[go: nahoru, domu]

Jump to content

Perfect Dark (series): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
BC =/= Release
Tags: Mobile edit Mobile web edit
(42 intermediate revisions by 19 users not shown)
Line 5: Line 5:
| image = Perfect Dark logo.png
| image = Perfect Dark logo.png
| caption = The original ''Perfect Dark'' logo
| caption = The original ''Perfect Dark'' logo
| developer = [[Rare (company)|Rare]] <small>(2000–2010)</small><br>[[The Initiative (company)|The Initiative]]<small>(2020–present)</small>
| developer = {{Unbulleted list|[[Rare (company)|Rare]] {{small|(2000–2005)}}|[[4J Studios]] {{small|(2010)}}|[[The Initiative (company)|The Initiative]]|[[Crystal Dynamics]]}}
| publisher = Rare, [[Microsoft Game Studios]]
| publisher = {{Unbulleted list|Rare {{small|(2000)}}|[[Xbox Game Studios]] {{small|(2005–present)}}}}
| genre = [[First-person shooter]], [[Stealth game|stealth]], [[Action game|action]]
| genre = [[First-person shooter]], [[Stealth game|stealth]], [[Action game|action]]
| platforms = [[Nintendo 64]], [[Game Boy Color]], [[Xbox 360]], [[Xbox Series X and Series S|Xbox Series X/S]]
| platforms = {{Ubl|[[Nintendo 64]]|[[Game Boy Color]]|[[Xbox 360]]|[[Microsoft Windows|Windows]]|[[Xbox Series X/S]]}}
| first release version = ''[[Perfect Dark]]'' <small>(N64)</small>
| first release version = ''[[Perfect Dark]]'' {{small|(N64)}}
| first release date = 22 May 2000
| first release date = 22 May 2000
| latest release version = ''[[Perfect Dark (2010 video game)|Perfect Dark]]'' <small>(X360)</small>
| latest release version = ''[[Perfect Dark (2010 video game)|Perfect Dark]]'' {{small|(X360)}}
| latest release date = 17 March 2010
| latest release date = 17 March 2010
}}
}}


'''''Perfect Dark''''' is a [[video game]] series developed by [[Rare (company)|Rare]] and owned by [[Microsoft Studios]]. It debuted in 2000 with the release of the [[Nintendo 64]] [[first-person shooter]] ''[[Perfect Dark]]''. The series follows [[Joanna Dark]], an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne. In addition to video games, the series has expanded into novels and comics. These supplements to the video games have resulted in a significant development of the series' [[fictional universe]].
'''''Perfect Dark''''' is a science-fiction [[video game]] series created by [[Rare (company)|Rare]] and owned by [[Xbox Game Studios]]. It debuted in 2000 with the release of the [[Nintendo 64]] [[first-person shooter]] ''[[Perfect Dark]]''. The series follows [[Joanna Dark]], an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne. In addition to video games, the series has expanded into novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe.


==Media==
==Media==
{{Further|List of Perfect Dark media}}
{{Further|List of Perfect Dark media}}

===Video games===
===Video games===
The ''Perfect Dark'' series debuted in 2000 with the [[Nintendo 64]] [[first-person shooter]] ''[[Perfect Dark]]''. Set in 2023, the game follows [[Joanna Dark]], an agent of the Carrington Institute agency, as she attempts to stop a conspiracy by rival corporation dataDyne that involve [[extraterrestrial life]] and technology. It features a [[Single-player video game|single-player]] mode where the player must complete a series of missions under certain difficulty settings, and a range of [[multiplayer video game|multiplayer]] options.<ref name="N64 review"/> A different game, also titled ''[[Perfect Dark (Game Boy Color)|Perfect Dark]]'', was released for the [[Game Boy Color]] shortly afterwards. It takes place in 2022 and focuses on Dark's attempts to prove herself as an agent for the Carrington Institute.<ref name="GBC review"/>
The ''Perfect Dark'' series debuted in 2000 with the [[Nintendo 64]] [[first-person shooter]] ''[[Perfect Dark]]''. Set in 2023, the game follows [[Joanna Dark]], an agent of the Carrington Institute, as she attempts to stop a conspiracy by rival corporation dataDyne that involve extraterrestrial life and technology. It features a [[Single-player video game|single-player]] mode where the player must complete a series of missions under certain difficulty settings, and a range of [[multiplayer video game|multiplayer]] options.<ref name="N64 review"/> A different game, also titled ''[[Perfect Dark (Game Boy Color video game)|Perfect Dark]]'', was released for the [[Game Boy Color]] shortly afterwards. It takes place in 2022 and focuses on Joanna's attempts to prove herself as an agent for the Carrington Institute.<ref name="GBC review"/>


A second first-person shooter, ''[[Perfect Dark Zero]]'', was released for the [[Xbox 360]] in 2005. Set in 2020, the game follows Dark as a bounty hunter working with her father and a computer hacker before she joins the Carrington Institute in an effort to stop dataDyne from taking possession of an artifact which endows individuals with superhuman powers. In addition to a single-player mode, the game features both an online co-operative and a competitive multiplayer mode.<ref name="PDZ review"/> A [[remaster]] of the Nintendo 64 game, also titled ''[[Perfect Dark (2010 video game)|Perfect Dark]]'', was released for the Xbox 360 in 2010. It features improved graphics and supports online gameplay.<ref name="Remaster review"/>
A second first-person shooter, ''[[Perfect Dark Zero]]'', was released for the [[Xbox 360]] in 2005. Set in 2020, the game follows Joanna as a bounty hunter working with her father and a computer hacker before she joins the Carrington Institute in an effort to stop dataDyne from taking possession of an artifact which endows individuals with superhuman powers. In addition to a single-player mode, the game features both an online co-operative and a competitive multiplayer mode.<ref name="PDZ review"/> A [[remaster]] of the Nintendo 64 game, also titled ''[[Perfect Dark (2010 video game)|Perfect Dark]]'', was released for the Xbox 360 in 2010. It features improved graphics and supports online gameplay.<ref name="Remaster review"/>


At the [[The Game Awards 2020|2020 Game Awards]], a new ''[[Perfect Dark (upcoming video game)|Perfect Dark]]'' game was announced developed by [[The Initiative (company)|The Initiative]].<ref>{{cite web |last1=Gach |first1=Ethan |title=The Xbox Is Getting A New Perfect Dark |url=https://kotaku.com/the-xbox-is-getting-a-new-perfect-dark-1845855765 |website=Kotaku |access-date=11 December 2020 |language=en-us}}</ref>
A [[Reboot (fiction)|reboot]], also titled ''[[Perfect Dark (upcoming video game)|Perfect Dark]]'', will take place in a near future world that has been torn apart by ecological disasters.<ref name="Reboot announcement"/>


