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{{Short description|Tabletop fantasy role-playing game}} |
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{{About|role-playing game|Palm OS program|HackMaster (software)}} |
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{{Use mdy dates|date=September 2011}} |
{{Use mdy dates|date=September 2011}} |
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{{Infobox RPG |
{{Infobox RPG |
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|title= HackMaster |
|title= HackMaster |
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|image= |
|image= RPG hackmaster cover.jpg |
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|caption= 4th edition Player's Handbook cover |
|caption= 4th edition Player's Handbook cover |
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|designer= ''Jolly R. Blackburn, [[David Kenzer]], et al.'' |
|designer= ''Jolly R. Blackburn, [[David Kenzer]], et al.'' |
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|publisher=[[Kenzer & Company]] |
|publisher=[[Kenzer & Company]] |
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|date= |
|date= {{plainlist| |
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* 2001 (4th Edition) |
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* 2009 (Basic) |
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* 2011 (5th Edition) |
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}} |
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|genre= [[fantasy]] |
|genre= [[fantasy]] |
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|system= Custom, derived from AD&D system |
|system= Custom, derived from [[Editions of Dungeons & Dragons#Advanced Dungeons & Dragons|AD&D]] system |
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|footnotes= Spun off from the ''[[Knights of the Dinner Table]]'' [[comic strip]] |
|footnotes= Spun off from the ''[[Knights of the Dinner Table]]'' [[comic strip]] |
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}} |
}} |
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'''HackMaster''' is a fantasy [[role-playing game]] produced by [[Kenzer & Company]]. Originally published in 2001, it began as a [[List of fictional games|fictional game]], a [[parody]] of the most ludicrous aspects of ''[[D&D]]'' played by the characters of the ''[[Knights of the Dinner Table]]'' [[comic strip]] by [[Jolly Blackburn|Jolly R. Blackburn]]. The characters in the comic began playing ''HackMaster 3rd Edition'', which was updated to a numerously revised 4th edition, and it has been hinted the name of the game was originally changed for copyright reasons. |
|||
The current edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems. |
|||
'''HackMaster''' is a fantasy [[role-playing game]] produced by [[Kenzer & Company]]. It began as a [[List of fictional games|fictional game]], a [[parody]] of ''[[Dungeons & Dragons]]'' played by the characters of the ''[[Knights of the Dinner Table]]'' [[comic strip]] by [[Jolly Blackburn|Jolly R. Blackburn]]. The characters in the comic began playing fictional ''HackMaster 3rd Edition'', which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons. |
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==Setting== |
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In the current (5th) edition of the game, the setting has been switched to Kenzerco's "[[Kingdoms of Kalamar]]" (KoK) setting. KoK was originally developed as a D&D setting, and has been very well developed and detailed in several supplements and adventures.{{Advert inline|date=April 2015}} Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th. This setting for the new game should help those wishing to transition to the new system understand the culture of the world that they may have adventured in using the D&D rules.{{Advert inline|date=April 2015}} This setting has been featured in several editions of Knights of the Dinner Table, and while the setting will not be changed entirely, it has many areas still ripe for expansion and GM creativity.{{Advert inline|date=April 2015}} |
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The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems. |
|||
In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the ''Garweeze Wurld Atlas'' and ''Garweeze Wurld Gazeteer''. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight "sectors", each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze Wurld was a play on the name of [[D&D]] creator [[Gary Gygax]]{{citation needed|date=April 2015}}. |
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==Publication history== |
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==Mechanics== |
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Kenzer & Company received many requests from fans of the comic to produce an actual ''HackMaster'' game, but initially they thought that licensing ''Dungeons & Dragons'' would be impossible. In 1999 the ''[[Dragon Magazine Archive]]'' software was published where [[Wizards of the Coast]] failed to get permission to reprint many of the original articles such as the ''Knights of the Dinner Table'' comic in the electronic media archive. A contract dispute was settled out of court, they reached an agreement about creating a derivative work, that led to K&C's publication of ''HackMaster 4th Edition'' in 2001. As a nod to the fictional version from the comic, this first edition of ''Hackmaster'' was published as the 4th Edition. |
|||
Some of the game rule changes include a count-up system, as opposed to a "combat round" type of in-game time-keeping method. Players plan their actions second-by-second, with little or no down time between actions. Player characters in combat actively defend as well as attack and various combat maneuvers are offered to create a more realistic feel to the hostile encounter. |
|||
The magic system has been overhauled to use spell points rather than a fixed number of spells. Clerics are no longer a single class, but are specific to the various deities within the pantheon. |
