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{{featured article}}
{{featured article}}
{{Infobox video game
{{Infobox video game
|title = Freedom Planet
| title = Freedom Planet
|image = Freedom Planet Steam artwork.jpg
| image = Freedom Planet Steam artwork.jpg
|caption = [[Steam (software)|Steam]] artwork
| caption = [[Steam (software)|Steam]] artwork
|developer = GalaxyTrail
| developer = GalaxyTrail
|publisher = GalaxyTrail
| publisher = GalaxyTrail
|engine = [[Clickteam|Clickteam Fusion]]
| engine = [[Clickteam|Clickteam Fusion]]
| platforms = [[Microsoft Windows]]<br>[[OS X]]<br>[[Linux]]<br>[[Wii U]]<br>[[PlayStation 4]]
|platforms = [[Microsoft Windows]]<br>[[OS X]]<br>[[Linux]]<ref name=platforms>{{cite web|title=Now Turbocharged for PC, Mac and Linux!|url=http://steamcommunity.com/games/FreedomPlanet/announcements/detail/139951937476472100|website=Steam|publisher=Valve|accessdate=29 August 2015|date=17 April 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150831132114/http://steamcommunity.com/games/FreedomPlanet/announcements/detail/139951937476472100|archivedate=August 31, 2015|df=mdy-all}}</ref><br>[[Wii U]]<br>[[PlayStation 4]]
|released = '''Microsoft Windows'''<br>{{vgrelease|WW|July 21, 2014}}'''OS X''', '''Linux'''{{vgrelease|WW|April 17, 2015}}'''Wii U'''{{vgrelease|NA|October 1, 2015|EU|October 29, 2015}}'''PlayStation 4'''{{vgrelease|NA|March 21, 2017|EU|August 25, 2017}}
| released = '''Microsoft Windows'''<br>{{vgrelease|WW|July 21, 2014}}'''OS X''', '''Linux'''{{vgrelease|WW|April 17, 2015}}'''Wii U'''{{vgrelease|NA|October 1, 2015|EU|October 29, 2015}}'''PlayStation 4'''{{vgrelease|NA|March 21, 2017|EU|August 25, 2017}}
|genre = [[Platform game|Platform]], [[action game|action]]
| genre = [[Platform game|Platform]], [[action game|action]]
|modes = [[Single-player video game|Single-player]]
| modes = [[Single-player video game|Single-player]]
|composer = Leila Wilson<br>Stephen DiDuro<br>Shane Ellis
| composer = Leila Wilson<br>Stephen DiDuro<br>Shane Ellis
|alt=A cartoon cat is popping a wheelie on a motorcycle, with a slightly reptilian cartoon character running behind her. They are chased by a robotic vehicle that shoots laser beams.
| alt = A cartoon cat is popping a wheelie on a motorcycle, with a slightly reptilian cartoon character running behind her. They are chased by a robotic vehicle that shoots laser beams.
}}
}}
'''''Freedom Planet''''' is a [[2D computer graphics|two-dimensional]] [[platform game|platform]] video game developed and published by [[independent video game development|independent developer]] GalaxyTrail. The player controls one of three [[anthropomorphism|anthropomorphic]] animal protagonists: the dragon Lilac, the [[wildcat]] Carol, or the [[basset hound]] Milla. Aided by the duck-like Torque, the player attempts to defeat Lord Brevon, who plans to conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower [[action video game|action]] scenes.
'''''Freedom Planet''''' is a [[2D computer graphics|two-dimensional]] [[platform game|platform]] video game developed and published by [[independent video game development|independent developer]] GalaxyTrail. The player controls one of three [[anthropomorphism|anthropomorphic]] animal protagonists: the dragon Lilac, the [[wildcat]] Carol, or the [[basset hound]] Milla. Aided by the duck-like Torque, the player attempts to defeat Lord Brevon, who plans to conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower [[action video game|action]] scenes.
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=== Ports and DLC ===
=== Ports and DLC ===
An [[Android (software)|Android]] version of ''Freedom Planet'' was rejected, in favour of a potential [[Porting|port]] the game to the [[PlayStation Vita]].<ref name="interview">{{cite web|url=http://www.sonicretro.org/2014/07/retro-interviews-the-freedom-planet-invades-florida-supercon-edition/|publisher=Sonic Retro (interview with Stephen DiDuro)|author=GeneHF|title=Retro Interviews: The Freedom Planet Invades Florida Supercon Edition|date=July 15, 2014|accessdate=August 17, 2014|deadurl=no|archiveurl=https://web.archive.org/web/20140819083532/http://www.sonicretro.org/2014/07/retro-interviews-the-freedom-planet-invades-florida-supercon-edition/|archivedate=August 19, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.gog.com/game/freedom_planet|publisher=[[GOG.com]]|title=Freedom Planet|accessdate=November 26, 2014|deadurl=no|archiveurl=https://web.archive.org/web/20141128052447/http://www.gog.com/game/freedom_planet|archivedate=November 28, 2014|df=mdy-all}}</ref> GalaxyTrail also developed versions for [[Mac OS X]] and [[Linux]], which were released on Steam on April 17, 2015.<ref name="platforms" /><ref>{{cite web |url=http://freedomplanet.galaxytrail.com/download_mac.htm |publisher=GalaxyTrail |title=Download |accessdate=January 21, 2015 |archivedate=January 21, 2015 |archiveurl=https://www.webcitation.org/6Vl1vslXz?url=http://freedomplanet.galaxytrail.com/download_mac.htm |deadurl=yes |df=mdy }}</ref>
An [[Android (software)|Android]] version of ''Freedom Planet'' was rejected, in favour of a potential [[Porting|port]] the game to the [[PlayStation Vita]].<ref name="interview">{{cite web|url=http://www.sonicretro.org/2014/07/retro-interviews-the-freedom-planet-invades-florida-supercon-edition/|publisher=Sonic Retro (interview with Stephen DiDuro)|author=GeneHF|title=Retro Interviews: The Freedom Planet Invades Florida Supercon Edition|date=July 15, 2014|accessdate=August 17, 2014|deadurl=no|archiveurl=https://web.archive.org/web/20140819083532/http://www.sonicretro.org/2014/07/retro-interviews-the-freedom-planet-invades-florida-supercon-edition/|archivedate=August 19, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.gog.com/game/freedom_planet|publisher=[[GOG.com]]|title=Freedom Planet|accessdate=November 26, 2014|deadurl=no|archiveurl=https://web.archive.org/web/20141128052447/http://www.gog.com/game/freedom_planet|archivedate=November 28, 2014|df=mdy-all}}</ref> GalaxyTrail also developed versions for [[Mac OS X]] and [[Linux]], which were released on Steam on April 17, 2015.<ref>{{cite web|title=Now Turbocharged for PC, Mac and Linux!|url=http://steamcommunity.com/games/FreedomPlanet/announcements/detail/139951937476472100|website=Steam|publisher=Valve|accessdate=29 August 2015|date=17 April 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150831132114/http://steamcommunity.com/games/FreedomPlanet/announcements/detail/139951937476472100|archivedate=August 31, 2015|df=mdy-all}}</ref><ref>{{cite web |url=http://freedomplanet.galaxytrail.com/download_mac.htm |publisher=GalaxyTrail |title=Download |accessdate=January 21, 2015 |archivedate=January 21, 2015 |archiveurl=https://www.webcitation.org/6Vl1vslXz?url=http://freedomplanet.galaxytrail.com/download_mac.htm |deadurl=yes |df=mdy }}</ref>


