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| programmer = Frédéric O'Reilley
| programmer = Frédéric O'Reilley
| artist = Pierre-Sébastien<br />Randy Humphries<br />Ben Jones (DS)
| artist = Pierre-Sébastien<br />Randy Humphries<br />Ben Jones (DS)
| released = {{vgrelease|NA|November 19, 2008<ref name="joystiq"/>|AU|November 20, 2008|EU|November 21, 2008}}'''iOS'''<br />{{vgrelease|WW|May 10, 2010}}
| released = {{vgrelease|NA|November 19, 2008<ref name="joystiq"/>|AU|November 20, 2008|EU|November 21, 2008|JP|February 12, 2009{{small| (Wii only)}}}}'''iOS'''<br />{{vgrelease|WW|May 10, 2010}}
| genre = [[Sports game|Extreme sports]]
| genre = [[Sports game|Extreme sports]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
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The game received "average" reviews on all platforms according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MCDS/><ref name=MCiOS/><ref name=MCWII/> In Japan, where the Wii version was ported for release on February 12, 2009,{{citation needed|date=September 2017}} ''[[Famitsu]]'' gave it a score of all four sixes for a total of 24 out of 40.<ref name=Fam/>
The game received "average" reviews on all platforms according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MCDS/><ref name=MCiOS/><ref name=MCWII/> In Japan, where the Wii version was [[Video game localization|localized]] for release on February 12, 2009,{{citation needed|date=September 2017}} ''[[Famitsu]]'' gave it a score of all four sixes for a total of 24 out of 40.<ref name=Fam/>


[[IGN]] cited some issues with the Wii version's motion-based control scheme though they claim that for those willing to master it, the scheme reveals a great depth and a more nuanced trick system. They also praised the overall gameplay, the long and extensive single player mode, the soundtrack and presentation, but felt the in game graphics were "bland" and at times "nasty".<ref name=ignwii>{{cite web | last = Hatfield | first = Daemon | date = November 19, 2008 | url = http://www.ign.com/articles/2008/11/19/skate-it-review | title = Skate It Review (Wii) | website = IGN | accessdate = September 13, 2017}}</ref> IGN also called the DS version's gameplay "enormously challenging" and "amazingly satisfying due to its complexity", but were slightly disappointed by occasional bugs and glitches and an overall lack of polish compared to the Wii version.<ref name=ignds>{{cite web | last = Hatfield | first = Daemon | date = November 19, 2008 | url = http://ds.ign.com/articles/932/932060p1.html | title = Skate It Review (NDS) | website = IGN | archive-url = https://web.archive.org/web/20081207125116/http://ds.ign.com/articles/932/932060p1.html | archive-date = December 7, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> The Nintendo DS version was a nominee for several DS-specific awards by IGN in their 2008 video game awards, including Best Sports Game,<ref>{{cite web | url = http://bestof.ign.com/2008/ds/10.html | title = Best of 2008: Best Sports Game (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219041557/http://bestof.ign.com/2008/ds/10.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> Best Online Multiplayer Game,<ref>{{cite web | url = http://bestof.ign.com/2008/ds/18.html | title = Best of 2008: Best Online Multiplayer Game (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219041953/http://bestof.ign.com/2008/ds/18.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> and Most Innovative Design.<ref>{{cite web | url = http://bestof.ign.com/2008/ds/20.html | title = Best of 2008: Most Innovative Design (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219042003/http://bestof.ign.com/2008/ds/20.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref>
[[IGN]] cited some issues with the Wii version's motion-based control scheme though they claim that for those willing to master it, the scheme reveals a great depth and a more nuanced trick system. They also praised the overall gameplay, the long and extensive single player mode, the soundtrack and presentation, but felt the in game graphics were "bland" and at times "nasty".<ref name=ignwii>{{cite web | last = Hatfield | first = Daemon | date = November 19, 2008 | url = http://www.ign.com/articles/2008/11/19/skate-it-review | title = Skate It Review (Wii) | website = IGN | accessdate = September 13, 2017}}</ref> IGN also called the DS version's gameplay "enormously challenging" and "amazingly satisfying due to its complexity", but were slightly disappointed by occasional bugs and glitches and an overall lack of polish compared to the Wii version.<ref name=ignds>{{cite web | last = Hatfield | first = Daemon | date = November 19, 2008 | url = http://ds.ign.com/articles/932/932060p1.html | title = Skate It Review (NDS) | website = IGN | archive-url = https://web.archive.org/web/20081207125116/http://ds.ign.com/articles/932/932060p1.html | archive-date = December 7, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> The Nintendo DS version was a nominee for several DS-specific awards by IGN in their 2008 video game awards, including Best Sports Game,<ref>{{cite web | url = http://bestof.ign.com/2008/ds/10.html | title = Best of 2008: Best Sports Game (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219041557/http://bestof.ign.com/2008/ds/10.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> Best Online Multiplayer Game,<ref>{{cite web | url = http://bestof.ign.com/2008/ds/18.html | title = Best of 2008: Best Online Multiplayer Game (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219041953/http://bestof.ign.com/2008/ds/18.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref> and Most Innovative Design.<ref>{{cite web | url = http://bestof.ign.com/2008/ds/20.html | title = Best of 2008: Most Innovative Design (NDS) | website = IGN | date = December 15, 2008 | archive-url = https://web.archive.org/web/20081219042003/http://bestof.ign.com/2008/ds/20.html | archive-date = December 19, 2008 | url-status = dead | access-date = September 13, 2017}}</ref>

