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Mark Cerny: Difference between revisions

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→‎Production history: Linking to games where available, changing section heading to reflect removal of "Special Thanks" credits
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Cerny was an early employee of [[Kleiner Perkins]]-backed video game startup [[Crystal Dynamics]] in 1992, and was ''de facto'' head of engineering during production of its first two products, ''[[Crash 'n Burn (1993 video game)|Crash 'n Burn]]'' (1993) and ''[[Total Eclipse (1996 video game)|Total Eclipse]]'' (1994).{{Citation needed|date=February 2008}}
 
==ProductionSignificant historygames==
* ''Major Havok'' (1983, arcade) — Programmer, Designer
* ''[[Marble Madness]]'' (1984, arcade) — Programmer, Designer
* ''Shooting Gallery'' (1987, Master System) — Programmer, Designer
* ''Missile Defense 3-D'' (1987, Master System) — Programmer, Designer
* ''[[Shanghai (video game)|Shanghai]]'' (1988, port to Master System) — Programmer
* ''[[California Games]]'' (1989, port to Master System) — Programmer
* ''Dick Tracy'' (1990, Genesis) — Programmer, Designer
* ''[[Kid Chameleon (video game)|Kid Chameleon]]'' (1991, Genesis) — Programmer, Designer
* ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]'' (1992, Genesis) — Producer
* ''[[Crash N Burn (1993 video game)|Crash ‘n Burn]]'' (1993, 3DO) — Programmer, Designer
* ''[[Total Eclipse (1993 video game)|Total Eclipse]]'' (1994, 3DO) — Programmer, Designer
* ''[[Disruptor (video game)|Disruptor]]'' (1996, PlayStation) — Executive Producer, Designer
* ''[[Crash Bandicoot (video game)|Crash Bandicoot]]'' (1996, PlayStation) — Executive Producer
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* ''[[Ratchet & Clank Future: Tools of Destruction]]'' (2007, PS3) — Design Consultant
* ''[[Resistance 2]]'' (2008, PS3) — Designer
* ''[[God of War III]]'' (2010, PS3) — Design Consultant
* ''[[Killzone 3]]'' (2011, PS3) — Design Consultant