.google.com/newspapers?id=7s4mAAAAIBAJ&pg=4481,2128223
</ref>
|url-status=live
}}</ref>
Some of their early music, including their 1978 self-titled [[Yellow Magic Orchestra (album)|debut album]], were [[Sampling (music)|sampling]] sounds from popular arcade games such as ''Space Invaders''<ref name="wire_1996">{{citation
Some of their early music, including their 1978 self-titled [[Yellow Magic Orchestra (album)|debut album]], were [[Sampling (music)|sampling]] sounds from popular arcade games such as ''Space Invaders''<ref name="wire_1996">{{citation
|title=A-Z Of Electro
|title=A-Z of Electro
|work=[[The Wire (magazine)|The Wire]]
|work=[[The Wire (magazine)|The Wire]]
|issue=145
|issue=145
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|first=David F.
|first=David F.
|website=[[1UP.com]]
|website=[[1UP.com]]
|access-date=6 August 2012
|access-date=August 6, 2012
|date=June 2012
|date=June 2012
|df=mdy-all
}}
}}
</ref> [[Sega]]'s 1982 arcade game ''[[Super Locomotive]]'' for example featured a chiptune [[cover version]] of YMO's "[[Solid State Survivor|Rydeen]]" (1979);<ref>{{KLOV game|9910|Super Locomotive}}</ref> several later [[PC game|computer games]] also covered the song, such as ''Trooper Truck'' (1983) by [[Rabbit Software]] as well as ''[[Daley Thompson's Decathlon]]'' (1984) and ''[[Stryker's Run]]'' (1986) arranged by [[Martin Galway]].
</ref> [[Sega]]'s 1982 arcade game ''[[Super Locomotive]]'' for example featured a chiptune [[cover version]] of YMO's "[[Solid State Survivor|Rydeen]]" (1979);<ref>{{KLOV game|9910|Super Locomotive}}</ref> several later [[PC game|computer games]] also covered the song, such as ''Trooper Truck'' (1983) by [[Rabbit Software]] as well as ''[[Daley Thompson's Decathlon]]'' (1984) and ''[[Stryker's Run]]'' (1986) arranged by [[Martin Galway]].


By 1983, [[Konami]]'s arcade game ''[[Gyruss]]'' utilized five sound chips along with a digital-to-analog converter, which were partly used to create an electronic rendition of [[Johann Sebastian Bach|J. S. Bach's]] ''[[Toccata and Fugue in D minor, BWV 565|Toccata and Fugue in D minor]]''.<ref>
By 1983, [[Konami]]'s arcade game ''[[Gyruss]]'' utilized five sound chips along with a digital-to-analog converter, which were partly used to create an electronic rendition of [[Johann Sebastian Bach|J. S. Bach's]] ''[[Toccata and Fugue in D minor, BWV 565|Toccata and Fugue in D minor]]''.<ref><!--this is collins_19 not to be confused with page 12 earlier or 2 and 10&11 later-->
<!--this is collins_19 not to be confused with page 12 earlier or 2 and 10&11 later-->
{{cite book
{{cite book
|title=Game sound: an introduction to the history, theory, and practice of video game music and sound design
|title=Game sound: an introduction to the history, theory, and practice of video game music and sound design
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|isbn=978-0-262-03378-7
|isbn=978-0-262-03378-7
|page=19
|page=19
|access-date=June 12, 2011}}
|access-date=June 12, 2011
|archive-date=April 5, 2023
</ref>
|archive-url=https://web.archive.org/web/20230405233530/https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA19
In 1984, former YMO member [[Haruomi Hosono]] released an album produced entirely from Namco arcade game samples entitled ''Video Game Music'', an early example of a chiptune record<ref name="discogs_hosono">
|url-status=live
{{Discogs master
}}</ref>
|190001
In 1984, former YMO member [[Haruomi Hosono]] released an album produced entirely from Namco arcade game samples entitled ''Video Game Music'', an early example of a chiptune record<ref name="discogs_hosono">{{Discogs master|190001|Haruomi Hosono – Video Game Music|type=album}}</ref>
|Haruomi Hosono – Video Game Music
|type=album
}}
</ref>
and the first video game music album.<ref>{{cite web
and the first video game music album.<ref>{{cite web
|title=Xevious
|title=Xevious
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|archive-date=March 22, 2018
|archive-date=March 22, 2018
}}</ref>
}}</ref>
The record featured the work of Namco's chiptune composers: Toshio Kai (''[[Pac-Man]]'' in 1980), Nobuyuki Ohnogi (''[[Galaga]]'', ''[[New Rally-X]]'' and ''[[Bosconian]]'' in 1981, and ''[[Pole Position (video game)|Pole Position]]'' in 1982), and Yuriko Keino (''[[Dig Dug]]'' and ''[[Xevious]]'' in 1982).<ref name="vgmdb_namco">
The record featured the work of Namco's chiptune composers: Toshio Kai (''[[Pac-Man]]'' in 1980), Nobuyuki Ohnogi (''[[Galaga]]'', ''[[New Rally-X]]'' and ''[[Bosconian]]'' in 1981, and ''[[Pole Position (video game)|Pole Position]]'' in 1982), and Yuriko Keino (''[[Dig Dug]]'' and ''[[Xevious]]'' in 1982).<ref name="vgmdb_namco">{{cite web
{{cite web
|title=Video Game Music
|title=Video Game Music
|url=http://vgmdb.net/album/489
|url=http://vgmdb.net/album/489
|work=VGMdb
|work=VGMdb
|access-date=September 6, 2011
|access-date=September 6, 2011
|archive-date=October 3, 2011
}}
|archive-url=https://web.archive.org/web/20111003112509/http://vgmdb.net/album/489
</ref>
|url-status=live
}}</ref>


=== Early 1980s–1994: FM synthesis ===
=== Early 1980s–1994: FM synthesis ===
A major advance for chip music was the introduction of [[frequency modulation synthesis]] (FM synthesis), first commercially released by [[Yamaha Corporation|Yamaha]] for their [[digital synthesizer]]s and FM [[sound chip]]s, which began appearing in arcade machines from the early 1980s.<ref name="karen_10-1">
A major advance for chip music was the introduction of [[frequency modulation synthesis]] (FM synthesis), first commercially released by [[Yamaha Corporation|Yamaha]] for their [[digital synthesizer]]s and FM [[sound chip]]s, which began appearing in arcade machines from the early 1980s.<ref name="karen_10-1"><!--this is collins_10&11 not to be confused with pages 12, 19, or 2 earlier-->
<!--this is collins_10&11 not to be confused with pages 12, 19, or 2 earlier-->
{{cite book
{{cite book
|title=Game sound: an introduction to the history, theory, and practice of video game music and sound design
|title=Game sound: an introduction to the history, theory, and practice of video game music and sound design
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|isbn=978-0-262-03378-7
|isbn=978-0-262-03378-7
|pages=10–1
|pages=10–1
|archive-date=October 9, 2023
}}
|archive-url=https://web.archive.org/web/20231009094439/https://books.google.com/books?id=gnw0Zb4St-wC&pg=PA10
</ref><ref>
|url-status=live
}}</ref><ref>
{{cite web
{{cite web
|title=The Magic of FM Synth
|title=The Magic of FM Synth
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|archive-url=https://web.archive.org/web/20130124112215/http://www.1up.com/features/the-magic-of-fm-synth
|archive-url=https://web.archive.org/web/20130124112215/http://www.1up.com/features/the-magic-of-fm-synth
|archive-date=January 24, 2013
|archive-date=January 24, 2013
|access-date=6 August 2012
|access-date=August 6, 2012
|date=June 2012
|date=June 2012
|last=Barnholt
|last=Barnholt
|first=Ray
|first=Ray
|website=[[1UP.com]]
|website=[[1UP.com]]
|df=mdy-all
}}
}}
</ref>
</ref>
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|issue=67
|issue=67
|year=2009}}</ref>
|year=2009}}</ref>
In the early 1980s, Japanese [[personal computer]]s such as the NEC PC-88 and PC-98 featured [[audio programming language]]s such as [[Music Macro Language]] (MML) and [[MIDI]] interfaces, which were most often used to produce video game music.<ref name="shimazu104">
In the early 1980s, Japanese [[personal computer]]s such as the NEC PC-88 and PC-98 featured [[audio programming language]]s such as [[Music Macro Language]] (MML) and [[MIDI]] interfaces, which were most often used to produce video game music.<ref name="shimazu104">{{cite journal
{{cite journal
|title=The History of Electronic and Computer Music in Japan: Significant Composers and Their Works
|title=The History of Electronic and Computer Music in Japan: Significant Composers and Their Works
|url=https://muse.jhu.edu/article/585311/pdf
|url=https://muse.jhu.edu/article/585311/pdf
|access-date=11 October 2018
|access-date=October 11, 2018
|last=Shimazu
|last=Shimazu
|first=Takehito
|first=Takehito
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|jstor=1513190
|jstor=1513190
|s2cid=193084745
|s2cid=193084745
|archive-date=October 11, 2018
}}
|archive-url=https://web.archive.org/web/20181011214540/https://muse.jhu.edu/article/585311/pdf
</ref>
|url-status=live
}}</ref>


[[Fujitsu]] also released the ''FM Sound Editor'' software for the FM-7 in 1985, providing users with a user-friendly interface to create and edit synthesized music.<ref>
[[Fujitsu]] also released the ''FM Sound Editor'' software for the FM-7 in 1985, providing users with a user-friendly interface to create and edit synthesized music.<ref>
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|archive-date=November 9, 2007
|archive-date=November 9, 2007
|access-date=2012-09-02
|access-date=2012-09-02
|date=2003-05-20
|date=May 20, 2003
|work=[[:jp:Oh!FM|Oh!FM]]
|work=[[:jp:Oh!FM|Oh!FM]]
|df=ymd-all
}}{{Circular reference|date=September 2023}}</ref>
}}{{Circular reference|date=September 2023}}</ref>


In 1987, FM synthesis became available for Western computers when Canadian company [[Ad Lib, Inc.|Ad Lib]] released the AdLib Music Synthesizer Card for the [[IBM Personal Computer]],<ref>{{cite web |title=AdLib Music Synthesizer Card |url=http://www.computinghistory.org.uk/det/23724/AdLib-Music-Synthesizer-Card/ |website=Centre for Computing History |access-date=24 December 2020}}</ref> while Singapore-based [[Creative Labs]] incorporated the AdLib card's sound chip into its [[Sound Blaster]] card in 1989.<ref>{{cite news |last1=Hardwidge |first1=Ben |title=The Sound Blaster Story |url=https://custompc.raspberrypi.org/articles/the-sound-blaster-story |access-date=24 December 2020 |publisher=Custom PC}}</ref> Both cards were widely supported by [[MS-DOS]] game developers in the late 1980s and early 1990s.
In 1987, FM synthesis became available for Western computers when Canadian company [[Ad Lib, Inc.|Ad Lib]] released the AdLib Music Synthesizer Card for the [[IBM Personal Computer]],<ref>{{cite web |title=AdLib Music Synthesizer Card |url=http://www.computinghistory.org.uk/det/23724/AdLib-Music-Synthesizer-Card/ |website=Centre for Computing History |access-date=December 24, 2020 |archive-date=March 1, 2021 |archive-url=https://web.archive.org/web/20210301171601/http://www.computinghistory.org.uk/det/23724/AdLib-Music-Synthesizer-Card/ |url-status=live }}</ref> while Singapore-based [[Creative Labs]] incorporated the AdLib card's sound chip into its [[Sound Blaster]] card in 1989.<ref>{{cite news |last1=Hardwidge |first1=Ben |title=The Sound Blaster Story |url=https://custompc.raspberrypi.org/articles/the-sound-blaster-story |access-date=December 24, 2020 |publisher=Custom PC |archive-date=November 29, 2020 |archive-url=https://web.archive.org/web/20201129223416/https://custompc.raspberrypi.org/articles/the-sound-blaster-story |url-status=live }}</ref> Both cards were widely supported by [[MS-DOS]] game developers in the late 1980s and early 1990s.


