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{{short description|1996 Video game}}
{{Infobox video game
{{Infobox video game
| title = Dead or Alive
| title = Dead or Alive
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| genre = [[Fighting game|Fighting]]
| genre = [[Fighting game|Fighting]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| arcade system = [[Sega Model 2]]
| arcade system = [[Sega Model 2]]<br>Sony ZN-1 (++)
| platforms = {{ubl|[[Arcade game|Arcade]]|[[Sega Saturn]]|[[PlayStation (console)|PlayStation]]}}}}
| platforms = {{ubl|[[Arcade game|Arcade]]|[[Sega Saturn]]|[[PlayStation (console)|PlayStation]]}}}}
{{nihongo foot|'''''Dead or Alive'''''|デッドオアアライブ|''Deddo Oa Araibu''|lead=yes|group=lower-alpha}} is a 1996 [[fighting game]] by [[Tecmo]] and the first entry in [[Team Ninja]]'s long-running ''[[Dead or Alive (franchise)|Dead or Alive]]'' series. It was released first in [[Arcade game|Arcades]], followed by home ports for the [[Sega Saturn]] in Japan, and later for the [[PlayStation (console)|PlayStation]] in all regions. An enhanced version was included in ''[[Dead or Alive Ultimate]]'' for the [[Xbox (console)|Xbox]].
{{nihongo|'''''Dead or Alive'''''|デッドオアアライブ|Deddo oa Araibu|extra=abbreviated as '''''DOA'''''|lead=yes}} is a 1996 [[fighting game]] by [[Tecmo]] and the first entry in [[Team Ninja]]'s long-running ''[[Dead or Alive (franchise)|Dead or Alive]]'' series. It was released first in [[Arcade game|arcades]] in 1996, followed by home ports for the [[Sega Saturn]] in Japan during 1997, and later for the [[PlayStation (console)|PlayStation]] in all regions during 1998.


Capitalizing on the success of [[Sega]]'s ''[[Virtua Fighter]]'' fighting game series at the time, ''Dead or Alive'' takes influence from ''Virtua Fighter'' while adding unique gameplay elements of its own. ''Dead or Alive'' was well-praised for its fighting system and advanced graphics. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.
Capitalizing on the success of [[Sega]]'s ''[[Virtua Fighter]]'' fighting game series at the time, ''Dead or Alive'' takes influence from ''Virtua Fighter'' while adding unique gameplay elements of its own. ''Dead or Alive'' was well-praised for its fighting system and advanced graphics. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.


''Dead or Alive'' was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs. The game was followed by ''[[Dead or Alive 2]]'' in 1999.
''Dead or Alive'' was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs. An enhanced version of the game was included in ''[[Dead or Alive Ultimate]]'' for [[Xbox (console)|Xbox]] in 2004. The game was followed by its first sequel, ''[[Dead or Alive 2]]'' in 1999.


== Gameplay ==
== Gameplay ==
The [[gameplay]] of ''Dead or Alive'' borrows from ''[[Virtua Fighter]]'', but makes some key changes that changes the way ''Dead or Alive'' is played in comparison to ''Virtua Fighter''.
The [[gameplay]] of ''Dead or Alive'' borrows from ''[[Virtua Fighter]]'', but makes some key changes that changes the way ''Dead or Alive'' is played in comparison to ''Virtua Fighter''.


Unlike other fighting games of the time, in place of a "guard" button, ''Dead or Alive'' uses a "hold" button, which causes the fighter to grab their opponent's limbs if they are attacking at the time.<ref name="SatMag9">{{cite magazine|title=Dead or Alive |magazine=[[Sega Saturn Magazine]]|issue=9|publisher=[[Emap International Limited]]|date=July 1996|page=96}}</ref> This countering system was the first in the fighting genre to utilize different commands that correspond to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.
''Dead or Alive'''s defining features are its speed and countering system. The game puts an emphasis on speed and relies more on simplistic commands and reaction time rather than long combo strings. Unlike other fighting games of the time, in place of a "guard" button, ''Dead or Alive'' uses a "hold" button, which causes the fighter to grab their opponent's limbs if they are attacking at the time.<ref name="SatMag9">{{cite magazine|title=Dead or Alive |magazine=[[Sega Saturn Magazine]]|issue=9|publisher=[[Emap International Limited]]|date=July 1996|page=96}}</ref> This countering system was the first in the fighting genre to utilize different commands that correspond to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.


The outer edges of the fighting arena, called "danger zones", are set with explosives which deal a high amount of damage to any fighter who comes in contact with them.<ref name="SatMag9"/> They can also send an affected character in the air so the opposing player can execute a juggling air [[Combo (video gaming)|combo]]. However, this can be avoided with a defensive roll.
The outer edges of the fighting arena, called "[[Environmental hazard|danger zones]]", are set with explosives which deal a high amount of damage to any fighter who comes in contact with them.<ref name="SatMag9"/> They can also send an affected character in the air so the opposing player can execute a juggling air [[Combo (video gaming)|combo]]. However, this can be avoided with a defensive roll.


== Characters ==
== Characters ==
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*[[Gen Fu]], an old Chinese [[Xing Yi Quan|shini-rokugo-ken]] martial arts master and bookstore owner, who enters the tournament to win the prize money in order to provide funds for his sick granddaughter, [[List of Dead or Alive characters#Mei Lin|Mei Linn]].
*[[Gen Fu]], an old Chinese [[Xing Yi Quan|shini-rokugo-ken]] martial arts master and bookstore owner, who enters the tournament to win the prize money in order to provide funds for his sick granddaughter, [[List of Dead or Alive characters#Mei Lin|Mei Linn]].
*[[Jann Lee]], a Chinese [[Jeet Kune Do|jeet-kune-do]] martial artist, who enters the tournament with the desire to challenge himself against powerful opponents. His character is modeled on [[Bruce Lee]].
*[[Jann Lee]], a Chinese [[Jeet Kune Do|jeet-kune-do]] martial artist, who enters the tournament with the desire to challenge himself against powerful opponents. His character is modeled on [[Bruce Lee]].
*[[Kasumi (Dead or Alive)|Kasumi]], a Japanese [[kunoichi]] of the Mugen Tenshin [[Ninja]] Clan, who abandons her village to search for Raidou, the man who crippled her brother, [[Hayate (Dead or Alive)|Hayate]].
*[[Kasumi (Dead or Alive)|Kasumi]], a Japanese [[kunoichi]] of the Mugen Tenshin [[Ninja]] Clan, who abandons her village to search for Raidou, the man who crippled her older brother, [[Hayate (Dead or Alive)|Hayate]].
*[[Leifang]], a young Chinese [[Tai chi|taikyoku-ken]] prodigy, who enters the tournament to defeat Jann Lee.
*[[Leifang]], a young Chinese [[Tai chi|taikyoku-ken]] prodigy, who enters the tournament to defeat Jann Lee.
*[[Raidou (Dead or Alive)|Raidou]] {{ref|a|a}} {{ref|b|b}}, an evil ninja exiled from Kasumi's clan.
*[[Raidou (Dead or Alive)|Raidou]] {{ref|a|a}}, an evil ninja exiled from Kasumi's clan.
*[[Ryu Hayabusa]], a Japanese ninja hero of the Hayabusa Ninja Clan and best friend of Kasumi's brother. He enters the tournament to fulfil his thirst for a challenge. He is originally from ''[[Ninja Gaiden]]''.
*[[Ryu Hayabusa]], a Japanese ninja hero of the Hayabusa Ninja Clan and best friend of Kasumi's brother. He enters the tournament to fulfil his thirst for a challenge. He is originally from ''[[Ninja Gaiden]]''.
*[[Tina Armstrong]], a flamboyant American [[Professional wrestling|professional wrestler]], who enters the tournament to be noticed by Hollywood.
*[[Tina Armstrong]], a flamboyant American [[Professional wrestling|professional wrestler]], who enters the tournament to be noticed by Hollywood.
*[[Zack (Dead or Alive)|Zack]], a flamboyant African-American DJ and [[Muay Thai|kickboxer]], who enters the tournament to win the prize money.
*[[Zack (Dead or Alive)|Zack]], a flamboyant African-American DJ and [[Muay Thai|kickboxer]], who enters the tournament to win the prize money.


