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Removed reference to "nippon" being a fictional name of Japan. Nippon is literally the japanese language name of japan in real life.
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{{Nihongo foot|'''''Ōkami'''''|大神||{{IPA|ja|oːkamʲi|}}|{{lit.}} "great [[kami|god]]" or "great spirit"; also 狼, "wolf" (name is a pun that can be seen as either/or)|lead=yes|group=lower-alpha}}<ref>{{cite web|url=http://www.1up.com/previews/okami_6|title=Previews: Ōkami|author=Jane Pickard|access-date=18 October 2007|date=16 September 2005|archive-date=5 June 2011|archive-url=https://web.archive.org/web/20110605004543/http://www.1up.com/previews/okami_6|url-status=live}}</ref> is ana 2006 [[action-adventure game|action-adventure]] [[video game]] developed by [[Clover Studio]] and published by [[Capcom]]. It was released for [[PlayStation 2]] in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for [[Wii]] was developed by [[Ready at Dawn]], [[Tose (company)|Tose]], and Capcom, and released in 2008.
 
Set in a fictional version of [[classical Japan]] called "Nippon", ''Ōkami'' combines [[Japanese mythology]] and [[Japanese folklore|folklore]] to tell the story of how the land was saved from darkness by the [[Shinto]] [[Solar deity|sun goddess]] [[Amaterasu (Ōkami)|Amaterasu]], who took the form of a white [[wolf]]. It features a [[Ink and wash painting|sumi-e]]-inspired [[cel-shaded animation|cel-shaded]] visual style and the [[#Celestial Brush|Celestial Brush]], a [[mouse gesture|gesture-system]] to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on ''[[The Legend of Zelda]]'', one of director [[Hideki Kamiya]]'s favorite series. The game's name is a pun, as "''ōkami''" can mean either {{nihongo|"great god"|大神}} or {{nihongo|"wolf"|狼}} in Japanese.
 
''Ōkami'' was one of the last PlayStation 2 games released prior to the release of the [[PlayStation 3]]. Although it suffered from poor sales, the game received critical acclaim, earning ''[[IGN]]''{{'}}s 2006 [[List of Game of the Year awards|Game of the Year]]. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A [[High-definition video|high-definition]] port, remastered by Capcom and [[HexaDrive]], was released on the [[PlayStation 3]] via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the [[PlayStation Move]] motion controller. The port was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] in December 2017 worldwide, for the [[Nintendo Switch]] in August 2018, and for [[Amazon Luna]] in April 2022. Mainstream adoption of the game has improved with the release of these remasters, and ''Ōkami'' is considered to be one of the best [[List of video games considered the best|video games ever made]], as well as an example of [[video games as an art form]], aided by the improved art details and graphics resolutions.
 
A spiritual successor<ref name="Chester">{{Cite web |last=Chester |first=Nick |date=20 April 2010 |title=Okamiden producer: Not a sequel, a 'spiritual successor' |url=https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |website=[[Destructoid]] |access-date=18 November 2020 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308021721/https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |url-status=live }}</ref> on the [[Nintendo DS]], ''[[Ōkamiden]]'', was released in Japan in September 2010, followed by North America and Europe in March 2011.
 
==Gameplay==
The player controls the main character, [[Amaterasu (Ōkami)|Amaterasu]], in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as [[ink wash painting]], or {{nowrap|''sumi-e''}}) and [[ukiyo-e]], along with other styles of art. The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to [[The Legend of Zelda|''The Legend of Zelda'' series]],<ref>{{cite web | url = http://www.mtv.com/news/articles/1542741/20070131/index.jhtml | title = GameFile: 'Ōkami' Goes Green; Official Wii Word; 'Idol' Launch And More | publisher = MTV | date = 10 October 2006 | last = Totilo | first = Stephen | access-date = 10 August 2007 | archive-date = 14 January 2009 | archive-url = https://web.archive.org/web/20090114122216/http://www.mtv.com/news/articles/1542741/20070131/index.jhtml | url-status = livedead }}</ref> an inspiration that director Hideki Kamiya, a self-proclaimed ''Zelda'' fan, has admitted has influenced his general game design.<ref>{{cite web | url = http://www.1up.com/features/the-kamiya-touch | title = The Kamiya Touch: An Interview with Clover's Hideki Kamiya | publisher = 1up | last = Mielke | first = James | date = 18 August 2006 | access-date = 10 August 2007 | website = [[1UP.com]] |url-status = dead | archive-url = https://web.archive.org/web/20110629054317/http://www.1up.com/features/the-kamiya-touch | archive-date = 29 June 2011 | df = dmy-all }}</ref> The main story is primarily linear, directed by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=13–14 | publisher=Capcom }}</ref> By completing quests, side quests, and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=25–26 | publisher=Capcom }}</ref>
 
Combat is staged in a ghostly virtual arena, and Amaterasu can fight enemies using a combination of weapons, fighting techniques and Brush methods to dispatch the foes.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | pages=19–20 | publisher=Capcom }}</ref> At the end of combat, money (as [[Japanese yen|yen]]) is rewarded to Amaterasu, with bonuses for completing a battle quickly and without taking damage. The money can be spent at merchants and [[dojo]]s across the land, featuring healing goods, better weapons, tools, key items for completing quests, and combat techniques.<ref>{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=30}}</ref>
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[[File:Kuniteru Gozu dragon.jpg|thumb|Much of ''Ōkami'' centers on characters from Japanese [[Shinto]] spirituality and legendary historical figures. A major plot parallels the slaying of the eight-headed serpent, [[Yamata no Orochi]], by the Shinto god [[Susanoo]], recreated within the game as the characters of Orochi and Susano, respectively.]]
 