===Other media===
===Other media===
[[File:GregRucka.jpg|right|thumb|200px|[[Greg Rucka]] (pictured in 2004) wrote two ''Perfect Dark'' novels.]]
[[File:GregRucka.jpg|right|thumb|200px|[[Greg Rucka]] (pictured in 2004) wrote two ''Perfect Dark'' novels.]]
In addition to video games, the series has expanded into other media, including novels and comics. These supplements to the video games have resulted in a significant development of the series' [[fictional universe]]. In 2000, two comics written by Stuart Taylor, inked by Dave Roberts, and coloured by Alwyn Talbot were included in the Nintendo 64 game's Official Player's Guide by ''[[Nintendo Power]]''. The first comic, ''Graduation Day'', takes place before the events of the Nintendo 64 game and partially covers the story of the Game Boy Color game.<ref name="Graduation Day"/> The second comic, ''Hunting Season'', is set one year after the events of the Nintendo 64 game and follows Dark as she learns dataDyne's secret [[human cloning]] program to create replicants of world leaders.<ref name="Hunting Season"/> In 2001, [[Fireworks Entertainment]] acquired the rights to produce a TV series and a film, but both projects never materialised.<ref name="TV series"/>
In addition to video games, the series has expanded into other media, including novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe. In 2000, two comics written by Stuart Taylor, inked by Dave Roberts, and coloured by Alwyn Talbot were included in the Nintendo 64 game's Official Player's Guide by ''[[Nintendo Power]]''. The first comic, ''Graduation Day'', takes place before the events of the Nintendo 64 game and partially covers the story of the Game Boy Color game.<ref name="Graduation Day"/> The second comic, ''Hunting Season'', is set one year after the events of the Nintendo 64 game and follows Joanna as she learns dataDyne's secret [[human cloning]] program to create replicants of world leaders.<ref name="Hunting Season"/> In 2000, [[4Kids Entertainment]] obtained merchandising rights to ''Perfect Dark'' toys, movies, and other recreational products but nothing came out of it.<ref name="Rare Toys"/> In 2001, [[Fireworks Entertainment]] acquired the rights to produce a TV series and a film, but both projects never materialised.<ref name="TV series"/>


A set of novels published by [[Tor Books]] and a comic book series published by [[Prima Games]] were released to supplement ''Perfect Dark Zero''.<ref name="IGN novels"/><ref name="IGN comic"/> The first novel, ''Initial Vector'', was written by [[Greg Rucka]] and released in 2005.<ref name="PDIV"/> It is set six months after the events of the game and portrays Dark as an ex-bounty hunter drawn into the Carrington Institute's battle with dataDyne through her own vendetta against the big corporations.<ref name="GameSpy Rucka"/><ref name="Rucka Newsarama"/> Since Rucka could not play ''Perfect Dark Zero'' while he was writing ''Initial Vector'', the novel is self-contained and does not give away much of the game's story.<ref name="Rucka Newsarama"/> The novel also develops the character of Cassandra De Vries from the Nintendo 64 game to a greater degree.<ref name="Rucka Newsarama"/> According to Rucka, "If you've played the first game, you're going to get a huge treat, because a lot of stuff that happens in ''Perfect Dark'', we set up in the novel."<ref name="Rucka Newsarama"/>
A set of novels published by [[Tor Books]] and a comic book series published by [[Prima Games]] were released to supplement ''Perfect Dark Zero''.<ref name="IGN novels"/><ref name="IGN comic"/> The first novel, ''Initial Vector'', was written by [[Greg Rucka]] and released in 2005.<ref name="PDIV"/> It is set six months after the events of the game and portrays Joanna as an ex-bounty hunter drawn into the Carrington Institute's battle with dataDyne through her own vendetta against the big corporations.<ref name="GameSpy Rucka"/><ref name="Rucka Newsarama"/> Since Rucka could not play ''Perfect Dark Zero'' while he was writing ''Initial Vector'', the novel is self-contained and does not give away much of the game's story.<ref name="Rucka Newsarama"/> The novel also develops the character of Cassandra De Vries from the Nintendo 64 game to a greater degree.<ref name="Rucka Newsarama"/> According to Rucka: "If you've played the first game, you're going to get a huge treat, because a lot of stuff that happens in ''Perfect Dark'', we set up in the novel".<ref name="Rucka Newsarama"/>


The comic book series, ''Janus' Tears'', was written by Eric Trautmann and illustrated by Cold FuZion Studios.<ref name="PDJT"/> It was released in six monthly issues from August 2006 to January 2007 and revolves around Dark's attempts to unmask a mole in the Carrington Institute's Los Angeles office. Trautmann also wrote a comic booklet included in the Limited Collector's Edition of ''Perfect Dark Zero'', entitled ''Hong Kong Sunrise'', which sets the scene for the game. Both Rucka and Trautmann worked closely together to keep the ''Perfect Dark'' timeline consistent.<ref name="Rucka Newsarama"/> A second novel, ''Second Front'', was also written by Rucka and released in 2007.<ref name="PDSF"/> It follows Dark as she attempts to stop a clandestine group of hackers responsible for some major accidents that allowed dataDyne to take over involved corporations.<ref name="PDSF"/>
The comic book series, ''Janus' Tears'', was written by Eric Trautmann and illustrated by Cold FuZion Studios.<ref name="PDJT"/> It was released in six monthly issues from August 2006 to January 2007 and revolves around Joanna's attempts to unmask a mole in the Carrington Institute's Los Angeles office. Trautmann also wrote a comic booklet included in the Limited Collector's Edition of ''Perfect Dark Zero'', entitled ''Hong Kong Sunrise'', which sets the scene for the game. Both Rucka and Trautmann worked closely together to keep the ''Perfect Dark'' timeline consistent.<ref name="Rucka Newsarama"/> A second novel, ''Second Front'', was also written by Rucka and released in 2007.<ref name="PDSF"/> It follows Joanna as she attempts to stop a clandestine group of hackers responsible for some major accidents that allowed dataDyne to take over involved corporations.<ref name="PDSF"/>


==Development history==
==Development history==
{{Timeline of release years
{{Timeline of release years
| range1 = 1997
| 2000a = ''[[Perfect Dark]]'' <small>(N64)</small>
| range1_color = #378fcd #000 <!-- colors are based on the series' logos -->
| 2000b = ''[[Perfect Dark (Game Boy Color)|Perfect Dark]]'' <small>(GBC)</small>
| compressempty = yes
| 2005 = ''[[Perfect Dark Zero]]''
| 2010 = ''[[Perfect Dark (2010 video game)|Perfect Dark]]'' <small>(X360)</small>
| 2000a = '''''[[Perfect Dark]]''''' (N64)
<!-- | 202X = ''Perfect Dark'' <small>(XSX)</small> -->
| 2000b = ''[[Perfect Dark (Game Boy Color video game)|Perfect Dark]]'' (GBC)
|TBA=''Perfect Dark'' <small>(Xbox Series X/S)
| 2005 = '''''[[Perfect Dark Zero]]'''''
| 2010 = ''[[Perfect Dark (2010 video game)|Perfect Dark]]'' (X360)
| TBA = '''''[[Perfect Dark (upcoming video game)|Perfect Dark]]''''' (reboot)
}}
}}