On March 9, 2015, it was announced through Twitter that a version of the game for Nintendo's [[Wii U]] console was planned for release on the [[Nintendo eShop|eShop]] online store for late 2015,<ref name="initial wii">{{cite web|last1=Meli|first1=Jowi|title=Freedom Planet Bringing Its Brand of Sonic-Style Action to Wii U|url=http://www.nintendolife.com/news/2015/03/freedom_planet_bringing_its_brand_of_sonic-style_action_to_wii_u|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=March 9, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150309053418/http://www.nintendolife.com/news/2015/03/freedom_planet_bringing_its_brand_of_sonic-style_action_to_wii_u|archivedate=March 9, 2015|df=mdy-all}}</ref><ref>{{cite web|last1=Cardoso|first1=Jose|title=Freedom Planet coming to Wii U on August 13|url=http://www.gamezone.com/news/freedom-planet-coming-to-wii-u-on-august-13-3422644|publisher=GameZone|accessdate=August 29, 2015|date=August 3, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150807193552/http://www.gamezone.com/news/freedom-planet-coming-to-wii-u-on-august-13-3422644|archivedate=August 7, 2015|df=mdy-all}}</ref> later specified as August 13.<ref name="longer" /> A demo was released as part of a promotion titled "Nindies@home", wherein players were invited to try several upcoming Wii U games between June 15 and June 22.<ref name="ninties">{{cite web|url=http://www.hardcoregamer.com/2015/06/15/e3-2015-freedom-planet-and-more-on-nindieshome-program/153678/|publisher=[[Hardcore Gamer]]|title=E3 2015: Freedom Planet and More on Nindies@Home Program|last=Khan|first=Jahanzeb|accessdate=October 1, 2015|date=June 15, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20151003072144/http://www.hardcoregamer.com/2015/06/15/e3-2015-freedom-planet-and-more-on-nindieshome-program/153678/|archivedate=October 3, 2015|df=mdy-all}}</ref> On July 28, however, GalaxyTrail confirmed that production of the final version of the game was taking longer than expected, suggesting that the game's actual release would be later.<ref name="longer">{{cite web|last1=Whiethead|first1=Thomas|title=Freedom Planet is Speeding Onto the Wii U Soon|url=http://www.nintendolife.com/news/2015/07/freedom_planet_is_speeding_onto_the_wii_u_soon|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=July 28, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150905141319/http://www.nintendolife.com/news/2015/07/freedom_planet_is_speeding_onto_the_wii_u_soon|archivedate=September 5, 2015|df=mdy-all}}</ref> DiDuro announced the cause of the delay on August 18: the Wii U version had been set back by a "console-freezing bug", which would postpone the Wii U release indefinitely until the issue was fixed.<ref name="bugged">{{cite web|last1=Latshaw|first1=Tim|title=Freedom Planet Release Bound by Bug|url=http://www.nintendolife.com/news/2015/08/freedom_planet_release_bound_by_bug|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=August 18, 2015}}</ref> It was later explained that the bug had taken so long to detect because it only occurred in retail versions of the console, which had prevented GalaxyTrail and Nintendo from learning of the issue. The bug required a hard reset of the system to address the problem, which could potentially cause damage to the Wii U hardware.<ref>{{cite web|last1=Latshaw|first1=Tim|title=Freedom Planet Runs into Delay|url=http://www.nintendolife.com/news/2015/08/freedom_planet_runs_into_delay|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=August 12, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150822041617/http://www.nintendolife.com/news/2015/08/freedom_planet_runs_into_delay|archivedate=August 22, 2015|df=mdy-all}}</ref> The bug was eventually fixed, and the game was released on the eShop on October 1; customers who had tried the game's demo were rewarded with a 15-percent discount.<ref name="wiiurelease">{{cite web|url=http://www.destructoid.com/nintendo-download-freedom-planet-313356.phtml|publisher=Destructoid|date=October 1, 2015|last=Carter|first=Chris|title=Nintendo Download: Freedom Planet|accessdate=October 1, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20151002190514/http://www.destructoid.com/nintendo-download-freedom-planet-313356.phtml|archivedate=October 2, 2015|df=mdy-all}}</ref>