|||
Since its release in 2001, ''HackMaster'' has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia. The ''Hacklopedia of Beasts'', the ''Hackmaster'' version of the ''Monster Manual'', was next released as eight separate volumes. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of ''[[Advanced Dungeons & Dragons]]'' (AD&D) were compatible with ''Hackmaster''. K&C later released the ''Hackmaster Field Manual'', which contained the more popular ''Hackmaster'' creatures in a single volume. |
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==History== |
|||
Kenzer & Company received many requests from fans of the comic to produce an actual ''HackMaster'' game, but initially they thought that licensing ''[[Dungeons & Dragons]]'' would be impossible. However, when they asked [[Wizards of the Coast]] about creating a derivative work, they reached an agreement that led in 2001 to the publication of ''HackMaster 4th Edition''.{{citation needed|date=April 2015}} |
|||
Whereas Wizards of the Coast overhauled the rules for 3rd edition ''D&D'', Kenzer & Company took the opposite action by revising the ''AD&D'' First and Second Edition rules (including various supplements such as 1st Edition ''Unearthed Arcana'' and ''Oriental Adventures'' and the mid-1990s ''Skills & Powers'' supplements) into a more coherent system and adding an element of parody. In part of that ability to use ''AD&D'' rules, K&C was required to maintain a higher level of humor than in the ''Knights of the Dinner Table'' comic for products that are revised from previous ''AD&D'' material.<ref>{{cite web|url=http://www.enworld.org/forum/3500376-post46.html|title=2007 ENWorld forums (reply by Mark Plemmons)|access-date=2009-04-22|archive-date=June 15, 2011|archive-url=https://web.archive.org/web/20110615023759/http://www.enworld.org/forum/3500376-post46.html|url-status=dead}}</ref> Completely original works for ''Hackmaster'' are not subject to this restriction imposed by Wizards of the Coast. |
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In 2002, ''HackMaster'' won the [[Origins Award]] for ''Game of the Year 2001''.<ref>{{cite web|url=http://www.originsgames.com/awards/2001|title=2001 – Academy of Adventure Gaming Arts and Design|access-date=2007-05-13|url-status=dead|archive-url=https://web.archive.org/web/20070830114254/http://www.originsgames.com/awards/2001|archive-date=August 30, 2007|df=mdy-all}}</ref> |
|||
Whereas Wizards of the Coast overhauled the rules for 3rd edition ''Dungeons & Dragons'', Kenzer & Company took the opposite action by revising the ''Advanced Dungeons & Dragons'' First and Second Edition rules (including various supplements such as 1st Edition ''Unearthed Arcana'' and ''Oriental Adventures'' and the mid-1990s ''Skills & Powers'' supplements) into a more coherent system and adding an element of parody.{{citation needed|date=April 2015}} However, as a nod to the version from the comic, the first edition of ''Hackmaster'' was published as the 4th Edition. |
|||
The first rulebook for the new edition, '''''HackMaster Basic''''', was sent out to preorderers on June 19, 2009. HackMaster Basic was created due to Kenzer's licensing for ''AD&D'' running out. The title is a nod to the Dungeons and Dragons Basic Set, although HackMaster Basic was re-written so as to not contain any copyrighted material from Wizards of the Coast. |
|||
The ''Hacklopedia of Beasts'', the ''Hackmaster'' version of the ''Monster Manual'', was next released as eight separate volumes, costing $19.99 each. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of AD&D were compatible with ''Hackmaster''. Kenzerco later released the ''Hackmaster Field Manual'', which contained the more popular ''Hackmaster'' creatures in a single volume. |
|||
The game includes an official player's handbook, an alternate campaign setting changed from Garweeze Wurld to Kingdoms of Kalamar, a comprehensive, one-volume bestiary called the Hacklopedia of Beasts, and a GM's guide. Also provided are a pantheon of gods and attendant rituals and spells for the cleric class to choose from.<ref>{{Cite web|url=http://www.kenzerco.com/hackmaster/|title=HackMaster|website=www.kenzerco.com|language=en|access-date=2017-11-02}}</ref> |
|||
Since its release in 2001, ''HackMaster'' has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia. |
|||
==Mechanics== |
|||
In 2002, ''HackMaster'' won the [[Origins Award]] for ''Game of the Year 2001''.<ref>{{cite web|url=http://www.originsgames.com/awards/2001|title=2001 – Academy of Adventure Gaming Arts and Design|accessdate=2007-05-13}}</ref> |
|||
Some of the game rule changes include a count-up system, as opposed to a "combat round" type of in-game time-keeping method. Players plan their actions second-by-second, with little or no down time between actions. Player characters in combat actively defend as well as attack and various combat maneuvers are offered to create a more realistic feel to the hostile encounter. |
|||
The magic system has been overhauled to use spell points rather than a fixed number of spells. Clerics are no longer a single class, but are specific to the various deities within the pantheon. |
|||
==Setting== |
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As of 2011, ''HackMaster'''s newest edition has a new ''Hacklopedia of Beasts'' available. This is a 400 page hardcover book bound in "dragon hide" with high production values throughout.{{Advert inline|date=April 2015}} The ''Hacklopedia'' is in full color with a large number of illustrations. |
|||
In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the ''Garweeze Wurld Atlas'' and ''Garweeze Wurld Gazetteer''. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight "sectors", each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze Wurld was a play on the name of the fictional creator of Hackmaster in ''Knights of the Dinner Table'', Gary Jackson, who is himself a parody of both ''D&D'' co-creator [[Gary Gygax]] and [[Steve Jackson (American game designer)|Steve Jackson]] of [[Steve Jackson Games]]. |