Revision as of 00:39, 18 February 2021

Skate It
Developer(s)EA Montreal (Wii)
Exient Entertainment (DS)
EA Black Box
Publisher(s)Electronic Arts
Director(s)Gaivan Chang
Producer(s)Alex Hyder
Mike McCartney
David Collier (DS)
Designer(s)Éric Chartrand
Thomas Hill (DS)
Programmer(s)Frédéric O'Reilley
Artist(s)Pierre-Sébastien
Randy Humphries
Ben Jones (DS)
Platform(s)Nintendo DS, Wii, iOS
Release
  • NA: November 19, 2008[1]
  • AU: November 20, 2008
  • EU: November 21, 2008
  • JP: February 12, 2009 (Wii only)
iOS
  • WW: May 10, 2010
Genre(s)Extreme sports
Mode(s)Single-player, multiplayer

Skate It is a skateboarding video game developed by EA Montreal, Exient Entertainment and EA Black Box for the Nintendo DS, Wii, and iOS. The game is a spin-off of 2007's Skate.[2] It was released in 2008.[1]

Overview

Skate It is set between the events of Skate and Skate 2 in San Vanelona, the same fictional city as the original game, although several earthquakes have caused widespread damage and a mass evacuation of the city, leaving the player free to skate alone and undisturbed. They will, however, be able to travel to other cities in the world later in the game,[2] which are unaffected by the disaster. Skate It is the only game in the series to not feature the main protagonist of the series, as this is set during the protagonist's incarceration explained in Skate 2.

Because the Nintendo DS and Wii lack the dual analog sticks that were used for control in the original game, the controls for Skate It were redesigned to take advantage of each platform's unique motion controls. For example, the Wii version utilizes the motion sensing of the Wii Remote to control the player's skateboard, with gestures used to perform tricks, while the Nintendo DS version features stylus and touchscreen control. The Wii version also features support for the Wii Balance Board.[3][4]

The Wii version uses a modified version of the original's game engine, supports 480p and widescreen display options, and contains the instant Replay feature from the original game. The Wii version also offers a deep and unique career mode that allows the player to earn sponsors, unlock gear, and travel to places such as London, Barcelona, Paris, Shanghai, San Francisco and Rio de Janeiro, a first for the series. In addition, a number of offline and online multiplayer modes are available.[5] The player can also customize their skater's gender and appearance, allowing them to play as a female skater, which was not possible in the original Skate.