Added in the PlayStation and ''Arcade++'' versions are Kasumi's half-sister [[Ayane (Dead or Alive)|Ayane]] and Tina's father [[Bass Armstrong]].
The PlayStation and ''Arcade++'' versions feature two additional characters:
*[[Ayane (Dead or Alive)|Ayane]] {{ref|c|c}}, a Japanese kunoichi from the same clan as Kasumi. Ayane was ordered to kill Kasumi for abandoning their village.
*[[Ayane (Dead or Alive)|Ayane]] {{ref|b|b}}, a Japanese kunoichi from the same clan as Kasumi. Ayane was ordered to kill Kasumi for abandoning their village.
*[[Bass Armstrong]], an American professional wrestling champion and father of Tina. He tries to stop Tina from being noticed by Hollywood.
*[[Bass Armstrong]], an American professional wrestling champion and father of Tina. He tries to stop Tina from being noticed by Hollywood.
<small>{{note|a|a}} Boss character<br>
<small>{{note|a|a}} Boss character, unlockable and playable only in the console versions<br>
{{note|b|b}} Unlockable and playable only in the Console versions<br>
{{note|b|b}} Unlockable in the PlayStation version<br></small>
{{note|c|c}} Unlockable in the PlayStation version<br></small>


== Plot ==
== Plot ==
A massive corporation known as DOATEC (Dead or Alive Tournament Executive Committee), host a fighting competition called the Dead or Alive World Combat Championship, where fighters from all over the world can compete for the title as world champion and a vast amount of money. A runaway [[kunoichi]] known as [[Kasumi (Dead or Alive)|Kasumi]] enters the Dead or Alive tournament to seek revenge against her uncle [[Raidou (Dead or Alive)|Raidou]], who was responsible for crippling her brother, [[Hayate (Dead or Alive)|Hayate]].
A massive corporation known as DOATEC (Dead or Alive Tournament Executive Committee), host a fighting competition called the Dead or Alive World Combat Championship, where fighters from all over the world can compete for the title as world champion and a vast amount of money. A runaway [[kunoichi]] known as [[Kasumi (Dead or Alive)|Kasumi]], enters the Dead or Alive tournament to seek revenge against her uncle [[Raidou (Dead or Alive)|Raidou]], who was responsible for crippling her older brother, [[Hayate (Dead or Alive)|Hayate]].


Kasumi's brother, Hayate, was next in line to succeed their father, [[Shiden (Dead or Alive)|Shiden]], as the 18th leader of the Mugen Tenshin [[Ninja]] Clan. After Hayate was crippled by Raidou, Shiden was left bitter from what Raidou did to his son, and Shiden refused to discuss the details surrounding the attack. Shiden ordered his daughter, Kasumi, to take her brother's place as the next leader of their clan. However, Kasumi abandoned the village. Learning that her evil uncle was her brother's attacker, Kasumi tracks him down to the Dead or Alive tournament where she enters to defeat him.
Kasumi's brother, Hayate, was next in line to succeed their father, [[Shiden (Dead or Alive)|Shiden]], as the 18th leader of the Mugen Tenshin [[Ninja]] Clan. After Hayate was crippled by Raidou, Shiden was left bitter from what Raidou did to his son, and Shiden refused to discuss the details surrounding the attack. Shiden ordered his daughter, Kasumi, to take her brother's place as the next leader of their clan. However, Kasumi abandoned the village. Learning that her evil uncle was her brother's attacker, Kasumi tracks him down to the Dead or Alive tournament where she enters to defeat him.
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== Development and release ==
== Development and release ==
During the mid 1990s, Japanese gaming company [[Tecmo]] was in financial trouble. Seeing how popular [[Sega]]'s ''[[Virtua Fighter]]'' series was in Japan at the time, the management asked [[Tomonobu Itagaki]] to create a game similar to ''Virtua Fighter''.<ref name="videogamesdaily1">{{cite web|url=http://archive.videogamesdaily.com/features/itagaki_interview_feb05_p1.asp |title=Video Games Daily &#124; Tomonobu Itagaki: The Kikizo Interview 2005 with Team Ninja Boss |website=Archive.videogamesdaily.com |date=2005-02-15 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20160319000936/http://archive.videogamesdaily.com/features/itagaki_interview_feb05_p1.asp |archive-date=2016-03-19 }}</ref> Itagaki was a fan of ''Virtua Fighter'', but he wanted ''Dead or Alive'' to stand out among the competition. This included a stronger emphasis on being provocative, as Itagaki believed entertainment needed both sexuality and violence to truly be entertainment.<ref>{{cite web|title=The History Of TECMO - Dead or Alive|url=https://www.youtube.com/watch?v=iF6dg4DhXf4|website=[[YouTube]]|access-date=1 January 2016}}</ref> All the animations in the game were created using [[motion capture]].<ref>{{cite journal|title=Wanted: Dead or Alive|journal=Maximum: The Video Game Magazine|issue=7 |publisher=[[Emap International Limited]]|date=June 1996|pages=86–87}}</ref>
During the mid 1990s, Japanese gaming company [[Tecmo]] was in financial trouble. Seeing how popular [[Sega]]'s ''[[Virtua Fighter]]'' series was in Japan at the time, the management asked [[Tomonobu Itagaki]] to create a game similar to ''Virtua Fighter''.<ref name="videogamesdaily1">{{cite web|url=http://archive.videogamesdaily.com/features/itagaki_interview_feb05_p1.asp |title=Video Games Daily &#124; Tomonobu Itagaki: The Kikizo Interview 2005 with Team Ninja Boss |website=Archive.videogamesdaily.com |date=2005-02-15 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20160319000936/http://archive.videogamesdaily.com/features/itagaki_interview_feb05_p1.asp |archive-date=2016-03-19 }}</ref> Itagaki was a fan of ''Virtua Fighter'', but he wanted ''Dead or Alive'' to stand out among the competition. This included an emphasis on being fast-paced and a strong emphasis on being provocative, as Itagaki believed entertainment needed both violence and sexuality to truly be entertainment.<ref>{{cite web|title=The History Of TECMO - Dead or Alive|url=https://www.youtube.com/watch?v=iF6dg4DhXf4|website=[[YouTube]]|access-date=1 January 2016}}</ref> All the animations in the game were created using [[motion capture]].<ref>{{cite journal|title=Wanted: Dead or Alive|journal=Maximum: The Video Game Magazine|issue=7 |publisher=[[Emap International Limited]]|date=June 1996|pages=86–87}}</ref>