|||
In the 5th edition of the game, the setting has been switched to Kenzerco's "[[Kingdoms of Kalamar]]" (KoK) setting. KoK was originally developed as a ''D&D'' setting, and has been detailed in several supplements and adventures. Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th. |
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== Future == |
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On July 6, 2007, Kenzer & Company announced that [[Kingdoms of Kalamar]] would replace Garweeze Wurld as the game's default setting.<ref>{{cite web |
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| last = Kenzer |
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| first = David S. |
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| authorlink = David S. Kenzer |
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| title = Re: Future of Kalamar |
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| url = http://www.kenzerco.com/forums/showpost.php?p=377848&postcount=12 |
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| accessdate = 2007-07-18}}</ref> On July 11, 2007, Kenzer & Company announced that their license agreement with Wizards of the Coast would expire in August of that year.<ref>{{cite web |
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| title = Wizards of the Coast/Kenzer & Company License Agreements Expiring |
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| url = http://www.kenzerco.com/forums/showthread.php?t=32056 |
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| accessdate = 2007-07-18 }}</ref> The loss of the license means that existing works containing licensed text would not be reprinted and that future editions of the game would not contain material copyrighted by Wizards.<ref>{{cite web |
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| last = Kenzer |
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| first = David S. |
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| authorlink = David S. Kenzer |
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| title = Re: HackMaster and License: Questions |
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| url = http://www.kenzerco.com/forums/showpost.php?p=541982&postcount=5 |
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| accessdate = 2007-07-18 }}</ref> |
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== Adventure modules == |
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The first rulebook for the new edition, '''''HackMaster Basic''''', was sent out to preorderers on June 19, 2009. As the name implies, it focuses on the fundamentals of the new system, and is intended to take player characters from 1st level through 5th level. The beta version pdf version of the new Player's Handbook is now available on the Kenzer website. |
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The following premade adventures were published for both 4th and 5th edition of the game. Most of the 4th edition adventures are parody and alteration of the TSR era ''D&D'' modules. |
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=== 4th Edition === |
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Knights of the Dinner Table has also offered various HackMaster additional rules and game aids to help new players add to their RPG gaming experience with the new system. KODT Issue #152, June 2009, offers "Table Talk" and "A Walk Through Hackmaster Basic," for example. |
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{{div col|colwidth=30em}} |
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* B1: Quest for the Unknown, Character levels 1-3 |
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* B2: Little Keep on the Borderlands, Character levels 1-4 |
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* C1: The Hidden Shrine, Character levels 4-6 |
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* C2: Demon Tower of Madness, Character levels 5-7 |
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* C4: The Prophecy of Shardar, Character levels 4-7 |
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* D1-2: Descent Into the NetherDeep, Character levels 9-12 |
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* G1-3: Annihilate the Giants, Character levels 7-11 |
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* I2: Crypt of the Lizard King, Character levels 5-7 |
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* K1: Slaughterhouse Indigo, Character levels 4-6 |
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* S1: Tomb of Unspeakable Horrors, Character levels 10-14 |
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* S4: Lost Caverns, Character levels 6-10 |
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* S5: Dead Gawd's Hand, Character levels 4-7 |
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* S6: Isle of Death, Character levels 5-8 |
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* T1-4: The Temple of Existential Evil, Character levels 1 and up |
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* UK1: Porpher's Enchanted Garden, Character levels 3-5 |
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* Road to Aster, Character levels 5-7 |
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* R1: Robinloft, Character levels 5-7 |
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* R2: Robinloft 2: Tahd's Legacy, Character levels 8-10 |
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* Smackdown the Slavers, Character levels 4-7 |
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* White Doom Mountain, Character levels 4-7 |
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* Sir Robilar's City of Brass, Character levels 7 and up |
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{{div col end}} |