The widespread adoption of FM synthesis by consoles would later be one of the major advances of the [[History of video game consoles (fourth generation)|16-bit era]], by which time 16-bit arcade machines were using multiple FM synthesis chips.<ref name="karen_10-1"/> A major chiptune composer during this period was [[Yuzo Koshiro]].<ref name="santos_2006">
The widespread adoption of FM synthesis by consoles would later be one of the major advances of the [[History of video game consoles (fourth generation)|16-bit era]], by which time 16-bit arcade machines were using multiple FM synthesis chips.<ref name="karen_10-1"/> A major chiptune composer during this period was [[Yuzo Koshiro]].<ref name="santos_2006">{{cite journal
{{cite journal
|last=Santos
|last=Santos
|first=Wayne
|first=Wayne
|title=Songs & Sounds In The 21st Century
|title=Songs & Sounds in the 21st Century
|journal=GameAxis Unwired
|journal=GameAxis Unwired
|date=December 2006
|date=December 2006
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|url=https://books.google.com/books?id=EOkDAAAAMBAJ&pg=PA39
|url=https://books.google.com/books?id=EOkDAAAAMBAJ&pg=PA39
|access-date=2011-08-05
|access-date=2011-08-05
|archive-date=May 30, 2024
}}
|archive-url=https://web.archive.org/web/20240530002920/https://books.google.com/books?id=EOkDAAAAMBAJ&pg=PA39#v=onepage&q&f=false
</ref>
|url-status=live
Despite later advances in audio technology, he would continue to use older PC-8801 hardware to produce chiptune soundtracks for series such as ''[[Streets of Rage (series)|Streets of Rage]]'' (1991–1994) and ''[[Etrian Odyssey]]'' (2007–present).<ref name="hg101_retro"/> His soundtrack to ''[[The Revenge of Shinobi (1989 video game)|The Revenge of Shinobi]]'' (1989) featured [[House music|house]]<ref name="greening_kotowski">
}}</ref>
{{cite web
Despite later advances in audio technology, he would continue to use older PC-8801 hardware to produce chiptune soundtracks for series such as ''[[Streets of Rage (series)|Streets of Rage]]'' (1991–1994) and ''[[Etrian Odyssey]]'' (2007–present).<ref name="hg101_retro"/> His soundtrack to ''[[The Revenge of Shinobi (1989 video game)|The Revenge of Shinobi]]'' (1989) featured [[House music|house]]<ref name="greening_kotowski">{{cite web
|title=Interview with Yuzo Koshiro
|title=Interview with Yuzo Koshiro
|date=February 2011
|date=February 2011
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|url=http://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml
|url=http://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml
|access-date=2011-06-20
|access-date=2011-06-20
|archive-date=July 8, 2012
}}
|archive-url=https://web.archive.org/web/20120708075027/http://www.squareenixmusic.com/features/interviews/yuzokoshiro.shtml
</ref><ref>
|url-status=live
}}</ref><ref>
{{cite web
{{cite web
|url=https://www.allgame.com/game.php?id=3322|title=Yuzo Koshiro
|url=https://www.allgame.com/game.php?id=3322|title=Yuzo Koshiro
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}}
}}
</ref>
</ref>
and [[Progressive electronic dance music|progressive]] [[techno]] compositions<ref name="santos_2006"/> that fused [[electronic dance music]] with traditional [[Music of Japan|Japanese music]].<ref>
and [[Progressive electronic dance music|progressive]] [[techno]] compositions<ref name="santos_2006"/> that fused [[electronic dance music]] with traditional [[Music of Japan|Japanese music]].<ref>{{cite web
{{cite web
|title=Interview with Yuzo Koshiro
|title=Interview with Yuzo Koshiro
|url=http://www.squareenixmusic.com/composers/koshiro/oct99interview.shtml
|url=http://www.squareenixmusic.com/composers/koshiro/oct99interview.shtml
|publisher=Square Enix Music Online
|publisher=Square Enix Music Online
|access-date=8 August 2011
|access-date=August 8, 2011
|author=RocketBaby
|author=RocketBaby
|date=October 1999
|date=October 1999
|archive-date=September 26, 2012
}}
|archive-url=https://web.archive.org/web/20120926225134/http://www.squareenixmusic.com/composers/koshiro/oct99interview.shtml
</ref>
|url-status=live
[[Discography of the Streets of Rage series|The soundtrack]] for ''[[Streets of Rage 2]]'' (1992) is considered "revolutionary" and "ahead of its time" for its "[[electro house|blend of]] swaggering house [[synthesizer|synths]], [[electro house|dirty]] [[electro (music)|electro-funk]] and [[trance music|trancey]] electronic textures that would feel as comfortable in a [[nightclub]] as a video game."<ref>
}}</ref>
{{cite web
[[Discography of the Streets of Rage series|The soundtrack]] for ''[[Streets of Rage 2]]'' (1992) is considered "revolutionary" and "ahead of its time" for its "[[electro house|blend of]] swaggering house [[synthesizer|synths]], [[electro house|dirty]] [[electro (music)|electro-funk]] and [[trance music|trancey]] electronic textures that would feel as comfortable in a [[nightclub]] as a video game."<ref>{{cite web
|title=Game music of the day: Streets of Rage 2
|title=Game music of the day: Streets of Rage 2
|url=http://www.gamesradar.com/game-music-of-the-day-streets-of-rage-2
|url=http://www.gamesradar.com/game-music-of-the-day-streets-of-rage-2
|access-date=28 July 2012
|access-date=July 28, 2012
|date=April 19, 2010
|date=April 19, 2010
|last=McNeilly
|last=McNeilly
|first=Joe
|first=Joe
|publisher=[[GamesRadar]]
|publisher=[[GamesRadar]]
|archive-date=November 5, 2013
}}
|archive-url=https://web.archive.org/web/20131105210313/http://www.gamesradar.com/game-music-of-the-day-streets-of-rage-2/
</ref>
|url-status=live
}}</ref>
For the soundtrack to ''[[Streets of Rage 3]]'' (1994), Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat techno like [[Drum and bass|jungle]]",<ref name="jeff_davis">
For the soundtrack to ''[[Streets of Rage 3]]'' (1994), Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat techno like [[Drum and bass|jungle]]",<ref name="jeff_davis">
{{cite web
{{cite web
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|archive-url=https://web.archive.org/web/20010131055900/http://thegia.com/features/f010123.html
|archive-url=https://web.archive.org/web/20010131055900/http://thegia.com/features/f010123.html
|archive-date=January 31, 2001
|archive-date=January 31, 2001
|access-date=6 August 2011
|access-date=August 6, 2011
|last=Davis
|last=Davis
|first=Jeff
|first=Jeff
|work=Gaming Intelligence Agency
|work=Gaming Intelligence Agency
|df=mdy-all
}}
}}
<!--|url=https://psy-q.ch/mirrors/thegia/sites/thegia.com/features/f010123.html--></ref>
<!--|url=https://psy-q.ch/mirrors/thegia/sites/thegia.com/features/f010123.html--></ref>
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|archive-url=https://web.archive.org/web/20080921205228/http://sega-16.com/feature_page.php?id=136&title=Interview%3A+Yuzo+Koshiro
|archive-url=https://web.archive.org/web/20080921205228/http://sega-16.com/feature_page.php?id=136&title=Interview%3A+Yuzo+Koshiro
|archive-date=September 21, 2008
|archive-date=September 21, 2008
|access-date=6 August 2011
|access-date=August 6, 2011
|date=February 5, 2008
|date=February 5, 2008
|df=mdy-all
|last=Horowitz
|last=Horowitz
|first=Ken
|first=Ken
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{{See also|MOS Technology SID|Demoscene}}
{{See also|MOS Technology SID|Demoscene}}
[[file:MOS Technologies 6581.jpg|thumb|MOS 6581 and 8580 Commodore 64 SID chips]]
[[file:MOS Technologies 6581.jpg|thumb|MOS 6581 and 8580 Commodore 64 SID chips]]
Later on, several demo groups moved to using their own music instead of ripped game music. In 1986, Jeroen "Red" Kimmel studied Rob Hubbard's player routine and used it for original demo songs<ref>
Later on, several demo groups moved to using their own music instead of ripped game music. In 1986, Jeroen "Red" Kimmel studied Rob Hubbard's player routine and used it for original demo songs<ref>{{cite web
{{cite web
|title=Kimmel, Jeroen "Red": Red Hubbard (C-64 demo)
|title=Kimmel, Jeroen "Red": Red Hubbard (C-64 demo)
|url=http://noname.c64.org/csdb/release/?id=14758
|url=http://noname.c64.org/csdb/release/?id=14758
|access-date=2010-07-09
|access-date=2010-07-09
|publisher=Noname.c64.org
|publisher=Noname.c64.org
|archive-date=June 30, 2010
}}
|archive-url=https://web.archive.org/web/20100630221204/http://noname.c64.org/csdb/release/?id=14758
</ref>
|url-status=live
before writing a routine of his own in 1987. Hobbyists were also writing their own dedicated music editor software, such as [[Chris Hülsbeck]]'s ''Soundmonitor'' which was released as a type-in listing in a 1986 issue of the German C-64 magazine ''[[64'er]]''.<ref>
}}</ref>
{{cite web
before writing a routine of his own in 1987. Hobbyists were also writing their own dedicated music editor software, such as [[Chris Hülsbeck]]'s ''Soundmonitor'' which was released as a type-in listing in a 1986 issue of the German C-64 magazine ''[[64'er]]''.<ref>{{cite web
|title=Hülsbeck, Chris: Soundmonitor 1.0 (C-64 program)
|title=Hülsbeck, Chris: Soundmonitor 1.0 (C-64 program)
|url=http://noname.c64.org/csdb/release/?id=59929
|url=http://noname.c64.org/csdb/release/?id=59929
|access-date=2010-07-09
|access-date=2010-07-09
|publisher=Noname.c64.org
|publisher=Noname.c64.org
|archive-date=June 30, 2010
}}
|archive-url=https://web.archive.org/web/20100630221724/http://noname.c64.org/csdb/release/?id=59929
</ref>
|url-status=live
}}</ref>