The original game, which runs on the [[Sega Model 2]] arcade board, the same arcade board that ''[[Virtua Fighter 2]]'' ran on, had [[Polygonal modeling|polygonal modeled]] backgrounds.<ref>{{cite web | title = The History of Dead or Alive | work = IGN | url = http://uk.xbox.ign.com/articles/535/535283p1.html | date = 2004-08-02 | access-date = 2007-10-08 | url-status = dead | archive-url = https://web.archive.org/web/20071015020634/http://uk.xbox.ign.com/articles/535/535283p1.html | archive-date = 2007-10-15 }}</ref> ''Dead or Alive'' was unveiled alongside [[Jaleco]]'s ''Super GT 24h'' at the February 1996 AOU show as part of Sega's announcement that they were licensing their Model 2 hardware to [[third-party developer|third-party companies]].<ref>{{cite magazine|title=Model 3: Sega Affirms Arcade Supremacy |magazine=[[Next Generation (magazine)|Next Generation]]|issue=17|publisher=[[Imagine Media]]|date=May 1996|pages=15–16}}</ref> It was released in November 1996.<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=26409 |title=デッド オア アライブ まとめ [アーケード&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |access-date=2016-03-06}}</ref>
The original game, which runs on the [[Sega Model 2]] arcade board, the same arcade board that ''[[Virtua Fighter 2]]'' ran on, had [[Polygonal modeling|polygonal modeled]] backgrounds.<ref>{{cite web | title = The History of Dead or Alive | work = IGN | url = http://uk.xbox.ign.com/articles/535/535283p1.html | date = 2004-08-02 | access-date = 2007-10-08 | url-status = dead | archive-url = https://web.archive.org/web/20071015020634/http://uk.xbox.ign.com/articles/535/535283p1.html | archive-date = 2007-10-15 }}</ref> ''Dead or Alive'' was unveiled alongside [[Jaleco]]'s ''Super GT 24h'' at the February 1996 AOU show as part of Sega's announcement that they were licensing their Model 2 hardware to [[third-party developer|third-party companies]].<ref>{{cite magazine|title=Model 3: Sega Affirms Arcade Supremacy |magazine=[[Next Generation (magazine)|Next Generation]]|issue=17|publisher=[[Imagine Media]]|date=May 1996|pages=15–16}}</ref> It was released in November 1996.<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=26409 |title=デッド オア アライブ まとめ [アーケード&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |access-date=2016-03-06}}</ref>
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A [[Nintendo 64]] port was rumored,<ref>{{cite web|url=http://www.ign.com/articles/1997/08/07/tecmos-fighter-dead-or-alive-on-n64 |title=Tecmo's Fighter: Dead Or Alive on N64? |website=IGN.com |date=1997-08-06 |access-date=2016-03-06}}</ref> but did not come to fruition. ''Dead or Alive'' was instead ported to the [[Sega Saturn]] exclusively for the Japanese market in 1997. [[Acclaim Entertainment|Acclaim]] intended to bring the Saturn version to the UK by Christmas 1997,<ref name=CVGSat/><ref name=SSM25>{{cite magazine |title=Dead or Alive... You're Coming with Me!|magazine=[[Sega Saturn Magazine]]|issue=25 |publisher=[[Emap International Limited]]|date=November 1997 |page=11 |url=https://archive.org/details/Sega_Saturn_Magazine_Issue_25_1997-11_EMAP_Images_GB/page/n10 |access-date=December 3, 2019}}</ref> but plans were shelved for unknown reasons. When ported to the Saturn, the developers used [[Gouraud shading]] (a feature not available on Model 2) for the character models to compensate for the Saturn not being able to generate as many polygons as the Model 2 hardware.<ref name=NGen34>{{cite magazine|title=NG Alphas: Dead or Alive |magazine=[[Next Generation (magazine)|Next Generation]] |issue=34 |publisher=[[Imagine Media]] |date=October 1997|pages=112–3}}</ref> The Saturn conversion uses [[bitmap]]s and [[parallax scrolling]] in the same fashion as the Saturn version of ''Virtua Fighter 2''. It also includes a new rendered intro and tournament and training modes.<ref name=SSM25/>
A [[Nintendo 64]] port was rumored,<ref>{{cite web|url=http://www.ign.com/articles/1997/08/07/tecmos-fighter-dead-or-alive-on-n64 |title=Tecmo's Fighter: Dead Or Alive on N64? |website=IGN.com |date=1997-08-06 |access-date=2016-03-06}}</ref> but did not come to fruition. ''Dead or Alive'' was instead ported to the [[Sega Saturn]] exclusively for the Japanese market in 1997. [[Acclaim Entertainment|Acclaim]] intended to bring the Saturn version to the UK by Christmas 1997,<ref name=CVGSat/><ref name=SSM25>{{cite magazine |title=Dead or Alive... You're Coming with Me!|magazine=[[Sega Saturn Magazine]]|issue=25 |publisher=[[Emap International Limited]]|date=November 1997 |page=11 |url=https://archive.org/details/Sega_Saturn_Magazine_Issue_25_1997-11_EMAP_Images_GB/page/n10 |access-date=December 3, 2019}}</ref> but plans were shelved for unknown reasons. When ported to the Saturn, the developers used [[Gouraud shading]] (a feature not available on Model 2) for the character models to compensate for the Saturn not being able to generate as many polygons as the Model 2 hardware.<ref name=NGen34>{{cite magazine|title=NG Alphas: Dead or Alive |magazine=[[Next Generation (magazine)|Next Generation]] |issue=34 |publisher=[[Imagine Media]] |date=October 1997|pages=112–3}}</ref> The Saturn conversion uses [[bitmap]]s and [[parallax scrolling]] in the same fashion as the Saturn version of ''Virtua Fighter 2''. It also includes a new rendered intro and tournament and training modes.<ref name=SSM25/>


