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{{Nihongo foot|'''''Ōkami'''''|大神||{{IPA|ja|oːkamʲi|}}|{{lit.}} "great [[kami|god]]" or "great spirit"; also 狼, "wolf" (name is a pun that can be seen as either/or)|lead=yes|group=lower-alpha}}<ref>{{cite web|url=http://www.1up.com/previews/okami_6|title=Previews: Ōkami|author=Jane Pickard|access-date=18 October 2007|date=16 September 2005|archive-date=5 June 2011|archive-url=https://web.archive.org/web/20110605004543/http://www.1up.com/previews/okami_6|url-status=live}}</ref> is ana 2006 [[action-adventure game|action-adventure]] [[video game]] developed by [[Clover Studio]] and published by [[Capcom]]. It was released for [[PlayStation 2]] in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months after the release, a port for [[Wii]] was developed by [[Ready at Dawn]], [[Tose (company)|Tose]], and Capcom, and released in 2008.
 
Set in a fictional version of [[classical Japan]] called "Nippon", ''Ōkami'' combines [[Japanese mythology]] and [[Japanese folklore|folklore]] to tell the story of how the land was saved from darkness by the [[Shinto]] [[Solar deity|sun goddess]] [[Amaterasu (Ōkami)|Amaterasu]], who took the form of a white [[wolf]]. It features a [[Ink and wash painting|sumi-e]]-inspired [[cel-shaded animation|cel-shaded]] visual style and the [[#Celestial Brush|Celestial Brush]], a [[mouse gesture|gesture-system]] to perform miracles. The game was planned to use more traditional realistic rendering, but this had put a strain on the graphics processing of the PlayStation 2. Clover Studio switched to a cel-shaded style to reduce the processing, which led to the Celestial Brush concept. The gameplay is modeled on ''[[The Legend of Zelda]]'', one of director [[Hideki Kamiya]]'s favorite series. The game's name is a pun, as "''ōkami''" can mean either {{nihongo|"great god"|大神}} or {{nihongo|"wolf"|狼}} in Japanese.
 
''Ōkami'' was one of the last PlayStation 2 games released prior to the release of the [[PlayStation 3]]. Although it suffered from poor sales, the game received critical acclaim, earning ''[[IGN]]''{{'}}s 2006 [[List of Game of the Year awards|Game of the Year]]. The Wii version earned similar praise, though the motion control scheme received mixed reviews. A [[High-definition video|high-definition]] port, remastered by Capcom and [[HexaDrive]], was released on the [[PlayStation 3]] via the PlayStation Network in October 2012 and for retail in Japan in November, supporting the use of the [[PlayStation Move]] motion controller. The port was released for [[PlayStation 4]], [[Windows]], and [[Xbox One]] in December 2017 worldwide, for the [[Nintendo Switch]] in August 2018, and for [[Amazon Luna]] in April 2022. Mainstream adoption of the game has improved with the release of these remasters, and ''Ōkami'' is considered to be one of the best [[List of video games considered the best|video games ever made]], as well as an example of [[video games as an art form]], aided by the improved art details and graphics resolutions.
