Editing Ghostbusters II
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[[Randy Edelman]] was responsible for the film's [[Ghostbusters II (soundtrack)#Ghostbusters II: Original Motion Picture Score|original score]].<ref name="Edelman" /><ref name="Edelman2" /> It was one of Edelman's first experiences working with a large scale orchestra. Although familiar with ''Ghostbusters'', he chose not to re-watch it for inspiration so the sequel would have a unique sound. Edelman believed the distinct personalities of the existing characters meant they rarely needed a musical accompaniment, and instead focused on scoring the supernatural and action setpieces to represent the menace and "dark nature of the evil Carpathian".<ref name="SoundtrackNetEdelman" /> |
[[Randy Edelman]] was responsible for the film's [[Ghostbusters II (soundtrack)#Ghostbusters II: Original Motion Picture Score|original score]].<ref name="Edelman" /><ref name="Edelman2" /> It was one of Edelman's first experiences working with a large scale orchestra. Although familiar with ''Ghostbusters'', he chose not to re-watch it for inspiration so the sequel would have a unique sound. Edelman believed the distinct personalities of the existing characters meant they rarely needed a musical accompaniment, and instead focused on scoring the supernatural and action setpieces to represent the menace and "dark nature of the evil Carpathian".<ref name="SoundtrackNetEdelman" /> |
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== Visual effects and design == |
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[[File:Dennis Muren.jpg|thumb|upright|alt=A profile image of Dennis Muren. A middle-aged, balding Caucasian male with short-white hair on the sides of his head. He is wearing dark glasses and looking towards the camera with a smile.|[[Dennis Muren]] served as the visual effects supervisor on ''Ghostbusters{{nbsp}}II''.]] |
[[File:Dennis Muren.jpg|thumb|upright|alt=A profile image of Dennis Muren. A middle-aged, balding Caucasian male with short-white hair on the sides of his head. He is wearing dark glasses and looking towards the camera with a smile.|[[Dennis Muren]] served as the visual effects supervisor on ''Ghostbusters{{nbsp}}II''.]] |
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As with his work on ''Ghostbusters'', Reitman had little interest in the technical side of his film. For the sequel, he employed special effects studio [[Industrial Light & Magic]] (ILM), giving them a rough outline of the plot and the freedom to do as they wanted.{{sfn|McCabe|2016|p=61}}<ref name="TestedMay15" /><ref name="NYTimesEffects" /> Columbia had previously helped [[Richard Edlund]] found special effects company ''Boss Film Studios'' for ''Ghostbusters'', but Reitman was reported to be unhappy with their work. Edlund's |
As with his work on ''Ghostbusters'', Reitman had little interest in the technical side of his film. For the sequel, he employed special effects studio [[Industrial Light & Magic]] (ILM), giving them a rough outline of the plot and the freedom to do as they wanted.{{sfn|McCabe|2016|p=61}}<ref name="TestedMay15" /><ref name="NYTimesEffects" /> Columbia had previously helped [[Richard Edlund]] found special effects company ''Boss Film Studios'' for ''Ghostbusters'', but Reitman was reported to be unhappy with their work. Edlund's ex-ILM co-worker [[Dennis Muren]] served as the visual effects supervisor.<ref name="AICNOverview" /> Despite the film's intentionally rushed schedule, Muren wanted to work on the film because it would let him design new creatures.{{sfn|McCabe|2016|p=61}} Muren admitted that his designs would not be as original as ''Ghostbusters''{{'}}, and instead wanted to make them more flexible and "ghostly".<ref name="NYTimesEffects" /> The team was originally hired to provide 110 effects shots but this grew to 180.{{sfn|McCabe|2016|p=62}}<ref name="AICNOverview" /> |
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ILM was also working on |
ILM was also working on visual effects for other 1989 releases; ''[[Back to the Future Part II]]'', ''[[Indiana Jones and the Last Crusade]]'', and ''[[The Abyss]]'', but had the most difficulty with ''Ghostbusters{{nbsp}}II'' because designs and concepts were constantly changing and new scenes were being added. ILM eventually refused to accept any further alterations.<ref name="AICNOverview" /> As the schedule tightened, ILM had nine teams working every day for four weeks to complete the expanded 180 shots,{{sfn|Eisenberg|1989|p=25}} and had to outsource some of the extra work to Visual Concept Engineering, Available Light, Character Shop, and the uncredited [[Tippett Studio]].<ref name="AICNOverview" /> Apogee Productions handled many of the effects for the reshoots.<ref name="AICNOverview" />{{sfn|Eisenberg|1989|p=26}} |
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=== Slime === |
=== Slime === |