In 1998, Tecmo released ''Dead or Alive'' for the [[PlayStation (console)|PlayStation]] in all regions. It was the first game designed for Sega arcade hardware to be ported to the PlayStation.<ref name=NGen34/> This version included two new characters, a different graphics engine, a slightly revamped fighting engine, new alternate costumes, and new background music.<ref name=EGM104>{{cite magazine |title=Dead Or Alive |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=56}}</ref> Most of the PlayStation version's development team had worked on the original arcade version.<ref name=EGM104/> Also in 1998,<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=26410 |title=デッド オア アライブ++(プラスプラス) まとめ [アーケード&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |access-date=2016-03-06}}</ref> Tecmo also released an upgrade titled '''''Dead or Alive++''''' for the arcades in Japan which was based on the PlayStation version.<ref>{{cite web | url = http://psx.ign.com/articles/122/122306p1.html | title = Dead or Alive news and update | website = IGN | year = 1998}}</ref> This version was based on the PlayStation version with a slightly updated gameplay that was later expanded for the sequel, ''[[Dead or Alive 2]]''.
In 1998, Tecmo released ''Dead or Alive'' for the [[PlayStation (console)|PlayStation]] in all regions. It was the first game designed for Sega arcade hardware to be ported to the PlayStation.<ref name=NGen34/> This version included two new characters, a different graphics engine, a slightly revamped fighting engine, new alternate costumes, and new background music.<ref name=EGM104>{{cite magazine |title=Dead Or Alive |magazine=[[Electronic Gaming Monthly]] |publisher=Ziff Davis |issue=104 |date=March 1998 |page=56}}</ref><ref>{{cite web | url = http://psx.ign.com/articles/122/122306p1.html | title = Dead or Alive news and update | website = IGN | date = February 23, 1998 |accessdate=April 29, 2024}}</ref> Most of the PlayStation version's development team had worked on the original arcade version.<ref name=EGM104/> Also in 1998,<ref>{{cite web|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=26410 |title=デッド オア アライブ++(プラスプラス) まとめ [アーケード&#93; / ファミ通.com |website=Famitsu.com |date=2014-02-22 |access-date=2016-03-06}}</ref> Tecmo released for the arcades in Japan an upgrade titled '''''Dead or Alive++''''', which was based on the PlayStation version with slightly updated gameplay that was later expanded for the sequel, ''[[Dead or Alive 2]]''.


== Reception ==
== Reception ==
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| GR = 82% (SAT)<ref>{{cite web |url=https://www.gamerankings.com/saturn/197065-dead-or-alive/index.html |title=Dead or Alive for Saturn |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-03-19 |archive-url=https://web.archive.org/web/20191209001255/https://www.gamerankings.com/saturn/197065-dead-or-alive/index.html |archive-date=December 9, 2019}}</ref><br />84% (PS1)<!-- Please only use two digits of precision, per [[Template:Video game reviews/doc#Guidelines]] --><ref>{{cite web |url=https://www.gamerankings.com/ps/197064-dead-or-alive/index.html |title=Dead or Alive for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2013-12-22 |archive-url=https://web.archive.org/web/20191209001000/https://www.gamerankings.com/ps/197064-dead-or-alive/index.html |archive-date=December 9, 2019}}</ref>
| GR = 82% (SAT)<ref>{{cite web |url=https://www.gamerankings.com/saturn/197065-dead-or-alive/index.html |title=Dead or Alive for Saturn |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2019-03-19 |archive-url=https://web.archive.org/web/20191209001255/https://www.gamerankings.com/saturn/197065-dead-or-alive/index.html |archive-date=December 9, 2019}}</ref><br />84% (PS1)<!-- Please only use two digits of precision, per [[Template:Video game reviews/doc#Guidelines]] --><ref>{{cite web |url=https://www.gamerankings.com/ps/197064-dead-or-alive/index.html |title=Dead or Alive for PlayStation |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=2013-12-22 |archive-url=https://web.archive.org/web/20191209001000/https://www.gamerankings.com/ps/197064-dead-or-alive/index.html |archive-date=December 9, 2019}}</ref>
| MC = 84/100 (PS1)<ref>{{cite web |url=https://www.metacritic.com/game/dead-or-alive-1996/critic-reviews/?platform=playstation |title=Dead or Alive for PlayStation Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2013-12-22}}</ref>
| MC = 84/100 (PS1)<ref>{{cite web |url=https://www.metacritic.com/game/dead-or-alive-1996/critic-reviews/?platform=playstation |title=Dead or Alive for PlayStation Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=2013-12-22}}</ref>
| Allgame = {{Rating|4.5|5}} (ARC)<ref>{{cite web|last=Williamson |first=Colin |url=http://www.allgame.com/game.php?id=9888&tab=review |title=Dead or Alive - Review |website=[[Allgame]] |date=2014-12-11 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20141211055506/http://www.allgame.com/game.php?id=9888&tab=review |archive-date=December 11, 2014 }}</ref><br />{{Rating|4.5|5}} (SAT)<ref>{{cite web|last=Williamson |first=Colin |url=http://www.allgame.com/game.php?id=1837&tab=review |title=Dead or Alive - Review |website=[[Allgame]] |date=2014-12-10 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20141210142348/http://www.allgame.com/game.php?id=1837&tab=review |archive-date=December 10, 2014 }}</ref><br />{{Rating|4|5}} (PS1)<ref>{{cite web |last=House |first=Michael L|title=Dead or Alive - Review|website=[[Allgame]] |access-date=June 5, 2013 |url=http://allgame.com/game.php?id=8134&tab=review}}</ref>
| Allgame = {{Rating|4.5|5}} (ARC)<ref>{{cite web|last=Williamson |first=Colin |url=http://www.allgame.com/game.php?id=9888&tab=review |title=Dead or Alive - Review |website=[[Allgame]] |date=2014-12-11 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20141211055506/http://www.allgame.com/game.php?id=9888&tab=review |archive-date=December 11, 2014 }}</ref><br />{{Rating|4.5|5}} (SAT)<ref>{{cite web|last=Williamson |first=Colin |url=http://www.allgame.com/game.php?id=1837&tab=review |title=Dead or Alive - Review |website=[[Allgame]] |date=2014-12-10 |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20141210142348/http://www.allgame.com/game.php?id=1837&tab=review |archive-date=December 10, 2014 }}</ref><br />{{Rating|4|5}} (PS1)<ref>{{cite web |last=House |first=Michael L |title=Dead or Alive - Review |website=[[Allgame]] |access-date=June 5, 2013 |url=http://allgame.com/game.php?id=8134&tab=review |archive-date=December 11, 2014 |archive-url=https://web.archive.org/web/20141211202400/http://www.allgame.com/game.php?id=8134&tab=review |url-status=dead }}</ref>
| CVG = {{Rating|5|5}} (SAT)<ref name=CVGSat>{{cite magazine|url=https://archive.org/stream/Computer_and_Video_Games_Issue_193_1997-12_EMAP_Images_GB#page/n89/mode/2up |title=Review: Dead or Alive|magazine=Computer and Video Games |issue=193 |date=December 1997 |publisher=EMAP |access-date=2016-03-06}}</ref><br />{{Rating|4|5}} (PS1)<ref>{{cite web |url=https://archive.org/stream/Computer_and_Video_Games_Issue_200_1998-07_EMAP_Images_GB#page/n65/mode/2up |title=Computer and Video Games - Issue 200 (1998-07)(EMAP Images)(GB) |website=Archive.org |date=July 1998 |access-date=2016-03-06}}</ref>
| CVG = {{Rating|5|5}} (SAT)<ref name=CVGSat>{{cite magazine|url=https://archive.org/stream/Computer_and_Video_Games_Issue_193_1997-12_EMAP_Images_GB#page/n89/mode/2up |title=Review: Dead or Alive|magazine=Computer and Video Games |issue=193 |date=December 1997 |publisher=EMAP |access-date=2016-03-06}}</ref><br />{{Rating|4|5}} (PS1)<ref>{{cite web |url=https://archive.org/stream/Computer_and_Video_Games_Issue_200_1998-07_EMAP_Images_GB#page/n65/mode/2up |title=Computer and Video Games - Issue 200 (1998-07)(EMAP Images)(GB) |website=Archive.org |date=July 1998 |access-date=2016-03-06}}</ref>
| EGM = 7.625/40 (PS1)<ref>''Electronic Gaming Monthly'', ''1999 Video Game Buyer's Guide'', page 122.</ref><ref name=EGM106>{{cite magazine|title=Review Crew: Dead or Alive |magazine=[[Electronic Gaming Monthly]]|issue=106|publisher=[[Ziff Davis]]|date=May 1998|page=100}}</ref>
| EGM = 7.625/40 (PS1)<ref>''Electronic Gaming Monthly'', ''1999 Video Game Buyer's Guide'', page 122.</ref><ref name=EGM106>{{cite magazine|title=Review Crew: Dead or Alive |magazine=[[Electronic Gaming Monthly]]|issue=106|publisher=[[Ziff Davis]]|date=May 1998|page=100}}</ref>
Line 88: Line 88:
In Japan, ''Game Machine'' listed ''Dead or Alive'' on their January 1, 1997 issue as being the most-popular arcade game for the previous two weeks.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=533|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 January 1997|page=33|lang=ja}}</ref> ''Game Machine'' also listed ''Dead or Alive++'' on their November 15, 1998 issue as being the eleventh most-popular arcade game for the previous two weeks.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=576|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 November 1998|page=21|lang=ja}}</ref>
In Japan, ''Game Machine'' listed ''Dead or Alive'' on their January 1, 1997 issue as being the most-popular arcade game for the previous two weeks.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=533|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 January 1997|page=33|lang=ja}}</ref> ''Game Machine'' also listed ''Dead or Alive++'' on their November 15, 1998 issue as being the eleventh most-popular arcade game for the previous two weeks.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=576|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 November 1998|page=21|lang=ja}}</ref>