The player controls [[Amaterasu (Ōkami)|Ōkami Amaterasu]], the goddess of the sun, in the form of a white wolf.<ref name="manual-characters"/> Amaterasu is referred to in the Japanese and European version of the game as a female, while in the North American version she is genderless although she is referred as the "mother of all".<ref name="manual-characters"/><ref name="1up localization"/> When endowed with ink power, Amaterasu is seen by the player with red markings, cloud-like fur on her shoulders, and weapons on her back. Most of the human characters in the game only see her as a plain white wolf; some believe Amaterasu to be the [[reincarnation]] of Shiranui (the white wolf that fought Orochi 100 years prior to the game's present), and do not recognize her spiritual nature. If the player depletes power by overuse of the Celestial Brush, Amaterasu will temporarily revert to this mundane white form. [[Issun-bōshi|Issun]], an arrogant, inch-tall "wandering artist" seeking out the thirteen Celestial Brush techniques for himself, accompanies Amaterasu (whom he calls "Ammy" or "furball"). He serves as a guide, dialogue [[wikt:proxy|proxy]], and as [[comic relief]]. He grows in character along with Ammy throughout the game, becoming her true friend, inspiration, and eventually her savior.<ref name="manual-characters">{{cite book | year=2006 | editor=Capcom Entertainment, Inc. | title=Ōkami instruction manual | publisher=Capcom | page=6}}</ref>
 
At the end of the game, Amaterasu encounters Yami, the main antagonist and final boss of the game who resembles a small fish inside a huge sphere, whose design is altered through the different stages of the battle. Yami is also the ruler of the demons. Before battle, he drains Amaterasu of her powers and leaves her as a plain white wolf. Amaterasu regains her powers throughout the fight, but, after the fourth round, Yami destroys them all again and leaves Amaterasu in a near-dead state. However, when Issun gets everyone to believe in Amaterasu before the fifth and final round, she changes into her most powerful form and battles Yami, vanquishing him forever. In the final battle, Yami has a huge clawed hand, which demonstrates the evil which comes from humans' hands. The word "Yami" means "darkness" in Japanese.
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==Development==
 
''Ōkami'' resulted from the combined ideas of Clover Studio.<ref name="gamespy-inaba"/> The game was originally built around "depict[ing] a lot of nature", but had no central concept or theme, according to lead designer [[Hideki Kamiya]].<ref name="okami prototype">{{cite web | url = http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | title = Platinum Games' Kamiya Reflects on Bayonetta, Okami | first = Kevin | last = Grifford | date = 4 November 2009 | access-date = 5 November 2009 | website = [[1UP.com]] |url-status = dead| archive-url = https://web.archive.org/web/20121019205741/http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | archive-date = 19 October 2012 | df = dmy-all }}</ref> Kamiya created a minute-long demonstration movie showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".<ref name="okami prototype"/> Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a [[Simulation video game|simulation]]. Eventually, they settled onto the gameplay found in the final product.<ref name="okami prototype"/>
''Ōkami'' resulted from the combined ideas of Clover Studio.<ref name="gamespy-inaba"/> The idea originated from lead designer [[Hideki Kamiya]] while he was developing ''[[Viewtiful Joe]]'' for Capcom. He had seen the new photo realistic game engine being developed for the ''[[Resident Evil (2002 video game)|Resident Evil]]'' remake for the [[GameCube]], and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing,<ref name="ask ikumi4">{{cite web | url = https://www.ign.com/articles/hideki-kamiya-and-ikumi-nakamura-discuss-okamis-development-brilliance-and-its-many-challenges | title=
Okami''Ōkami''s resultedCreators fromExplain theHow combinedIt ideasCould ofHave Been Even Better, How It Could Have Saved Clover Studio.<ref, and More | first name="gamespy-inaba"/> TheRebekah game| waslast originally= builtValentine around| "depict[ing]date a= lotJuly of nature"8, but2024 had| noaccessdate central= conceptJuly or theme8, according2024 to| leadwork designer= [[Hideki KamiyaIGN]] }}</ref> and "depict[ing] a lot of nature".<ref name="okami prototype">{{cite web | url = http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | title = Platinum Games' Kamiya Reflects on Bayonetta, Okami | first = Kevin | last = Grifford | date = 4 November 2009 | access-date = 5 November 2009 | website = [[1UP.com]] |url-status = dead| archive-url = https://web.archive.org/web/20121019205741/http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | archive-date = 19 October 2012 | df = dmy-all }}</ref> Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".<ref name="okami prototype"/> Kamiya suggested that he allowed so many ideas from the team that resulted in the development moving off-target, including creating more of a [[Simulation video game|simulation]]. Eventually, they settled onto the gameplay found in the final product.<ref name="okami prototype"/>
 