The practice of SID music composition has continued seamlessly until this day in conjunction with the [[Commodore 64]] demoscene. [[The High Voltage SID Collection]], a comprehensive archive of SID music, contains over 55,000 pieces of SID music.<ref>
The practice of SID music composition has continued seamlessly until this day in conjunction with the [[Commodore 64]] demoscene. [[The High Voltage SID Collection]], a comprehensive archive of SID music, contains over 55,000 pieces of SID music.<ref>
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|url=http://www.allmusic.com/explore/essay/electro-t689
|url=http://www.allmusic.com/explore/essay/electro-t689
|access-date=2011-05-25
|access-date=2011-05-25
|website=[[AllMusic]]
|publisher=[[AllMusic]]
|archive-date=December 8, 2011
|archive-date=December 8, 2011
|archive-url=https://web.archive.org/web/20111208184845/http://www.allmusic.com/explore/essay/electro-t689
|archive-url=https://web.archive.org/web/20111208184845/http://www.allmusic.com/explore/essay/electro-t689
|url-status=dead
|url-status=dead
}}</ref>
}}</ref>
genres were sampling arcade game sounds and [[Beep (sound)|bleeps]] during the [[golden age of video arcade games]] (late 1970s to mid-1980s), as early as [[Yellow Magic Orchestra]]'s "[[Yellow Magic Orchestra (album)|Computer Game]]" in 1978.<ref name="wire_1996" /> [[Buckner & Garcia]]'s "[[Pac-Man Fever (song)|Pac-Man Fever]]" and the [[Pac-Man Fever (album)|album of the same name]] were major hits in 1982.<ref name="timemag" /> Arcade game sounds were one of the foundational elements of the [[electro music]] genre, which in turn inspired many other [[electronic dance music]] genres such as [[techno]] and [[house music]], which were sometimes referred to as "[[bleep (music)|bleep music]]".<ref name="wire_1996" /> ''[[Space Invaders]]'' inspired [[Space Invaders (Player One song)|Player One's "Space Invaders" (1979)]], which in turn provided the [[bassline]] for [[Jesse Saunders]]' "On and On" (1984),<ref>
genres were sampling arcade game sounds and [[Beep (sound)|bleeps]] during the [[golden age of video arcade games]] (late 1970s to mid-1980s), as early as [[Yellow Magic Orchestra]]'s "[[Yellow Magic Orchestra (album)|Computer Game]]" in 1978.<ref name="wire_1996" /> [[Buckner & Garcia]]'s "[[Pac-Man Fever (song)|Pac-Man Fever]]" and the [[Pac-Man Fever (album)|album of the same name]] were major hits in 1982.<ref name="timemag" /> Arcade game sounds were one of the foundational elements of the [[electro music]] genre, which in turn inspired many other [[electronic dance music]] genres such as [[techno]] and [[house music]], which were sometimes referred to as "[[bleep (music)|bleep music]]".<ref name="wire_1996" /> ''[[Space Invaders]]'' inspired [[Space Invaders (Player One song)|Player One's "Space Invaders" (1979)]], which in turn provided the [[bassline]] for [[Jesse Saunders]]' "On and On" (1984),<ref>{{cite web
{{cite web
|title=Jesse Saunders – On And On
|title=Jesse Saunders – On And On
|date=January 20, 1984
|date=January 20, 1984
|url=https://discogs.com/Jesse-Saunders-On-And-On/release/176575
|url=https://discogs.com/Jesse-Saunders-On-And-On/release/176575
|access-date=23 May 2012
|access-date=May 23, 2012
|publisher=[[Discogs]]
|publisher=[[Discogs]]
|archive-date=March 13, 2012
}}
|archive-url=https://web.archive.org/web/20120313214044/http://www.discogs.com/Jesse-Saunders-On-And-On/release/176575
</ref><ref name="bp">
|url-status=live
}}</ref><ref name="bp">
{{cite web
{{cite web
|title=Black History Month: Jesse Saunders and house music
|title=Black History Month: Jesse Saunders and house music
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|archive-url=https://web.archive.org/web/20120319010020/http://beatportal.com/feed/item/black-history-jesse-saunders-and-house-music
|archive-url=https://web.archive.org/web/20120319010020/http://beatportal.com/feed/item/black-history-jesse-saunders-and-house-music
|archive-date=March 19, 2012
|archive-date=March 19, 2012
|access-date=16 October 2011
|access-date=October 16, 2011
|date=Feb 9, 2010
|date=February 9, 2010
|last=Church
|last=Church
|first=Terry
|first=Terry
|publisher=beat portal
|publisher=beat portal
}}</ref>
}}</ref>
the first [[Chicago house]] track.<ref>
the first [[Chicago house]] track.<ref>{{cite news
{{cite news
|title=House music finds a home
|title=House music finds a home
|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=LVRB&p_theme=lvrb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11950293F0B8B3B8&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
|url=http://nl.newsbank.com/nl-search/we/Archives?p_product=LVRB&p_theme=lvrb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11950293F0B8B3B8&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
|access-date=23 May 2012
|access-date=May 23, 2012
|date=May 22, 2007
|date=May 22, 2007
|last=Bracelin
|last=Bracelin
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|page=1E
|page=1E
|quote=A native of Chicago, where house was first popularized, Saunders is credited for producing and releasing the first house single, "On and On", on his own Jes Say Records label.
|quote=A native of Chicago, where house was first popularized, Saunders is credited for producing and releasing the first house single, "On and On", on his own Jes Say Records label.
|archive-date=April 29, 2013
}}</ref> [[Warp (record label)|Warp]]'s record "[[WarpVision|Testone]]" (1990) by [[Sweet Exorcist (band)|Sweet Exorcist]] sampled video game sounds from Yellow Magic Orchestra's "Computer Game" and defined Sheffield's [[Yorkshire Bleeps and Bass|bleep techno]] scene in the early 1990s.<ref name="sicko_brewster_76">
|archive-url=https://web.archive.org/web/20130429154231/http://nl.newsbank.com/nl-search/we/Archives?p_product=LVRB&p_theme=lvrb&p_action=search&p_maxdocs=200&p_topdoc=1&p_text_direct-0=11950293F0B8B3B8&p_field_direct-0=document_id&p_perpage=10&p_sort=YMD_date:D&s_trackval=GooglePM
{{citation
|url-status=live
}}</ref> [[Warp (record label)|Warp]]'s record "[[WarpVision|Testone]]" (1990) by [[Sweet Exorcist (band)|Sweet Exorcist]] sampled video game sounds from Yellow Magic Orchestra's "Computer Game" and defined Sheffield's [[Yorkshire Bleeps and Bass|bleep techno]] scene in the early 1990s.<ref name="sicko_brewster_76">{{citation
|title=Techno Rebels
|title=Techno Rebels
|last1=Sicko
|last1=Sicko
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|url=https://books.google.com/books?id=h6TNjUt-QrkC&pg=PA76
|url=https://books.google.com/books?id=h6TNjUt-QrkC&pg=PA76
|access-date=2011-05-28
|access-date=2011-05-28
|archive-date=July 25, 2023
}}
|archive-url=https://web.archive.org/web/20230725172329/https://books.google.com/books?id=h6TNjUt-QrkC&pg=PA76
</ref>
|url-status=live
}}</ref>