Although it was not widely distributed in U.S. arcades, ''Dead or Alive'' was a commercial success,<ref name=NGen34/> helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy.<ref>{{cite web|url=https://www.youtube.com/watch?v=iF6dg4DhXf4 |title=The History Of TECMO - Dead or Alive |website=YouTube |date=2011-02-15 |access-date=2016-03-06}}</ref> The Sega Saturn version would top the Japanese charts on release, coming in first place at launch during the second week of October 1997, and remained in the Top 30 for five weeks.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/1997-weekly</ref> It would go on to sell more than 161,000 copies in Japan.<ref>{{cite web|url=http://www.japan-gamecharts.com/sat.php |title=Sega Saturn Japanese Ranking |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20081230005343/http://www.japan-gamecharts.com/sat.php |archive-date=December 30, 2008 }}</ref>
Although it was not widely distributed in U.S. arcades, ''Dead or Alive'' was a commercial success,<ref name=NGen34/> helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy.<ref>{{cite web|url=https://www.youtube.com/watch?v=iF6dg4DhXf4 |title=The History Of TECMO - Dead or Alive |website=YouTube |date=2011-02-15 |access-date=2016-03-06}}</ref> The Sega Saturn version would top the Japanese charts on release, coming in number 1 during Week 41 in 1997.<ref>[https://sites.google.com/site/gamedatalibrary/games-by-year/1997-weekly Game Data Library - 1997 Weekly]</ref> The initial run of 92,000 copies sold out on the day of release.<ref>{{cite magazine |title=News in Brief|magazine=[[Sega Saturn Magazine]]|issue=26|publisher=[[Emap International Limited]]|date=December 1997|page=13}}</ref> It would go on to sell more than 161,000 copies in Japan.<ref>{{cite web|url=http://www.japan-gamecharts.com/sat.php |title=Sega Saturn Japanese Ranking |access-date=2016-03-06 |url-status=dead |archive-url=https://web.archive.org/web/20081230005343/http://www.japan-gamecharts.com/sat.php |archive-date=December 30, 2008 }}</ref>