The ''Perfect Dark'' series was created by [[Rare (company)|Rare]] when the company was still a [[second-party developer]] for [[Nintendo]]. The original game, which was released for the Nintendo 64 in 2000, is considered a [[spiritual successor]] to Rare's 1997 first-person shooter ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]''.<ref name="N64 review"/> It was accompanied by a handheld game for the Game Boy Color, released shortly afterwards. Both games feature a compatibility mode that allows certain gameplay options within the Nintendo 64 game to alternatively be unlocked via a [[Transfer Pak]].<ref name="GBC review"/> A "sister" game to the Nintendo 64 title, entitled ''Velvet Dark'', was initially planned to be developed for either the Nintendo 64 or [[GameCube]] in late 2000, but the project was ultimately abandoned. The name "Velvet Dark" references Dark's alleged sister, who is the character players assume the role of in the game's co-operative mode.<ref name="GS Velvet Dark"/>
The ''Perfect Dark'' series was created by [[Rare (company)|Rare]] when the company was still a [[second-party developer]] for [[Nintendo]]. The original game, which was released for the Nintendo 64 in 2000, is considered a [[spiritual successor]] to Rare's 1997 first-person shooter ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]''.<ref name="N64 review"/> It was accompanied by a handheld game for the Game Boy Color, released shortly afterwards. Both games feature a compatibility mode that allows certain gameplay options within the Nintendo 64 game to alternatively be unlocked via a [[Transfer Pak]].<ref name="GBC review"/> A "sister" game to the Nintendo 64 title, entitled ''Velvet Dark'', was initially planned to be developed for either the Nintendo 64 or [[GameCube]] in late 2000, but the project was ultimately abandoned. The name "Velvet Dark" references Joanna's alleged sister, who is the character players assume the role of in the game's co-operative mode.<ref name="GS Velvet Dark"/>

After Rare was purchased by [[Microsoft]] in 2002,<ref name="MS buys Rare"/> the company released a prequel, ''Perfect Dark Zero'', as a launch title for the Xbox 360 in 2005.<ref name="PDZ review"/> Work on a two-part sequel to the Nintendo 64 game began in 2006. A team led by Chris Seavor, who had directed ''[[Conker's Bad Fur Day]]'', was in charge of the project.<ref name="Lost Sequels"/> In contrast to ''Perfect Dark Zero''{{'}}s mythical themes, the sequel would feature a more serious and [[science fiction]] tone. The first part, entitled ''Perfect Dark Core'', would follow Joanna traveling around the world and visiting places like [[Cairo]] and [[Russia]], before landing on [[Saturn]]'s largest [[Natural satellite|moon]], [[Titan (moon)|Titan]], where Russia had uncovered an ancient civilisation beneath its frosty surface. Characters from the original game like Elvis and Mr. Blonde would return. The second part, entitled ''Perfect Dark Vengeance'', would follow ''Core''{{'}}s story.<ref name="Lost Sequels"/>


Although both ''Core'' and ''Vengeance'' would form an overarching story, each part would be a fully featured and stand-alone game with its own multiplayer mode. Once ''Core'' had been released, Rare hoped to use the same technology to fasten the development of ''Vengeance''.<ref name="Lost Sequels"/> Seavor mentioned ''[[Deus Ex (video game)|Deus Ex]]'' as an inspiration, stating that ''Core'' "wasn't as narrow as something like ''[[Call of Duty|Call Duty]]'' {{Sic}}, where it's like, walk, [[cutscene]], walk, cutscene. It was definitely going to be, you could go over here and do this over here, or you could go over here and do this over here. And then it would bottleneck down to something that would then take you to the next bit".<ref name="EG Seavor"/> The game would feature several [[parkour]] mechanics, including jumping from walls,<ref name="EG Seavor"/> and would be played entirely from a [[First-person (gaming)|first-person]] perspective.<ref name="Lost Sequels"/> The game was in pre-production for nearly a year. It was cancelled in 2007 because Microsoft felt that ''Perfect Dark Zero'' did not sell well enough, leading them to prioritise other science fiction series like ''[[Halo (series)|Halo]]'' and ''[[Gears of War]]''.<ref name="Lost Sequels"/>
After Rare was purchased by [[Microsoft]] in 2002,<ref name="MS buys Rare"/> the company released a prequel, ''Perfect Dark Zero'', as a launch title for the Xbox 360 in 2005.<ref name="PDZ review"/> Work on a two-part sequel to the Nintendo 64 game began in 2006. A team led by Chris Seavor, who had directed ''[[Conker's Bad Fur Day]]'', was in charge of the project.<ref name="Lost Sequels"/> In contrast to ''Perfect Dark Zero''{{'}}s mythical themes, the sequel would feature a more serious and [[science fiction]] tone. The first part, entitled ''Perfect Dark Core'', would follow Dark traveling around the world and visiting places like [[Cairo]] and [[Russia]], before landing on [[Saturn]]'s largest [[Natural satellite|moon]], [[Titan (moon)|Titan]], where Russia had uncovered an ancient civilisation beneath its frosty surface. Characters from the original game like Elvis and Mr. Blonde would return. The second part, entitled ''Perfect Dark Vengeance'', would follow ''Core''{{'}}s story.<ref name="Lost Sequels"/>


In 2010, a remaster of the Nintendo 64 game was released for the Xbox 360 through its [[Xbox Live Arcade]] download service.<ref name="Remaster review"/> The remaster was developed by [[4J Studios]], a company that had previously handled the Xbox 360 [[porting|ports]] of Rare's [[Platform game|platform]] games ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]''.<ref name="XBLA interview"/> In 2013, Rare considered the possibility of developing a ''Perfect Dark'' game that would use the [[Kinect]] sensor.<ref name="Kinect game"/> Later, in 2015, [[Microsoft Studios]] creative director [[Ken Lobb]] said that they had not abandoned the ''Perfect Dark'' series and that a new game would eventually be developed, although not necessarily as a first-person shooter.<ref name="Eventual return"/> Both ''Perfect Dark Zero'' and the remaster were included in the ''[[Rare Replay]]'' compilation that was released for [[Xbox One]] in 2015.<ref name="Rare Replay"/>
Although both ''Core'' and ''Vengeance'' would form an overarching story, each part would be a fully featured and stand-alone game with its own multiplayer mode. Once ''Core'' had been released, Rare hoped to use the same technology to fasten the development of ''Vengeance''.<ref name="Lost Sequels"/> Seavor mentioned ''[[Deus Ex (video game)|Deus Ex]]'' as an inspiration, stating that ''Core'' "wasn't as narrow as something like ''[[Call of Duty|Call Duty]]'' {{Sic}}, where it's like, walk, [[cutscene]], walk, cutscene. It was definitely going to be, you could go over here and do this over here, or you could go over here and do this over here. And then it would bottleneck down to something that would then take you to the next bit."<ref name="EG Seavor"/> The game would feature several [[parkour]] mechanics, including jumping from walls,<ref name="EG Seavor"/> and would be played entirely from a [[First-person (gaming)|first-person]] perspective.<ref name="Lost Sequels"/> The game was in pre-production for nearly a year. It was cancelled in 2007 because Microsoft felt that ''Perfect Dark Zero'' did not sell well enough, leading them to prioritise other science fiction series like ''[[Halo (series)|Halo]]'' and ''[[Gears of War]]''.<ref name="Lost Sequels"/>