After the 1980s, however, chiptune music began declining in popularity.<ref name="bbc_chiptune" /> Since then, up until the 2000s, chip music was rarely performed live and the songs were nearly exclusively spread as executable programs and other computer file formats. Some of the earliest examples of record label releases of pure chip music can be found in the late 1990s.<ref>
After the 1980s, however, chiptune music began declining in popularity.<ref name="bbc_chiptune" /> Since then, up until the 2000s, chip music was rarely performed live and the songs were nearly exclusively spread as executable programs and other computer file formats. Some of the earliest examples of record label releases of pure chip music can be found in the late 1990s.<ref>{{cite web
{{cite web
|title=Carlsson, Anders "Goto80": Chip music timeline
|title=Carlsson, Anders "Goto80": Chip music timeline
|date=February 19, 2008
|date=February 19, 2008
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|access-date=2010-07-09
|access-date=2010-07-09
|publisher=ChipFlip
|publisher=ChipFlip
|archive-date=May 26, 2020
}}
|archive-url=https://web.archive.org/web/20200526162831/https://chipflip.wordpress.com/timeline/
</ref>
|url-status=live
}}</ref>
Chiptune music began gaining popularity again towards the end of the 1990s. The first [[electroclash]] record, [[I-F]]'s "Space Invaders Are Smoking Grass" (1997), has been described as "burbling electro in a vocodered homage to [[Golden age of arcade video games|Atari-era]] hi-jinks".<ref name="Lynskey2002">
Chiptune music began gaining popularity again towards the end of the 1990s. The first [[electroclash]] record, [[I-F]]'s "Space Invaders Are Smoking Grass" (1997), has been described as "burbling electro in a vocodered homage to [[Golden age of arcade video games|Atari-era]] hi-jinks".<ref name="Lynskey2002">
{{cite news
{{cite news
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|url=https://www.theguardian.com/lifeandstyle/2002/mar/22/shopping.artsfeatures2
|url=https://www.theguardian.com/lifeandstyle/2002/mar/22/shopping.artsfeatures2
|access-date=January 14, 2018
|access-date=January 14, 2018
|date=Mar 22, 2002
|date=March 22, 2002
|last=Lynskey
|last=Lynskey
|first=Dorian
|first=Dorian
|newspaper=The Guardian
|newspaper=The Guardian|location=London
|df=mdy
}}
}}
</ref>
</ref>
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|archive-url=https://archive.today/20120712032335/niagara-gazette.com/music/x681717382/Music-of-the-8-bit-variety-makes-a-comeback
|archive-url=https://archive.today/20120712032335/niagara-gazette.com/music/x681717382/Music-of-the-8-bit-variety-makes-a-comeback
|archive-date=July 12, 2012
|archive-date=July 12, 2012
|access-date=7 May 2012
|access-date=May 7, 2012
|date=May 25, 2006
|date=May 25, 2006
|last=Shaw
|last=Shaw
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}}
}}
</ref>
</ref>
In 2003, the [[J-pop]] girl group [[Perfume (Japanese band)|Perfume]],<ref name="japantimes">
In 2003, the [[J-pop]] girl group [[Perfume (Japanese band)|Perfume]],<ref name="japantimes">{{cite web
{{cite web
|title=Will the world soon wake up to the scent of Perfume?
|title=Will the world soon wake up to the scent of Perfume?
|url=https://japantimes.co.jp/culture/2012/05/18/music/will-the-world-soon-wake-up-to-the-scent-of-perfume
|url=https://japantimes.co.jp/culture/2012/05/18/music/will-the-world-soon-wake-up-to-the-scent-of-perfume
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|work=[[The Japan Times]]
|work=[[The Japan Times]]
|author=Daniel Robson
|author=Daniel Robson
|archive-date=September 9, 2018
}}
|archive-url=https://web.archive.org/web/20180909150427/https://www.japantimes.co.jp/culture/2012/05/18/music/will-the-world-soon-wake-up-to-the-scent-of-perfume/
</ref><ref name="bounce_perfume">
|url-status=live
{{cite web
}}</ref><ref name="bounce_perfume">{{cite web
|title=Perfume Interview
|title=Perfume Interview
|url=https://bounce.com/article/article.php/4045/ALL
|url=https://bounce.com/article/article.php/4045/ALL
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|archive-date=December 9, 2008
|archive-date=December 9, 2008
|access-date=2009-06-02
|access-date=2009-06-02
|date=2008-02-07
|date=February 7, 2008
|publisher=bounce.com
|publisher=bounce.com
|language=ja
|language=ja
}}
}}
([https://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20081209084048%2Fhttp%3A%2F%2Fwww.bounce.com%2Farticle%2Farticle.php%2F4045%2FALL%2F English translation])</ref>
([https://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20081209084048%2Fhttp%3A%2F%2Fwww.bounce.com%2Farticle%2Farticle.php%2F4045%2FALL%2F English translation] {{Webarchive|url=https://web.archive.org/web/20210310222900/https://translate.google.com/translate?sl=ja&tl=en&js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fweb.archive.org%2Fweb%2F20081209084048%2Fhttp%3A%2F%2Fwww.bounce.com%2Farticle%2Farticle.php%2F4045%2FALL%2F |date=March 10, 2021 }})</ref>
along with producer [[Yasutaka Nakata]], began producing music combining chiptunes with [[synthpop]] and [[electro house]];<ref name="bounce_perfume" /> their breakthrough came in 2007 with ''[[Game (Perfume album)|Game]]'', which led to other Japanese female artists using a similar electronic style, including [[Aira Mitsuki]], [[immi]], [[Masami Mitsuoka|Mizca]], [[Sawa (singer)|SAWA]], [[Saori at Destiny|Saori@destiny]], and [[Sweet Vacation]].<ref name="allabout">
along with producer [[Yasutaka Nakata]], began producing music combining chiptunes with [[synth-pop]] and [[electro house]];<ref name="bounce_perfume" /> their breakthrough came in 2007 with ''[[Game (Perfume album)|Game]]'', which led to other Japanese female artists using a similar electronic style, including [[Aira Mitsuki]], [[immi]], [[Masami Mitsuoka|Mizca]], [[Sawa (singer)|SAWA]], [[Saori at Destiny|Saori@destiny]], and [[Sweet Vacation]].<ref name="allabout">{{cite web
{{cite web
|title=Perfume~サマソニの快挙!!
|title=Perfume~サマソニの快挙!!
|date=August 20, 2007
|date=August 20, 2007
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|publisher=All About テクノポップ
|publisher=All About テクノポップ
|language=ja
|language=ja
|access-date=June 22, 2020
}}
|archive-date=August 10, 2020
</ref>
|archive-url=https://web.archive.org/web/20200810001948/https://allabout.co.jp/gm/gc/205887/
|url-status=live
}}</ref>
Electro house producer [[Deadmau5]] started his career in the late 1990s, with a chiptune and demoscene movements-influenced sound. Three self-released compilations, [[Project 56 (album)|Project 56]], [[deadmau5 Circa 1998–2002]] and [[A Little Oblique]], were finished in 2006.<ref>
Electro house producer [[Deadmau5]] started his career in the late 1990s, with a chiptune and demoscene movements-influenced sound. Three self-released compilations, [[Project 56 (album)|Project 56]], [[deadmau5 Circa 1998–2002]] and [[A Little Oblique]], were finished in 2006.<ref>
{{cite web
{{cite web
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|archive-date=June 22, 2020
|archive-date=June 22, 2020
|access-date=September 20, 2011
|access-date=September 20, 2011
|date=2020-06-22
|date=June 22, 2020
|website=Allmusic.com (charts-awards/billboard-singles)
|publisher=AllMusic (charts-awards/billboard-singles)
}}</ref>
}}</ref>
on the [[Billboard (magazine)|''Billboard'' magazine]] Hot Dance Singles Sales Chart. In March 2007, the CD release reached as high as number 1 on the ''[[CMJ]] RPM'' (North American college Electronic) charts.<ref>
on the ''Billboard'' magazine Hot Dance Singles Sales Chart. In March 2007, the CD release reached as high as number 1 on the ''[[CMJ]] RPM'' (North American college Electronic) charts.<ref>
{{cite web
{{cite web
|title=pdf of RPM issue #1008 chart(8-Bit Operators at #21 – high position #1
|title=pdf of RPM issue #1008 chart(8-Bit Operators at #21 – high position #1
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|archive-url=https://web.archive.org/web/20121022004307/http://muchmusic.com/artists/4045/eightcubed/videos/cid/82540/heart-invaders
|archive-url=https://web.archive.org/web/20121022004307/http://muchmusic.com/artists/4045/eightcubed/videos/cid/82540/heart-invaders
|archive-date=October 22, 2012
|archive-date=October 22, 2012
|date=6 January 2008
|date=January 6, 2008
|df=mdy-all
|people=Dan Swan (Director)
|people=Dan Swan (Director)
|medium=television
|medium=television
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|access-date=June 22, 2020
|access-date=June 22, 2020
}}</ref>
}}</ref>
and the single "[[Alice Practice]]" hitting 29th on [[NME]] "150 Best Tracks of the Past 15 Years".<ref>
and the single "[[Alice Practice]]" hitting 29th on [[NME]] "150 Best Tracks of the Past 15 Years".<ref>{{cite web
|title=150 Best Tracks of the Past 15 Years
{{cite web
|title=150 Best Tracks Of The Past 15 Years
|url=https://nme.com/list/150-best-tracks-of-the-past-15-years-1257
|url=https://nme.com/list/150-best-tracks-of-the-past-15-years-1257
|first=Rebecca
|first=Rebecca
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|date=October 6, 2011
|date=October 6, 2011
|website=NME
|website=NME
|access-date=June 22, 2020
}}
|archive-date=June 23, 2020
</ref>
|archive-url=https://web.archive.org/web/20200623151457/https://www.nme.com/list/150-best-tracks-of-the-past-15-years-1257
|url-status=live
}}</ref>