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==Development==
 
''Ōkami'' resulted from the combined ideas of Clover Studio.<ref name="gamespy-inaba"/> The idea originated from lead designer [[Hideki Kamiya]] while he was developing ''[[Viewtiful Joe]]'' for Capcom. He had seen the new photo realistic game engine being developed for the ''[[Resident Evil (2002 video game)|Resident Evil]]'' remake for the [[GameCube]], and wanted to make a game using that engine, but with a more light-hearted theme centered on the concept of healing,<ref name="ask ikumi4" >{{cite web | url = https://www.ign.com/articles/hideki-kamiya-and-ikumi-nakamura-discuss-okamis-development-brilliance-and-its-many-challenges | title=
Okami's Creators Explain How It Could Have Been Even Better, How It Could Have Saved Clover Studio, and More | first = Rebekah | last = Valentine | date = July 8, 2024 | accessdate = July 8, 2024 | work = [[IGN]] }}</ref> and "depict[ing] a lot of nature".<ref name="okami prototype">{{cite web | url = http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | title = Platinum Games' Kamiya Reflects on Bayonetta, Okami | first = Kevin | last = Grifford | date = 4 November 2009 | access-date = 5 November 2009 | website = [[1UP.com]] |url-status = dead| archive-url = https://web.archive.org/web/20121019205741/http://www.1up.com/news/platinum-games-kamiya-reflects-bayonetta | archive-date = 19 October 2012 | df = dmy-all }}</ref> Kamiya created a minute-long demonstration movie using this engine, showing a wolf running about a forest, with flowers blossoming in its wake, but still lacking any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".<ref name="okami prototype"/>
 
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===High-definition remaster===
In 2012, Capcom unveiled a [[High-definition video|high-definition]] remastering of the game, ''Ōkami HD'' (''Ōkami Zekkei-ban''; roughly translated, ''Ōkami Magnificent Version''), to be released worldwide for [[PlayStation 3]] on 30 and 31 October the same year;<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|title=Okami HD slated for Halloween release|last=Matulef|first=Jeffrey|date=20 September 2012|website=[[Eurogamer]]|access-date=20 September 2012|archive-date=22 September 2012|archive-url=https://web.archive.org/web/20120922232154/http://www.eurogamer.net/articles/2012-09-20-okami-hd-slated-for-halloween-release|url-status=live}}</ref> a retail product was released in Japan, while the game is available for download through the [[PlayStation Network]] in Europe and North America only. The remastered edition supports the [[PlayStation Move]] peripheral, and [[PlayStation Network#Trophy|Trophy]] support has been added. While the remastered edition restored the ending credits sequence of the original PS2 release, the Clover Studio logo was removed and the ending song, "Reset", was replaced on non-Japanese copies by an instrumental remix of the Ryoshima Coast background music. The remastering was done between Capcom and [[HexaDrive]], who had previously worked on the high-definition remastering of ''[[Rez (video game)|Rez]]''.<ref name="okamihd">{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | archive-url = https://web.archive.org/web/20120622051237/http://www.gameinformer.com/b/news/archive/2012/06/19/okami-hd-coming-to-ps3-in-japan.aspx | url-status = dead | archive-date = 22 June 2012 | title = Okami HD Coming To PS3 In Japan | first = Jim | last= Reilly | date = 19 June 2012 | access-date = 19 June 2012 | magazine = [[Game Informer]] }}</ref><ref name="eurogamer okamihd">{{cite web | url = http://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | title = Okami HD coming to PlayStation 3 this Autumn | first = Jeffrey | last = Mutalef | date = 19 June 2012 | access-date = 19 June 2012 | website = [[Eurogamer]] | archive-date = 22 September 2021 | archive-url = https://web.archive.org/web/20210922033143/https://www.eurogamer.net/articles/2012-06-20-okami-hd-coming-to-playstatoin-3-this-autumn | url-status = live }}</ref><ref>{{cite web|url=http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|title=Okami HD developed by Capcom and Hexa Drive|last=Kietzmann|first=Ludwig|date=25 June 2012|publisher=Joystiq|archive-url=https://web.archive.org/web/20140110160131/http://www.joystiq.com/2012/06/25/okami-hd-developed-by-capcom-and-hexa-drive/|archive-date=10 January 2014|url-status = dead|access-date=25 June 2012}}</ref>
 