On March 9, 2015, it was announced through Twitter that a version of the game for Nintendo's [[Wii U]] console was planned for release on the [[Nintendo eShop|eShop]] online store for late 2015,<ref name="initial wii">{{cite web|last1=Meli|first1=Jowi|title=Freedom Planet Bringing Its Brand of Sonic-Style Action to Wii U|url=http://www.nintendolife.com/news/2015/03/freedom_planet_bringing_its_brand_of_sonic-style_action_to_wii_u|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=March 9, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150309053418/http://www.nintendolife.com/news/2015/03/freedom_planet_bringing_its_brand_of_sonic-style_action_to_wii_u|archivedate=March 9, 2015|df=mdy-all}}</ref><ref>{{cite web|last1=Cardoso|first1=Jose|title=Freedom Planet coming to Wii U on August 13|url=http://www.gamezone.com/news/freedom-planet-coming-to-wii-u-on-august-13-3422644|publisher=GameZone|accessdate=August 29, 2015|date=August 3, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150807193552/http://www.gamezone.com/news/freedom-planet-coming-to-wii-u-on-august-13-3422644|archivedate=August 7, 2015|df=mdy-all}}</ref> later specified as August 13.<ref name="longer" /> A demo was released as part of a promotion titled "Nindies@home", wherein players were invited to try several upcoming Wii U games between June 15 and June 22.<ref name="ninties">{{cite web|url=http://www.hardcoregamer.com/2015/06/15/e3-2015-freedom-planet-and-more-on-nindieshome-program/153678/|publisher=[[Hardcore Gamer]]|title=E3 2015: Freedom Planet and More on Nindies@Home Program|last=Khan|first=Jahanzeb|accessdate=October 1, 2015|date=June 15, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20151003072144/http://www.hardcoregamer.com/2015/06/15/e3-2015-freedom-planet-and-more-on-nindieshome-program/153678/|archivedate=October 3, 2015|df=mdy-all}}</ref> On July 28, however, GalaxyTrail confirmed that production of the final version of the game was taking longer than expected, suggesting that the game's actual release would be later.<ref name="longer">{{cite web|last1=Whiethead|first1=Thomas|title=Freedom Planet is Speeding Onto the Wii U Soon|url=http://www.nintendolife.com/news/2015/07/freedom_planet_is_speeding_onto_the_wii_u_soon|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=July 28, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150905141319/http://www.nintendolife.com/news/2015/07/freedom_planet_is_speeding_onto_the_wii_u_soon|archivedate=September 5, 2015|df=mdy-all}}</ref> DiDuro announced the cause of the delay on August 18: the Wii U version had been set back by a "console-freezing bug", which would postpone the Wii U release indefinitely until the issue was fixed.<ref name="bugged">{{cite web|last1=Latshaw|first1=Tim|title=Freedom Planet Release Bound by Bug|url=http://www.nintendolife.com/news/2015/08/freedom_planet_release_bound_by_bug|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=August 18, 2015}}</ref> It was later explained that the bug had taken so long to detect because it only occurred in retail versions of the console, which had prevented GalaxyTrail and Nintendo from learning of the issue. The bug required a hard reset of the system to address the problem, which could potentially cause damage to the Wii U hardware.<ref>{{cite web|last1=Latshaw|first1=Tim|title=Freedom Planet Runs into Delay|url=http://www.nintendolife.com/news/2015/08/freedom_planet_runs_into_delay|website=Nintendo Life|publisher=Gamer Network|accessdate=August 29, 2015|date=August 12, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20150822041617/http://www.nintendolife.com/news/2015/08/freedom_planet_runs_into_delay|archivedate=August 22, 2015|df=mdy-all}}</ref> The bug was eventually fixed, and the game was released on the eShop on October 1; customers who had tried the game's demo were rewarded with a 15-percent discount.<ref name="wiiurelease">{{cite web|url=http://www.destructoid.com/nintendo-download-freedom-planet-313356.phtml|publisher=Destructoid|date=October 1, 2015|last=Carter|first=Chris|title=Nintendo Download: Freedom Planet|accessdate=October 1, 2015|deadurl=no|archiveurl=https://web.archive.org/web/20151002190514/http://www.destructoid.com/nintendo-download-freedom-planet-313356.phtml|archivedate=October 2, 2015|df=mdy-all}}</ref>