At [[The Game Awards 2020]], it was announced that [[The Initiative (company)|The Initiative]] is working on a ''Perfect Dark'' reboot.<ref name="Reboot announcement"/>
In 2010, a remaster of the Nintendo 64 game was released for the Xbox 360 through its [[Xbox Live Arcade]] download service.<ref name="Remaster review"/> The remaster was developed by [[4J Studios]], a company that had previously handled the Xbox 360 [[porting|ports]] of Rare's [[Platform game|platform]] games ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' and ''[[Banjo-Tooie]]''.<ref name="XBLA interview"/> In 2013, Rare considered the possibility of developing a ''Perfect Dark'' game that would use the [[Kinect]] sensor.<ref name="Kinect game"/> Later, in 2015, [[Microsoft Studios]] creative director [[Ken Lobb]] said that they had not abandoned the ''Perfect Dark'' series and that a new game would eventually be developed, although not necessarily as a first-person shooter.<ref name="Eventual return"/> Both ''Perfect Dark Zero'' and the remaster were included in the ''[[Rare Replay]]'' compilation that was released for [[Xbox One]] in 2015.<ref name="Rare Replay"/> In 2018, a rumour surfaced indicating that ''[[Gears of War 4]]'' developer [[The Coalition (company)|The Coalition]] was tasked with developing a new ''Perfect Dark'' game.<ref name="Coalition game"/> In 2020, revelations about the upcoming project of a newly founded Microsoft studio called The Initiative suggest that a new ''Perfect Dark'' game might be in development. The unannounced project runs on [[Unreal Engine 4]] and features "various weapons, gadgets, and a camera surveillance system".<ref name="Initiative revelations"/>.


{{Clear}}
At [[The Game Awards | The Game Awards 2020]], the new Perfect Dark for Xbox consoles was officially announced with a teaser trailer featuring Joanna Dark.


==References==
==References==
Line 60: Line 63:
<!--CITE BOOK-->
<!--CITE BOOK-->


<ref name="Graduation Day">{{Cite book |title=Perfect Dark: The Official Nintendo Player's Guide |chapter=Special Perfect Dark Comic: Chapter One |pages=24–39 |date=December 2000 |work=[[Nintendo Power]] |publisher=[[Nintendo of America]] |isbn=978-1-93-020602-1}}</ref>
<ref name="Graduation Day">{{Cite book |title=Perfect Dark: The Official Nintendo Player's Guide |chapter=Special Perfect Dark Comic: Chapter One |pages=24–39 |date=December 2000 |publisher=[[Nintendo Power]] |isbn=978-1-93-020602-1}}</ref>


<ref name="Hunting Season">{{Cite book |title=Perfect Dark: The Official Nintendo Player's Guide |chapter=Special Perfect Dark Comic: Chapter Two |pages=128–143 |date=December 2000 |work=[[Nintendo Power]] |publisher=[[Nintendo of America]] |isbn=978-1-93-020602-1}}</ref>
<ref name="Hunting Season">{{Cite book |title=Perfect Dark: The Official Nintendo Player's Guide |chapter=Special Perfect Dark Comic: Chapter Two |pages=128–143 |date=December 2000 |publisher=[[Nintendo Power]] |isbn=978-1-93-020602-1}}</ref>


<!--CITE WEB-->
<!--CITE WEB-->


<ref name="N64 review">{{Cite web |url=http://www.ign.com/articles/2000/05/20/perfect-dark-3 |accessdate=14 July 2018 |title=Perfect Dark Review |first=Matt |last=Casamassina |authorlink=Matt Casamassina |date=19 May 2000 |website=[[IGN]] |archiveurl=https://web.archive.org/web/20130118034009/http://www.ign.com/articles/2000/05/20/perfect-dark-3 |archivedate=18 January 2013 |url-status=live}}</ref>
<ref name="N64 review">{{Cite web |url=http://www.ign.com/articles/2000/05/20/perfect-dark-3 |access-date=14 July 2018 |title=Perfect Dark Review |first=Matt |last=Casamassina |author-link=Matt Casamassina |date=19 May 2000 |website=[[IGN]] |archive-url=https://web.archive.org/web/20130118034009/http://www.ign.com/articles/2000/05/20/perfect-dark-3 |archive-date=18 January 2013 |url-status=live}}</ref>


<ref name="GBC review">{{Cite web |url=http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-2624541/ |accessdate=14 January 2010 |title=Perfect Dark Review |first=Frank |last=Provo |date=5 September 2000 |website=[[GameSpot]] |archiveurl=https://web.archive.org/web/20121106082025/http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-2624541/ |archivedate=6 November 2012 |url-status=dead}}</ref>
<ref name="GBC review">{{Cite web |url=http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-2624541/ |access-date=14 January 2010 |title=Perfect Dark Review |first=Frank |last=Provo |date=5 September 2000 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20121106082025/http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-2624541/ |archive-date=6 November 2012 |url-status=dead}}</ref>


<ref name="PDZ review">{{Cite web |url=http://www.eurogamer.net/articles/r_pd0_x360 |accessdate=12 April 2010 |title=Perfect Dark Zero Review |first=Kristan |last=Reed |date=1 December 2005 |website=[[Eurogamer]] |archiveurl=https://web.archive.org/web/20090507154236/http://www.eurogamer.net/articles/r_pd0_x360 |archivedate=7 May 2009 |url-status=live}}</ref>
<ref name="PDZ review">{{Cite web |url=http://www.eurogamer.net/articles/r_pd0_x360 |access-date=12 April 2010 |title=Perfect Dark Zero Review |first=Kristan |last=Reed |date=1 December 2005 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20090507154236/http://www.eurogamer.net/articles/r_pd0_x360 |archive-date=7 May 2009 |url-status=live}}</ref>


<ref name="Remaster review">{{Cite web |url=http://www.ign.com/articles/2010/03/16/perfect-dark-xbla-review |accessdate=14 July 2018 |title=Perfect Dark XBLA Review |first=Daemon |last=Hatfield |date=16 March 2010 |website=[[IGN]] |archiveurl=https://web.archive.org/web/20130118044831/http://www.ign.com/articles/2010/03/16/perfect-dark-xbla-review |archivedate=18 January 2013 |url-status=live}}</ref>
<ref name="Remaster review">{{Cite web |url=http://www.ign.com/articles/2010/03/16/perfect-dark-xbla-review |access-date=14 July 2018 |title=Perfect Dark XBLA Review |first=Daemon |last=Hatfield |date=16 March 2010 |website=[[IGN]] |archive-url=https://web.archive.org/web/20130118044831/http://www.ign.com/articles/2010/03/16/perfect-dark-xbla-review |archive-date=18 January 2013 |url-status=live}}</ref>


<ref name="TV series">{{Cite web |url=http://gamespot.com/gamespot/stories/news/0,10870,2773408,00.html |accessdate=30 October 2001 |title=Perfect Dark TV show on the horizon? |date=11 June 2001 |website=[[GameSpot]] |archiveurl=https://web.archive.org/web/20011030165221/http://gamespot.com/gamespot/stories/news/0,10870,2773408,00.html |archivedate=30 October 2001 |url-status=dead}}</ref>
<ref name="TV series">{{Cite web |url=http://gamespot.com/gamespot/stories/news/0,10870,2773408,00.html |access-date=30 October 2001 |title=Perfect Dark TV show on the horizon? |date=11 June 2001 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20011030165221/http://gamespot.com/gamespot/stories/news/0,10870,2773408,00.html |archive-date=30 October 2001 |url-status=dead}}</ref>