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=== 5th Edition (Basic & Advanced) === |
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Several modules for the new system have been released in various formats. There are even free modules available at the Kenzer website for download as pdfs.{{Advert inline|date=April 2015}} |
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{{div col|colwidth=30em}} |
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* Vidar's Final Trek (PDF) |
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One of the most popular additions to the new line of HackMaster products is the campaign setting of Frandor's Keep.{{Advert inline|date=April 2015}} |
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* The Gift (PDF) |
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* Moor's Caw (PDF) |
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== HackMaster Association == |
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* Sheep Thief (PDF) |
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{{Unreferenced section|date=August 2007}} |
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* Raktavira's Villa (PDF) |
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The ''Hackmaster Association'' (HMA) is a [[Game Manufacturers Association]]-recognized organization created to promote the game and facilitate organized play at game stores and conventions, as well as provide a resource for home games. With the release of the latest version of HackMaster, the HMA is in the process of restructuring to better suit the new system. |
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* The Forgotten Monastery |
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* The Brindonwood Syndrome |
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The HMA initially started as a parody of the [[RPGA]] in the [[Knights of the Dinner Table]] comic. With [[Kenzer & Company]] releasing HackMaster as an actual roleplaying game, the HMA has become a gaming organization in its own right, having several chapters in numerous countries including the U.S. and U.K., requiring annual dues of its members, and so forth. Membership also includes a subscription to the Hackjournal (an online only HM publication including optional rules, official rule additions, and fan submitted material). |
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* The Prodigal Sons (PDF) |
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* Shadow Over Tiwidu |
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* In the Dark of Fright |
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* Strangers on the Trail |
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* Tiwidu: Village on the Verge |
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* Legacy of the Elm King |
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* Baurgar's Prize (PDF) |
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* Frandor's Keep (PDF) |
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* The Gauntlet (PDF) |
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* The Secret of Blackgate Farm (PDF) |
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* A Sewer Runs Through It (PDF) |
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* Mugful of Mayhem (PDF) |
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* Dusk of the Dead (PDF) |
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* Nest of the RatMaster (PDF) |
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* Plague of Cosolen (PDF) |
|||
* In the Realm of the Elm King (PDF) |
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* The Temple of Unrelenting Despair (PDF) |
|||
* Wrath of the Vohven (PDF) |
|||
* Mysterious Shrine (PDF) |
|||
* White Palette, Ivory Horns (PDF) |
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* Isle of Red (PDF) |
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{{div col end}} |
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== References == |
== References == |
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== External links == |
== External links == |
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*[http://www.kenzerco.com/index.php?cPath=25_26/ Official HackMaster site] |
*[http://www.kenzerco.com/index.php?cPath=25_26/ Official HackMaster site] |
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*[http://www.kenzerco.com/hma/main/index.php Official Hackmaster Association (HMA) site] {{Webarchive|url=https://web.archive.org/web/20061105060604/http://www.kenzerco.com/hma/main/index.php |date=November 5, 2006 }} |
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*[http://www.hackwurld.com/gwwiki/ GW Wiki – Information on one of the official settings for HackMaster] |
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*[http://www.kenzerco.com/hma/main/index.php Official Hackmaster Association (HMA) site] |
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*[http://www.hma-uk.tk/ United Kingdom HMA Chapter] |
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{{D&D topics}} |
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{{DEFAULTSORT:Hackmaster}} |
{{DEFAULTSORT:Hackmaster}} |
Latest revision as of 09:58, 5 July 2024
4th edition Player's Handbook cover | |
Designers | Jolly R. Blackburn, David Kenzer, et al. |
---|---|
Publishers | Kenzer & Company |
Publication |
|
Genres | fantasy |
Systems | Custom, derived from AD&D system |
Spun off from the Knights of the Dinner Table comic strip |
HackMaster is a fantasy role-playing game produced by Kenzer & Company. It began as a fictional game, a parody of Dungeons & Dragons played by the characters of the Knights of the Dinner Table comic strip by Jolly R. Blackburn. The characters in the comic began playing fictional HackMaster 3rd Edition, which was updated and published in 2001 as a numerously revised 4th edition. It has been hinted the name of the game was originally changed for copyright reasons.