Revision as of 04:05, 6 October 2017

Freedom Planet
A cartoon cat is popping a wheelie on a motorcycle, with a slightly reptilian cartoon character running behind her. They are chased by a robotic vehicle that shoots laser beams.
Steam artwork
Developer(s)GalaxyTrail
Publisher(s)GalaxyTrail
Composer(s)Leila Wilson
Stephen DiDuro
Shane Ellis
EngineClickteam Fusion
Platform(s)Microsoft Windows
OS X
Linux
Wii U
PlayStation 4
ReleaseMicrosoft Windows
  • WW: July 21, 2014
OS X, Linux
  • WW: April 17, 2015
Wii U
  • NA: October 1, 2015
  • EU: October 29, 2015
PlayStation 4
  • NA: March 21, 2017
  • EU: August 25, 2017
Genre(s)Platform, action
Mode(s)Single-player

Freedom Planet is a two-dimensional platform video game developed and published by independent developer GalaxyTrail. The player controls one of three anthropomorphic animal protagonists: the dragon Lilac, the wildcat Carol, or the basset hound Milla. Aided by the duck-like Torque, the player attempts to defeat Lord Brevon, who plans to conquer the galaxy. While the game focuses on fast-paced platforming, its levels are interspersed with slower action scenes.

Freedom Planet began development as a Sonic the Hedgehog fangame, but later reconceived the project as a separate intellectual property. Freedom Planet was developed in Denmark and the United States.

The game was released for Microsoft Windows, first as a demo in August 2012, then, after a successful Kickstarter campaign, as a full game via Steam in July 2014. A version for the Wii U console was released in October 2015. Freedom Planet has been widely compared to the Sega Genesis Sonic games. Critics praised its gameplay, aesthetics, and balance of Sonic elements with original content, but were mixed on its pacing and length. A sequel, titled Freedom Planet 2, is scheduled for a release sometime in 2018.

Gameplay

Milla explores the "Aqua Tunnel" level. The game's heads-up display shows that her health, represented by red leaves, is partially depleted, but more leaves that can be collected are visible onscreen.

Freedom Planet is a 2D platform and action game featuring anthropomorphized animal characters and 16-bit style graphics mimicking the look of games released for the Sega Genesis, particularly the Sonic the Hedgehog series.[1][2][3][4][5] The game puts players in the role of one of the available playable characters as they traverse each level, fighting enemies and obstacles before facing a boss at the end. Players have a health meter, which can be replenished by collecting red leaves, and a regenerative energy meter used to perform each character's unique special moves. Players can earn extra lives by collecting blue crystals found throughout the level, or by rescuing creatures trapped in cages. Players can also obtain various types of shields, some of which often bonus attributes such as invulnerabilty to fire or the ability to breathe underwater, and invincibility power-ups. Cards are hidden through the levels, which unlock bonus content such as music and concept art, and bonus tokens which allows access to a bonus game at the end of the level.[6][7]

Lilac fights one of the game's bosses, Serpentine, while Carol assists her with attacks and Milla with extra health.