[[File:Okami-compare.jpg|thumb|right|Side-by-side comparison of the original realistic (left) and the final [[Ink wash painting|sumi-e]] (right) style used in ''Ōkami'']]
TheWhile artthe inteam ''Ōkami''successfully isused highlythe inspiredphotorealistic byengine [[Japaneseto painting|Japanese]]produce [[watercolorinitial painting|watercolor]]prototypes, andthe [[Woodblockperformance printing in Japan|wood carving]] art ofon the [[Ukiyo-e]]target styleplatform, such as the work of [[HokusaiPlayStation 2]]. ''Ōkami'', was originallynot planned to be rendered in a more photorealistic 3D style,great.<ref name="ign-art">{{cite web | url = httphttps://gamevideoswww.1upign.com/videoarticles/id2007/505701/31/okami-interview-au | title = ŌkamiOkami old/newInterview comparisonAU | work = IGN | last = Shea | first = Cam | date = 1430 AugustJanuary 20062007 | access-date = 9 August 2007 | publisherarchive-date = Gamevideos.com28 |url-statusApril =2023 dead| archive-url = https://web.archive.todayorg/20120629225101web/http20230428001433/https://gamevideoswww.1upign.com/videoarticles/id2007/505701/31/okami-interview-au | archiveurl-datestatus = 29live June}}</ref> 2012Further, |Kamiya dfsuggested =that dmyhe allowed so many ideas from the team that resulted in the development moving off-alltarget, }}including creating more of a [[Simulation video game|simulation]]. Eventually, they settled onto the gameplay found in the final product.</ref name="okami prototype"/> butWhile Cloverthe Studioteam determinedtried thatto optimize the moregame colorfulengine, character designer Kenichiro Yoshimura drew the wolf character using a brush, which inspired Kamiya and other leads to adopt the [[Ukiyo-e]] and [[Ink and wash painting|sumi-e]] style, allowedboth them[[Japanese topainting|Japanese]] better[[watercolor conveypainting|watercolor]] Amaterasu'sand association[[Woodblock withprinting naturein Japan|wood carving]] techniques used in notable works such as those of [[Hokusai]], and which better conveyed the taskconnection of restoring itnature, while also resolving the performance issues.<ref name="1up-inabaask ikumi4"/><ref>{{cite web | url = http://wwwgamevideos.1up.com/featuresvideo/okami-ps2-clover-studio-atsushiid/5057 | title = AllŌkami theold/new King's Men | publisher = 1upcomparison | date = 1614 August 2006 | access-date = 9 August 2007 | lastpublisher = MielkeGamevideos.com | first = James | archiveurl-datestatus = 5 June 2011 dead| archive-url = https://web.archive.orgtoday/web/2011060500471120120629225101/http://wwwgamevideos.1up.com/featuresvideo/okami-ps2-clover-studio-atsushiid/5057 | urlarchive-statusdate = live29 }}</ref>June The2012 change| wasdf influenced= bydmy-all limitations in the PS2 hardware to render the photorealistic 3D graphics.}}</ref><ref name="ign1up-artinaba">{{cite web | url = httpshttp://www.ign1up.com/articles/2007/01/31features/okami-interviewps2-auclover-studio-atsushi | title = OkamiAll Interviewthe AUKing's Men | workpublisher = IGN1up | lastdate = Shea16 |August first = Cam2006 | access-date = 309 JanuaryAugust 2007 | access-datelast = 9Mielke August| 2007first = James | archive-date = 285 AprilJune 20232011 | archive-url = https://web.archive.org/web/2023042800143320110605004711/httpshttp://www.ign1up.com/articles/2007/01/31features/okami-interviewps2-auclover-studio-atsushi | url-status = live }}</ref> AsOver a resultthree-day ofperiod, the switchgame's toleads re-evaluated the watercolorgame's approach around this new art style, which also included the ideaconcept of the Celestial Brush.<ref camename="ask about.ikumi4"/><ref name="gamespy-inaba">{{cite web | url = http://ps2.gamespy.com/playstation-2/okami/690940p1.html | title = Running with the Wolves: Atsushi Inaba talks Ōkami | publisher = Gamespy | date = 23 February 2006 | access-date = 9 August 2007 | last = McGarvey | first = Sterling | archive-date = 26 April 2023 | archive-url = https://web.archive.org/web/20230426145655/http://ps2.gamespy.com/playstation-2/okami/690940p1.html | url-status = live }}</ref> [[Atsushi Inaba]], CEO of Clover, noted that "once we fixed ourselves on a graphical style and got down to the brushwork, we thought 'Wouldn't it be great if we could somehow get the player involved and participate in this artwork instead of just watching it?' That's how the idea of the Celestial Brush was born". Original concepts for enemies included the use of [[dinosaur]]s, but the designs settled onto more demonic characters.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |pages=158–159}}</ref>
 
Amaterasu's initial designs were aimed to avoid having the character look like "your pet wearing clothing".<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 | page = 109}}</ref> The developers had considered having Amaterasu metamorphose into a dolphin when in the water and a [[falcon]] when jumping off a cliff, but dropped these ideas.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 | page = 112}}</ref> Sakuya, designed around a [[peach]] motif, was envisioned with what were called "level 2" and "level 3" designs where the character would wear less clothing as the story progressed, but the "level 3" appearance, effectively naked, was vetoed by Inaba.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=115}}</ref> Waka's character was aimed to be a [[Tatsunoko Production|Tatsunoko]]-like character, with the hood designed to be reminiscent of those worn by the [[Science Ninja Team Gatchaman|Gatchaman]].<ref name="waka design">{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=123}}</ref> Orochi in Japanese mythology is a gigantic creature, so lead character designer [[Sawaki Takeyasu]] designed the back of the demon to include a garden and palace; this inspired the game designers to include a bell in those structures that would be Orochi's fatal weakness in the game.<ref>{{cite book | title = Ōkami: Official Complete Works | publisher = Udon | year = 2008 | isbn = 978-1-897376-02-7 |page=174}}</ref>
 
