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The first part of the game depicts Lester as a very [[coward]]ly character. Every time he encounters a new creature, he runs away in the opposite direction with a scream (temporarily removing the controls from the player's hand). Upon approaching the creature a second time, Lester walks slowly, protecting himself with his arms. Once a certain type of creature has been defeated, the player will be able to walk to this type of creature without any further sign of fear. At the beginning of the game, Lester walks in a very lazy, laid-back stance, suggesting weakness and lack of courage. However, after saving an indigenous girl from a huge gorilla, the girl gives a kiss to the hero and he is suddenly changed. In the following levels, Lester has a very upright and courageous stance. |
The first part of the game depicts Lester as a very [[coward]]ly character. Every time he encounters a new creature, he runs away in the opposite direction with a scream (temporarily removing the controls from the player's hand). Upon approaching the creature a second time, Lester walks slowly, protecting himself with his arms. Once a certain type of creature has been defeated, the player will be able to walk to this type of creature without any further sign of fear. At the beginning of the game, Lester walks in a very lazy, laid-back stance, suggesting weakness and lack of courage. However, after saving an indigenous girl from a huge gorilla, the girl gives a kiss to the hero and he is suddenly changed. In the following levels, Lester has a very upright and courageous stance. |
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==Plot== |
==Plot== |
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It begins with a "[[geek]]y" teenage boy named Lester who is reading the latest issue of the ''Super Duper Hero Squad'' [[comic book]] at a [[Dock (maritime)|dock]]. He falls asleep at a [[cargo]] crate and gets accidentally picked up by a cargo ship. As the ship sails off, it gets hijacked by [[pirate]]s and immediately sinks. Thankfully, Lester finds a life jacket and swims to a nearby tropical island. |
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Arriving safely at the shore, Lester desperately tries to find help. As he timidly fights small creatures along the way such as turtles, crabs, seagulls, and bats, he finds a "Guardian Tiki" who advice him to seek Hector, the island's leader, who lives in a village beyond the haunted burial ground. Lester manages to fight his way to the village and meets Tikka, Hector's daughter, who warns him that pirates have not only taken over the island but have also kidnapped Tikka's father. Lester courageously volunteers to save Hector for he is "Lester The Heroic," but Tikka doubts it as he is more "Lester The Unlikely" because of his weak physique. |
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In the beginning, a teenage boy named Lester, who is "kind of [[geek]]y" and "kind of sleepy" recently got a new issue of the ''Super Duper Hero Squad'' [[comic book]]. He was reading it while walking on a [[Dock (maritime)|dock]], until he fell asleep next to a [[cargo]] crate lying beside a cargo ship. After he and the cargo were loaded onto the ship by a crane and cruised off, the ship got hijacked by [[pirate]]s who [[scuttling|scuttled]] it. Lester luckily found a life jacket and swam toward the most adjacent island while the cargo ship sank. Lester must find his way home by exploring the island for someone or something that can help him survive. |
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Lester redeems himself after defeating a giant ape that was causing problems in the jungle. Tikka kisses Lester and it boosts his confidence and agility, to the point where he no longer exhibits his "geeky" postures and now stands and runs with a bigger stride. With Tikka's assistance, Lester makes his way to the pirate's ship and confidently defeats them with swordfights. He finally rescues Hector who praises his courage and bravery. |
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Back in the village, Hector rewards Lester with a seaworthy surfboard that can be used to bring him back home. Using the giant waves created by an atomic test at nearby [[Bikini Atoll]], Lester surfs his way back home. The ending shows Lester retelling his adventure to two beautiful women on a beach. |
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After the credits, the game hints at a sequel, stating "watch for Lester, he will be back!" |
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==Development== |
==Development== |
Revision as of 09:53, 24 June 2024
This article needs additional citations for verification. (January 2018) |
Lester the Unlikely | |
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North American cover art by Michel Bohbot | |
Developer(s) | Visual Concepts |
Publisher(s) | DTMC Asmik Ace (Japan) |
Designer(s) | Jeffrey J. Thomas |
Programmer(s) | Brian Greenstone |
Composer(s) | Byte-Size Sound: Matt Scott Mike Cihak |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Platform action game |
Mode(s) | Single-player |
Lester the Unlikely[a] is a 1994 platform video game developed by Visual Concepts for the Super Nintendo Entertainment System (SNES).
Gameplay
The game has a unique engine in which the protagonist, Lester, is easily frightened early in the game and will act reluctantly when faced with animals, heights, etc. For instance, when the player guides Lester towards a turtle in the first stage, he will at first scream and run in the opposite direction; when the player makes him walk towards it a second time he will slowly creep towards it. This coincides with one of the major themes of the game being Lester facing his fears, and these instances happen less and less as the game goes on. The game also has an item and weapon box, allowing Lester to hold both of these things. The first part of the game depicts Lester as a very cowardly character. Every time he encounters a new creature, he runs away in the opposite direction with a scream (temporarily removing the controls from the player's hand). Upon approaching the creature a second time, Lester walks slowly, protecting himself with his arms. Once a certain type of creature has been defeated, the player will be able to walk to this type of creature without any further sign of fear. At the beginning of the game, Lester walks in a very lazy, laid-back stance, suggesting weakness and lack of courage. However, after saving an indigenous girl from a huge gorilla, the girl gives a kiss to the hero and he is suddenly changed. In the following levels, Lester has a very upright and courageous stance.
