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==Biography==
==Biography==
Santiago studied at the [[USC School of Cinematic Arts]], and earned a [[Master of Fine Arts]] in Interactive Media. During her studies, she developed ''[[Cloud (video game)|Cloud]]'' with [[Jenova Chen]]. They founded [[thatgamecompany]] in 2005, with a contract with [[Sony Computer Entertainment]] to develop three games for the [[PlayStation Network]]. The studio became a key-figure of [[independent video game development]]. In 2008, [[Gamasutra]] recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago key role<ref>{{cite web|url=http://www.gamasutra.com/view/feature/3760/the_gamasutra_20_breakthrough_.php?page=18|title=The Gamasutra 20: 2008's Breakthrough Developers|last=Jongewaard|first=Dana|date=2008-08-13|publisher=[[Gamasutra]]|accessdate=2009-03-14}}</ref><ref>{{cite news | last = France | first = Lisa Respers | coauthors = | title = Developer explores the softer side of video games | work = | pages = | language = | publisher = [[CNN]] | date = March 23, 2009 | url = http://www.cnn.com/2009/TECH/03/23/santiago.games.tedx/index.html | accessdate = }}</ref>.
Santiago studied at the [[USC School of Cinematic Arts]], and earned a [[Master of Fine Arts]] in Interactive Media. During her studies, she developed ''[[Cloud (video game)|Cloud]]'' with [[Jenova Chen]]. They founded [[thatgamecompany]] in 2005, with a contract with [[Sony Computer Entertainment]] to develop three games for the [[PlayStation Network]]. The studio became a key-figure of [[independent video game development]]. In 2008, [[Gamasutra]] recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago's key role<ref>{{cite web|url=http://www.gamasutra.com/view/feature/3760/the_gamasutra_20_breakthrough_.php?page=18|title=The Gamasutra 20: 2008's Breakthrough Developers|last=Jongewaard|first=Dana|date=2008-08-13|publisher=[[Gamasutra]]|accessdate=2009-03-14}}</ref><ref>{{cite news | last = France | first = Lisa Respers | coauthors = | title = Developer explores the softer side of video games | work = | pages = | language = | publisher = [[CNN]] | date = March 23, 2009 | url = http://www.cnn.com/2009/TECH/03/23/santiago.games.tedx/index.html | accessdate = }}</ref>.


==References==
==References==

Revision as of 00:53, 29 June 2009

Kellee Santiago
Kellee Santiago in 2006
OccupationGame designer

Kellee Santiago is a video game designer and producer, co-founder and president of thatgamecompany.

Biography

Santiago studied at the USC School of Cinematic Arts, and earned a Master of Fine Arts in Interactive Media. During her studies, she developed Cloud with Jenova Chen. They founded thatgamecompany in 2005, with a contract with Sony Computer Entertainment to develop three games for the PlayStation Network. The studio became a key-figure of independent video game development. In 2008, Gamasutra recognized the studio as one of the "20 Breakthrough Developers" of the year, emphasizing Santiago's key role[1][2].

References

  1. ^ Jongewaard, Dana (2008-08-13). "The Gamasutra 20: 2008's Breakthrough Developers". Gamasutra. Retrieved 2009-03-14.
  2. ^ France, Lisa Respers (March 23, 2009). "Developer explores the softer side of video games". CNN. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)