Kamiya stated that ''Ōkami'' was intended to have a larger story, but they had run out of time and had to resolve the game with about half of what they wanted to include.<ref name="ask ikumi4" /> In 2024, Kamiya said that while Clover Studios were brought together to be a "dream team", there was strife between the various developers. [[Ikumi Nakamura]], who had worked alongside Kamiya for ''Ōkami'' and several previous games, said that the level of enthusiasm for the game was not as uniform as it was compared to ''Viewtiful Joe'' or ''Devil May Cry'', leading to struggles with development.<ref name="ask ikumi4" />
 
The localization team had to translate 1500 pages of text to make sure it made sense in a "native check", because of lack of plurals in the Japanese language and the large number of characters and conditional conversations that the player could interact with.<ref name="1up localization"/> The team recognized that certain elements of the game would not be recognized by Western audiences, but left enough text and details to allow the players to look up the information for themselves.<ref name="1up localization"/> Only one puzzle in the game had to be changed as it required knowledge of the steps in drawing a [[kanji]] character which would be readily known for Japanese audiences; for the Western release, these steps were demonstrated in the game.<ref name="1up localization"/> The team noted that personalities of characters could be easily conveyed in Japanese text simply by the way sentences were constructed or slurred, a feature that could not directly be applied to localization. Instead, working with Kamiya, the team scripted the localization to either recreate the personality to match the Japanese version, or to create a whole new set of mannerisms for the characters as appropriate.<ref name="1up localization"/>
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The localization team opted to use shorter versions of Japanese names (for example, a boy named "Mushikai" was localized as "Mushi") instead of replacing the names with Western-style ones.<ref name="1up localization">{{cite web | url = http://www.1up.com/features/wolf-talk | title = The Wolf Whisperer | website = [[1UP.com]] | first = James | last = Mielke | date = 17 August 2006 | access-date =22 April 2008 | url-status=dead | archive-url= https://web.archive.org/web/20110605001725/http://www.1up.com/features/wolf-talk | archive-date= 5 June 2011}}</ref> Issun's informal name for Amaterasu in the Western translation, "Ammy", was inspired by Kamiya, and is similar in tone with the Japanese informal name, "Ammako".<ref name="1up localization"/>
 
Throughout the game, ''Ōkami'' includes several references (in visual effects, animation, or dialogue) to other Capcom games such as ''[[Viewtiful Joe (video game)|Viewtiful Joe]]'', which Clover Studio also developed.<ref name="1up localization"/> For example, Mrs. Orange's technique for making cherry cake parodies ''[[Street Fighter (series)|Street Fighter]]''{{'}}s [[Akuma (Street Fighter)|Akuma]]'s Shun [https://yourautotechclub.com/wallpaperqdkpnnex7y4-goku/ Goku] Satsu, complete with a kanji word displayed on screen with her back-facing the screen.<ref name="1up localization"/> There are in-jokes regarding the Clover staff. For example, a [[non-player character]] aptly named "Animal Lover" lost his rabbit named "Inaba", the last name of the head producer Atsushi Inaba. To further convey the joke, Inaba the rabbit can be seen falling out of a tree directly underneath Atsushi Inaba's name during the closing credits.{{citation needed|date=November 2022}}
 
=== Audio ===
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===High-definition remaster===
In 2012, Capcom unveiled a [[High-definition video|high-definition]] remastering of the game, ''Ōkami HD'' (''Ōkami Zekkei-ban''; roughly translated, ''Ōkami Magnificent Version''), to be released worldwide for [[PlayStation 3]] on 30 and 31 October the same year;<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|title=Okami HD slated for Halloween release|last=Matulef|first=Jeffrey|date=20 September 2012|website=[[Eurogamer]]|access-date=20 September 2012|archive-date=22 September 2012|archive-url=https://web.archive.org/web/20120922232154/http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|url-status=live}}</ref> a retail product was released in Japan, while the game is available for download through the [[PlayStation Network]] in Europe and North America only. The remastered edition supports the [[PlayStation Move]] peripheral, and [[PlayStation Network#Trophy|Trophy]] support has been added. While the remastered edition restored the ending credits sequence of the original PS2 release, the Clover Studio logo was removed and the ending song, "Reset", was replaced on non-Japanese copies by an instrumental remix of the Ryoshima Coast background music. The remastering was done between Capcom and [[HexaDrive]], who had previously worked on the high-definition remastering of ''[[Rez (video game)|Rez]]''.<ref name="okamihd">{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | archive-url = https://web.archive.org/web/20120622051237/http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | url-status = dead | archive-date = 22 June 2012 | title = Okami HD Coming To PS3 In Japan | first = Jim | last= Reilly | date = 19 June 2012 | access-date = 19 June 2012 | magazine = [[Game Informer]] }}</ref><ref name="eurogamer okamihd">{{cite web | url = http://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | title = Okami HD coming to PlayStation 3 this Autumn | first = Jeffrey | last = Mutalef | date = 19 June 2012 | access-date = 19 June 2012 | website = [[Eurogamer]] | archive-date = 22 September 2021 | archive-url = https://web.archive.org/web/20210922033143/https://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | url-status = live }}</ref><ref>{{cite web|url=http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|title=Okami HD developed by Capcom and Hexa Drive|last=Kietzmann|first=Ludwig|date=25 June 2012|publisher=Joystiq|archive-url=https://web.archive.org/web/20140110160131/http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|archive-date=10 January 2014|url-status = dead|access-date=25 June 2012}}</ref>
 