<ref name="IGN novels">{{Cite web |url=http://uk.xbox360.ign.com/articles/645/645482p1.html |accessdate=25 April 2011 |title=Perfect Dark Gets Novel Treatment |first=David |last=Adams |date=25 August 2005 |website=[[IGN]] |archiveurl=https://web.archive.org/web/20120312040246/http://uk.xbox360.ign.com/articles/645/645482p1.html |archivedate=12 March 2012 |url-status=live}}</ref>
<ref name="IGN novels">{{Cite web |url=http://uk.xbox360.ign.com/articles/645/645482p1.html |access-date=25 April 2011 |title=Perfect Dark Gets Novel Treatment |first=David |last=Adams |date=25 August 2005 |website=[[IGN]] |archive-url=https://web.archive.org/web/20120312040246/http://uk.xbox360.ign.com/articles/645/645482p1.html |archive-date=12 March 2012 |url-status=live}}</ref>


<ref name="IGN comic">{{Cite web |url=http://uk.xbox360.ign.com/articles/668/668135p1.html |accessdate=25 April 2011 |title=Perfect Dark Zero: The Comic |first=David |last=Adams |date=18 November 2005 |website=[[IGN]] |archiveurl=https://web.archive.org/web/20120312040249/http://uk.xbox360.ign.com/articles/668/668135p1.html |archivedate=12 March 2012 |url-status=live}}</ref>
<ref name="IGN comic">{{Cite web |url=http://uk.xbox360.ign.com/articles/668/668135p1.html |access-date=25 April 2011 |title=Perfect Dark Zero: The Comic |first=David |last=Adams |date=18 November 2005 |website=[[IGN]] |archive-url=https://web.archive.org/web/20120312040249/http://uk.xbox360.ign.com/articles/668/668135p1.html |archive-date=12 March 2012 |url-status=live}}</ref>


<ref name="GameSpy Rucka">{{Cite web |url=http://uk.xbox360.gamespy.com/xbox-360/perfect-dark-zero/653396p1.html |accessdate=10 April 2011 |title=Causing A Ruckas |first=Paul |last=Semel |date=23 September 2005 |website=[[GameSpy]] |archiveurl=https://web.archive.org/web/20120712135711/http://uk.xbox360.gamespy.com/xbox-360/perfect-dark-zero/653396p1.html |archivedate=12 July 2012 |url-status=live}}</ref>
<ref name="GameSpy Rucka">{{Cite web |url=http://uk.xbox360.gamespy.com/xbox-360/perfect-dark-zero/653396p1.html |access-date=10 April 2011 |title=Causing A Ruckas |first=Paul |last=Semel |date=23 September 2005 |website=[[GameSpy]] |archive-url=https://web.archive.org/web/20120712135711/http://uk.xbox360.gamespy.com/xbox-360/perfect-dark-zero/653396p1.html |archive-date=12 July 2012 |url-status=live}}</ref>


<ref name="Rucka Newsarama">{{Cite web |url=http://www.newsarama.com/Merchandise/Games/InitialVectorGreg.htm |accessdate=24 November 2005 |title=Greg Rucka: Seeing in the Perfect Dark |first=Matt |last=Brady |website=[[Newsarama]] |archiveurl=https://web.archive.org/web/20051124074301/http://www.newsarama.com/Merchandise/Games/InitialVectorGreg.htm |archivedate=24 November 2005 |url-status=dead}}</ref>
<ref name="Rucka Newsarama">{{Cite web |url=http://www.newsarama.com/Merchandise/Games/InitialVectorGreg.htm |access-date=24 November 2005 |title=Greg Rucka: Seeing in the Perfect Dark |first=Matt |last=Brady |website=[[Newsarama]] |archive-url=https://web.archive.org/web/20051124074301/http://www.newsarama.com/Merchandise/Games/InitialVectorGreg.htm |archive-date=24 November 2005 |url-status=dead}}</ref>


<ref name="PDIV">{{Cite web |url=http://www.gregrucka.com/wp/perfect-dark-initial-vector-2005/ |accessdate=16 October 2011 |title=Perfect Dark: Initial Vector |website=GregRucka.com |archiveurl=https://web.archive.org/web/20090815055240/http://www.gregrucka.com/wp/perfect-dark-initial-vector-2005/ |archivedate=15 August 2009 |url-status=live}}</ref>
<ref name="PDIV">{{Cite web |url=http://www.gregrucka.com/wp/perfect-dark-initial-vector-2005/ |access-date=16 October 2011 |title=Perfect Dark: Initial Vector |website=GregRucka.com |archive-url=https://web.archive.org/web/20090815055240/http://www.gregrucka.com/wp/perfect-dark-initial-vector-2005/ |archive-date=15 August 2009 |url-status=live}}</ref>


<ref name="PDSF">{{Cite web |url=http://www.gregrucka.com/wp/perfect-dark-second-front-2007/ |accessdate=16 October 2011 |title=Perfect Dark: Second Front |website=GregRucka.com |archiveurl=https://web.archive.org/web/20090302060933/http://www.gregrucka.com/wp/perfect-dark-second-front-2007/ |archivedate=2 March 2009 |url-status=live}}</ref>
<ref name="PDSF">{{Cite web |url=http://www.gregrucka.com/wp/perfect-dark-second-front-2007/ |access-date=16 October 2011 |title=Perfect Dark: Second Front |website=GregRucka.com |archive-url=https://web.archive.org/web/20090302060933/http://www.gregrucka.com/wp/perfect-dark-second-front-2007/ |archive-date=2 March 2009 |url-status=live}}</ref>


<ref name="PDJT">{{Cite web |url=http://www.erictrautmann.us/comics/collected-editions/perfect-dark-janus-tears/ |accessdate=16 October 2011 |title=Perfect Dark: Janus' Tears |website=EricTrautmann.com |archiveurl=https://web.archive.org/web/20120425073517/http://www.erictrautmann.us/comics/collected-editions/perfect-dark-janus-tears/ |archivedate=25 April 2012 |url-status=live}}</ref>
<ref name="PDJT">{{Cite web |url=http://www.erictrautmann.us/comics/collected-editions/perfect-dark-janus-tears/ |access-date=16 October 2011 |title=Perfect Dark: Janus' Tears |website=EricTrautmann.com |archive-url=https://web.archive.org/web/20120425073517/http://www.erictrautmann.us/comics/collected-editions/perfect-dark-janus-tears/ |archive-date=25 April 2012 |url-status=live}}</ref>


<ref name="GS Velvet Dark">{{Cite web |url=http://www.gamespot.com/articles/n64s-perfect-dark-was-meant-to-have-a-sister-game-/1100-6429334/ |accessdate=31 July 2015 |title=N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark |first=Chris |last=Pereira |date=30 July 2015 |website=[[GameSpot]] |archiveurl=https://web.archive.org/web/20150731201417/http://www.gamespot.com/articles/n64s-perfect-dark-was-meant-to-have-a-sister-game-/1100-6429334/ |archivedate=31 July 2015 |url-status=live}}</ref>
<ref name="GS Velvet Dark">{{Cite web |url=http://www.gamespot.com/articles/n64s-perfect-dark-was-meant-to-have-a-sister-game-/1100-6429334/ |access-date=31 July 2015 |title=N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark |first=Chris |last=Pereira |date=30 July 2015 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20150731201417/http://www.gamespot.com/articles/n64s-perfect-dark-was-meant-to-have-a-sister-game-/1100-6429334/ |archive-date=31 July 2015 |url-status=live}}</ref>