Capcom later released ''Ōkami HD'' for [[Windows]], [[PlayStation 4]], and [[Xbox One]] on 12 December 2017 worldwide, built off the PS3 remaster. This version was developed by Buzz Co., Ltd. and Vingt et un Systems Corporation.<ref>{{cite web| url = https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| title = Okami HD (PC) Ending| website = [[YouTube]]| date = 20 December 2017| access-date = 9 March 2017| archive-date = 28 April 2023| archive-url = https://web.archive.org/web/20230428001441/https://www.youtube.com/watch?v=aJi7x__PU-E&t=12m19s| url-status = live}}</ref> The Windows, PlayStation 4, and Xbox One versions include both digital and retail editions, and the Xbox One version was released as a download in Japan. This version supports [[4K resolution]]s, though locked at a 30 frames-per-second framerate, and includes an optional widescreen presentation alongside the 4:3 aspect ratio of the original game.<ref>{{cite web | url = https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | title = Okami HD will indeed be released on PC, PS4 and Xbox One in December | first = Stephany | last = Nunneley | date = 12 September 2017 | access-date = 12 September 2017 | work = [[VG247]] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912180759/https://www.vg247.com/2017/09/12/okami-hd-will-indeed-be-released-on-pc-ps4-and-xbox-one-in-december/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | title = OKAMI HD CONFIRMED AND DATED FOR PS4, XBOX ONE AND PC | first = Joe | last = Skrebels | date = 12 September 2017 | access-date = 12 September 2017 | work = [[IGN]] | archive-date = 12 September 2017 | archive-url = https://web.archive.org/web/20170912153537/http://www.ign.com/articles/2017/09/12/okami-hd-confirmed-and-dated-for-ps4-xbox-one-and-pc | url-status = live }}</ref> The high-definition remaster was released for the [[Nintendo Switch]] on 9 August 2018.<ref>{{cite web | url = https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | title = Nintendo Download: Okami HD | first = Chris | last = Carter | date = 9 August 2018 | access-date = 9 August 2018 | work = [[Destructoid]] | archive-date = 8 March 2021 | archive-url = https://web.archive.org/web/20210308095707/https://www.destructoid.com/nintendo-download-okami-hd-516446.phtml | url-status = live }}</ref> This version uses the Switch's touchscreen controls for some features including the Celestial Brush, and supports the [[Joy-Con]]'s motion controls.<ref>{{Cite web | url = http://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | title = Okami HD Coming To Nintendo Switch | date = 8 March 2018 | access-date = 8 March 2018 | work = [[IGN]] | archive-date = 1 May 2023 | archive-url = https://web.archive.org/web/20230501140034/https://www.ign.com/articles/2018/03/08/okami-hd-coming-to-nintendo-switch | url-status = live }}</ref><ref>{{cite web | url = https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | title = 'Okami HD' arrives on Nintendo Switch July 10th | first = David | last = Lumb | date = 8 March 2018 | access-date = 8 March 2018 | work = [[Engadget]] | archive-date = 5 April 2019 | archive-url = https://web.archive.org/web/20190405223012/https://www.engadget.com/2018/03/08/okami-hd-arrives-on-nintendo-switch-july-10th/ | url-status = live }}</ref><ref>{{cite web | url = http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | title = Okami HD Gets Nintendo Switch Release Date | first = Jordan | last = Oldman | date = 16 May 2018 | access-date = 16 May 2018 | work = [[IGN]] | archive-date = 16 May 2018 | archive-url = https://web.archive.org/web/20180516203317/http://www.ign.com/articles/2018/05/16/okami-hd-gets-nintendo-switch-release-date | url-status = live }}</ref> The Nintendo Switch port has both a standard physical retail and a limited edition release exclusive to Japan, whilst the game is an [[Nintendo eShop|eShop]]-exclusive in other regions.<ref>{{cite web | url = https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | title = Okami HD Limited Edition Up For Pre-Order On Amazon Japan | author = Iggy | date = 18 May 2018 | access-date = 5 July 2018 | website = NintendoSoup | archive-date = 5 July 2018 | archive-url = https://web.archive.org/web/20180705175420/https://nintendosoup.com/okami-hd-limited-edition-up-for-pre-order-on-amazon-japan/ | url-status = live }}</ref> A version of the game was released exclusively in the United States for [[Amazon Luna]] on 20 April 2022.<ref>{{Cite tweet|user=amazonluna|number=1516839511128678400 |access-date=14 July 2022|title=#NewonLuna+: Okami HD.}}</ref>
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===Sales===