The game has three playable characters; Lilac, Carol, and Milla. Melee attacks that can be used on enemies, and each character has a unique array of moves which allow them to traverse the environment in different ways. Lilac can perform a double-jump attack and can launch herself into an air dash, allowing her to bounce off walls and reach high areas. Carol is able to curl into a spin-attack while running and can climb up walls. By picking up gas canisters, Carol can bring out her motorcycle, which can double-jump and ride up vertical walls. Milla can throw gelatinous cubes and put up an offensive shield, combining the two to perform a Shield Blast, and flap her ears to reach high areas.[2][8]

Players can play through the main game in one of two ways; Adventure, which tells the game's story through the perspective of a chosen character, and Classic, in which the levels are played in order without any story cutscenes. Time Attack mode allows the player to attempt to completed levels in the quickest time possible.[9]

Plot

The game begins as Sash Lilac and Carol Tea—an anthropomorphic dragon and wildcat —rescue a duck-billed creature named Torque after his spacecraft crash lands. At Torque's request, the three set out to protect a powerful relic called the Kingdom Stone. This involves them in a conflict between three nations on their planet: Shuigang, a country militarized by its new king, Dail; Shang Mu, led by the wealth-obsessed Mayor Zao (/ˈz/ or /ˈʒ/); and Shang Tu, whose Royal Magister is unprepared for war.[10] Lilac and Carol rush to the Kingdom Stone's shrine but are waylaid by the Shang Tu officers General Gong and Neera Li, who doubt that the Stone is threatened. The protagonists arrive just as the Stone is stolen by Spade, a henchman of Zao. After the shrine collapses, Carol is separated from Lilac and pinned by rubble, but she is saved by the timid basset hound Milla (/ˈmlə/) Basset.

In this cutscene, Gong and Neera are initially unimpressed with Carol's and Lilac's claims that the Kingdom Stone was stolen.

That night, Torque tells Lilac, Carol, and Milla that he is an alien sent to apprehend the intergalactic warlord Arktivus Brevon, whose spacecraft wrecked on the planet. Brevon has invaded Shuigang, murdered its king, and brainwashed Dail to be his servant. He intends to steal the Stone to power his ship. The protagonists decide to reclaim the Stone from Zao, but they are accosted en route by Spade and by Brevon's assistant Serpentine. The delays give Dail and Brevon's forces time to steal the relic. Afterwards, Zao sends the protagonists as emissaries to Shang Tu to discuss an alliance against Shuigang. They are detained by the Magister upon their arrival, as Neera blames them for the Stone's original disappearance. Torque is acquitted when Lilac falsely pleads guilty. She, Carol, and Milla quickly break out of jail to reunite with Torque, only to see him captured by Brevon and Serpentine.

Carol quarrels with Lilac and storms off. Lilac sends Milla to find her and then goes to save Torque from Brevon's nearby base, but she is captured and tortured by Brevon. Meanwhile, Carol and Milla ally with Spade to storm the base, where they rescue Torque and Lilac. However, they are all separated in the ensuing conflict. Neera finds Lilac, arrests her, and brings her back to Shang Tu, where the Magister determines that she is innocent and reveals that Zao is challenging Shuigang for the Stone. Lilac rejoins her friends and convinces Shang Mu and Shang Tu to unite against Dail and Brevon's army. During the battle, Brevon announces that his ship is repaired, and Lilac, Milla, and Carol board it. The team combats Brevon's minions, including a mutated Serpentine. Brevon captures Milla and turns her into a grotesque monster that attacks the other protagonists, who are forced to render her unconscious. Enraged, Lilac and Carol attack and defeat Brevon, but the Kingdom Stone is destroyed in the process. Shortly after the battle, Milla awakens in a medical tent and sees the sky lit up by swirling, crystalline energy released from the Kingdom Stone. The three kingdoms resolve to harness the Stone's power and share it equally, thereby bringing an end to the war. Torque says goodbye to Lilac, Carol, and Milla and returns to space.[10]

Development and release

"Freedom Planet originally began as a direct homage to Sonic. ... As work on the game continued, I felt more and more like it was becoming a waste of time because I was ultimately creaing [sic] something in the shadow of an established franchise and that it would never truly be my own work. So, I set out to try and design a main character that would pay homage to my main source of inspiration while still being unique enough to stand out on her own."

