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My name is Richard Lemarchand, and I'm a video game designer from [[Newent]] in the [[U.K.]] I've lived in [[California]] since [[1995]].
My name is Richard Lemarchand, and I'm a video game designer from [[Newent]] in the [[U.K.]] I've lived in [[California]] since [[1995]].


I work for the [[USC Interactive Media & Games Division|Interactive Media & Games Division]] of the [[School of Cinematic Arts]] at the [[University of Southern California]].
I teach in the [[https://games.usc.edu/|USC Games program]], and my appointment is in the [[USC Interactive Media & Games Division|Interactive Media & Games Division]] of the [[School of Cinematic Arts]] at the [[University of Southern California]].


Between 2004 and 2012 I worked for [[Naughty Dog]], creators of the [[Uncharted]] and [[Jak and Daxter]] game series. Naughty Dog is an extraordinary place of hard work, great results and wonderful people. I've previously worked for [[MicroProse]] and [[Crystal Dynamics]]. You can see a list of the games I've worked on at [http://www.mobygames.com/developer/sheet/view/developerId,20070/ Mobygames].
Between 2004 and 2012 I worked for [[Naughty Dog]], creators of the [[Uncharted]] and [[Jak and Daxter]] game series. Naughty Dog is an extraordinary place of hard work, great results and wonderful people. I've previously worked for [[MicroProse]] and [[Crystal Dynamics]]. You can see a list of the games I've worked on at [http://www.mobygames.com/developer/sheet/view/developerId,20070/ Mobygames].

Revision as of 19:44, 13 July 2020

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Brief Bio

My name is Richard Lemarchand, and I'm a video game designer from Newent in the U.K. I've lived in California since 1995.

I teach in the [Games program], and my appointment is in the Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California.

Between 2004 and 2012 I worked for Naughty Dog, creators of the Uncharted and Jak and Daxter game series. Naughty Dog is an extraordinary place of hard work, great results and wonderful people. I've previously worked for MicroProse and Crystal Dynamics. You can see a list of the games I've worked on at Mobygames.

I think Wikipedia represents something tremendously important in human history, and I'm proud to have been using it for long enough that it's now one of my primary sources of factual information on the 'net.

I wrote most of the article about Toshio Iwai - please check it out!