The current 5th edition has removed most of the parody aspects, and contains game mechanics written from scratch in order to avoid any intellectual property problems.
Publication history
[edit]Kenzer & Company received many requests from fans of the comic to produce an actual HackMaster game, but initially they thought that licensing Dungeons & Dragons would be impossible. In 1999 the Dragon Magazine Archive software was published where Wizards of the Coast failed to get permission to reprint many of the original articles such as the Knights of the Dinner Table comic in the electronic media archive. A contract dispute was settled out of court, they reached an agreement about creating a derivative work, that led to K&C's publication of HackMaster 4th Edition in 2001. As a nod to the fictional version from the comic, this first edition of Hackmaster was published as the 4th Edition.
Since its release in 2001, HackMaster has evolved into a full-fledged role-playing game, spawning over forty add-ons, supplements and game aids. Most notable products include a 32-panel gamemaster's shield, a 16-page character sheet and a 10-volume monster encyclopedia. The Hacklopedia of Beasts, the Hackmaster version of the Monster Manual, was next released as eight separate volumes. These books were somewhat optional as creature statistics from the 1st and 2nd edition versions of Advanced Dungeons & Dragons (AD&D) were compatible with Hackmaster. K&C later released the Hackmaster Field Manual, which contained the more popular Hackmaster creatures in a single volume.
Whereas Wizards of the Coast overhauled the rules for 3rd edition D&D, Kenzer & Company took the opposite action by revising the AD&D First and Second Edition rules (including various supplements such as 1st Edition Unearthed Arcana and Oriental Adventures and the mid-1990s Skills & Powers supplements) into a more coherent system and adding an element of parody. In part of that ability to use AD&D rules, K&C was required to maintain a higher level of humor than in the Knights of the Dinner Table comic for products that are revised from previous AD&D material.[1] Completely original works for Hackmaster are not subject to this restriction imposed by Wizards of the Coast.
In 2002, HackMaster won the Origins Award for Game of the Year 2001.[2]
The first rulebook for the new edition, HackMaster Basic, was sent out to preorderers on June 19, 2009. HackMaster Basic was created due to Kenzer's licensing for AD&D running out. The title is a nod to the Dungeons and Dragons Basic Set, although HackMaster Basic was re-written so as to not contain any copyrighted material from Wizards of the Coast.
The game includes an official player's handbook, an alternate campaign setting changed from Garweeze Wurld to Kingdoms of Kalamar, a comprehensive, one-volume bestiary called the Hacklopedia of Beasts, and a GM's guide. Also provided are a pantheon of gods and attendant rituals and spells for the cleric class to choose from.[3]
Mechanics
[edit]Some of the game rule changes include a count-up system, as opposed to a "combat round" type of in-game time-keeping method. Players plan their actions second-by-second, with little or no down time between actions. Player characters in combat actively defend as well as attack and various combat maneuvers are offered to create a more realistic feel to the hostile encounter. The magic system has been overhauled to use spell points rather than a fixed number of spells. Clerics are no longer a single class, but are specific to the various deities within the pantheon.