During the late 2000s, a new wave of chiptune culture took place, boosted by the release of software such as <!--[https://web.archive.org/web/20140402/http://www.littlesounddj.com/lsd lsdj]--> LittleSoundDJ for the [[Game Boy family|Game Boy]]. This new culture has much more emphasis on live performances and record releases than the demoscene and tracker culture, of which the new artists are often only distantly aware.<ref>
During the late 2000s, a new wave of chiptune culture took place, boosted by the release of software such as <!--[https://web.archive.org/web/20140402/http://www.littlesounddj.com/lsd lsdj]--> LittleSoundDJ for the [[Game Boy family|Game Boy]]. This new culture has much more emphasis on live performances and record releases than the demoscene and tracker culture, of which the new artists are often only distantly aware.<ref>
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|archive-url=https://web.archive.org/web/20131214091201/http://thebottomlineonline.org/music-in-video-games-1.2660649
|archive-url=https://web.archive.org/web/20131214091201/http://thebottomlineonline.org/music-in-video-games-1.2660649
|archive-date=December 14, 2013
|archive-date=December 14, 2013
|access-date=18 June 2012
|access-date=June 18, 2012
|date=October 20, 2011
|date=October 20, 2011
|df=mdy
|last=Miklewski
|last=Miklewski
|first=Michael
|first=Michael
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|agency=[[Frostburg State University]]
|agency=[[Frostburg State University]]
}}</ref>
}}</ref>
(most notably in "[[Tik Tok (song)|Tik Tok]]",<ref name="Puls" /> the [[List of best-selling singles worldwide|best-selling single]] of 2010<ref name="ifpi10">{{cite web
(most notably in "[[Tik Tok (song)|Tik Tok]]",<ref name="Puls" /> the [[List of best-selling singles|best-selling single]] of 2010<ref name="ifpi10">{{cite web
|title=IFPI publishes Digital Music Report 2011
|title=IFPI publishes Digital Music Report 2011
|url=https://ifpi.org/content/section_resources/dmr2011.html
|url=https://ifpi.org/content/section_resources/dmr2011.html
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|url-status=dead
|url-status=dead
|access-date=2015-08-23
|access-date=2015-08-23
|date=2010-09-10
|date=September 10, 2010
|publisher=Puls Music
|publisher=Puls Music
|archive-url=https://web.archive.org/web/20200622104106/https://puls.no/16375.html
|archive-url=https://web.archive.org/web/20200622104106/https://puls.no/16375.html
|archive-date=June 22, 2020
|archive-date=June 22, 2020
}}
}}
([https://translate.google.com/translate?u=http%3A%2F%2Fwww.puls.no%2F16375.html&sl=no&tl=en&hl=&ie=UTF-8 Translation])</ref>
([https://translate.google.com/translate?u=http%3A%2F%2Fwww.puls.no%2F16375.html&sl=no&tl=en&hl=&ie=UTF-8 Translation] {{Webarchive|url=https://web.archive.org/web/20170116085718/https://translate.google.com/translate?u=http%3A%2F%2Fwww.puls.no%2F16375.html&sl=no&tl=en&hl=&ie=UTF-8 |date=January 16, 2017 }})</ref>
[[Eminem]] (for example, "Hellbound"), [[Nelly Furtado]], and [[Timbaland]] (see [[Timbaland plagiarism controversy]]). The influence of video game sounds can also be heard in contemporary British [[electronica]] music by artists such as [[Dizzee Rascal]] and [[Kieran Hebden]],<ref name="guardian_ymo">
[[Eminem]] (for example, "Hellbound"), [[Nelly Furtado]], and [[Timbaland]] (see [[Timbaland plagiarism controversy]]). The influence of video game sounds can also be heard in contemporary British [[electronica]] music by artists such as [[Dizzee Rascal]] and [[Kieran Hebden]],<ref name="guardian_ymo">
{{cite web
{{cite web
|title=Back to the future: Yellow Magic Orchestra helped usher in electronica – and they may just have invented hip-hop, too
|title=Back to the future: Yellow Magic Orchestra helped usher in electronica – and they may just have invented hip-hop, too
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|last=Lewis
|last=Lewis
|first=John
|first=John
|work=[[The Guardian]]
|work=[[The Guardian]]|location=London
}}
}}
</ref>
</ref>
as well as in [[Heavy metal music|heavy metal]] bands such as [[DragonForce]]. [[Grime (music)|Grime]] music in particular samples sawtooth wave sounds from video games which were popular in [[East (London sub region)|East London]].<ref>
as well as in [[Heavy metal music|heavy metal]] bands such as [[DragonForce]]. [[Grime music|Grime]] music in particular samples sawtooth wave sounds from video games which were popular in [[East (London sub region)|East London]].<ref>
{{cite book
{{cite book
|title=Mediapolis: popular culture and the city
|title=Mediapolis: popular culture and the city
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}}
}}
</ref>
</ref>
Some [[dubstep]] producers have also been influenced by video game chiptunes, particularly the work of [[Yuzo Koshiro]].<ref>
Some [[dubstep]] producers have also been influenced by video game chiptunes, particularly the work of [[Yuzo Koshiro]].<ref>{{cite news
{{cite web
|title=Ikonika interview: Producer and DJ, Ikonika had an incredible 2010
|title=Ikonika interview: Producer and DJ, Ikonika had an incredible 2010
|url=https://timeoutdoha.com/nightlife/features/20343-ikonika-interview
|url=https://timeoutdoha.com/nightlife/features/20343-ikonika-interview
|access-date=5 August 2011
|access-date=August 5, 2011
|date=11 January 2011
|date=January 11, 2011
|last=Lawrence
|last=Lawrence
|first=Eddy
|first=Eddy
|work=[[Time Out (magazine)|Time Out]]
|work=[[Time Out (magazine)|Time Out]]
|archive-date=October 11, 2011
}}
|archive-url=https://web.archive.org/web/20111011103953/http://www.timeoutdoha.com/nightlife/features/20343-ikonika-interview
</ref><ref name="self-titledmag">{{cite web
|url-status=live
}}</ref><ref name="self-titledmag">{{cite web
|title=Recording Under the Influence: Ikonika
|title=Recording Under the Influence: Ikonika
|url=https://self-titledmag.com/home/2010/04/21/recording-under-the-influence-ikonika-on-streets-of-rage-dalis-film-buddy-and-why-kode9s-wrong-about-numbers
|url=https://self-titledmag.com/home/2010/04/21/recording-under-the-influence-ikonika-on-streets-of-rage-dalis-film-buddy-and-why-kode9s-wrong-about-numbers
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|archive-url=https://web.archive.org/web/20111003194434/http://self-titledmag.com/home/2010/04/21/recording-under-the-influence-ikonika-on-streets-of-rage-dalis-film-buddy-and-why-kode9s-wrong-about-numbers
|archive-url=https://web.archive.org/web/20111003194434/http://self-titledmag.com/home/2010/04/21/recording-under-the-influence-ikonika-on-streets-of-rage-dalis-film-buddy-and-why-kode9s-wrong-about-numbers
|archive-date=October 3, 2011
|archive-date=October 3, 2011
|access-date=5 August 2011
|access-date=August 5, 2011
|date=April 21, 2010
|date=April 21, 2010
|work=Self-titled
|work=Self-titled
}}</ref><ref name="timeout_20425">
}}</ref><ref name="timeout_20425">{{cite news
{{cite web
|title=Ikonika interview: Dubstep has taken the world by storm over the past 12 months
|title=Ikonika interview: Dubstep has taken the world by storm over the past 12 months
|url=http://timeoutdubai.com/nightlife/features/20425-ikonika-interview
|url=http://timeoutdubai.com/nightlife/features/20425-ikonika-interview
|access-date=6 August 2011
|access-date=August 6, 2011
|date=18 January 2011
|date=January 18, 2011
|last=Lawrence
|last=Lawrence
|first=Eddy
|first=Eddy
|work=[[Time Out (magazine)|Time Out]]
|work=[[Time Out (magazine)|Time Out]]
|archive-date=September 28, 2011
}}
|archive-url=https://web.archive.org/web/20110928232032/http://www.timeoutdubai.com/nightlife/features/20425-ikonika-interview
</ref>
|url-status=live
In 2010, a [[BBC]] article stated that the "sights and sounds of [[Retrogaming|old-school games]]" (naming ''[[Frogger]]'' and ''[[Donkey Kong]]'' as examples) are "now becoming a part of mainstream music and culture."<ref name="bbc_chiptune">
}}</ref>
{{cite web
In 2010, a [[BBC]] article stated that the "sights and sounds of [[Retrogaming|old-school games]]" (naming ''[[Frogger]]'' and ''[[Donkey Kong]]'' as examples) are "now becoming a part of mainstream music and culture."<ref name="bbc_chiptune">{{cite web
|title=How computer games are creating new art and music
|title=How computer games are creating new art and music
|url=https://bbc.co.uk/news/10260769
|url=https://bbc.co.uk/news/10260769
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|first=Jamillah
|first=Jamillah
|publisher=BBC
|publisher=BBC
|archive-date=March 11, 2011
}}
|archive-url=https://web.archive.org/web/20110311014024/http://www.bbc.co.uk/news/10260769
</ref>
|url-status=live
}}</ref>
[[Complextro]] pioneer [[Porter Robinson]] has also cited video game sounds, or chiptunes, as an influence on his style of music along with 1980s [[analog synthesizer|analog synth]] music.<ref name="nashville_complextro">{{cite web
[[Complextro]] pioneer [[Porter Robinson]] has also cited video game sounds, or chiptunes, as an influence on his style of music along with 1980s [[analog synthesizer|analog synth]] music.<ref name="nashville_complextro">{{cite web
|title=Electro wunderkind and self-described 'complextro' Porter Robinson recognizes no technological constraints
|title=Electro wunderkind and self-described 'complextro' Porter Robinson recognizes no technological constraints
|url=https://nashvillescene.com/nashville/electro-wunderkind-and-self-described-complextro-porter-robinson-recognizes-no-technological-constraints/Content?oid=2911857
|url=https://nashvillescene.com/nashville/electro-wunderkind-and-self-described-complextro-porter-robinson-recognizes-no-technological-constraints/Content?oid=2911857
|access-date=28 July 2012
|access-date=July 28, 2012
|date=June 28, 2012
|date=June 28, 2012
|last=Hurt
|last=Hurt
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The small amount of sample data made tracker chiptunes far more space-efficient than most other types of tracker music, which made them appealing to size-limited demoscene demos and [[crack intro]]s. Tracker chiptunes have also been commonly used in other [[warez scene]] executables such as [[keygen]]s.
The small amount of sample data made tracker chiptunes far more space-efficient than most other types of tracker music, which made them appealing to size-limited demoscene demos and [[crack intro]]s. Tracker chiptunes have also been commonly used in other [[warez scene]] executables such as [[keygen]]s.


Nowadays the term "chiptune" is also used to cover chip music using actual chip-based synthesis, but some sources such as the Amiga Music Preservation project still define a chiptune specifically as a small [[Module file|tracker module]].<ref>
Nowadays the term "chiptune" is also used to cover chip music using actual chip-based synthesis, but some sources such as the Amiga Music Preservation project still define a chiptune specifically as a small [[Module file|tracker module]].<ref>{{cite web|date=June 17, 2006|title=Amiga Music Preservation FAQ|url=http://amp.dascene.net/faq.php|access-date=2010-07-09|publisher=DaScene.net|archive-date=July 16, 2011|archive-url=https://web.archive.org/web/20110716144137/http://amp.dascene.net/faq.php|url-status=live}}</ref> Modern trackers used today include OpenMPT, Famitracker, Furnace and Goattracker.
{{cite web|date=2006-06-17|title=Amiga Music Preservation FAQ|url=http://amp.dascene.net/faq.php|access-date=2010-07-09|publisher=DaScene.net}}
</ref> Modern trackers used today include OpenMPT, Famitracker, Furnace and Goattracker.


== Contemporary chiptune music ==
== Contemporary chiptune music ==
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}}
}}


The chip [[Warez scene|scene]] has become relevant thanks to "[[Compo (demoscene)|compos]]" being held, groups releasing [[music disk]]s and with the [[Crack intro|cracktro]]/demo scene. New [[Tracker (music software)|tracker]] tools are used for making chip sounds available to less tech-savvy musicians. The [[Nintendo Entertainment System|NES]] platform has the MidiNES, a cartridge that turns the system into a full blown hardware MIDI controlled synthesizer. Around 2007, the Mssiah was released for the [[Commodore 64]], which is very similar to the MidiNES, but with greater parameter controls, sequencing, analog drum emulation, and limited sample playback. The [[Commodore PET]] has the [[open-source software|open-source]] [[PetSynth]] software, which uses the PET's [[6522]] chip for sound, allows the computer to be played like a piano keyboard, and features many effects. On the [[DOS]] platform, [[FastTracker 2|Fast Tracker]] is one of the most famous chiptune makers because of the ability to create hand-drawn samples with the mouse. Chiptune artist [[Pixelh8]] has also designed music software such as Music Tech<ref>
The chip [[Warez scene|scene]] has become relevant thanks to "[[Compo (demoscene)|compos]]" being held, groups releasing [[music disk]]s and with the [[Crack intro|cracktro]]/demo scene. New [[Tracker (music software)|tracker]] tools are used for making chip sounds available to less tech-savvy musicians. The [[Nintendo Entertainment System|NES]] platform has the MidiNES, a cartridge that turns the system into a full blown hardware MIDI controlled synthesizer. Around 2007, the Mssiah was released for the [[Commodore 64]], which is very similar to the MidiNES, but with greater parameter controls, sequencing, analog drum emulation, and limited sample playback. The [[Commodore PET]] has the [[open-source software|open-source]] [[PetSynth]] software, which uses the PET's [[6522]] chip for sound, allows the computer to be played like a piano keyboard, and features many effects. On the [[DOS]] platform, [[FastTracker 2|Fast Tracker]] is one of the most famous chiptune makers because of the ability to create hand-drawn samples with the mouse. Chiptune artist [[Pixelh8]] has also designed music software such as Music Tech<ref>{{cite web
{{cite web
|title=Album on NES Cartridge, Synth on GameBoy
|title=Album on NES Cartridge, Synth on GameBoy
|url=https://createdigitalmusic.com/2007/07/04/album-on-nes-cartridge-synth-on-gameboy
|url=https://createdigitalmusic.com/2007/07/04/album-on-nes-cartridge-synth-on-gameboy
|date=July 4, 2007
|date=July 4, 2007
|work=Create Digital Music
|work=Create Digital Music
|access-date=June 22, 2020
}}
|archive-date=August 22, 2010
</ref>
|archive-url=https://web.archive.org/web/20100822084721/http://createdigitalmusic.com/2007/07/04/album-on-nes-cartridge-synth-on-gameboy/
for the Game Boy and the Pro Performer<ref>
|url-status=live
{{cite web
}}</ref>
for the Game Boy and the Pro Performer<ref>{{cite web
|title=Pixelh8 Music Tech Pro Performer Brings Live Performance to Game Boy
|title=Pixelh8 Music Tech Pro Performer Brings Live Performance to Game Boy
|url=https://createdigitalmusic.com/2008/03/24/pixelh8-music-tech-pro-performer-brings-live-performance-to-game-boy
|url=https://createdigitalmusic.com/2008/03/24/pixelh8-music-tech-pro-performer-brings-live-performance-to-game-boy
|date=March 24, 2008
|date=March 24, 2008
|work=Create Digital Music
|work=Create Digital Music
|access-date=June 22, 2020
}}
|archive-date=August 21, 2010
</ref>
|archive-url=https://web.archive.org/web/20100821235130/http://createdigitalmusic.com/2008/03/24/pixelh8-music-tech-pro-performer-brings-live-performance-to-game-boy/
|url-status=live
}}</ref>
for the [[Game Boy Advance]] and [[Nintendo DS]] which turn both machines into real time synthesizers.
for the [[Game Boy Advance]] and [[Nintendo DS]] which turn both machines into real time synthesizers.