Capcom later released ''Ōkami HD'' for [[Windows]], [[PlayStation 4]], and [[Xbox One]] on 12 December 2017 worldwide, built off the PS3 remaster. This version was developed by Buzz Co., Ltd. and Vingt et un Systems Corporation.<ref>{{cite web| url = https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| title = Okami HD (PC) Ending| website = [[YouTube]]| date = 20 December 2017| access-date = 9 March 2017| archive-date = 28 April 2023| archive-url = https://web.archive.org/web/20230428001441/https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| url-status = live}}</ref> The Windows, PlayStation 4, and Xbox One versions include both digital and retail editions, and the Xbox One version was released as a download in Japan. This version supports [[4K resolution]]s, though locked at a 30 frames-per-second framerate, and includes an optional widescreen presentation alongside the 4:3 aspect ratio of the original game.<ref>{{cite web | url = https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | title = Okami HD will indeed be released on PC, PS4 and Xbox One in December | first = Stephany | last = Nunneley | date = 12 September 2017 | access-date = 12 September 2017 | work = [[VG247]] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912180759/https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | title = OKAMI HD CONFIRMED AND DATED FOR PS4, XBOX ONE AND PC | first = Joe | last = Skrebels | date = 12 September 2017 | access-date = 12 September 2017 | work = [[IGN]] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912153537/http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | url-status = live }}</ref> The high-definition remaster was released for the [[Nintendo Switch]] on 9 August 2018.<ref>{{cite web | url = https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | title = Nintendo Download: Okami HD | first = Chris | last = Carter | date = 9 August 2018 | access-date = 9 August 2018 | work = [[Destructoid]] | archive-date = 8 March 2021 | archive-url = https://web.archive.org/web/20210308095707/https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | url-status = live }}</ref> This version uses the Switch's touchscreen controls for some features including the Celestial Brush, and supports the [[Joy-Con]]'s motion controls.<ref>{{Cite web | url = http://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | title = Okami HD Coming To Nintendo Switch | date = 8 March 2018 | access-date = 8 March 2018 | work = [[IGN]] | archive-date = 1 May 2023 | archive-url = https://web.archive.org/web/20230501140034/https://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | url-status = live }}</ref><ref>{{cite web | url = https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | title = 'Okami HD' arrives on Nintendo Switch July 10th | first = David | last = Lumb | date = 8 March 2018 | access-date = 8 March 2018 | work = [[Engadget]] | archive-date = 5 April 2019 | archive-url = https://web.archive.org/web/20190405223012/https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | title = Okami HD Gets Nintendo Switch Release Date | first = Jordan | last = Oldman | date = 16 May 2018 | access-date = 16 May 2018 | work = [[IGN]] | archive-date = 16 May 2018 | archive-url = https://web.archive.org/web/20180516203317/http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | url-status = live }}</ref> The Nintendo Switch port has both a standard physical retail and a limited edition release exclusive to Japan, whilst the game is an [[Nintendo eShop|eShop]]-exclusive in other regions.<ref>{{cite web | url = https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | title = Okami HD Limited Edition Up For Pre-Order On Amazon Japan | author = Iggy | date = 18 May 2018 | access-date = 5 July 2018 | website = NintendoSoup | archive-date = 5 July 2018 | archive-url = https://web.archive.org/web/20180705175420/https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | url-status = live }}</ref> A version of the game was released exclusively in the United States for [[Amazon Luna]] on 20 April 2022.<ref>{{Cite tweet|user=amazonluna|number=1516839511128678400 |access-date=14 July 2022|title=#NewonLuna+: Okami HD.}}</ref>
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===Sequels===
{{Main|Ōkamiden}}
Sales of ''Ōkami'' were considered somewhat poor for justifying a sequel; in July 2009, in response to users' questions on the possibility of a sequel, Svensson stated that "I think we need a lot more people buying the current version before we seriously consider a sequel".<ref>{{cite web | url = http://www.eurogamer.net/articles/okami-needs-to-sell-or-no-sequel | title = Ōkami needs to sell or no sequel | website = [[Eurogamer]] | date = 29 July 2008 | access-date = 29 July 2008 | first = Tom | last = Bramwell | archive-date = 25 February 2021 | archive-url = https://web.archive.org/web/20210225093517/https://www.eurogamer.net/articles/okami-needs-to-sell-or-no-sequel | url-status = live }}</ref> After the appearance of a Japanese trademark by Capcom on the word "Ōkamiden" a few months before the Wii version of ''Ōkami'' in Japan, many speculated that a sequel was pending.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ | title = 'Okami 2' Rumored, Mysterious Trademark Discovered | publisher = MTV | first = John | last = Constantine | date = 25 August 2009 | access-date = 25 August 2009 |url-status = dead| archive-url = https://web.archive.org/web/20090827191519/http://multiplayerblog.mtv.com/2009/08/25/okami-2-rumored-mysterious-trademark-discovered/ | archive-date = 27 August 2009 | df = dmy-all }}</ref> The September 2009 issue of ''[[Famitsu]]'' announced that ''Ōkamiden'' was indeed a sequel to ''Ōkami'' for the Nintendo DS, to be released by Capcom in Japan in 2010, though without the input of the Clover staff. Producer Motohide Eshiro later clarified in an interview that the game is considered a spiritual-successor, rather than a full sequel, to ''Ōkami''.<ref>{{Cite web |lastname="Chester |first=Nick |date=20 April 2010 |title=Okamiden producer: Not a sequel, a 'spiritual successor' |url=https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |website=[[Destructoid]] |access-date=18 November 2020 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308021721/https://www.destructoid.com/okamiden-producer-not-a-sequel-a-spiritual-successor--171281.phtml |url-status=live }}<"/ref> The game takes place nine months after the end of ''Ōkami'', with the player in control of Chibiterasu, a wolf cub with the same powers as Amaterasu, but not yet at his full potential, and features the same style of gameplay, including the Celestial Brush using the DS's touchscreen controls.<ref>{{cite web | url = http://kotaku.com/5349980/new-okami-is-coming-to-the-nintendo-ds | title = New Okami Is Coming To The Nintendo DS | first = Brian | last = Ashcroft | date = 1 September 2009 | access-date = 1 September 2009 | publisher = Kotaku | archive-url = https://web.archive.org/web/20090902215525/http://kotaku.com/5349980/new-okami-is-coming-to-the-nintendo-ds | archive-date = 2 September 2009 |url-status = dead| df = dmy-all }}</ref><ref>{{cite web | url = http://ds.ign.com/articles/102/1020328p1.html | title = Okami Set for DS | first = John | last = Tanaka | date = 1 September 2009 | access-date = 1 September 2009 | website = IGN | archive-date = 24 May 2012 | archive-url = https://web.archive.org/web/20120524163915/http://ds.ign.com/articles/102/1020328p1.html | url-status = live }}</ref>
 
