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Digital Extremes: Difference between revisions

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Following Dark Sector, Digital Extremes continued expansion in response to the growth in the industry and the need to stay competitive through the next-generation console transition. In recent years, Digital Extremes has assisted [[2K Games|2K]] with the [[PS3]] version of blockbuster hit, [[Bioshock]],<ref>{{cite web|author=Mike Bendel |url=http://exophase.com/6192/digital-extremes-to-assist-in-bioshock-ps3-development/ |title=Digital Extremes To Assist In BioShock PS3 Development|publisher=exophase.com |date=2008-06-08 |accessdate=2012-02-08}}</ref> as well as developed the [[multiplayer]] component of the sequel, [[Bioshock 2]] while simultaneously developing the multiplayer portion of [[THQ]]'s [[first-person shooter]], [[Homefront (video game)|Homefront]] <ref>{{cite web|author=Jaz McDougall |url=http://www.pcgamer.com/2010/08/18/homefront-pc-port-has-dedicated-servers/ |title=Homefront PC port has dedicated servers|publisher=pcgamer.com |date=2010-08-18 |accessdate=2012-02-08}}</ref>.
 
In a December 2011 ruling on an Employment Standards Claim, The Ontario Ministry of Labour determined that Digital Extremes was failing to pay its Quality Assurance Testers for overtime as required by law, and also failing to abide by provincial working hour restrictions for these staff. Digital Extremes claimed that these staff were exempt from these provisions under an Information Technology Professional exemption, but the Ministry ruled that Quality Assurance Testers are not Information Technology Professionals.
 
Currently, Digital Extremes is in development for Paramount Digital Entertainment on the game for the next [[Star Trek]] movie. The studio recently finished development on 2K's [[The Darkness II]], based on the popular comic book of the same name. The Darkness II launches in North America on February 7, 2012 for PS3, Xbox 360 and PC, and February 10th Worldwide.
 
 
==Evolution Engine==