More than 200,000 copies of ''Ōkami'' were sold in North America in 2006, grossing approximately US$8 million and ranking as the 100th best selling game of the year in the region.<ref>{{cite web | url = http://www.next-gen.biz/features/games-people-buy-2007 | title = The Games People Buy | publisher = Next Generation | date = 6 February 2007 | access-date = 9 August 2007 | last = Campbell | first = Colin | archive-date = 3 July 2012 | archive-url = https://archive.today/20120703163733/http://www.next-gen.biz/features/games-people-buy-2007 | url-status = live }}</ref> By March 2007, the total sales of the PlayStation 2 version were near 270,000.<ref name="ign second chance">{{cite web | url = https://www.ign.com/articles/2008/03/20/okamis-second-chance | title = Ōkami's Second Chance | work = IGN | first = Matt | last = Casamassina | date = 20 March 2008 | access-date = 15 June 2020 | archive-url = https://web.archive.org/web/20080324205900/http://wii.ign.com/articles/861/861215p1.html | archive-date = 24 March 2008 |url-status = dead| df = dmy-all }}</ref> By comparison, 66,000 copies were sold in Japan for 2006.<ref>{{Cite news | newspaper = Official PlayStation Magazine |title=Ōkami|date=January 2007 }}</ref> Kamiya said, in 2024, that these numbers made the game a "failure", which was part of the reasoning for the closure of Clover Studios.<ref name="ask ikami4ikumi4"/> Though it was initially thought that poor sales of ''Ōkami'' and ''[[God Hand]]'' (another Clover game released in the same time frame) were the primary cause of the closure of Clover Studio,<ref name="1up-inaba"/><ref name="errormacro">{{cite web|url=http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |title=Capcom Dissolving Clover Studios |date=12 October 2006 |access-date=11 August 2007 |author=Ermac |publisher=ErrorMacro |url-status = dead|archive-url=https://web.archive.org/web/20070928120104/http://www.errormacro.com/2006/10/capcom_dissolving_clover_studi.php |archive-date=28 September 2007 }}</ref> it was later revealed that three key developers within Capcom and Clover Studio, Shinji Mikami (''[[Resident Evil]]'' series), Hideki Kamiya (''[[Devil May Cry]]'' series), and Inaba, had left the company,<ref name="errormacro"/><ref>{{cite web | url = http://www.next-gen.biz/news/clover-studios-dissolve | archive-url = https://archive.today/20120629225123/http://www.next-gen.biz/news/clover-studios-dissolve |url-status = dead| archive-date = 29 June 2012 | title = Clover Studios to Dissolve | date = 12 October 2006 | access-date = 11 August 2007 | last = Graft | first = Kris | publisher = NextGen.biz }}</ref> and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized".<ref name="errormacro"/> The trio formed the video game development company "Seeds Inc",<ref>{{cite web | url = http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | title = Former Clover members start up new studio | publisher = Joystiq | date = 15 February 2007 | access-date = 28 September 2007 | first = Ludwig | last = Kietzmann | archive-date = 28 January 2015 | archive-url = https://web.archive.org/web/20150128131148/http://www.joystiq.com/2007/02/15/former-clover-members-start-up-new-studio/ | url-status = live }}</ref> later merging with a company called "ODD" to become "[[PlatinumGames]]".<ref>{{cite web | url = http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | title = Ex-Clover dev team buries 'Seeds' to form 'Platinum Games' | publisher = Joystiq | date = 28 September 2007 | access-date = 28 September 2008 | first = Ludwig | last = Kietzmann | archive-date = 25 February 2015 | archive-url = https://web.archive.org/web/20150225055909/http://www.joystiq.com/2007/09/27/ex-clover-dev-team-buries-seeds-to-form-platinum-games/ | url-status = live }}</ref>
 
On 30 July 2008, Capcom revealed that approximately 280,000 copies of the Wii version of ''Ōkami'' had been sold in North America and Europe since its release date.<ref name="eurogamer okamihd"/><ref>{{cite web | url = http://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | title = Ōkami On Wii Didn't Do So Well | publisher = Kotaku | date = 30 July 2008 | access-date = 30 July 2008 | first = Luke | last = Plunkett | archive-date = 9 October 2018 | archive-url = https://web.archive.org/web/20181009013238/https://kotaku.com/5031280/okami-on-wii-didnt-do-so-well | url-status = live }}</ref> The Wii version debuted in Japan with a modest 24,000 copies sold in its first week in the region.