At the [[Electronic Entertainment Expo 2016]] during an interview with ''[[Metro (British newspaper)|Metro]]'', Kamiya, now at [[PlatinumGames]], said that he had ideas for ''Ōkami 2'' and ''Bayonetta 3'', though did not confirm if either game was in active development.<ref>{{cite web | url = http://metro.co.uk/2016/06/17/hideki-kamiya-hints-at-okami-2-and-bayonetta-3-5950079/ | title = Hideki Kamiya hints at Okami 2 and Bayonetta 3 | date = 17 June 2016 | access-date = 20 June 2016 | work = [[Metro (British newspaper)|Metro]] | archive-date = 3 May 2023 | archive-url = https://web.archive.org/web/20230503214409/https://metro.co.uk/2016/06/17/hideki-kamiya-hints-at-okami-2-and-bayonetta-3-5950079/ | url-status = live }}</ref> In October 2019, following on financially successful releases of ''Resident Evil'' and ''Monster Hunter'' games, Capcom indicated that it was looking to revive some of its "dormant" properties.<ref>{{cite web | url = https://www.gamasutra.com/view/news/352462/Capcom_plans_to_revive_dormant_IP_as_Resident_Evil_Monster_Hunter_take_off.php | title = Capcom plans to 'revive dormant IP' as Resident Evil, Monster Hunter take off | first = Alissa | last = McAloon | date = 18 October 2019 | access-date = 18 October 2019 | work = [[Gamasutra]] | archive-date = 25 August 2021 | archive-url = https://web.archive.org/web/20210825025726/https://gamasutra.com/view/news/352462/Capcom_plans_to_revive_dormant_IP_as_Resident_Evil_Monster_Hunter_take_off.php | url-status = live }}</ref> Shortly after this announcement, Kamiya, along with [[Ikumi Nakamura]], who had worked on ''Ōkami'', stated on Twitter that "''Ōkami'' is going to be back".<ref>{{cite web | url = https://www.pcgamesn.com/okami-2 | title = Noted Twitter troll Hideki Kamiya says "Okami is going to be back" | first = Dustin | last = Bailey | date = 18 October 2019 | access-date = 18 October 2019 | work = [[PCGamesN]] | archive-date = 28 April 2023 | archive-url = https://web.archive.org/web/20230428001433/https://www.pcgamesn.com/okami-2 | url-status = live }}</ref> In an interview in June 2020, she stated that she planned to approach Capcom about an ''Ōkami'' sequel, with the only insistence she planned to fight for was to make sure Kamiya took the leading role in the development.<ref>{{cite web | url = https://www.usgamer.net/articles/capcom-alumni-ikumi-nakamura-plans-to-push-hard-for-an-okami-sequel | title = Capcom Alumni Ikumi Nakamura Plans to Push Hard for an Okami Sequel | first = Nadia | last = Oxford | date = 8 June 2020 | access-date = 8 June 2020 | work = [[USGamer]] | archive-date = 26 September 2022 | archive-url = https://web.archive.org/web/20220926164405/https://www.usgamer.net/articles/capcom-alumni-ikumi-nakamura-plans-to-push-hard-for-an-okami-sequel | url-status = live }}</ref>
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===Sales===
More than 200,000 copies of ''Ōkami'' were sold in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.<ref>{{cite web | url = http://www.next-gen.biz/features/games-people-buy-2007 | title = The Games People Buy | publisher = Next Generation | date = 6 February 2007 | access-date = 9 August 2007 | last = Campbell | first = Colin | archive-date = 3 July 2012 | archive-url = https://archive.today/20120703163733/http://www.next-gen.biz/features/games-people-buy-2007 | url-status = live }}</ref> By March 2007, the total sales of the PlayStation 2 version were near 270,000.<ref name="ign second chance">{{cite web | url = https://www.ign.com/articles/2008/03/20/okamis-second-chance | title = Ōkami's Second Chance | work = IGN | first = Matt | last = Casamassina | date = 20 March 2008 | access-date = 15 June 2020 | archive-url = https://web.archive.org/web/20080324205900/http://wii.ign.com/articles/861/861215p1.html | archive-date = 24 March 2008 |url-status = dead| df = dmy-all }}</ref> By comparison, 66,000 copies were sold in Japan for 2006.<ref>{{Cite news | newspaper = Official PlayStation Magazine |title=Ōkami|date=January 2007 }}</ref> Kamiya said, in 2024, that these numbers made the game a "failure", which was part of the reasoning for the closure of Clover Studios.<ref name="ask ikumi4"/> Though it was initially thought that poor sales of ''Ōkami'' and ''[[God Hand]]'' (another Clover game released in the same time frame) were the primary cause of the closure of Clover Studio,<ref name="1up-inaba"/><ref name="errormacro">{{cite web|url=http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |title=Capcom Dissolving Clover Studios |date=12 October 2006 |access-date=11 August 2007 |author=Ermac |publisher=ErrorMacro |url-status = dead|archive-url=https://web.archive.org/web/20070928120104/http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |archive-date=28 September 2007 }}</ref> it was later revealed that three key developers within Capcom and Clover Studio, Shinji Mikami (''[[Resident Evil]]'' series), Hideki Kamiya (''[[Devil May Cry]]'' series), and Inaba, had left the company,<ref name="errormacro"/><ref>{{cite web | url = http://www.next-gen.biz/news/clover-studios-dissolve | archive-url = https://archive.today/20120629225123/http://www.next-gen.biz/news/clover-studios-dissolve |url-status = dead| archive-date = 29 June 2012 | title = Clover Studios to Dissolve | date = 12 October 2006 | access-date = 11 August 2007 | last = Graft | first = Kris | publisher = NextGen.biz }}</ref> and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized".<ref name="errormacro"/> The trio formed the video game development company "Seeds Inc",<ref>{{cite web | url = http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | title = Former Clover members start up new studio | publisher = Joystiq | date = 15 February 2007 | access-date = 28 September 2007 | first = Ludwig | last = Kietzmann | archive-date = 28 January 2015 | archive-url = https://web.archive.org/web/20150128131148/http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | url-status = live }}</ref> later merging with a company called "ODD" to become "[[PlatinumGames]]".<ref>{{cite web | url = http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | title = Ex-Clover dev team buries 'Seeds' to form 'Platinum Games' | publisher = Joystiq | date = 28 September 2007 | access-date = 28 September 2008 | first = Ludwig | last = Kietzmann | archive-date = 25 February 2015 | archive-url = https://web.archive.org/web/20150225055909/http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | url-status = live }}</ref>
 