Reception

The game received "average" reviews on all platforms according to the review aggregation website Metacritic.[23][24][25] In Japan, where the Wii version was localized for release on February 12, 2009,[citation needed] Famitsu gave it a score of all four sixes for a total of 24 out of 40.[8]

IGN cited some issues with the Wii version's motion-based control scheme though they claim that for those willing to master it, the scheme reveals a great depth and a more nuanced trick system. They also praised the overall gameplay, the long and extensive single player mode, the soundtrack and presentation, but felt the in game graphics were "bland" and at times "nasty".[19] IGN also called the DS version's gameplay "enormously challenging" and "amazingly satisfying due to its complexity", but were slightly disappointed by occasional bugs and glitches and an overall lack of polish compared to the Wii version.[17] The Nintendo DS version was a nominee for several DS-specific awards by IGN in their 2008 video game awards, including Best Sports Game,[26] Best Online Multiplayer Game,[27] and Most Innovative Design.[28]

References

  1. ^ a b Kietzmann, Ludwig (October 31, 2008). "Skate It on November 19". Engadget (Joystiq). Retrieved September 13, 2017.
  2. ^ a b Crecente, Brian (May 13, 2008). "Skate It Wii Hands-On Impressions". Kotaku.
  3. ^ Harris, Craig (May 13, 2008). "Skate It Hands-on". IGN. Retrieved September 13, 2017.
  4. ^ Suttner, Nick (May 13, 2008). "Skate It (Preview)". 1UP.com. Archived from the original on October 3, 2012. Retrieved September 13, 2017.
  5. ^ Harris, Craig (May 9, 2008). "Skate It on Wii and Nintendo DS". IGN. Retrieved September 13, 2017.
  6. ^ Edge staff (January 2009). "Skate It (Wii)". Edge. No. 197. p. 96.
  7. ^ Walker, John (December 8, 2008). "Skate It (Wii)". Eurogamer. Retrieved September 13, 2017.
  8. ^ a b Brian (February 4, 2009). "Famitsu review scores". Nintendo Everything. Retrieved September 13, 2017.
  9. ^ Kato, Matthew (November 2008). "Skate It (Wii)". Game Informer. No. 187. Archived from the original on January 18, 2009. Retrieved September 13, 2017.
  10. ^ Cabral, Matt (November 25, 2008). "Skate It (Wii)". GamePro. Archived from the original on December 3, 2008. Retrieved September 13, 2017.
  11. ^ Light, Austin (November 26, 2008). "Skate It Review (DS)". GameSpot. Retrieved September 13, 2017.
  12. ^ Light, Austin (November 25, 2008). "Skate It Review (Wii)". GameSpot. Retrieved September 13, 2017.
  13. ^ Berman, Steve (December 1, 2008). "GameSpy: Skate It (NDS)". GameSpy. Retrieved September 13, 2017.
  14. ^ Berman, Steve (November 26, 2008). "GameSpy: Skate It (Wii)". GameSpy. Retrieved September 13, 2017.
  15. ^ Bedigian, Louis (November 23, 2008). "Skate It - WII - Review". GameZone. Archived from the original on December 19, 2008. Retrieved September 13, 2017.
  16. ^ Gerstmann, Jeff (November 26, 2008). "Skate It Review (Wii)". Giant Bomb. Retrieved September 13, 2017.
  17. ^ a b Hatfield, Daemon (November 19, 2008). "Skate It Review (NDS)". IGN. Archived from the original on December 7, 2008. Retrieved September 13, 2017.
  18. ^ Buchanan, Levi (May 11, 2010). "Skate It iPhone Review". IGN.
  19. ^ a b Hatfield, Daemon (November 19, 2008). "Skate It Review (Wii)". IGN. Retrieved September 13, 2017.
  20. ^ "Skate It (DS)". Nintendo Power. Vol. 237. January 2009. p. 90.
  21. ^ "Skate It (Wii)". Nintendo Power. Vol. 237. January 2009. p. 89.
  22. ^ Richardson, Joe (February 11, 2009). "Skate It (Wii) Review". 411Mania. Archived from the original on February 12, 2009. Retrieved September 13, 2017.
  23. ^ a b "Skate It for DS Reviews". Metacritic.
  24. ^ a b "Skate It by EA for iPhone/iPad Reviews". Metacritic.
  25. ^ a b "Skate It for Wii Reviews". Metacritic.
  26. ^ "Best of 2008: Best Sports Game (NDS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved September 13, 2017.
  27. ^ "Best of 2008: Best Online Multiplayer Game (NDS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved September 13, 2017.
  28. ^ "Best of 2008: Most Innovative Design (NDS)". IGN. December 15, 2008. Archived from the original on December 19, 2008. Retrieved September 13, 2017.