<ref>{{cite web | author=Remo, Chris | date=22 October 2009 | title=Japanese Software: Pokemon, Wii Fit Plus Hold Fast In Top Slots | url=http://www.gamasutra.com/php-bin/news_index.php?story=25767 | website=Gamasutra | access-date=22 October 2009 | archive-date=16 June 2022 | archive-url=https://web.archive.org/web/20220616045258/https://www.gamasutra.com/php-bin/news_index.php?story=25767 | url-status=live }}</ref> It was recognized as the sixth-bestselling game in Japan on 23 October 2009.<ref>{{cite web|url=https://www.ign.com/articles/2009/10/23/okami-hits-top-ten-in-japan|title=Ōkami Hits Top Ten in Japan|author=Anoop Gantayat|access-date=15 June 2020|archive-url=https://web.archive.org/web/20091026175844/http://wii.ign.com/articles/103/1038322p1.html|archive-date=26 October 2009|url-status = dead}}</ref> Total sales for the game remained under 600,000 total units by March 2009, and was named the "least commercially successful winner of a game of the year award" in the 2010 version of the ''[[Guinness World Records Gamer's Edition]]''.<ref>{{cite book | title = 2010 Guinness World Records Gamers Edition | isbn = 978-0-7440-1183-8 | year= 2010 | publisher = [[BradyGames]] }}</ref> Subsequently, in 2018, the game was awarded the Guinness World Record for "Most critically acclaimed video game starring an animal character".<ref>{{cite web | url = http://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | title = Okami Wins Its Second Guinness World Record | author = Sato | date = 8 October 2018 | access-date = 8 October 2018 | work = [[Siliconera]] | archive-date = 6 August 2019 | archive-url = https://web.archive.org/web/20190806163956/https://www.siliconera.com/2018/10/08/okami-wins-its-second-guinness-world-record/ | url-status = live }}</ref>
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===Legacy===
Ben Mattes, producer for the 2008 ''[[Prince of Persia (2008 video game)|Prince of Persia]]'' video game, cited ''Ōkami'', ''[[Ico]]'', and ''[[Shadow of the Colossus]]'' as influences on the gameplay and artwork for the game.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique/ | title = 'Prince of Persia' Producer Addresses 'Colossus' Copycat Critique | publisher = MTV | first = Stephan | last = Totilo | date = 5 January 2009 | access-date = 5 January 2009 |url-status = dead| archive-url = https://web.archive.org/web/20090116182838/http://multiplayerblog.mtv.com/2009/01/05/prince-of-persia-producer-addresses-colossus-copycat-critique | archive-date = 16 January 2009 | df = dmy-all }}</ref> Capcom's ''[[Street Fighter IV]]'' is stated to have character designs influenced by Ōkami with hand-drawn images and brushstroke-like effects.<ref>{{cite web | url = http://play.tm/preview/22786/street-fighter-iv/ | title = Preview: Street Fighter IV | date = 5 January 2009 | access-date = 5 January 2009 | publisher = [[Play.tm]] | first = Luke | last = Guttridge |url-status = dead| archive-url = https://web.archive.org/web/20090122140235/http://play.tm/preview/22786/street-fighter-iv/ | archive-date = 22 January 2009 | df = dmy-all }}</ref> The Disney video game, ''[[Epic Mickey]]'', uses similar drawing aspects as ''Ōkami'', allowing the player to draw and modify parts of levels to proceed.<ref>{{cite magazine | url = http://www.computerandvideogames.com/220427/epic-mickey-details-arise/ | title = Epic Mickey details arise | date = 30 July 2009 | access-date =3 August 2009 | first = Gavin | last = Ogden | magazine = [[Computer and Video Games]] }}</ref> The final boss, Yami, appears as the main antagonist and final boss in the crossover [[fighting game]], ''[[Tatsunoko vs. Capcom: Ultimate All-Stars]]''.<ref>{{cite web | url = http://www.gamespot.com/news/6209856.html | title = Tatsunoko vs. Capcom confirmed for US | first = Tom | last = Magrino | website = [[GameSpot]] | date = 18 May 2009 | access-date = 18 May 2009 | archive-date = 21 May 2009 | archive-url = https://web.archive.org/web/20090521201251/http://www.gamespot.com/news/6209856.html | url-status = live }}</ref> Amaterasu appears as a playable character in ''[[Marvel vs. Capcom 3: Fate of Two Worlds]]'', ''[[Ultimate Marvel vs. Capcom 3]]'' and ''[[Teppen]]''.