<ref name="MS buys Rare">{{Cite web |url=http://www.ign.com/articles/2002/09/24/microsoft-buys-rare |accessdate=15 July 2018 |title=Microsoft Buys Rare |first=Aaron |last=Bouldling |date=24 September 2002 |website=[[IGN]] |archiveurl=https://web.archive.org/web/20180226185030/http://www.ign.com/articles/2002/09/24/microsoft-buys-rare |archivedate=26 February 2018 |url-status=live}}</ref>
<ref name="MS buys Rare">{{Cite web |url=http://www.ign.com/articles/2002/09/24/microsoft-buys-rare |access-date=15 July 2018 |title=Microsoft Buys Rare |first=Aaron |last=Bouldling |date=24 September 2002 |website=[[IGN]] |archive-url=https://web.archive.org/web/20180226185030/http://www.ign.com/articles/2002/09/24/microsoft-buys-rare |archive-date=26 February 2018 |url-status=live}}</ref>


<ref name="Lost Sequels">{{Cite web |url=https://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ |accessdate=14 July 2018 |title=Perfect Dark Core/Vengeance [Xbox 360 – Cancelled / Prototype] |first=Liam |last=Robertson |date=21 March 2011 |website=Unseen64.net |archiveurl=https://web.archive.org/web/20180411231408/https://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ |archivedate=11 April 2018 |url-status=live}}</ref>
<ref name="Lost Sequels">{{Cite web |url=https://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ |access-date=14 July 2018 |title=Perfect Dark Core/Vengeance [Xbox 360 – Cancelled / Prototype] |first=Liam |last=Robertson |date=21 March 2011 |website=Unseen64.net |archive-url=https://web.archive.org/web/20180411231408/https://www.unseen64.net/2011/03/21/perfect-dark-core-xbox-360-cancelled-prototype/ |archive-date=11 April 2018 |url-status=live}}</ref>


<ref name="EG Seavor">{{Cite web |url=http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game |accessdate=12 January 2013 |title=The man who made Conker - Rare's most adult game |first=Wesley |last=Yin-Poole |date=23 November 2012 |website=[[Eurogamer]] |archiveurl=https://web.archive.org/web/20121123115702/http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game |archivedate=23 November 2012 |url-status=live}}</ref>
<ref name="EG Seavor">{{Cite web |url=http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game |access-date=12 January 2013 |title=The man who made Conker - Rare's most adult game |first=Wesley |last=Yin-Poole |date=23 November 2012 |website=[[Eurogamer]] |archive-url=https://web.archive.org/web/20121123115702/http://www.eurogamer.net/articles/2012-11-22-the-man-who-made-conker-rares-most-adult-game |archive-date=23 November 2012 |url-status=live}}</ref>


<ref name="XBLA interview">{{Cite web |url=http://worthplaying.com/article/2010/2/14/interviews/72328/ |accessdate=15 November 2010 |title='Perfect Dark' (XBLA) Developer Interview |first=Adam |last=Pavlacka |date=14 February 2010 |website=Worthplaying.com |archiveurl=https://web.archive.org/web/20100216191145/http://worthplaying.com/article/2010/2/14/interviews/72328/ |archivedate=16 February 2010 |url-status=live}}</ref>
<ref name="XBLA interview">{{Cite web |url=http://worthplaying.com/article/2010/2/14/interviews/72328/ |access-date=15 November 2010 |title='Perfect Dark' (XBLA) Developer Interview |first=Adam |last=Pavlacka |date=14 February 2010 |website=Worthplaying.com |archive-url=https://web.archive.org/web/20100216191145/http://worthplaying.com/article/2010/2/14/interviews/72328/ |archive-date=16 February 2010 |url-status=live}}</ref>


<ref name="Kinect game">{{Cite web |url=http://www.oxm.co.uk/60985/rare-weve-got-ideas-for-kinect-in-perfect-dark-banjo-viva-pinata/ |accessdate=25 August 2013 |title=Rare: we've got ideas for Kinect in Perfect Dark, Banjo, Viva Pinata |first=Jon |last=Hicks |date=23 August 2013 |website=[[Official Xbox Magazine]] |archiveurl=https://web.archive.org/web/20130825000529/http://www.oxm.co.uk/60985/rare-weve-got-ideas-for-kinect-in-perfect-dark-banjo-viva-pinata/ |archivedate=25 August 2013 |url-status=dead}}</ref>
<ref name="Kinect game">{{Cite web |url=http://www.oxm.co.uk/60985/rare-weve-got-ideas-for-kinect-in-perfect-dark-banjo-viva-pinata/ |access-date=25 August 2013 |title=Rare: we've got ideas for Kinect in Perfect Dark, Banjo, Viva Pinata |first=Jon |last=Hicks |date=23 August 2013 |website=[[Official Xbox Magazine]] |archive-url=https://web.archive.org/web/20130825000529/http://www.oxm.co.uk/60985/rare-weve-got-ideas-for-kinect-in-perfect-dark-banjo-viva-pinata/ |archive-date=25 August 2013 |url-status=dead}}</ref>


<ref name="Eventual return">{{Cite web |url=http://www.gamespot.com/articles/microsoft-banjo-kazooie-perfect-dark-and-more-will/1100-6424597/ |accessdate=12 January 2015 |title=Microsoft: Banjo-Kazooie, Perfect Dark, and More Will Return Eventually |first=Eddie |last=Makuch |date=12 January 2015 |website=[[GameSpot]] |archiveurl=https://web.archive.org/web/20150112225159/http://www.gamespot.com/articles/microsoft-banjo-kazooie-perfect-dark-and-more-will/1100-6424597/ |archivedate=12 January 2015 |url-status=live}}</ref>
<ref name="Eventual return">{{Cite web |url=http://www.gamespot.com/articles/microsoft-banjo-kazooie-perfect-dark-and-more-will/1100-6424597/ |access-date=12 January 2015 |title=Microsoft: Banjo-Kazooie, Perfect Dark, and More Will Return Eventually |first=Eddie |last=Makuch |date=12 January 2015 |website=[[GameSpot]] |archive-url=https://web.archive.org/web/20150112225159/http://www.gamespot.com/articles/microsoft-banjo-kazooie-perfect-dark-and-more-will/1100-6424597/ |archive-date=12 January 2015 |url-status=live}}</ref>


<ref name="Rare Replay">{{Cite web |url=http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |accessdate=28 June 2015 |title=Rare Replay for Xbox One includes 30 Rare games for $30 (update) |first=Michael |last=McWhertor |date=15 June 2015 |website=[[Polygon (website)|Polygon]] |archiveurl=https://web.archive.org/web/20150628185752/http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |archivedate=28 June 2015 |url-status=live}}</ref>
<ref name="Rare Replay">{{Cite web |url=http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |access-date=28 June 2015 |title=Rare Replay for Xbox One includes 30 Rare games for $30 (update) |first=Michael |last=McWhertor |date=15 June 2015 |website=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20150628185752/http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |archive-date=28 June 2015 |url-status=live}}</ref>