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|url=https://youtube.com/watch?v=9fOvcpG0mL0
|url=https://youtube.com/watch?v=9fOvcpG0mL0
|access-date=2011-06-21
|access-date=2011-06-21
|date=2007-01-15
|date=January 15, 2007
|via=YouTube
|via=YouTube
}}{{cbignore}}
}}{{cbignore}}
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}}{{cbignore}}
}}{{cbignore}}
</ref>
</ref>
Another chipmusic feature included little-scale, Dot.AY, [[Ten Thousand Free Men & Their Families]] and Jim Cuomo on the Australian [[ABC2]]'s television series ''[[Good Game (television series)|Good Game]]'' in 2009.<ref>
Another chipmusic feature included little-scale, Dot.AY, [[Ten Thousand Free Men & Their Families]] and Jim Cuomo on the Australian [[ABC2]]'s television series ''[[Good Game (television series)|Good Game]]'' in 2009.<ref>{{cite web
{{cite web
|title=Chiptunes
|title=Chiptunes
|url=https://abc.net.au/tv/goodgame/stories/s2536226.htm
|url=https://abc.net.au/tv/goodgame/stories/s2536226.htm
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|work=Good Game Stories
|work=Good Game Stories
|publisher=ABC Australia
|publisher=ABC Australia
|archive-date=September 16, 2020
}}
|archive-url=https://web.archive.org/web/20200916010310/https://www.abc.net.au/tv/goodgame/stories/s2536226.htm
</ref>
|url-status=live
}}</ref>


The [[Electronic Frontier Foundation]] in December 2010 used a faux 8-bit game with an 8-bit sound track by {{proper name|crashfaster}} to demonstrate its notable legal achievements for that year.<ref>{{cite web
The [[Electronic Frontier Foundation]] in December 2010 used a faux 8-bit game with an 8-bit sound track by {{proper name|crashfaster}} to demonstrate its notable legal achievements for that year.<ref>{{cite web
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|archive-date=March 24, 2012
|archive-date=March 24, 2012
|access-date=2012-04-05
|access-date=2012-04-05
|df=mdy-all
}}</ref> In September 2015, the first music compilation based on [[Domo (NHK)]], Domo Loves Chiptune, was released on iTunes, Amazon, and all major music streaming services.<ref name="Domo Loves Chiptune Promotional Video">
}}</ref> In September 2015, the first music compilation based on [[Domo (NHK)]], Domo Loves Chiptune, was released on iTunes, Amazon, and all major music streaming services.<ref name="Domo Loves Chiptune Promotional Video">
Archived at [https://ghostarchive.org/varchive/youtube/20211211/v0nwJkZTrKs Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20160107185943/https://www.youtube.com/watch?v=v0nwJkZTrKs Wayback Machine]{{cbignore}}: {{cite web
Archived at [https://ghostarchive.org/varchive/youtube/20211211/v0nwJkZTrKs Ghostarchive]{{cbignore}} and the [https://web.archive.org/web/20160107185943/https://www.youtube.com/watch?v=v0nwJkZTrKs Wayback Machine]{{cbignore}}: {{cite web
|title=Domo Loves Chiptune
|title=Domo Loves Chiptune
|url=https://youtube.com/watch?v=v0nwJkZTrKs
| date=September 4, 2015 |url=https://youtube.com/watch?v=v0nwJkZTrKs
|access-date=2015-10-19
|access-date=2015-10-19
|work=[[YouTube]]
|via=[[YouTube]]
}}{{cbignore}}
}}{{cbignore}}
</ref><ref name="Everybody Loves Chiptune & So Do We">
</ref><ref name="Everybody Loves Chiptune & So Do We">
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|work=[[The Orchard (company)|The Orchard]]
|work=[[The Orchard (company)|The Orchard]]
}}</ref>
}}</ref>
The compilation features top artists in the Chiptune genre such [[Anamanaguchi]] and [[Disasterpeace]]. Domo Loves Chiptune also features the first Chiptune remix of the Domo theme song by Mystery Mansion. The New York City chiptune scene was also the subject of a documentary called ''Reformat the Planet'' by [[2 Player Productions]]. This film was an official selection at the 2008 [[South by Southwest]].<ref>
The compilation features top artists in the Chiptune genre such as [[Anamanaguchi]] and [[Disasterpeace]]. Domo Loves Chiptune also features the first Chiptune remix of the Domo theme song by Mystery Mansion. The New York City chiptune scene was also the subject of a documentary called ''Reformat the Planet'' by [[2 Player Productions]]. This film was an official selection at the 2008 [[South by Southwest]].<ref>
{{cite web
{{cite web
|title=Film Screenings
|title=Film Screenings
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}}</ref>
}}</ref>


Chip music has returned to 21st-century gaming, either in full-chip music style or using chip samples in the music. Popular games that feature chiptune elements in their soundtracks include ''[[Shovel Knight]]''<ref>
Chip music has returned to 21st-century gaming, either in full-chip music style or using chip samples in the music. Popular games that feature chiptune elements in their soundtracks include ''[[Shovel Knight]]''<ref>{{cite news
{{cite news
|title=The Shovel Knight Soundtrack Is So Good
|title=The Shovel Knight Soundtrack Is So Good
|url=https://kotaku.com/1597037664
|url=https://kotaku.com/1597037664
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|work=Kotaku
|work=Kotaku
|language=en-US
|language=en-US
|archive-date=May 30, 2024
}}
|archive-url=https://web.archive.org/web/20240530002921/https://kotaku.com/the-shovel-knight-soundtrack-is-so-good-1597037664
</ref> and ''[[Undertale]]''.<ref>
|url-status=live
{{cite web
}}</ref> and ''[[Undertale]]''.<ref>{{cite web
|title=Game review: Undertale proves looks aren't everything
|title=Game review: Undertale proves looks aren't everything
|url=https://metro.co.uk/2015/12/14/undertale-review-the-quality-of-mercy-5563511
|url=https://metro.co.uk/2015/12/14/undertale-review-the-quality-of-mercy-5563511
|access-date=2017-07-27
|access-date=2017-07-27
|date=2015-12-14
|date=December 14, 2015
|author=GameCentral
|author=GameCentral
|website=Metro
|website=Metro
|archive-date=June 23, 2020
|archive-url=https://web.archive.org/web/20200623155904/https://metro.co.uk/2015/12/14/undertale-review-the-quality-of-mercy-5563511/
|url-status=live
}}</ref>
}}</ref>


== Live performances ==
== Events ==
Events take place all around the world that focus around the celebration and recognition of chiptune music.
[[file:Chipspace (MAGFest 2020).jpg|alt=Chipspace (MAGFest 2020)|thumb|The crowd area and marketplace for Chipspace during MAGFest 2020]]

=== Blip Festival ===
{{Main|Blip Festival}}


=== MAGFest's Chipspace ===
=== MAGFest's Chipspace ===
[[file:Chipspace (MAGFest 2020).jpg|alt=Chipspace (MAGFest 2020)|thumb|The crowd area and marketplace for Chipspace during MAGFest 2020]]
Events take place all around the world that focus around the celebration and recognition of chiptune music. In the United States, during [[MAGFest|Super MAGFest]]—a yearly convention that hosts a variety of video game-related events—popular chiptune artists such as [[goto80]] and [[Chipzel]] have previously performed on the Concert Hall mainstage. A chiptune-focused mainstage show (aptly named "Chip Rave") typically occurs on the third day of the convention within the concert hall and has featured countless prominent faces in the chiptune community.
{{Main|MAGFest}}
In the United States, during [[MAGFest|Super MAGFest]]—a yearly convention that hosts a variety of video game-related events—popular chiptune artists such as [[goto80]] and [[Chipzel]] have previously performed on the Concert Hall mainstage. A chiptune-focused mainstage show (aptly named "Chip Rave") typically occurs on the third day of the convention within the concert hall and has featured countless prominent faces in the chiptune community.


Super MAGFest also holds a continuous venue called Chipspace, a place where participants in the chiptune community go on-stage and perform their music through an open mic system.<ref>
Super MAGFest also holds a continuous venue called Chipspace, a place where participants in the chiptune community go on-stage and perform their music through an open mic system.<ref>{{cite web|title=Chipspace Guidelines|url=https://super.magfest.org/chipspaceguidelines|access-date=2020-03-05|website=Super MAGFest|archive-date=March 25, 2020|archive-url=https://web.archive.org/web/20200325150737/https://super.magfest.org/chipspaceguidelines|url-status=live}}</ref> Originally started by Chiptunes=WIN<ref>{{cite web|title=Chiptunes Equals WIN|url=https://chiptuneswin.com|access-date=January 19, 2021|archive-date=August 10, 2020|archive-url=https://web.archive.org/web/20200810091010/https://chiptuneswin.com|url-status=dead
}}</ref> founder Brandon L. Hood and maintained by geekbeatradio,<ref>{{cite web|title=geekbeatradio|url=https://geekbeatradio.com/|access-date=March 25, 2020|archive-date=May 6, 2020|archive-url=https://web.archive.org/web/20200506214458/https://geekbeatradio.com/|url-status=live}}</ref>
{{cite web
Chipspace has evolved over the course of MAGFest's lifespan to bring chiptune fans closer together.<ref>{{cite web|title=Music|url=https://super.magfest.org/music|access-date=2020-03-25|website=Super MAGFest|date=August 31, 2018|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112041002/https://super.magfest.org/music/|url-status=live}}</ref>
|title=Chipspace Guidelines
Among these daily performances are showcases, which are curated by chiptune [[netlabel]]s such as Chiptunes = WIN, geekbeatradio, and more.<ref>{{cite web
|url=https://super.magfest.org/chipspaceguidelines
|access-date=2020-03-25
|website=Super Magfest
|language=en-US
}}
</ref>
Originally started by Chiptunes=WIN<ref>{{cite web
|title=Chiptunes Equals WIN
|url=https://chiptuneswin.com
|access-date=January 19, 2021
|archive-date=August 10, 2020
|archive-url=https://web.archive.org/web/20200810091010/https://chiptuneswin.com/
|url-status=dead
}}</ref>
founder Brandon L. Hood and maintained by geekbeatradio,<ref>
{{cite web
|title=geekbeatradio
|url=https://geekbeatradio.com
}}
</ref>
Chipspace has evolved over the course of MAGFest's lifespan to bring chiptune fans closer together.<ref>
{{cite web
|title=Music
|url=https://super.magfest.org/music
|access-date=2020-03-25
|website=Super Magfest
|date=August 31, 2018
|language=en-US
}}
</ref>
Among these daily performances are showcases, which are curated by chiptune [[netlabel]]s such as Chiptunes=WIN, geekbeatradio, and more.<ref>
{{cite web
|title=Chipspace Showcases
|title=Chipspace Showcases
|url=https://super.magfest.org/chipspaceshowcases
|url=https://super.magfest.org/chipspaceshowcases
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|language=en-US
|language=en-US
|access-date=2020-03-25
|access-date=2020-03-25
|archive-date=March 25, 2020
}}
|archive-url=https://web.archive.org/web/20200325150744/https://super.magfest.org/chipspaceshowcases
</ref>
|url-status=live
}}</ref>
{{Clear}}
{{Clear}}