—Stephen DiDuro[6]

Freedom Planet was conceived by American game designer and programmer Stephen DiDuro, who founded the independent developer GalaxyTrail to create the project. The soundtrack was composed by DiDuro[11] in collaboration with user Shane Ellis of VGMusic.com and user Leila Wilson from Fur Affinity.[5] Although it is an original intellectual property, Freedom Planet was first developed as a Sonic fangame: it contained rings, and Doctor Eggman was the villain. DiDuro later removed the Sonic affiliation so as not to hold the design back. Afterward, he received permission from the Chinese artist Ziyo Ling through DeviantArt to use her characters Lilac, Carol, and Milla in his game.[6]

Viewers of early footage encouraged DiDuro to separate it further from Sonic, so he replaced rings with red leaves and altered the characters' abilities.[6] Ziyo had drawn Lilac as a hedgehog, but DiDuro redesigned the character to be a dragon. Lilac's wall-jump ability was based on a similar game mechanic from Ristar. Originally, her level of energy was to be dependent on her speed, but this proved too difficult to control.[11]

A shaggy-haired alien in a pilot's uniform strikes a serious pose.
Torque
A villainous alien with giant eyebrows and a suit of armor stares menacingly at the camera.
Brevon
Concept art

Freedom Planet was first released as a demo for Microsoft Windows in August 2012.[2][4][5] After a full version of the game was funded through Kickstarter, it was taken to Steam Greenlight and approved for Steam.[12] Its release was first projected for early 2014,[5] then delayed to June 30.[13] Shortly before that date, it was delayed again to July 19: the developers wanted to promote the game at a convention in Miami, Florida, and to avoid competition from the heavily discounted products in Steam's Summer Sale.[14] The game was released, after a third delay, on July 21.[15] To advertise the game, GalaxyTrail created branded T-shirts,[12] and Lilac was included as an easter egg in the 2013 game Sonic: After the Sequel.[11] The game was released on the website GOG.com in late 2014.

Ports and DLC

An Android version of Freedom Planet was rejected, in favour of a potential port the game to the PlayStation Vita.[11][16] GalaxyTrail also developed versions for Mac OS X and Linux, which were released on Steam on April 17, 2015.[17][18]

On March 9, 2015, it was announced through Twitter that a version of the game for Nintendo's Wii U console was planned for release on the eShop online store for late 2015,[19][20] later specified as August 13.[21] A demo was released as part of a promotion titled "Nindies@home", wherein players were invited to try several upcoming Wii U games between June 15 and June 22.[22] On July 28, however, GalaxyTrail confirmed that production of the final version of the game was taking longer than expected, suggesting that the game's actual release would be later.[21] DiDuro announced the cause of the delay on August 18: the Wii U version had been set back by a "console-freezing bug", which would postpone the Wii U release indefinitely until the issue was fixed.[23] It was later explained that the bug had taken so long to detect because it only occurred in retail versions of the console, which had prevented GalaxyTrail and Nintendo from learning of the issue. The bug required a hard reset of the system to address the problem, which could potentially cause damage to the Wii U hardware.[24] The bug was eventually fixed, and the game was released on the eShop on October 1; customers who had tried the game's demo were rewarded with a 15-percent discount.[25]

Downloadable content (DLC) was created for the game. The first packs, which add Torque as a playable character and an adventure story for Milla, was released for computers in December 2015, with a Wii U update yet to be announced. Additional DLC to make Spade a playable character, was planned for release in 2016 but has been postponed.[26][27]

Physical Release

In November 2015, GalaxyTrail joined forces with the subscription box company IndieBox to distribute an exclusive physical release of Freedom Planet. This limited collector’s edition box included a flash-drive with a DRM-free game file, the official 2-disc soundtrack, an instruction manual and Steam key, along with various custom-designed collectibles.[28][29]

Influences

While Freedom Planet was developed in Denmark and the United States,[30] its art direction was influenced by medieval East Asian art,[8][9] particularly that of China.[13] The game's visuals reference modern science fiction and fantasy as well.[9] Much of the text in the game world is written in Chinese characters, and the title text is subtitled in Japanese katakana as Furīdamu Puranetto (フリーダム・プラネット). However, no Japanese-language version of the game has been released.[8]

Reception

Pre-release

Tony Ponce of Destructoid reacted positively about the demo for Freedom Planet; and commented that it was "nice to see a well-established style or formula applied to a new world with original characters".[4] Similarly, Eurogamer's Jeffrey Matulef described the game's preview as "an indie Sonic-esque platformer done right", and enjoyed the redesigned health system.[2] Dominic Tarison of IndieStatik complimented the game's "new and unfamiliar configuration" of elements from classic 16-bit games, but criticised the amount of viewable gameplay area.[13] John Polson of IndieGames.com believed that "the spectacles like loops and wall runs ... [are not] as magical to do or watch" as in Sonic games, but he encouraged platformer fans to download the demo.[5]