<ref name="Coalition game">{{Cite web |url=http://www.nintendolife.com/news/2018/01/rumour_a_new_perfect_dark_game_is_in_development_but_rare_isnt_involved |accessdate=5 January 2019 |title=Rumour: A New Perfect Dark Game Is In Development, But Rare Isn't Involved |first=Damien |last=McFerran |date=16 January 2018 |website=[[Nintendo Life]] |archiveurl=https://web.archive.org/web/20180119102345/http://www.nintendolife.com/news/2018/01/rumour_a_new_perfect_dark_game_is_in_development_but_rare_isnt_involved |archivedate=19 January 2018 |url-status=live}}</ref>
<ref name="Reboot announcement">{{Cite web |url=https://www.polygon.com/2020/12/10/22168765/perfect-dark-game-awards-reveal-reboot-xbox-trailer-initiative |access-date=11 December 2020 |title=A new Perfect Dark game is on the way from The Initiative |first=Austen |last=Goslin |date=10 December 2020 |website=[[Polygon (website)|Polygon]] |archive-url=https://web.archive.org/web/20201211230747/https://www.polygon.com/2020/12/10/22168765/perfect-dark-game-awards-reveal-reboot-xbox-trailer-initiative |archive-date=11 December 2020 |url-status=live}}</ref>


<ref name="Initiative revelations">{{Cite web |url=https://www.vg247.com/2020/04/27/the-initiative-perfect-dark/ |accessdate=4 May 2020 |title=It sure sounds like The Initiative is working on a new Perfect Dark |first=Cian |last=Maher |date=27 April 2020 |website=[[VG247]] |archiveurl=https://web.archive.org/web/20200429075116/https://www.vg247.com/2020/04/27/the-initiative-perfect-dark/ |archivedate=29 April 2020 |url-status=live}}</ref>
<ref name="Rare Toys">{{Cite web |url=https://www.ign.com/articles/2000/01/25/rare-toys |access-date=19 May 2022 |title=Rare Toys |date=25 January 2000 |website=[[IGN]] |archive-url=https://web.archive.org/web/20220518181008/https://www.ign.com/articles/2000/01/25/rare-toys |archive-date=18 May 2022 |url-status=live}}</ref>


}}
}}
Line 123: Line 126:
[[Category:Microsoft franchises]]
[[Category:Microsoft franchises]]
[[Category:Video game franchises introduced in 2000]]
[[Category:Video game franchises introduced in 2000]]
[[Category:Video games adapted into comics]]
[[Category:Video games featuring female protagonists]]
[[Category:Video games featuring female protagonists]]
[[Category:Rare (company)]]
[[Category:Rare (company)]]

Revision as of 00:01, 28 July 2024

Perfect Dark
The original Perfect Dark logo
Genre(s)First-person shooter, stealth, action
Developer(s)
Publisher(s)
Platform(s)
First releasePerfect Dark (N64)
22 May 2000
Latest releasePerfect Dark (X360)
17 March 2010

Perfect Dark is a science-fiction video game series created by Rare and owned by Xbox Game Studios. It debuted in 2000 with the release of the Nintendo 64 first-person shooter Perfect Dark. The series follows Joanna Dark, an agent of the Carrington Institute agency, as she uncovers conspiracies by rival corporation dataDyne. In addition to video games, the series has expanded into novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe.

Media

Video games

The Perfect Dark series debuted in 2000 with the Nintendo 64 first-person shooter Perfect Dark. Set in 2023, the game follows Joanna Dark, an agent of the Carrington Institute, as she attempts to stop a conspiracy by rival corporation dataDyne that involve extraterrestrial life and technology. It features a single-player mode where the player must complete a series of missions under certain difficulty settings, and a range of multiplayer options.[1] A different game, also titled Perfect Dark, was released for the Game Boy Color shortly afterwards. It takes place in 2022 and focuses on Joanna's attempts to prove herself as an agent for the Carrington Institute.[2]

A second first-person shooter, Perfect Dark Zero, was released for the Xbox 360 in 2005. Set in 2020, the game follows Joanna as a bounty hunter working with her father and a computer hacker before she joins the Carrington Institute in an effort to stop dataDyne from taking possession of an artifact which endows individuals with superhuman powers. In addition to a single-player mode, the game features both an online co-operative and a competitive multiplayer mode.[3] A remaster of the Nintendo 64 game, also titled Perfect Dark, was released for the Xbox 360 in 2010. It features improved graphics and supports online gameplay.[4]

A reboot, also titled Perfect Dark, will take place in a near future world that has been torn apart by ecological disasters.[5]

Other media

Greg Rucka (pictured in 2004) wrote two Perfect Dark novels.

In addition to video games, the series has expanded into other media, including novels and comics. These supplements to the video games have resulted in a significant development of the series' fictional universe. In 2000, two comics written by Stuart Taylor, inked by Dave Roberts, and coloured by Alwyn Talbot were included in the Nintendo 64 game's Official Player's Guide by Nintendo Power. The first comic, Graduation Day, takes place before the events of the Nintendo 64 game and partially covers the story of the Game Boy Color game.[6] The second comic, Hunting Season, is set one year after the events of the Nintendo 64 game and follows Joanna as she learns dataDyne's secret human cloning program to create replicants of world leaders.[7] In 2000, 4Kids Entertainment obtained merchandising rights to Perfect Dark toys, movies, and other recreational products but nothing came out of it.[8] In 2001, Fireworks Entertainment acquired the rights to produce a TV series and a film, but both projects never materialised.[9]

A set of novels published by Tor Books and a comic book series published by Prima Games were released to supplement Perfect Dark Zero.[10][11] The first novel, Initial Vector, was written by Greg Rucka and released in 2005.[12] It is set six months after the events of the game and portrays Joanna as an ex-bounty hunter drawn into the Carrington Institute's battle with dataDyne through her own vendetta against the big corporations.[13][14] Since Rucka could not play Perfect Dark Zero while he was writing Initial Vector, the novel is self-contained and does not give away much of the game's story.[14] The novel also develops the character of Cassandra De Vries from the Nintendo 64 game to a greater degree.[14] According to Rucka: "If you've played the first game, you're going to get a huge treat, because a lot of stuff that happens in Perfect Dark, we set up in the novel".[14]

The comic book series, Janus' Tears, was written by Eric Trautmann and illustrated by Cold FuZion Studios.[15] It was released in six monthly issues from August 2006 to January 2007 and revolves around Joanna's attempts to unmask a mole in the Carrington Institute's Los Angeles office. Trautmann also wrote a comic booklet included in the Limited Collector's Edition of Perfect Dark Zero, entitled Hong Kong Sunrise, which sets the scene for the game. Both Rucka and Trautmann worked closely together to keep the Perfect Dark timeline consistent.[14] A second novel, Second Front, was also written by Rucka and released in 2007.[16] It follows Joanna as she attempts to stop a clandestine group of hackers responsible for some major accidents that allowed dataDyne to take over involved corporations.[16]

Development history

Release timeline
2000Perfect Dark (N64)
Perfect Dark (GBC)
2001–2004
2005Perfect Dark Zero
2006–2009
2010Perfect Dark (X360)
TBAPerfect Dark (reboot)