<ref>{{cite web | url = http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | title = Amaterasu and Thor join Marvel vs. Capcom 3 | website = [[Destructoid]] | first = Hamza CTZ | last = Aziz | date = 21 July 2010 | access-date = 21 July 2010 | archive-date = 24 July 2010 | archive-url = https://web.archive.org/web/20100724103236/http://www.destructoid.com/amaterasu-and-thor-join-marvel-vs-capcom-3-179564.phtml | url-status = live }}</ref><ref>{{cite web|url=https://teppenthegame.com/en/update/2020/toa/|title=[Special Update] 天都ノ國絵巻 The Tale of Amatsu no Kuni <nowiki>|</nowiki> TEPPEN -Official Site-|publisher=teppenthegame.com|access-date=18 September 2020|archive-date=25 April 2023|archive-url=https://web.archive.org/web/20230425125808/https://teppenthegame.com/en/update/2020/toa/|url-status=live}}</ref> After Clover's dissolution and most of its staff's subsequent reformation as PlatinumGames, one of their next games, ''[[Bayonetta (video game)|Bayonetta]]'', contains several references to ''Ōkami''; the most notable of these is when [[Bayonetta (character)|Bayonetta]] transforms into a panther and, like Amaterasu, a trail of flowers and plant life follows her.<ref>{{cite web | url = http://palgn.com.au/xbox-360/15592/bayonetta-review/ | title = Bayonetta Review | date = 7 January 2010 | access-date = 15 July 2010 | first = Jahanzeb | last = Khan | website = PALGN |url-status = dead| archive-url = https://web.archive.org/web/20100317185226/http://palgn.com.au/xbox-360/15592/bayonetta-review/ | archive-date = 17 March 2010 | df = dmy-all }}</ref> For the 2010 [[San Diego Comic -Con]], Capcom raffled a limited run of T-shirts designed by Gerald de Jesus and [[iam8bit]] that placed Amaterasu, Shiranui, and Chibiterasu (from ''Ōkamiden'') into a homage to the [[Three Wolf Moon]] t-shirt.<ref>{{cite web | url = http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied | title = Awesome Three Wolf Moon Shirt Gets ''Ōkami''-fied | work = MTV | date = 15 July 2010 | access-date = 15 July 2010 | first = Brian | last = Warmouth |url-status = dead| archive-url = https://web.archive.org/web/20100718113511/http://multiplayerblog.mtv.com/2010/07/15/awesome-three-wolf-moon-shirt-gets-okami-fied/ | archive-date = 18 July 2010 | df = dmy-all }}</ref>
 
In 2009, [[GamesRadar]] included ''Ōkami'' among the games "with untapped franchise potential", commenting: "Seriously, if Nintendo can make the same ''Zelda'' game every few years, then why can't Capcom release ''Ōkami 2''?".<ref>[http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=2 123 games with untapped franchise potential] {{Webarchive|url=https://web.archive.org/web/20131215071505/http://www.gamesradar.com/123-games-with-untapped-franchise-potential/?page=2 |date=15 December 2013 }}, GamesRadar US, 30 April 2009</ref> In 2015, Amaterasu was featured in [[Archie Comics]]' ''Worlds Unite'' crossover between its ''[[Sonic the Hedgehog (comics)|Sonic the Hedgehog]]'' [[Sonic the Hedgehog (comic series)|comic lines]] and ''[[Mega Man]]'' [[Mega Man (Archie Comics)|series]].<ref>{{cite news|last1=Schedeen|first1=Jesse|title=Capcom and Sega join forces for worlds unite comic book crossover|url=https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|access-date=15 June 2020|work=[[IGN]]|date=26 February 2015|archive-date=14 March 2023|archive-url=https://web.archive.org/web/20230314094822/https://www.ign.com/articles/2015/02/26/capcom-and-sega-join-forces-for-worlds-unite-comic-book-crossover|url-status=live}}</ref> An ''Ōkami'' costume was included in ''[[Monster Hunter Generations]]''.<ref>{{cite web | title = Nice Okami nod, Monster Hunter Generations | first = Jordan | last = Devore | url = http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | date = 22 April 2016 | access-date = 22 April 2016 | work = [[Destructoid]] | archive-date = 23 April 2016 | archive-url = https://web.archive.org/web/20160423021801/http://www.destructoid.com/nice-okami-nod-monster-hunter-generations-357070.phtml | url-status = live }}</ref> Capcom submitted and got approval to publish an Amaterasu "courier" for ''[[Dota 2]]'' just prior to the December 2017 release of ''Ōkami HD'' on [[Steam (service)|Steam]], with players that had pre-ordered or purchased ''Ōkami HD'' within the release period receiving the courier for free.<ref>{{Cite web | url = https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | title = Capcom has submitted an Okami Amaterasu courier mod for Dota 2 | first = James | last = O'Conner | date = 5 December 2017 | access-date = 5 December 2017 | work = [[VG247]] | archive-date = 6 December 2017 | archive-url = https://web.archive.org/web/20171206024830/https://www.vg247.com/2017/12/05/capcom-has-submitted-an-okami-amaterasu-courier-mod-for-dota-2/ | url-status = live }}</ref>
 
== See also ==
* [[List of commercial failures in video gaminggames]]
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