Nathan Grayson of Kotaku praised the demo for its balance of Genesis Sonic elements and original content: he described the product as "a love letter to classic Sonic, except when it's not". He praised the game's enemies, but experienced minor control issues. Pacing was remarked to be slower than that of the Genesis Sonic games because of the added combat sequences, though felt that this gave the player explore and appreciate the level design. Grayson was, however, critical of the voice acting.[3]

Ponce strongly praised the visuals, though criticized the bland foreground design.[4] Polson noted minor audio and visual flaws, most notably the recycling of sound effects from Genesis Sonic games, but he lauded the game's music.[5] Tarison praised the music and visuals, as well as the varied designs of the environments and playable characters.[13]

Post-release

Jahanzeb Khan of Hardcore Gamer felt that it was a worthy successor to the 1994 game Sonic 3 & Knuckles—considered the series' pinnacle—and that it was "perhaps the most Sonic game to have come out since 1994, one that feels like a true evolution and more importantly a resounding step forward."[9] Jonatan Allin of the Danish version of Eurogamer, who had not enjoyed any Sonic games since the Genesis era, concurred with Khan.[31] Polygon's Griffin McElroy argued that Freedom Planet successfully performs "a difficult balancing act, borrowing and transforming elements from games like Sonic the Hedgehog and Rocket Knight Adventures without coming off as derivative".[33]

McElroy and Pablo Taboada of MeriStation both compared the game to the work of developer Treasure. Taboada lamented the game's obscurity and suggested that, had Treasure obtained the rights to Sonic and released Freedom Planet as an official sequel, it would have been more popular.[32][33] Khan commented that the levels "never feel like they're over too soon nor do they drag on unnecessarily", and he appreciated the setpiece moments such as "explosive chase/escape sequences, maze like labyrinths, traps, and even shoot-'em-up style shooting segments".[9] Taboada was mixed on the game's brevity: he thought it was suitable for speedrunning but unsatisfying for those seeking a deeper experience.[32] By contrast, Japanese website 4Gamer stated that the game's quirks allowed one to play extensively without boredom,[8] and Taboada enjoyed the large, Metroidvania-style levels.[32] Taboada praised the colorful and detailed backgrounds, expressive character animations, sound effects, and music.[32] Khan agreed: he commented that "every inch of it exud[es] artistic diversity with high resolution sprites that resemble the quality of yesteryear". He called the audio a "nice mix of catchy chiptune style melodies with infectious synthetic beats".[9] Both Khan and 4Gamer were impressed by the game's East Asian visual style.[8][9] Taboada believed that each character was likeable and interesting to play.[32]

Sequel

On December 25, 2015, GalaxyTrail announced Freedom Planet 2 was in development. In contrast to the original title, it is being built using the Unity framework and has higher pixel art resolution than its predecessor. With the goal of "defin[ing] Freedom Planet's identity as a franchise," all characters from FP1 received design overhaul by Tyson Tan.[34] While the early concept artworks on the game's official website remain unchanged, Tyson had been experimenting new art style with the fans.[35][36] The game is slated for release on PC and various platforms in 2018.[37]