Setting
[edit]In 4th edition, the official setting of Hackmaster was Garweeze Wurld, a giant continent on the planet Aldrazar based on the notes of Jolly Blackburn. This has been developed in the Garweeze Wurld Atlas and Garweeze Wurld Gazetteer. Garweeze Wurld is about eight thousand miles across, circling much of the northern hemisphere of its planet. The continent is mapped based on forty-eight "sectors", each one thousand miles across. The continent reaches from the tropical band of Aldrazar to its Arctic Circle. The name Garweeze Wurld was a play on the name of the fictional creator of Hackmaster in Knights of the Dinner Table, Gary Jackson, who is himself a parody of both D&D co-creator Gary Gygax and Steve Jackson of Steve Jackson Games.
In the 5th edition of the game, the setting has been switched to Kenzerco's "Kingdoms of Kalamar" (KoK) setting. KoK was originally developed as a D&D setting, and has been detailed in several supplements and adventures. Developers for Kenzerco have stated on their forums that the world will not be significantly altered for HM 5th.
Adventure modules
[edit]The following premade adventures were published for both 4th and 5th edition of the game. Most of the 4th edition adventures are parody and alteration of the TSR era D&D modules.
4th Edition
[edit]- B1: Quest for the Unknown, Character levels 1-3
- B2: Little Keep on the Borderlands, Character levels 1-4
- C1: The Hidden Shrine, Character levels 4-6
- C2: Demon Tower of Madness, Character levels 5-7
- C4: The Prophecy of Shardar, Character levels 4-7
- D1-2: Descent Into the NetherDeep, Character levels 9-12
- G1-3: Annihilate the Giants, Character levels 7-11
- I2: Crypt of the Lizard King, Character levels 5-7
- K1: Slaughterhouse Indigo, Character levels 4-6
- S1: Tomb of Unspeakable Horrors, Character levels 10-14
- S4: Lost Caverns, Character levels 6-10
- S5: Dead Gawd's Hand, Character levels 4-7
- S6: Isle of Death, Character levels 5-8
- T1-4: The Temple of Existential Evil, Character levels 1 and up
- UK1: Porpher's Enchanted Garden, Character levels 3-5
- Road to Aster, Character levels 5-7
- R1: Robinloft, Character levels 5-7
- R2: Robinloft 2: Tahd's Legacy, Character levels 8-10
- Smackdown the Slavers, Character levels 4-7
- White Doom Mountain, Character levels 4-7
- Sir Robilar's City of Brass, Character levels 7 and up
5th Edition (Basic & Advanced)
[edit]- Vidar's Final Trek (PDF)
- The Gift (PDF)
- Moor's Caw (PDF)
- Sheep Thief (PDF)
- Raktavira's Villa (PDF)
- The Forgotten Monastery
- The Brindonwood Syndrome
- The Prodigal Sons (PDF)
- Shadow Over Tiwidu
- In the Dark of Fright
- Strangers on the Trail
- Tiwidu: Village on the Verge
- Legacy of the Elm King
- Baurgar's Prize (PDF)
- Frandor's Keep (PDF)
- The Gauntlet (PDF)
- The Secret of Blackgate Farm (PDF)
- A Sewer Runs Through It (PDF)
- Mugful of Mayhem (PDF)
- Dusk of the Dead (PDF)
- Nest of the RatMaster (PDF)
- Plague of Cosolen (PDF)
- In the Realm of the Elm King (PDF)
- The Temple of Unrelenting Despair (PDF)
- Wrath of the Vohven (PDF)
- Mysterious Shrine (PDF)
- White Palette, Ivory Horns (PDF)
- Isle of Red (PDF)
References
[edit]- ^ "2007 ENWorld forums (reply by Mark Plemmons)". Archived from the original on June 15, 2011. Retrieved April 22, 2009.
- ^ "2001 – Academy of Adventure Gaming Arts and Design". Archived from the original on August 30, 2007. Retrieved May 13, 2007.
- ^ "HackMaster". www.kenzerco.com. Retrieved November 2, 2017.
External links
[edit]- Official HackMaster site
- Official Hackmaster Association (HMA) site Archived November 5, 2006, at the Wayback Machine