Plot
It begins with a "geeky" teenage boy named Lester who is reading the latest issue of the Super Duper Hero Squad comic book at a dock. He falls asleep at a cargo crate and gets accidentally picked up by a cargo ship. As the ship sails off, it gets hijacked by pirates and immediately sinks. Thankfully, Lester finds a life jacket and swims to a nearby tropical island.
Arriving safely at the shore, Lester desperately tries to find help. As he timidly fights small creatures along the way such as turtles, crabs, seagulls, and bats, he finds a "Guardian Tiki" who advice him to seek Hector, the island's leader, who lives in a village beyond the haunted burial ground. Lester manages to fight his way to the village and meets Tikka, Hector's daughter, who warns him that pirates have not only taken over the island but have also kidnapped Tikka's father. Lester courageously volunteers to save Hector for he is "Lester The Heroic," but Tikka doubts it as he is more "Lester The Unlikely" because of his weak physique.
Lester redeems himself after defeating a giant ape that was causing problems in the jungle. Tikka kisses Lester and it boosts his confidence and agility, to the point where he no longer exhibits his "geeky" postures and now stands and runs with a bigger stride. With Tikka's assistance, Lester makes his way to the pirate's ship and confidently defeats them with swordfights. He finally rescues Hector who praises his courage and bravery.
Back in the village, Hector rewards Lester with a seaworthy surfboard that can be used to bring him back home. Using the giant waves created by an atomic test at nearby Bikini Atoll, Lester surfs his way back home. The ending shows Lester retelling his adventure to two beautiful women on a beach.
After the credits, the game hints at a sequel, stating "watch for Lester, he will be back!"
Development
Bill Stanton was the lead artist on the project and handled backgrounds, tiles, sprites and adapting rotoscope animations. Michel Bohbot created the cover art. Eric Browning, a lead artist for Visual Concepts (as well as the voice of Lester), acted as the rotoscope model for the lead character. Browning described it as "one of those games that starts out way too ambitious, and ends up merely adequate."[1] Lester the Unlikely was one of six SNES games programmed by Brian Greenstone of Pangea Software.[2] On the Pangea website, Greenstone wrote "Lester was a game I never liked. Don't wanna talk about it."[3]
A conversion for the Atari Jaguar was in development and planned to be published by DTMC, but it was never released.[4][5][6][7]
Critical reception
Publication | Score |
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GamePro | 4/5[b] |
Nintendo Power | 3.7/5[9] |
Super Play | 52%[10] |
A review from Nintendo Power scored it a 3.7 out of 5, praising the animation that they noted similar to Prince of Persia and the difficulty. They did, however, dislike the limited number of continues for a game that would require the player to experiment a lot in order to beat it.[9]
Notes
References
- ^ "Snes Central: Eric Browning Interview". www.snescentral.com. Archived from the original on 2016-07-19. Retrieved 2016-08-11.
- ^ "The Covert Gaming Corner - Interview: Brian Greenstone". legacy.macnn.com. Archived from the original on 2016-03-04. Retrieved 2016-08-11.
- ^ "Pangea Software: Other Games". www.pangeasoft.net. Archived from the original on 2017-03-30. Retrieved 2016-08-11.
- ^ "Action Feature - Jaguar Previews - The Jaguar moves in". Atari ST User. No. 99. Europress. April 1994. pp. 64–69.
- ^ "The Game Fan 32Bit System Shoot Out - Who Will Lead Us Into The Next Generation?". GameFan. Vol. 2, no. 7. Shinno Media. June 1994. pp. 146–147.
- ^ "Update Games News - Atari ooze confidence at ECTS - Jaguar Developers". ST Format. No. 59. Future plc. June 1994. pp. 56–57. Archived from the original on 2018-09-27. Retrieved 2018-09-21.
- ^ "CVG News - Jag attack... eyes down". Computer and Video Games. No. 154. Future Publishing. September 1994. p. 9.
- ^ Devon, Doctor (January 1994). "Lester the Unlikely". GamePro. No. 54. p. 92.
- ^ a b Nintendo Power. February 1994. Volume 57. pp. 104, 107.
- ^ Ricketts, Ed (April 1994). "Lester the Unlikely". Super Play. No. 18. p. 62.
External links
- Lester the Unlikely at MobyGames
- Lester the Unlikely at SNESMusic.org
- Michel Bohbot Illustration at www.mbohbot.com
- 1994 video games
- Asmik Ace Entertainment games
- Cancelled Atari Jaguar games
- DTMC games
- Platformers
- Super Nintendo Entertainment System games
- Super Nintendo Entertainment System-only games
- Video games developed in the United States
- Video games with rotoscoped graphics
- Video games about pirates
- Video games set on fictional islands
- Single-player video games
- Visual Concepts games