References

  1. ^ Devore, Jordan (July 22, 2014). "Platformer Freedom Planet borrows from the Sega Genesis greats". Destructoid. Archived from the original on July 29, 2014. Retrieved August 17, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ a b c d Matulef, Jeffrey (August 9, 2012). "Freedom Planet is an indie Sonic-esque platformer done right". Eurogamer. Archived from the original on July 14, 2014. Retrieved June 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b Grayson, Nathan (July 25, 2014). "Freedom Planet Is Basically A Classic Sonic Game, Except When It's Not". Kotaku. Archived from the original on July 31, 2014. Retrieved September 2, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b c d Ponce, Tony (August 8, 2012). "Sonic-inspired Freedom Planet tickles my platforming itch". Destructoid. Archived from the original on July 14, 2014. Retrieved June 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d e f Polson, John (August 7, 2012). "Sonic the Hedgehog-Inspired Greatness: Freedom Planet Demo". IndieGames.com. Archived from the original on December 11, 2014. Retrieved June 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b c d GalaxyTrail (August 12, 2012). "The Evolution of Freedom Planet". ModDB. Archived from the original on December 28, 2014. Retrieved September 2, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ GalaxyTrail (July 21, 2014). Freedom Planet. GalaxyTrail.
  8. ^ a b c d e "インディーズゲームの小部屋:Room#342「Freedom Planet」" (in Japanese). 4Gamer. July 30, 2014. Archived from the original on October 26, 2014. Retrieved October 25, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ a b c d e f g h Khan, Jahanzeb (November 11, 2014). "Review: Freedom Planet". Hardcore Gamer. Archived from the original on November 11, 2014. Retrieved November 11, 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ a b "Characters". GalaxyTrail. Archived from the original on June 25, 2014. Retrieved June 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b c d GeneHF (July 15, 2014). "Retro Interviews: The Freedom Planet Invades Florida Supercon Edition". Sonic Retro (interview with Stephen DiDuro). Archived from the original on August 19, 2014. Retrieved August 17, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ a b Parisi, Vinny (June 4, 2014). "Freedom Planet T-Shirts Now on Sale!". IndieGameMag. Archived from the original on June 8, 2014. Retrieved June 8, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ a b c d Tarison, Dominic (September 14, 2013). "First Impressions: Freedom Planet". IndieStatik. Archived from the original on July 15, 2014. Retrieved June 8, 2014.
  14. ^ Strife (June 20, 2014). "Final Release Date Change - July 19th". FPBoards.net. Archived from the original on July 27, 2014. Retrieved July 18, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ "Freedom Planet - High Speed Platform Game". Kickstarter. July 18, 2014. Retrieved July 18, 2014. We wanted to get the game up on Steam tomorrow, but, sadly, we have just learned that Steam does not release games on weekends. So although everything's good to go for our launch, we'll have to wait until Monday for our storefront to update. Hang in there for just a bit longer, folks!
  16. ^ "Freedom Planet". GOG.com. Archived from the original on November 28, 2014. Retrieved November 26, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ "Now Turbocharged for PC, Mac and Linux!". Steam. Valve. April 17, 2015. Archived from the original on August 31, 2015. Retrieved August 29, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ "Download". GalaxyTrail. Archived from the original on January 21, 2015. Retrieved January 21, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ Meli, Jowi (March 9, 2015). "Freedom Planet Bringing Its Brand of Sonic-Style Action to Wii U". Nintendo Life. Gamer Network. Archived from the original on March 9, 2015. Retrieved August 29, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ Cardoso, Jose (August 3, 2015). "Freedom Planet coming to Wii U on August 13". GameZone. Archived from the original on August 7, 2015. Retrieved August 29, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  21. ^ a b Whiethead, Thomas (July 28, 2015). "Freedom Planet is Speeding Onto the Wii U Soon". Nintendo Life. Gamer Network. Archived from the original on September 5, 2015. Retrieved August 29, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ Khan, Jahanzeb (June 15, 2015). "E3 2015: Freedom Planet and More on Nindies@Home Program". Hardcore Gamer. Archived from the original on October 3, 2015. Retrieved October 1, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Latshaw, Tim (August 18, 2015). "Freedom Planet Release Bound by Bug". Nintendo Life. Gamer Network. Retrieved August 29, 2015.
  24. ^ Latshaw, Tim (August 12, 2015). "Freedom Planet Runs into Delay". Nintendo Life. Gamer Network. Archived from the original on August 22, 2015. Retrieved August 29, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. ^ Carter, Chris (October 1, 2015). "Nintendo Download: Freedom Planet". Destructoid. Archived from the original on October 2, 2015. Retrieved October 1, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ "Archived copy". Archived from the original on October 31, 2015. Retrieved October 30, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)CS1 maint: archived copy as title (link)
  27. ^ Seraphna. "State of the DLC". www.galaxytrail.com. Archived from the original on October 19, 2016. Retrieved January 1, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  28. ^ "Steam Community :: Group Announcements :: Freedom Planet". steamcommunity.com. Archived from the original on November 7, 2015. Retrieved June 3, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  29. ^ "The Freedom Planet IndieBox is the best yet - Geek.com". Geek.com. December 11, 2015. Archived from the original on June 11, 2017. Retrieved June 3, 2017. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. ^ Galaxytrail. "Kevin Milligan on Twitter". Twitter. Retrieved January 17, 2016.
  31. ^ a b Allin, Jonatan A. (August 15, 2014). "Freedom Planet - Anmeldelse" (in Danish). Eurogamer.dk. Archived from the original on November 2, 2014. Retrieved November 1, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ a b c d e f Taboada, Pablo (August 1, 2014). "Freedom Planet" (in Spanish). MeriStation. Archived from the original on August 12, 2014. Retrieved August 11, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  33. ^ a b McElroy, Griffin (June 26, 2014). "Freedom Planet - Overview video". Polygon. Archived from the original on July 30, 2014. Retrieved August 11, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  34. ^ "Freedom Planet 2 - Now in Development!". freedomplanet2.com. Retrieved July 26, 2017.
  35. ^ "Freedom Planet 2 Girls". DeviantArt. Retrieved July 26, 2017.
  36. ^ "Freedom Planet 2 Girls ver 2". DeviantArt. Retrieved July 26, 2017.
  37. ^ Whitehead, Thomas (December 25, 2015). "Freedom Planet 2 Announced and in Development, With a 'Nintendo' Release on the Agenda". Nintendo Life. Gamer Network. Archived from the original on December 27, 2015. Retrieved December 26, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links