Shark 3D: Difference between revisions
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'''Shark 3D''' is a |
'''Shark 3D''' is a software and engine developed by Spinor for creating and viewing 3D scenes. It is primarily used for developing [[video games]] (similar to a [[game engine]]), producing [[films]] and [[Television program|TV series]],<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |access-date=2014-08-28}}</ref><ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|access-date=2014-08-27}}</ref> creating [[broadcasting|broadcast]] graphics,<ref>{{cite web|url=http://www.ingenieur.de/Branchen/Medien/Neue-Gestaltungsfreiheit-in-Bluebox|title=Neue Gestaltungsfreiheit in der Bluebox |access-date=2014-08-28}}</ref> and developing 3D applications. |
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==Workflow== |
==Workflow== |
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Animations are created by "playing" a scene as in [[video games]] within a |
Animations are created by "playing" a scene as in [[video games]] within a virtual map. |
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An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play one virtual actor and then play another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects via the physics engine. |
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==Features== |
==Features== |
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The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live.<ref>{{cite web|url=http://www.bicc-net.de/workspace/uploads/subfeatures/downloads/folker-schamel-51d16b3a959ec.pdf|title=Let's get serious:How video game technology transforms other industries|access-date=2014-08-28}} Slide 15</ref> This allows building up complex scenes or objects with integrated behaviors (e.g. [[Non-player character|NPCs]] or complex [[camera]] systems based on simple building blocks in a flexible way). |
The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live.<ref>{{cite web|url=http://www.bicc-net.de/workspace/uploads/subfeatures/downloads/folker-schamel-51d16b3a959ec.pdf|title=Let's get serious:How video game technology transforms other industries|access-date=2014-08-28}} Slide 15</ref> This allows building up complex scenes or objects with integrated behaviors (e.g. [[Non-player character|NPCs]] or complex [[camera]] systems based on simple building blocks in a flexible way). |
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==Reception== |
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Shark 3D is available for multiple target platforms like [[Microsoft Windows|Windows]] and [[Linux]] based [[Personal computer|PC]] applications, mobile devices and consoles. |
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The software focuses entirely on real-time. For example, all soft lighting and shadowing in the Shark 3D renderer is completely real-time.<ref>{{cite web|url=http://ps2.vgcore.com/interviews/23.html|title=Shark 3D Engine Interview |access-date=2014-08-28}}</ref> This is in contrast to other software packages like [[Autodesk Maya]] which are mainly non-real-time or various game engines such as [[Unity engine|Unity]] or [[Unreal Engine]] which use a mixture of real-time and pre-calculated lighting. |
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The software is highly modular and can be customized or extended on all layers. |
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==Industry support== |
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[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]] |
[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]] |
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Companies |
Companies [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|archive-url=https://web.archive.org/web/20040604052407/http://pc.ign.com/articles/515/515389p1.html|url-status=dead|archive-date=June 4, 2004|access-date=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK}}</ref> [[Ravensburger]] Digital,<ref>{{cite web|url=https://www.facebook.com/permalink.php?id=123389854357469&story_fbid=447814585248006|title=Shark 3D based iOS-Game tops the German iTunes charts|access-date=2014-08-27}}</ref> [[Marc Weigert]],<ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|access-date=2014-08-27}}</ref> [[Siemens AG|Siemens]], and [[ARD (TV)|ARD]]/[[ZDF]]/[[Pro 7]]/[[Disney Junior]]<ref>{{cite web|url=http://www.vr3.de/de/pdf/vr3_factsheet_vector_A4_web.pdf|title=Real-time Renderer Vector|access-date=2014-08-28}}</ref> used or use the program. In 2012, it was the second-most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|access-date=2014-08-28}} Page 6.</ref> |
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In 2012, it was the second-most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|access-date=2014-08-28}} Page 6.</ref> |
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===Awards=== |
===Awards=== |
Revision as of 13:45, 15 September 2022
This article contains content that is written like an advertisement. (May 2019) |
Original author(s) | Spinor |
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Developer(s) | Spinor |
Initial release | February 2000 |
Written in | C++, Python |
Available in | English |
Type | 3D computer graphics, game engine |
Website | spinor |
Shark 3D is a software and engine developed by Spinor for creating and viewing 3D scenes. It is primarily used for developing video games (similar to a game engine), producing films and TV series,[1][2] creating broadcast graphics,[3] and developing 3D applications.
Workflow
Animations are created by "playing" a scene as in video games within a virtual map.
An animator can record different characters and objects in different tracks to make their scene. For example, the animator can first play one virtual actor and then play another, while replaying the first one. A character or vehicle controlled live can physically interact with previously recorded characters and objects via the physics engine.
Features
Shark 3D contains:
- A tool pipeline. Assets like meshes, textures and basic animations are not created within Shark 3D, but imported from separate tools like 3ds Max or Maya.
- Authoring editor[4]
- Physics based recording, replay and track editing
- Shader editor
- Renderer (live and render-to-file)
- Sound system
- Physics engine
- Scripting
The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live.[5] This allows building up complex scenes or objects with integrated behaviors (e.g. NPCs or complex camera systems based on simple building blocks in a flexible way).
Reception
Usage
Companies Funcom,[6] Ravensburger Digital,[7] Marc Weigert,[8] Siemens, and ARD/ZDF/Pro 7/Disney Junior[9] used or use the program. In 2012, it was the second-most used real-time 3D engine in Europe after Unity.[10]
Awards
Awards given to products based on Shark 3D:
- Norwegian video game studio Funcom's PC and Xbox adventure video game Dreamfall: The Longest Journey was GameSpy's "Editor's choice" of the year 2006[11][12][13]
- Media award "Der weiße Elefant" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on Super RTL[14]
- Lara-Award for the game Windchaser[15]
Third-party plugins
- Camera tracking[16]
- Cinector Motion capture[17]
- RTF[18] Massively multiplayer library[19]
See also
References
- ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
- ^ "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 4
- ^ "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 15
- ^ "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LOOK". Archived from the original on June 4, 2004. Retrieved 2014-08-27.
- ^ "Shark 3D based iOS-Game tops the German iTunes charts". Retrieved 2014-08-27.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Real-time Renderer Vector" (PDF). Retrieved 2014-08-28.
- ^ "European Online Game Survey 2012" (PDF). Retrieved 2014-08-28. Page 6.
- ^ "PC Reviews". Archived from the original on August 25, 2010. Retrieved 2014-08-27.
- ^ "Xbox Reviews". Retrieved 2014-08-27.
- ^ "Dreamfall Game of the Year - PC (Jewel case)". Retrieved 2014-08-27.
- ^ "Weißer Elefant für fliegende Fische". Retrieved 2014-08-27.
- ^ "Preisträger 2007". Retrieved 2014-08-27.
- ^ "vr3".
- ^ "Cinector".
- ^ "The Real-Time-Framework".
- ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".