Shark 3D: Difference between revisions
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===Clients=== |
===Clients=== |
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[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]] |
[[File:Spinor Shark 3D Rendering.jpg|thumb|right|Screenshot from the engine]] |
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Companies using Shark 3D include [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|accessdate=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST |
Companies using Shark 3D include [[Funcom]],<ref>{{cite web|url=http://pc.ign.com/articles/515/515389p1.html|accessdate=2014-08-27|title=E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LuikkkkOOK}}</ref> [[Ravensburger]] Digital,<ref>{{cite web|url=https://www.facebook.com/permalink.php?id=123389854357469&story_fbid=447814585248006|title=Shark 3D based iOS-Game tops the German iTunes charts|accessdate=2014-08-27}}</ref> [[Marc Weigert]],<ref>{{cite web|url=http://www.europeanfilmacademy.org/High-Value-for-Your-Budget.397.0.html|title=EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014|accessdate=2014-08-27}}</ref> [[Siemens AG|Siemens]], [[ARD (TV)|ARD]]/[[ZDF]]/[[Pro 7]]/[[Disney Junior]].<ref>{{cite web|url=http://www.vr3.de/de/pdf/vr3_factsheet_vector_A4_web.pdf|title=Real-time Renderer Vector|accessdate=2014-08-28}}</ref> |
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In 2012 it was the second-most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|accessdate=2014-08-28}} Page 6.</ |
In 2012 it was the second-most used real-time 3D engine in Europe after [[Unity engine|Unity]].<ref>{{cite web|url=http://www.cng-project.eu/wp-content/uploads/2012/11/CNG-Brochure-Final.pdf|title=European Online Game Survey 2012|accessdate=2014-08-28}} Page 6.</ |
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SA CARONA |
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!!! 2020! @@@@@@:):#%**** sh*t |
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===Awards=== |
===Awards=== |
Revision as of 12:53, 7 April 2020
This article contains content that is written like an advertisement. (May 2019) |
Original author(s) | Spinor |
---|---|
Developer(s) | Spinor |
Initial release | February 2000 |
Written in | C++, Python |
Available in | English |
Type | 3D computer graphics, game engine |
Website | shark3d |
Shark 3D is a 3D software program and engine developed by Spinor for creating and running interactive virtual 3D worlds. It is used for video games, films, animated series, broadcasting graphics, and 3D industry applications.[1]
Shark 3D is mainly used for developing video games (similar to a Game engine), producing films and TV series,[2][3] creating broadcast graphics,[4] and developing 3D applications.
Workflow
Animations are created by "playing" a scene as in video games within a simulated virtual world. This is different from software like Autodesk 3ds Max or Autodesk Maya where you create animations mainly by hand-animating all individual movements.
By recording different characters and objects in different tracks, the animator can create a full scene in multiple iterations. For example, the animator can first play one virtual actor, and then play another while replaying the first one. Recording is physics based, so that a character or vehicle controlled live can physically interact with previously recorded characters and objects.
Features
Shark 3D contains:
- A tool pipeline. Assets like meshes, textures and basic animations are not created within Shark 3D, but imported from separate tools like 3ds Max or Maya.
- Authoring editor[5]
- Physics based recording, replay and track editing
- Shader editor
- Renderer (live and render-to-file)
- Sound system
- Physics engine
- Scripting
The core of Shark 3D is an authoring editor supporting templates and prefabs to reuse entities. Templates and prefabs can be nested to any level and edited live.[6] This allows building up complex scenes or objects with integrated behaviors (e.g. NPCs or complex camera systems based on simple building blocks in a flexible way).
Shark 3D is available for multiple target platforms like Windows and Linux based PC applications, mobile devices and consoles.
The software focuses entirely on real-time. For example, all soft lighting and shadowing in the Shark 3D renderer is completely real-time.[7] This is in contrast to other software packages like Autodesk Maya which are mainly non-realtime or various game engines like game engines as for example the Unity engine or Unreal Engine which use a mixture of realtime and precalculated lighting.
The software is highly modular and can be customized or extended on all layers.
Industry support
Clients
Companies using Shark 3D include Funcom,[8] Ravensburger Digital,[9] Marc Weigert,[10] Siemens, ARD/ZDF/Pro 7/Disney Junior.[11]
In 2012 it was the second-most used real-time 3D engine in Europe after Unity.Cite error: A <ref>
tag is missing the closing </ref>
(see the help page).[12][13]
- Media award "Der weiße Elefant" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on Super RTL[14]
- Lara-Award for the game Windchaser[15]
Third-party plugins
- Camera tracking[16]
- Cinector Motion capture[17]
- RTF[18] Massively multiplayer library[19]
See also
References
- ^ "Spinor unveils Shark 3D engine". Retrieved 2014-08-28.
- ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Neue Gestaltungsfreiheit in der Bluebox". Retrieved 2014-08-28.
- ^ "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 4
- ^ "Let's get serious:How video game technology transforms other industries" (PDF). Retrieved 2014-08-28. Slide 15
- ^ "Shark 3D Engine Interview". Retrieved 2014-08-28.
- ^ "E3 2004: DREAMFALL: THE LONGEST JOURNEY FIRST LuikkkkOOK". Retrieved 2014-08-27.
- ^ "Shark 3D based iOS-Game tops the German iTunes charts". Retrieved 2014-08-27.
- ^ "EFA Master Class 2014: "HIGH VALUE FOR YOUR BUDGET – The Creative Use of Virtual Production" with Marc Weigert, 2 - 8 June 2014". Retrieved 2014-08-27.
- ^ "Real-time Renderer Vector" (PDF). Retrieved 2014-08-28.
- ^ "Xbox Reviews". Retrieved 2014-08-27.
- ^ "Dreamfall Game of the Year - PC (Jewel case)". Retrieved 2014-08-27.
- ^ "Weißer Elefant für fliegende Fische". Retrieved 2014-08-27.
- ^ "Preisträger 2007". Retrieved 2014-08-27.
- ^ "vr3".
- ^ "Cinector".
- ^ "The Real-Time-Framework".
- ^ "Integrating RTF into Shark 3D as a foundation for experiments on OFELIA".