Upon the game's release in arcades, a ''[[Next Generation (magazine)|Next Generation]]'' reviewer commented, "A fighting game that mimics ''Virtua Fighter 2'' in its look and feel to a frightening degree ... ''Dead or Alive'' boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies.<ref name=NGen28/>
Upon the game's release in arcades, a ''[[Next Generation (magazine)|Next Generation]]'' reviewer commented, "A fighting game that mimics ''Virtua Fighter 2'' in its look and feel to a frightening degree ... ''Dead or Alive'' boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies.<ref name=NGen28/>
Line 98: Line 98:
The "bouncing breast" feature was widely ridiculed for its exaggerated and prolonged animation, which critics regarded as comical and grotesque rather than appealing.<ref name=CVGSat/><ref name=EGM106/><ref name=GSSat/><ref name=GSPS/><ref name=IGNr/><ref name=SSM30/> ''Sega Saturn Magazine'' noted that the breasts "wobble up and down like jellies and seem to operate totally independently to the rest of the girl's body",<ref name=SSM30/> and [[Jeff Gerstmann]] similarly remarked in ''GameSpot'' that "They bounce around like gelatin for no apparent reason." He considered it a relief that the feature can be turned off, describing it as "stupid" and "the very definition of overkill."<ref name=GSSat/> ''[[IGN]]'' was not as annoyed, but pointed out that the bouncing breasts "don't actually contribute to the gameplay except to add temporary novelty and libido frustration to the typical gamer."<ref name=IGNr/> ''Computer and Video Games'' found humor in how "The slightest movement is enough to set them off, swinging and bouncing around in a most comical fashion!" The reviewer compared it unfavorably to the more realistic breast physics in ''[[Fighting Vipers]]''.<ref name=CVGSat/>
The "bouncing breast" feature was widely ridiculed for its exaggerated and prolonged animation, which critics regarded as comical and grotesque rather than appealing.<ref name=CVGSat/><ref name=EGM106/><ref name=GSSat/><ref name=GSPS/><ref name=IGNr/><ref name=SSM30/> ''Sega Saturn Magazine'' noted that the breasts "wobble up and down like jellies and seem to operate totally independently to the rest of the girl's body",<ref name=SSM30/> and [[Jeff Gerstmann]] similarly remarked in ''GameSpot'' that "They bounce around like gelatin for no apparent reason." He considered it a relief that the feature can be turned off, describing it as "stupid" and "the very definition of overkill."<ref name=GSSat/> ''[[IGN]]'' was not as annoyed, but pointed out that the bouncing breasts "don't actually contribute to the gameplay except to add temporary novelty and libido frustration to the typical gamer."<ref name=IGNr/> ''Computer and Video Games'' found humor in how "The slightest movement is enough to set them off, swinging and bouncing around in a most comical fashion!" The reviewer compared it unfavorably to the more realistic breast physics in ''[[Fighting Vipers]]''.<ref name=CVGSat/>


A number of reviewers praised the quality of the arcade-to-Saturn conversion,<ref name=CVGSat/><ref name=GSSat/><ref name=NGen37/> and most applauded this version's high-resolution graphics and detail.<ref name=CVGSat/><ref name=GSSat/><ref name=NGen37/><ref name=SSM30/><ref name=GProSa/> However, reviews for the later PlayStation version hailed it as even better, with enhanced graphics and enjoyable new content which adds to the replay value.<ref name=EGM106/><ref name=GSPS/><ref name=IGNr/><ref name=GProPS/> ''IGN'' went so far as to say that "The Model 2 graphics have ported over to the PlayStation better than they've ever been on the Saturn".<ref name=IGNr/> (Many of the Saturn's [[killer app]]s were Model 2 ports, including ''Virtua Fighter 2''.)
A number of reviewers praised the quality of the arcade-to-Saturn conversion,<ref name=CVGSat/><ref name=GSSat/><ref name=NGen37/> and most applauded this version's high-resolution graphics and detail.<ref name=CVGSat/><ref name=GSSat/><ref name=NGen37/><ref name=SSM30/><ref name=GProSa/> However, reviews for the later PlayStation version hailed it as even better, with enhanced graphics and enjoyable new content which adds to the replay value.<ref name=EGM106/><ref name=GSPS/><ref name=IGNr/><ref name=GProPS/> ''IGN'' went so far as to say that "The Model 2 graphics have ported over to the PlayStation better than they've ever been on the Saturn".<ref name=IGNr/> (Many of the Sega Saturn's [[killer app]]s were Model 2 ports, including ''Virtua Fighter 2'').


[[GamesRadar]] included ''Dead or Alive'' at number 28 in their list of best Sega Saturn games, stating that "the game's high-speed, rock-paper-scissors style of play was a quick hit with arcade players".<ref>{{cite web |title=Best Sega Saturn Games of All Time |url=http://www.gamesradar.com/best-saturn-games-all-time/ |website=[[GamesRadar]] |access-date=1 May 2021 |date=March 6, 2014 |archive-url=https://web.archive.org/web/20160321080901/https://www.gamesradar.com/best-saturn-games-all-time/ |archive-date=March 21, 2016 |url-status=unfit}}</ref> In 2011, ''[[Complex (magazine)|Complex]]'' ranked it as the seventh best fighting game of all time.<ref>Peter Rubin, [http://www.complex.com/video-games/2011/03/50-best-fighting-games/doa The 50 Best Fighting Games of All Time], Complex.com, March 15, 2011</ref>
[[GamesRadar]] included ''Dead or Alive'' at number 28 in their list of best Sega Saturn games, stating that "the game's high-speed, rock-paper-scissors style of play was a quick hit with arcade players".<ref>{{cite web |title=Best Sega Saturn Games of All Time |url=http://www.gamesradar.com/best-saturn-games-all-time/ |website=[[GamesRadar]] |access-date=1 May 2021 |date=March 6, 2014 |archive-url=https://web.archive.org/web/20160321080901/https://www.gamesradar.com/best-saturn-games-all-time/ |archive-date=March 21, 2016 |url-status=unfit}}</ref> In 2011, ''[[Complex (magazine)|Complex]]'' ranked it as the seventh best fighting game of all time.<ref>Peter Rubin, [http://www.complex.com/video-games/2011/03/50-best-fighting-games/doa The 50 Best Fighting Games of All Time] {{Webarchive|url=https://web.archive.org/web/20140625045817/http://www.complex.com/video-games/2011/03/50-best-fighting-games/doa |date=2014-06-25 }}, Complex.com, March 15, 2011</ref>


== Remake ==
== Remake ==
{{Main|Dead or Alive Ultimate}}
{{Main|Dead or Alive Ultimate}}


In 2004, Tecmo released ''Dead or Alive Ultimate,'' a package that featured revamps of the first two ''DOA'' games, on the [[Xbox (console)|Xbox]]. The remake of the first game was based on the Sega Saturn version, as it was Itagaki's preferred version.<ref name="videogamesdaily1" /> It featured smoother graphics, sound updated from stereo to surround, and adds [[Xbox Live]] online gaming. Both ''Dead or Alive 1 Ultimate'' and ''Dead or Alive 2 Ultimate'' were among the first fighting games with online play.
In 2004, Tecmo released ''Dead or Alive Ultimate,'' a package that featured revamps of the first two ''DOA'' games, on the [[Xbox (console)|Xbox]]. The enhanced version of the first game was based on the Sega Saturn version, as it was Itagaki's preferred version.<ref name="videogamesdaily1" /> It featured smoother graphics, sound updated from stereo to surround, and adds [[Xbox Live]] online gaming. Both ''Dead or Alive 1 Ultimate'' and ''Dead or Alive 2 Ultimate'' were among the first fighting games with online play.