On 30 July 2008, Capcom revealed that approximately 280,000 copies of the Wii version of ''Ōkami'' had been sold in North America and Europe since its release date.<ref name="eurogamer okamihd"/><ref>{{cite web | url = http://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | title = Ōkami On Wii Didn't Do So Well | publisher = Kotaku | date = 30 July 2008 | access-date = 30 July 2008 | first = Luke | last = Plunkett | archive-date = 9 October 2018 | archive-url = https://web.archive.org/web/20181009013238/https://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | url-status = live }}</ref> The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.<ref>{{cite web | author=Remo, Chris | date=22 October 2009 | title=Japanese Software: Pokemon, Wii Fit Plus Hold Fast In Top Slots | url=http://www.gamasutra.com/php-bin/news_index.php?story=25767 | website=Gamasutra | access-date=22 October 2009 | archive-date=16 June 2022 | archive-url=https://web.archive.org/web/20220616045258/https://www.gamasutra.com/php-bin/news_index.php?story=25767 | url-status=live }}</ref> It was recognized as the sixth-bestselling game in Japan on 23 October 2009.<ref>{{cite web|url=https://www.ign.com/articles/2009/10/23/okami-hits-top-ten-in-japan|title=Ōkami Hits Top Ten in Japan|author=Anoop Gantayat|access-date=15 June 2020|archive-url=https://web.archive.org/web/20091026175844/http://wii.ign.com/articles/103/1038322p1.html|archive-date=26 October 2009|url-status = dead}}</ref> Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the ''[[Guinness World Records Gamer's Edition]]''.<ref>{{cite book | title = 2010 Guinness World Records Gamers Edition | isbn = 978-0-7440-1183-8 | year= 2010 | publisher = [[BradyGames]] }}</ref> Subsequently, in 2018, the game was awarded the Guinness World Record for "Most critically acclaimed video game starring an animal character".<ref>{{cite web | url = http://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | title = Okami Wins Its Second Guinness World Record | author = Sato | date = 8 October 2018 | access-date = 8 October 2018 | work = [[Siliconera]] | archive-date = 6 August 2019 | archive-url = https://web.archive.org/web/20190806163956/https://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | url-status = live }}</ref>
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===Legacy===
Ben Mattes, producer for the 2008 ''[[Prince of Persia (2008 video game)|Prince of Persia]]'' video game, cited ''Ōkami'', ''[[Ico]]'', and ''[[Shadow of the Colossus]]'' as influences on the gameplay and artwork for the game.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique/ | title = 'Prince of Persia' Producer Addresses 'Colossus' Copycat Critique | publisher = MTV | first = Stephan | last = Totilo | date = 5 January 2009 | access-date = 5 January 2009 |url-status = dead| archive-url = https://web.archive.org/web/20090116182838/http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique | archive-date = 16 January 2009 | df = dmy-all }}</ref> Capcom's ''[[Street Fighter IV]]'' is stated to have character designs influenced by Ōkami with hand-drawn images and brushstroke-like effects.<ref>{{cite web | url = http://play.tm/preview/22786/street-fighter-iv/ | title = Preview: Street Fighter IV | date = 5 January 2009 | access-date = 5 January 2009 | publisher = [[Play.tm]] | first = Luke | last = Guttridge |url-status = dead| archive-url = https://web.archive.org/web/20090122140235/http://play.tm/preview/22786/street-fighter-iv/ | archive-date = 22 January 2009 | df = dmy-all }}</ref> The Disney video game, ''[[Epic Mickey]]'', uses similar drawing aspects as ''Ōkami'', allowing the player to draw and modify parts of levels to proceed.<ref>{{cite magazine | url = http://www.computerandvideogames.com/220427/epic-mickey-details-arise/ | title = Epic Mickey details arise | date = 30 July 2009 | access-date =3 August 2009 | first = Gavin | last = Ogden | magazine = [[Computer and Video Games]] }}</ref> The final boss, Yami, appears as the main antagonist and final boss in the crossover [[fighting game]], ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''.<ref>{{cite web | url = http://www.gamespot.com/news/6209856.html | title = Tatsunoko vs. Capcom confirmed for US | first = Tom | last = Magrino | website = [[GameSpot]] | date = 18 May 2009 | access-date = 18 May 2009 | archive-date = 21 May 2009 | archive-url = https://web.archive.org/web/20090521201251/http://www.gamespot.com/news/6209856.html | url-status = live }}</ref> Amaterasu appears as a playable character in ''[[Marvel vs. Capcom 3: Fate of Two Worlds]]'', ''[[Ultimate Marvel vs. Capcom 3]]'' and ''[[Teppen]]''.<ref>{{cite web | url = http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | title = Amaterasu and Thor join Marvel vs. Capcom 3 | website = [[Destructoid]] | first = Hamza CTZ | last = Aziz | date = 21 July 2010 | access-date = 21 July 2010 | archive-date = 24 July 2010 | archive-url = https://web.archive.org/web/20100724103236/http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | url-status = live }}</ref><ref>{{cite web|url=https://teppenthegame.com/en/update/2020/toa/|title=[Special Update] 天都ノ國絵巻 The Tale of Amatsu no Kuni <nowiki>|</nowiki> TEPPEN -Official Site-|publisher=teppenthegame.com|access-date=18 September 2020|archive-date=25 April 2023|archive-url=https://web.archive.org/web/20230425125808/https://teppenthegame.com/en/update/2020/toa/|url-status=live}}</ref> After Clover's dissolution and most of its staff's subsequent reformation as PlatinumGames, one of their next games, ''[[Bayonetta (video game)|Bayonetta]]'', contains several references to ''Ōkami''; the most notable of these is when [[Bayonetta (character)|Bayonetta]] transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her.<ref>{{cite web | url = http://palgn.com.au/xbox-360/15592/bayonetta-review/ | title = Bayonetta Review | date = 7 January 2010 | access-date = 15 July 2010 | first = Jahanzeb | last = Khan | website = PALGN |url-status = dead| archive-url = https://web.archive.org/web/20100317185226/http://palgn.com.au/xbox-360/15592/bayonetta-review/ | archive-date = 17 March 2010 | df = dmy-all }}</ref> For the 2010 [[San Diego Comic -Con]], Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and [[iam8bit]] that placed Amaterasu, Shiranui, and Chibiterasu (from ''Ōkamiden'') into a homage to the [[Three Wolf Moon]] t-shirt.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied | title = Awesome Three Wolf Moon Shirt Gets ''Ōkami''-fied | work = MTV | date = 15 July 2010 | access-date = 15 July 2010 | first = Brian | last = Warmouth |url-status = dead| archive-url = https://web.archive.org/web/20100718113511/http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied/ | archive-date = 18 July 2010 | df = dmy-all }}</ref>
 