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{{refbegin}}
{{refbegin}}


* {{Cite book |last1=McAlpine |first1=Kenneth B. |title=Bits and Pieces: A History of Chiptunes |date=2018 |language=English |isbn=978-0-19-049609-8 |publisher=Oxford University Press |location=New York, NY |df=mdy-all }}
* {{Cite book |last1=McAlpine |first1=Kenneth B. |title=Bits and Pieces: A History of Chiptunes |date=2018 |language=English |isbn=978-0-19-049609-8 |publisher=Oxford University Press |location=New York, NY }}


{{refend}}
{{refend}}


== External links ==
== External links ==
{{spoken Wikipedia|Spoken Wikipedia - English - chiptune.oga|date= June 19th, 2020}}
{{spoken Wikipedia|Spoken Wikipedia - English - chiptune.oga|date= June 19, 2020}}


{{Commons category|Chiptune}}
{{Commons category|Chiptune}}
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{{nerd music}}
{{nerd music}}


[[Category:Video game culture]]
[[Category:Musical video game culture]]
[[Category:Video game terminology]]
[[Category:Video game music technology]]
[[Category:Video game music technology]]
[[Category:Chiptune|chiptune]]
[[Category:Chiptune|chiptune]]
[[Category:Demoscene]]
[[Category:Demoscene]]
[[Category:Electronica]]
[[Category:1970s in music]]
[[Category:1970s in music]]
[[Category:1980s in music]]
[[Category:1980s in music]]

Latest revision as of 22:29, 18 June 2024

Chiptune is a style of electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles.[10] The term is commonly used to refer to tracker format music using extremely basic and small samples that an old computer or console could produce (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles.[11][12][13] It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements.[14]

Technology[edit]

A waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo-random-noise generator (PRNG). Available waveforms often included pulse wave (whose timbre can be varied by modifying the duty cycle), square wave (a symmetrical pulse wave producing only odd overtones), triangle wave (which has a fixed timbre containing only odd harmonics but is softer than a square wave), and sawtooth wave (which has a bright raspy timbre and contains odd and even harmonics). Two notable examples of systems employing this technology were the Nintendo Game Boy portable game console and the Commodore 64 personal computer. The Game Boy uses two pulse channels (switchable between 12.5%, 25%, 50% and 75% wave duty cycle), a channel for 4-bit pulse-code modulation (PCM) playback, and a pseudo-random-noise generator. The Commodore 64 however used the MOS Technology SID chip which offered 3 channels, each switchable between pulse, saw-tooth, triangle, and noise. Unlike the Game Boy, the pulse channels on the Commodore 64 allowed full control over wave duty cycles. The SID was a very technically advanced chip, offering many other features including ring modulation and adjustable resonance filters.[15]

Due to the limited number of voices in early sound chips, one of the main challenges is to produce rich polyphonic music with them. The usual method to emulate it is via quick arpeggios, which is one of the most relevant features of chiptune music (along with its electronic timbres).[16]

Some older systems featured a simple beeper as their only sound output, as the original ZX Spectrum and IBM PC; despite this, many skilled programmers were able to produce unexpectedly rich music with this bare hardware, where the sound is fully generated by the system's CPU by direct control of the beeper.

History[edit]

1951–1979: Precursors[edit]

External videos
video icon Science International: What Will They Think Of Next?, YouTube video

The earliest precursors to chip music can be found in the early history of computer music. In 1951, the computers CSIRAC and Ferranti Mark 1 were used to perform real-time synthesized digital music in public.[17]

One of the earliest commercial computer music albums came from the First Philadelphia Computer Music Festival, held August 25, 1978, as part of the Personal Computing '78 show. The First Philadelphia Computer Music Festival recordings were published by Creative Computing in 1979.[18] The Global TV program Science International (1976–1979) credited a PDP-11/10 for the music.[19]

Mid-1970s–1980s: Video game origins[edit]

Chiptune music began to appear with the video game music produced during the golden age of video arcade games. An early example was the opening tune in Tomohiro Nishikado's arcade game Gun Fight (1975). The first video game to use a continuous background soundtrack was Tomohiro Nishikado's 1978 release Space Invaders, which had four simple chromatic descending bass notes repeating in a loop, though it was dynamic and interacted with the player, increasing pace as the enemies descended on the player.[20] The first video game to feature continuous melodic background music was Rally-X, an arcade game released by Namco in 1980, featuring a simple tune that repeats continuously during gameplay.[21] It was also one of the earliest games to use a digital-to-analog converter to produce sampled sounds.[22] That same year, the first video game to feature speech synthesis was also released, Sunsoft's shoot 'em up arcade game Stratovox.[21]

In the late 1970s, the pioneering synth-pop/electronic dance music group Yellow Magic Orchestra (YMO) were using computers to produce synthesized music.[23] Some of their early music, including their 1978 self-titled debut album, were sampling sounds from popular arcade games such as Space Invaders[24] and Gun Fight. In addition to incorporating sounds from contemporary video games into their music, the band would later have a major influence on much of the video game and chiptune music produced during the 8-bit and 16-bit eras.[25][26] Sega's 1982 arcade game Super Locomotive for example featured a chiptune cover version of YMO's "Rydeen" (1979);[27] several later computer games also covered the song, such as Trooper Truck (1983) by Rabbit Software as well as Daley Thompson's Decathlon (1984) and Stryker's Run (1986) arranged by Martin Galway.

By 1983, Konami's arcade game Gyruss utilized five sound chips along with a digital-to-analog converter, which were partly used to create an electronic rendition of J. S. Bach's Toccata and Fugue in D minor.[28] In 1984, former YMO member Haruomi Hosono released an album produced entirely from Namco arcade game samples entitled Video Game Music, an early example of a chiptune record[29] and the first video game music album.[30] The record featured the work of Namco's chiptune composers: Toshio Kai (Pac-Man in 1980), Nobuyuki Ohnogi (Galaga, New Rally-X and Bosconian in 1981, and Pole Position in 1982), and Yuriko Keino (Dig Dug and Xevious in 1982).[31]

Early 1980s–1994: FM synthesis[edit]

A major advance for chip music was the introduction of frequency modulation synthesis (FM synthesis), first commercially released by Yamaha for their digital synthesizers and FM sound chips, which began appearing in arcade machines from the early 1980s.[32][33] Arcade game composers utilizing FM synthesis at the time included Konami's Miki Higashino (Gradius, Yie-Ar Kung Fu, Teenage Mutant Ninja Turtles) and Sega's Hiroshi Kawaguchi (Space Harrier, Hang-On, Out Run).

By the early 1980s, significant improvements to personal computer game music were made possible with the introduction of digital FM synthesis sound. Yamaha began manufacturing FM synth boards for Japanese computers such as the NEC PC-8801 and PC-9801 in the early 1980s, and by the mid-1980s, the PC-8801 and FM-7 had built-in FM sound. This allowed computer game music to have greater complexity than the simplistic beeps from internal speakers. These FM synth boards produced a "warm and pleasant sound" that musicians such as Yuzo Koshiro and Takeshi Abo utilized to produce music that is still highly regarded within the chiptune community.[34] In the early 1980s, Japanese personal computers such as the NEC PC-88 and PC-98 featured audio programming languages such as Music Macro Language (MML) and MIDI interfaces, which were most often used to produce video game music.[35]

Fujitsu also released the FM Sound Editor software for the FM-7 in 1985, providing users with a user-friendly interface to create and edit synthesized music.[36]

In 1987, FM synthesis became available for Western computers when Canadian company Ad Lib released the AdLib Music Synthesizer Card for the IBM Personal Computer,[37] while Singapore-based Creative Labs incorporated the AdLib card's sound chip into its Sound Blaster card in 1989.[38] Both cards were widely supported by MS-DOS game developers in the late 1980s and early 1990s.

The widespread adoption of FM synthesis by consoles would later be one of the major advances of the 16-bit era, by which time 16-bit arcade machines were using multiple FM synthesis chips.[32] A major chiptune composer during this period was Yuzo Koshiro.[39] Despite later advances in audio technology, he would continue to use older PC-8801 hardware to produce chiptune soundtracks for series such as Streets of Rage (1991–1994) and Etrian Odyssey (2007–present).[34] His soundtrack to The Revenge of Shinobi (1989) featured house[40][41] and progressive techno compositions[39] that fused electronic dance music with traditional Japanese music.[42] The soundtrack for Streets of Rage 2 (1992) is considered "revolutionary" and "ahead of its time" for its "blend of swaggering house synths, dirty electro-funk and trancey electronic textures that would feel as comfortable in a nightclub as a video game."[43] For the soundtrack to Streets of Rage 3 (1994), Koshiro created a new composition method called the "Automated Composing System" to produce "fast-beat techno like jungle",[44] resulting in innovative and experimental sounds generated automatically.[45] Koshiro also composed chiptune soundtracks for series such as Dragon Slayer, Ys, Shinobi, and ActRaiser. Another important FM synth composer was the late Ryu Umemoto, who composed chiptune soundtracks for various visual novel and shoot 'em up games.[46]

1986–present: SID music culture[edit]

MOS 6581 and 8580 Commodore 64 SID chips

Later on, several demo groups moved to using their own music instead of ripped game music. In 1986, Jeroen "Red" Kimmel studied Rob Hubbard's player routine and used it for original demo songs[47] before writing a routine of his own in 1987. Hobbyists were also writing their own dedicated music editor software, such as Chris Hülsbeck's Soundmonitor which was released as a type-in listing in a 1986 issue of the German C-64 magazine 64'er.[48]

The practice of SID music composition has continued seamlessly until this day in conjunction with the Commodore 64 demoscene. The High Voltage SID Collection, a comprehensive archive of SID music, contains over 55,000 pieces of SID music.[49]

Mainstream popularity[edit]