== Notes ==
== Notes ==
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[[Category:3D fighting games]]
[[Category:Arcade video games]]
[[Category:Arcade video games]]
[[Category:Head-to-head arcade video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Video games about ninja]]
[[Category:Video games about ninja]]
[[Category:Video games about revenge]]
[[Category:Video games about revenge]]
[[Category:Martial arts video games]]
[[Category:Martial arts video games]]
[[Category:Cancelled Nintendo 64 games]]
[[Category:Dead or Alive (franchise) video games]]
[[Category:Dead or Alive (franchise) video games]]
[[Category:Sega Saturn games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation Network games]]
[[Category:PlayStation Network games]]
[[Category:Sega Saturn games]]
[[Category:Fighting games]]
[[Category:Fighting games]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games featuring female protagonists]]
[[Category:Xbox games]]
[[Category:Video games about siblings]]
[[Category:Tecmo games]]
[[Category:Team Ninja games]]
[[Category:Koei Tecmo games]]
[[Category:Koei Tecmo games]]

Revision as of 18:00, 1 September 2024

Dead or Alive
European arcade flyer featuring Leifang (background), Tina (left), Gen Fu (center), and Jann Lee (right)
Developer(s)Team Ninja
Publisher(s)
Director(s)
Producer(s)
  • Tomonobu Itagaki
  • Yujin Rikimaru
  • Yutaka Koga
Designer(s)
  • Motohiro Shiga
  • Jun Hasunuma
Writer(s)"Asamin"
Composer(s)Makoto Hosoi
SeriesDead or Alive
Platform(s)
ReleaseArcade
  • WW: November 26, 1996
  • JP: October 16, 1998 (++)
Sega Saturn
  • JP: October 9, 1997
PlayStation
  • JP: March 12, 1998
  • NA: March 31, 1998
  • EU: July 1, 1998
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemSega Model 2
Sony ZN-1 (++)

Dead or Alive (Japanese: デッドオアアライブ, Hepburn: Deddo oa Araibu, abbreviated as DOA) is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades in 1996, followed by home ports for the Sega Saturn in Japan during 1997, and later for the PlayStation in all regions during 1998.

Capitalizing on the success of Sega's Virtua Fighter fighting game series at the time, Dead or Alive takes influence from Virtua Fighter while adding unique gameplay elements of its own. Dead or Alive was well-praised for its fighting system and advanced graphics. The game also attracted attention for its presentation, which was more provocative than other mainstream 3D fighting games at the time.

Dead or Alive was a commercial success, helping Tecmo overcome their financial problems. The success of the game helped turn the series into a franchise, including several sequels and numerous spinoffs. An enhanced version of the game was included in Dead or Alive Ultimate for Xbox in 2004. The game was followed by its first sequel, Dead or Alive 2 in 1999.

Gameplay

The gameplay of Dead or Alive borrows from Virtua Fighter, but makes some key changes that changes the way Dead or Alive is played in comparison to Virtua Fighter.

Dead or Alive's defining features are its speed and countering system. The game puts an emphasis on speed and relies more on simplistic commands and reaction time rather than long combo strings. Unlike other fighting games of the time, in place of a "guard" button, Dead or Alive uses a "hold" button, which causes the fighter to grab their opponent's limbs if they are attacking at the time.[1] This countering system was the first in the fighting genre to utilize different commands that correspond to each type of attack. There are two kinds of holds, an Offensive Hold and a Defensive Hold; the latter are executed by holding back or forward on the directional pad along with the guard input to either force away or counter-damage an opponent.

The outer edges of the fighting arena, called "danger zones", are set with explosives which deal a high amount of damage to any fighter who comes in contact with them.[1] They can also send an affected character in the air so the opposing player can execute a juggling air combo. However, this can be avoided with a defensive roll.

Characters

  • Bayman, a Russian mercenary and commando hired to kill DOATEC's founder and CEO, Fame Douglas.
  • Gen Fu, an old Chinese shini-rokugo-ken martial arts master and bookstore owner, who enters the tournament to win the prize money in order to provide funds for his sick granddaughter, Mei Linn.
  • Jann Lee, a Chinese jeet-kune-do martial artist, who enters the tournament with the desire to challenge himself against powerful opponents. His character is modeled on Bruce Lee.
  • Kasumi, a Japanese kunoichi of the Mugen Tenshin Ninja Clan, who abandons her village to search for Raidou, the man who crippled her older brother, Hayate.
  • Leifang, a young Chinese taikyoku-ken prodigy, who enters the tournament to defeat Jann Lee.
  • Raidou a, an evil ninja exiled from Kasumi's clan.
  • Ryu Hayabusa, a Japanese ninja hero of the Hayabusa Ninja Clan and best friend of Kasumi's brother. He enters the tournament to fulfil his thirst for a challenge. He is originally from Ninja Gaiden.
  • Tina Armstrong, a flamboyant American professional wrestler, who enters the tournament to be noticed by Hollywood.
  • Zack, a flamboyant African-American DJ and kickboxer, who enters the tournament to win the prize money.

The PlayStation and Arcade++ versions feature two additional characters:

  • Ayane b, a Japanese kunoichi from the same clan as Kasumi. Ayane was ordered to kill Kasumi for abandoning their village.
  • Bass Armstrong, an American professional wrestling champion and father of Tina. He tries to stop Tina from being noticed by Hollywood.

^a Boss character, unlockable and playable only in the console versions
^b Unlockable in the PlayStation version

Plot

A massive corporation known as DOATEC (Dead or Alive Tournament Executive Committee), host a fighting competition called the Dead or Alive World Combat Championship, where fighters from all over the world can compete for the title as world champion and a vast amount of money. A runaway kunoichi known as Kasumi, enters the Dead or Alive tournament to seek revenge against her uncle Raidou, who was responsible for crippling her older brother, Hayate.

Kasumi's brother, Hayate, was next in line to succeed their father, Shiden, as the 18th leader of the Mugen Tenshin Ninja Clan. After Hayate was crippled by Raidou, Shiden was left bitter from what Raidou did to his son, and Shiden refused to discuss the details surrounding the attack. Shiden ordered his daughter, Kasumi, to take her brother's place as the next leader of their clan. However, Kasumi abandoned the village. Learning that her evil uncle was her brother's attacker, Kasumi tracks him down to the Dead or Alive tournament where she enters to defeat him.

Kasumi eventually defeats and kills Raidou, but her decision to leave her village without permission violates the strict laws of the ninja society and is punishable by death. As a result, she becomes a hunted fugitive.