In 2009, [[GamesRadar]] included ''Ōkami'' among the games "with untapped franchise potential", commenting: "Seriously, if Nintendo can make the same ''Zelda'' game every few years, then why can't Capcom release ''Ōkami 2''?".<ref>[http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=2 123 games with untapped franchise potential] {{Webarchive|url=https://web.archive.org/web/20131215071505/http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=2 |date=15 December 2013 }}, GamesRadar US, 30 April 2009</ref> In 2015, Amaterasu was featured in [[Archie Comics]]' ''Worlds Unite'' crossover between its ''[[Sonic the Hedgehog (comics)|Sonic the Hedgehog]]'' [[Sonic the Hedgehog (comic series)|comic lines]] and ''[[Mega Man]]'' [[Mega Man (Archie Comics)|series]].<ref>{{cite news|last1=Schedeen|first1=Jesse|title=Capcom and Sega join forces for worlds unite comic book crossover|url=https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|access-date=15 June 2020|work=[[IGN]]|date=26 February 2015|archive-date=14 March 2023|archive-url=https://web.archive.org/web/20230314094822/https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|url-status=live}}</ref> An ''Ōkami'' costume was included in ''[[Monster Hunter Generations]]''.<ref>{{cite web | title = Nice Okami nod, Monster Hunter Generations | first = Jordan | last = Devore | url = http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | date = 22 April 2016 | access-date = 22 April 2016 | work = [[Destructoid]] | archive-date = 23 April 2016 | archive-url = https://web.archive.org/web/20160423021801/http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | url-status = live }}</ref> Capcom submitted and got approval to publish an Amaterasu "courier" for ''[[Dota 2]]'' just prior to the December 2017 release of ''Ōkami HD'' on [[Steam (service)|Steam]], with players that had pre-ordered or purchased ''Ōkami HD'' within the release period receiving the courier for free.<ref>{{Cite web | url = https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | title = Capcom has submitted an Okami Amaterasu courier mod for Dota 2 | first = James | last = O'Conner | date = 5 December 2017 | access-date = 5 December 2017 | work = [[VG247]] | archive-date = 6 December 2017 | archive-url = https://web.archive.org/web/20171206024830/https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | url-status = live }}</ref>
 
== See also ==
* [[List of commercial failures in video gaminggames]]
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