The Perfect Dark series was created by Rare when the company was still a second-party developer for Nintendo. The original game, which was released for the Nintendo 64 in 2000, is considered a spiritual successor to Rare's 1997 first-person shooter GoldenEye 007.[1] It was accompanied by a handheld game for the Game Boy Color, released shortly afterwards. Both games feature a compatibility mode that allows certain gameplay options within the Nintendo 64 game to alternatively be unlocked via a Transfer Pak.[2] A "sister" game to the Nintendo 64 title, entitled Velvet Dark, was initially planned to be developed for either the Nintendo 64 or GameCube in late 2000, but the project was ultimately abandoned. The name "Velvet Dark" references Joanna's alleged sister, who is the character players assume the role of in the game's co-operative mode.[17]

After Rare was purchased by Microsoft in 2002,[18] the company released a prequel, Perfect Dark Zero, as a launch title for the Xbox 360 in 2005.[3] Work on a two-part sequel to the Nintendo 64 game began in 2006. A team led by Chris Seavor, who had directed Conker's Bad Fur Day, was in charge of the project.[19] In contrast to Perfect Dark Zero's mythical themes, the sequel would feature a more serious and science fiction tone. The first part, entitled Perfect Dark Core, would follow Joanna traveling around the world and visiting places like Cairo and Russia, before landing on Saturn's largest moon, Titan, where Russia had uncovered an ancient civilisation beneath its frosty surface. Characters from the original game like Elvis and Mr. Blonde would return. The second part, entitled Perfect Dark Vengeance, would follow Core's story.[19]

Although both Core and Vengeance would form an overarching story, each part would be a fully featured and stand-alone game with its own multiplayer mode. Once Core had been released, Rare hoped to use the same technology to fasten the development of Vengeance.[19] Seavor mentioned Deus Ex as an inspiration, stating that Core "wasn't as narrow as something like Call Duty [sic], where it's like, walk, cutscene, walk, cutscene. It was definitely going to be, you could go over here and do this over here, or you could go over here and do this over here. And then it would bottleneck down to something that would then take you to the next bit".[20] The game would feature several parkour mechanics, including jumping from walls,[20] and would be played entirely from a first-person perspective.[19] The game was in pre-production for nearly a year. It was cancelled in 2007 because Microsoft felt that Perfect Dark Zero did not sell well enough, leading them to prioritise other science fiction series like Halo and Gears of War.[19]

In 2010, a remaster of the Nintendo 64 game was released for the Xbox 360 through its Xbox Live Arcade download service.[4] The remaster was developed by 4J Studios, a company that had previously handled the Xbox 360 ports of Rare's platform games Banjo-Kazooie and Banjo-Tooie.[21] In 2013, Rare considered the possibility of developing a Perfect Dark game that would use the Kinect sensor.[22] Later, in 2015, Microsoft Studios creative director Ken Lobb said that they had not abandoned the Perfect Dark series and that a new game would eventually be developed, although not necessarily as a first-person shooter.[23] Both Perfect Dark Zero and the remaster were included in the Rare Replay compilation that was released for Xbox One in 2015.[24]

At The Game Awards 2020, it was announced that The Initiative is working on a Perfect Dark reboot.[5]

References

  1. ^ a b Casamassina, Matt (19 May 2000). "Perfect Dark Review". IGN. Archived from the original on 18 January 2013. Retrieved 14 July 2018.
  2. ^ a b Provo, Frank (5 September 2000). "Perfect Dark Review". GameSpot. Archived from the original on 6 November 2012. Retrieved 14 January 2010.
  3. ^ a b Reed, Kristan (1 December 2005). "Perfect Dark Zero Review". Eurogamer. Archived from the original on 7 May 2009. Retrieved 12 April 2010.
  4. ^ a b Hatfield, Daemon (16 March 2010). "Perfect Dark XBLA Review". IGN. Archived from the original on 18 January 2013. Retrieved 14 July 2018.
  5. ^ a b Goslin, Austen (10 December 2020). "A new Perfect Dark game is on the way from The Initiative". Polygon. Archived from the original on 11 December 2020. Retrieved 11 December 2020.
  6. ^ "Special Perfect Dark Comic: Chapter One". Perfect Dark: The Official Nintendo Player's Guide. Nintendo Power. December 2000. pp. 24–39. ISBN 978-1-93-020602-1.
  7. ^ "Special Perfect Dark Comic: Chapter Two". Perfect Dark: The Official Nintendo Player's Guide. Nintendo Power. December 2000. pp. 128–143. ISBN 978-1-93-020602-1.
  8. ^ "Rare Toys". IGN. 25 January 2000. Archived from the original on 18 May 2022. Retrieved 19 May 2022.
  9. ^ "Perfect Dark TV show on the horizon?". GameSpot. 11 June 2001. Archived from the original on 30 October 2001. Retrieved 30 October 2001.
  10. ^ Adams, David (25 August 2005). "Perfect Dark Gets Novel Treatment". IGN. Archived from the original on 12 March 2012. Retrieved 25 April 2011.
  11. ^ Adams, David (18 November 2005). "Perfect Dark Zero: The Comic". IGN. Archived from the original on 12 March 2012. Retrieved 25 April 2011.
  12. ^ "Perfect Dark: Initial Vector". GregRucka.com. Archived from the original on 15 August 2009. Retrieved 16 October 2011.
  13. ^ Semel, Paul (23 September 2005). "Causing A Ruckas". GameSpy. Archived from the original on 12 July 2012. Retrieved 10 April 2011.
  14. ^ a b c d e Brady, Matt. "Greg Rucka: Seeing in the Perfect Dark". Newsarama. Archived from the original on 24 November 2005. Retrieved 24 November 2005.
  15. ^ "Perfect Dark: Janus' Tears". EricTrautmann.com. Archived from the original on 25 April 2012. Retrieved 16 October 2011.
  16. ^ a b "Perfect Dark: Second Front". GregRucka.com. Archived from the original on 2 March 2009. Retrieved 16 October 2011.
  17. ^ Pereira, Chris (30 July 2015). "N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark". GameSpot. Archived from the original on 31 July 2015. Retrieved 31 July 2015.
  18. ^ Bouldling, Aaron (24 September 2002). "Microsoft Buys Rare". IGN. Archived from the original on 26 February 2018. Retrieved 15 July 2018.
  19. ^ a b c d e Robertson, Liam (21 March 2011). "Perfect Dark Core/Vengeance [Xbox 360 – Cancelled / Prototype]". Unseen64.net. Archived from the original on 11 April 2018. Retrieved 14 July 2018.
  20. ^ a b Yin-Poole, Wesley (23 November 2012). "The man who made Conker - Rare's most adult game". Eurogamer. Archived from the original on 23 November 2012. Retrieved 12 January 2013.
  21. ^ Pavlacka, Adam (14 February 2010). "'Perfect Dark' (XBLA) Developer Interview". Worthplaying.com. Archived from the original on 16 February 2010. Retrieved 15 November 2010.
  22. ^ Hicks, Jon (23 August 2013). "Rare: we've got ideas for Kinect in Perfect Dark, Banjo, Viva Pinata". Official Xbox Magazine. Archived from the original on 25 August 2013. Retrieved 25 August 2013.
  23. ^ Makuch, Eddie (12 January 2015). "Microsoft: Banjo-Kazooie, Perfect Dark, and More Will Return Eventually". GameSpot. Archived from the original on 12 January 2015. Retrieved 12 January 2015.
  24. ^ McWhertor, Michael (15 June 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. Archived from the original on 28 June 2015. Retrieved 28 June 2015.