Development and release

During the mid 1990s, Japanese gaming company Tecmo was in financial trouble. Seeing how popular Sega's Virtua Fighter series was in Japan at the time, the management asked Tomonobu Itagaki to create a game similar to Virtua Fighter.[2] Itagaki was a fan of Virtua Fighter, but he wanted Dead or Alive to stand out among the competition. This included an emphasis on being fast-paced and a strong emphasis on being provocative, as Itagaki believed entertainment needed both violence and sexuality to truly be entertainment.[3] All the animations in the game were created using motion capture.[4]

The original game, which runs on the Sega Model 2 arcade board, the same arcade board that Virtua Fighter 2 ran on, had polygonal modeled backgrounds.[5] Dead or Alive was unveiled alongside Jaleco's Super GT 24h at the February 1996 AOU show as part of Sega's announcement that they were licensing their Model 2 hardware to third-party companies.[6] It was released in November 1996.[7]

In comparison to other 3D fighters, such as Tekken (which gained a substantial market base in Japan and North America), DOA introduced a countering system unique to the genre and an added emphasis on speed, as well as a rich graphics engine that lacked many jaggies and incorporated very smooth surfaces.

A Nintendo 64 port was rumored,[8] but did not come to fruition. Dead or Alive was instead ported to the Sega Saturn exclusively for the Japanese market in 1997. Acclaim intended to bring the Saturn version to the UK by Christmas 1997,[9][10] but plans were shelved for unknown reasons. When ported to the Saturn, the developers used Gouraud shading (a feature not available on Model 2) for the character models to compensate for the Saturn not being able to generate as many polygons as the Model 2 hardware.[11] The Saturn conversion uses bitmaps and parallax scrolling in the same fashion as the Saturn version of Virtua Fighter 2. It also includes a new rendered intro and tournament and training modes.[10]

In 1998, Tecmo released Dead or Alive for the PlayStation in all regions. It was the first game designed for Sega arcade hardware to be ported to the PlayStation.[11] This version included two new characters, a different graphics engine, a slightly revamped fighting engine, new alternate costumes, and new background music.[12][13] Most of the PlayStation version's development team had worked on the original arcade version.[12] Also in 1998,[14] Tecmo released for the arcades in Japan an upgrade titled Dead or Alive++, which was based on the PlayStation version with slightly updated gameplay that was later expanded for the sequel, Dead or Alive 2.

Reception

In Japan, Game Machine listed Dead or Alive on their January 1, 1997 issue as being the most-popular arcade game for the previous two weeks.[34] Game Machine also listed Dead or Alive++ on their November 15, 1998 issue as being the eleventh most-popular arcade game for the previous two weeks.[35]

Although it was not widely distributed in U.S. arcades, Dead or Alive was a commercial success,[11] helping Tecmo pull in a profit of 9.2 million dollars in 1996 and saving the company from bankruptcy.[36] The Sega Saturn version would top the Japanese charts on release, coming in number 1 during Week 41 in 1997.[37] The initial run of 92,000 copies sold out on the day of release.[38] It would go on to sell more than 161,000 copies in Japan.[39]

Upon the game's release in arcades, a Next Generation reviewer commented, "A fighting game that mimics Virtua Fighter 2 in its look and feel to a frightening degree ... Dead or Alive boasts smooth control, crisp polygonal graphics, and an attitude that may enable this game to stand on its own despite its familiar origins." He identified the variety of characters and the danger zones as the game's standout features, and said the tough AI forces players to learn more complex moves and strategies.[30]

The home versions were successful critically as well. Due to the Saturn version's planned (and eventually aborted) releases in the U.S. and UK, it saw a considerable number of reviews in those two countries. Sega Saturn Magazine described Dead or Alive as "An incredible beat 'em up both technically and visually, even getting close to beating Sega's own-brand VF [Virtua Fighter] games."[33] Computer and Video Games called it "an essential buy for import Saturn gamers",[9] while Next Generation commented, "Dead or Alive is such a polished game that it's surprising to realize this is Tecmo's first 3D fighter."[31] GamePro lauded it for its vast number of moves and throws, and its fast and intense fights.[40]

Praise for the game typically focused on its "hold" mechanic.[9][23][29][27][31][33][40] Next Generation said this mechanic adds a unique tone to the game and blurs the line between offense and defense during fights, replacing the usual fighting game scenario of one character attacking and the other defending with more of a "push-and-pull" struggle for dominance.[31] Electronic Gaming Monthly editor-in-chief John Davison commented that the requisite "use of a character's weight and inertia blazes a trail for other games to follow." One of his co-reviewers, Dan Hsu, said the system of holds and reversals is the best part of the game.[23] GameSpot noted that using holds, "you can counter holds and attacks and then reverse counters on top of that, so you sometimes can get an awesome Jackie Chan-style grappling match that goes back and forth three or four times till someone messes up and pays the consequences."[29] GamePro, in their review of the PlayStation version, was one of the few to challenge the mechanic's value, arguing that adding an element of aggression to a defensive tactic reduces the gameplay's depth, making Dead or Alive a game for beginners who cannot handle the complexity of other fighting games.[41]

The "bouncing breast" feature was widely ridiculed for its exaggerated and prolonged animation, which critics regarded as comical and grotesque rather than appealing.[9][23][28][29][27][33] Sega Saturn Magazine noted that the breasts "wobble up and down like jellies and seem to operate totally independently to the rest of the girl's body",[33] and Jeff Gerstmann similarly remarked in GameSpot that "They bounce around like gelatin for no apparent reason." He considered it a relief that the feature can be turned off, describing it as "stupid" and "the very definition of overkill."[28] IGN was not as annoyed, but pointed out that the bouncing breasts "don't actually contribute to the gameplay except to add temporary novelty and libido frustration to the typical gamer."[27] Computer and Video Games found humor in how "The slightest movement is enough to set them off, swinging and bouncing around in a most comical fashion!" The reviewer compared it unfavorably to the more realistic breast physics in Fighting Vipers.[9]

A number of reviewers praised the quality of the arcade-to-Saturn conversion,[9][28][31] and most applauded this version's high-resolution graphics and detail.[9][28][31][33][40] However, reviews for the later PlayStation version hailed it as even better, with enhanced graphics and enjoyable new content which adds to the replay value.[23][29][27][41] IGN went so far as to say that "The Model 2 graphics have ported over to the PlayStation better than they've ever been on the Saturn".[27] (Many of the Sega Saturn's killer apps were Model 2 ports, including Virtua Fighter 2).

GamesRadar included Dead or Alive at number 28 in their list of best Sega Saturn games, stating that "the game's high-speed, rock-paper-scissors style of play was a quick hit with arcade players".[42] In 2011, Complex ranked it as the seventh best fighting game of all time.[43]

Remake

In 2004, Tecmo released Dead or Alive Ultimate, a package that featured revamps of the first two DOA games, on the Xbox. The enhanced version of the first game was based on the Sega Saturn version, as it was Itagaki's preferred version.[2] It featured smoother graphics, sound updated from stereo to surround, and adds Xbox Live online gaming. Both Dead or Alive 1 Ultimate and Dead or Alive 2 Ultimate were among the first fighting games with online play.

Notes

References

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