The heyday of chiptune music was the 1980s.[50] The earliest commercial chiptune records produced entirely from sampling arcade game sounds have existed since the mid-1980s, an early example being Haruomi Hosono's Video Game Music in 1984.[29] Though entirely chiptune records were uncommon at the time, many mainstream musicians in the pop rock,[51] hip hop[52] and electronic music[53] genres were sampling arcade game sounds and bleeps during the golden age of video arcade games (late 1970s to mid-1980s), as early as Yellow Magic Orchestra's "Computer Game" in 1978.[24] Buckner & Garcia's "Pac-Man Fever" and the album of the same name were major hits in 1982.[51] Arcade game sounds were one of the foundational elements of the electro music genre, which in turn inspired many other electronic dance music genres such as techno and house music, which were sometimes referred to as "bleep music".[24] Space Invaders inspired Player One's "Space Invaders" (1979), which in turn provided the bassline for Jesse Saunders' "On and On" (1984),[54][55] the first Chicago house track.[56] Warp's record "Testone" (1990) by Sweet Exorcist sampled video game sounds from Yellow Magic Orchestra's "Computer Game" and defined Sheffield's bleep techno scene in the early 1990s.[57]

After the 1980s, however, chiptune music began declining in popularity.[50] Since then, up until the 2000s, chip music was rarely performed live and the songs were nearly exclusively spread as executable programs and other computer file formats. Some of the earliest examples of record label releases of pure chip music can be found in the late 1990s.[58] Chiptune music began gaining popularity again towards the end of the 1990s. The first electroclash record, I-F's "Space Invaders Are Smoking Grass" (1997), has been described as "burbling electro in a vocodered homage to Atari-era hi-jinks".[59]

By the mid-2000s, 8-bit chip music began making a comeback in mainstream pop music, when it was used by acts such as Beck (for example, the 2005 song "Girl"), The Killers (for example, the 2004 song "On Top"), No Doubt with the song "Running", and particularly The Postal Service in many of their songs. The low-quality digital PCM styling of early game music composers such as Hiroshi Kawaguchi also began gaining popularity.[60] In 2003, the J-pop girl group Perfume,[61][62] along with producer Yasutaka Nakata, began producing music combining chiptunes with synth-pop and electro house;[62] their breakthrough came in 2007 with Game, which led to other Japanese female artists using a similar electronic style, including Aira Mitsuki, immi, Mizca, SAWA, Saori@destiny, and Sweet Vacation.[63] Electro house producer Deadmau5 started his career in the late 1990s, with a chiptune and demoscene movements-influenced sound. Three self-released compilations, Project 56, deadmau5 Circa 1998–2002 and A Little Oblique, were finished in 2006.[64]

In 2007, the entirely chiptune album 8-Bit Operators: The Music of Kraftwerk was released on major mainstream label Astralwerks/EMI Records, which included several prominent and noted chipmusicians, including Nanoloop[65] creator Oliver Wittchow, and LittleSoundDJ[66] creator Johan Kotlinski who appears as the artist Role Model. Kraftwerk founding member Ralf Hütter personally selected the tracks.[67] A vinyl 12-inch single version was released on February 24, 2007 as a precursor to the full-length CD, and reached as high as number 17[68] on the Billboard magazine Hot Dance Singles Sales Chart. In March 2007, the CD release reached as high as number 1 on the CMJ RPM (North American college Electronic) charts.[69][70] Edinburgh-born electronic musician Unicorn Kid has helped further popularize chiptune, especially with the song "True Love Fantasy" and other songs from the EP "Tidal Rave" being played on late night radio, including on BBC Radio 1, where he played live on the Festive Festival 2011. In Canada, Eightcubed and Crystal Castles helped the popularity further via the Toronto underground club scene and created a lasting impression with the music video "Heart Invaders" debuting on MuchMusic in 2008[71] and the single "Alice Practice" hitting 29th on NME "150 Best Tracks of the Past 15 Years".[72]

During the late 2000s, a new wave of chiptune culture took place, boosted by the release of software such as LittleSoundDJ for the Game Boy. This new culture has much more emphasis on live performances and record releases than the demoscene and tracker culture, of which the new artists are often only distantly aware.[73] In recent years, 8-bit chiptune sounds, or "video game beats", have been used by a number of mainstream pop artists. Examples include artists such as Kesha[74] (most notably in "Tik Tok",[75] the best-selling single of 2010[76]), 50 Cent with the hit single "Ayo Technology", Robyn, Snoop Dogg,[75] Eminem (for example, "Hellbound"), Nelly Furtado, and Timbaland (see Timbaland plagiarism controversy). The influence of video game sounds can also be heard in contemporary British electronica music by artists such as Dizzee Rascal and Kieran Hebden,[77] as well as in heavy metal bands such as DragonForce. Grime music in particular samples sawtooth wave sounds from video games which were popular in East London.[78] Some dubstep producers have also been influenced by video game chiptunes, particularly the work of Yuzo Koshiro.[79][80][81] In 2010, a BBC article stated that the "sights and sounds of old-school games" (naming Frogger and Donkey Kong as examples) are "now becoming a part of mainstream music and culture."[50] Complextro pioneer Porter Robinson has also cited video game sounds, or chiptunes, as an influence on his style of music along with 1980s analog synth music.[82]

Tracker chiptunes[edit]

The Commodore Amiga (1985) with its sample-based sound generation distanced the concept of microcomputer music away from plain chip-synthesized sounds. Amiga tracker music software, beginning from Karsten Obarski's Ultimate Soundtracker (1987), inspired great numbers of computer enthusiasts to create computer music. As an offshoot of the burgeoning tracker music culture, a type of tracker music reminiscent of Commodore 64 SID music was born, that utilized simple waveforms instead of digitized samples. This type of music came to be called "chiptunes", referring to the sound of early video game console and home computer sound chips.

Earliest examples of tracker chiptunes date back to 1989 and are attributed to the demoscene musicians 4mat, Baroque, TDK, Turtle and Duz. Tracker chiptunes are based on very short looped waveforms which are modulated by tracker effects such as arpeggio, vibrato, and portamento. A very common loop length is 128 samples, which at an approximate sample rate of 17 kHz misses a C note by a few cents.

There is at least one commercial game for the Amiga, Nebulus II, that used chiptune style music, although with some conventional sampled instrument sounds as well as speech. The game apparently was initially planned for release for the C64 but was canceled.

The small amount of sample data made tracker chiptunes far more space-efficient than most other types of tracker music, which made them appealing to size-limited demoscene demos and crack intros. Tracker chiptunes have also been commonly used in other warez scene executables such as keygens.

Nowadays the term "chiptune" is also used to cover chip music using actual chip-based synthesis, but some sources such as the Amiga Music Preservation project still define a chiptune specifically as a small tracker module.[83] Modern trackers used today include OpenMPT, Famitracker, Furnace and Goattracker.

Contemporary chiptune music[edit]

Little Sound DJ loaded onto a Game Boy Advance

The chip scene has become relevant thanks to "compos" being held, groups releasing music disks and with the cracktro/demo scene. New tracker tools are used for making chip sounds available to less tech-savvy musicians. The NES platform has the MidiNES, a cartridge that turns the system into a full blown hardware MIDI controlled synthesizer. Around 2007, the Mssiah was released for the Commodore 64, which is very similar to the MidiNES, but with greater parameter controls, sequencing, analog drum emulation, and limited sample playback. The Commodore PET has the open-source PetSynth software, which uses the PET's 6522 chip for sound, allows the computer to be played like a piano keyboard, and features many effects. On the DOS platform, Fast Tracker is one of the most famous chiptune makers because of the ability to create hand-drawn samples with the mouse. Chiptune artist Pixelh8 has also designed music software such as Music Tech[84] for the Game Boy and the Pro Performer[85] for the Game Boy Advance and Nintendo DS which turn both machines into real time synthesizers.

There have been a number of television segments featuring chiptunes and chip music artists in the past few years. On April 11, 2005, 8 Bit Weapon played their songs "Bombs Away" and "Gameboy Rocker" on G4's Attack of the Show live broadcast Episode #5058.[86][87] In 2008, as a parody of Masterpiece Theatre, the first four episodes of Boing Boing Video's SPAMasterpiece Theater opened with a chiptune remix of Jean-Joseph Mouret's "Rondeau: Fanfare" (1735) by Hamhocks Buttermilk Johnson.[88] Another chipmusic feature included little-scale, Dot.AY, Ten Thousand Free Men & Their Families and Jim Cuomo on the Australian ABC2's television series Good Game in 2009.[89]

The Electronic Frontier Foundation in December 2010 used a faux 8-bit game with an 8-bit sound track by crashfaster to demonstrate its notable legal achievements for that year.[90]

In March 2012, the Smithsonian American Art Museum's "The Art of Video Games" exhibit opened featuring a chipmusic soundtrack at the entrance by artists 8 Bit Weapon & ComputeHer. 8 Bit Weapon also created a track called "The art of Video Games Anthem" for the exhibit.[91] In September 2015, the first music compilation based on Domo (NHK), Domo Loves Chiptune, was released on iTunes, Amazon, and all major music streaming services.[92][93] The compilation features top artists in the Chiptune genre such as Anamanaguchi and Disasterpeace. Domo Loves Chiptune also features the first Chiptune remix of the Domo theme song by Mystery Mansion. The New York City chiptune scene was also the subject of a documentary called Reformat the Planet by 2 Player Productions. This film was an official selection at the 2008 South by Southwest.[94]

Chip music has returned to 21st-century gaming, either in full-chip music style or using chip samples in the music. Popular games that feature chiptune elements in their soundtracks include Shovel Knight[95] and Undertale.[96]

Events[edit]

Events take place all around the world that focus around the celebration and recognition of chiptune music.

Blip Festival[edit]

MAGFest's Chipspace[edit]

Chipspace (MAGFest 2020)
The crowd area and marketplace for Chipspace during MAGFest 2020

In the United States, during Super MAGFest—a yearly convention that hosts a variety of video game-related events—popular chiptune artists such as goto80 and Chipzel have previously performed on the Concert Hall mainstage. A chiptune-focused mainstage show (aptly named "Chip Rave") typically occurs on the third day of the convention within the concert hall and has featured countless prominent faces in the chiptune community.

Super MAGFest also holds a continuous venue called Chipspace, a place where participants in the chiptune community go on-stage and perform their music through an open mic system.[97] Originally started by Chiptunes=WIN[98] founder Brandon L. Hood and maintained by geekbeatradio,[99] Chipspace has evolved over the course of MAGFest's lifespan to bring chiptune fans closer together.[100] Among these daily performances are showcases, which are curated by chiptune netlabels such as Chiptunes = WIN, geekbeatradio, and more.[101]

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Further reading[edit]

  • McAlpine, Kenneth B. (2018). Bits and Pieces: A History of Chiptunes. New York, NY: Oxford University Press. ISBN 978-0-19-049609-8.

External links[edit]

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