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A sequel to ''[[Super Mario 64]]'' had been in development for several years; the canceled games [[Super Mario 128|''Super Mario 64 2/Super Mario 128'']] were some ideas Nintendo had for a direct sequel.<ref>{{Cite web |last=Gantayat |first=Anoop |date=August 21, 2006 |title=Miyamoto Opens the Vault |url=http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |archive-url=https://web.archive.org/web/20180820205007/http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault |archive-date=August 20, 2018 |access-date=November 15, 2007 |website=IGN}}</ref> ''Super Mario Sunshine'' was first shown at [[Nintendo Space World#Space World 2001|Nintendo Space World 2001]].<ref>{{Cite web |date=August 22, 2001 |title=Spaceworld 2001: Mario Sunshine Impressions |url=https://www.ign.com/articles/2001/08/22/spaceworld-2001-mario-sunshine-impressions |url-status=live |archive-url=https://web.archive.org/web/20201016200218/https://www.ign.com/articles/2001/08/22/spaceworld-2001-mario-sunshine-impressions |archive-date=October 16, 2020 |access-date=June 2, 2022 |website=IGN}}</ref> The game was later shown again at [[E3 2002]].<ref>{{Cite web |date=May 20, 2002 |title=E3 2002: First Look: Nintendo's Booth |url=http://www.ign.com/articles/2002/05/20/e3-2002-first-look-nintendos-booth |url-status=live |archive-url=https://web.archive.org/web/20070608164552/http://cube.ign.com/articles/360/360098p1.html |archive-date=June 8, 2007 |access-date=June 2, 2022 |website=IGN}}</ref> It was developed by [[Nintendo Entertainment Analysis & Development|Nintendo EAD]].
The game received the first lead directing role for Nintendo designer [[Yoshiaki Koizumi]] following a ten-year-long apprenticeship working on various other games.<ref name="Rolling Stone">{{Cite magazine |last=Walden |first=Matthew |date=August 18, 2017 |title=How 'Super Mario Odyssey' Was Shaped by One of Mario's Biggest Flops |magazine=[[Rolling Stone]] |url=https://www.rollingstone.com/glixel/features/super-mario-odyssey-was-shaped-by-marios-biggest-flops-w496166 |url-status=dead |archive-url=https://web.archive.org/web/20180310073936/https://www.rollingstone.com/glixel/features/super-mario-odyssey-was-shaped-by-marios-biggest-flops-w496166 |archive-date=March 10, 2018}}</ref> Super Mario creators [[Shigeru Miyamoto]] and [[Takashi Tezuka]] served as producers. It was the first Nintendo first-party game after [[Satoru Iwata]] became president of Nintendo, succeeding [[Hiroshi Yamauchi]]. Developing a Mario game for the GameCube was the last request Yamauchi gave the team before resigning. In an interview about the development of ''Super Mario Sunshine'' with Koizumi, Kenta Usui, and Tezuka, it was mentioned that the game's development began after showing ''Super Mario 128'' and following the critical and commercial success of ''[[The Legend of Zelda: Majora's Mask]]'', when Koizumi conceived the idea of gameplay involving a water pump.<ref name="Interview">{{Cite web |date=2001 |title=Super Mario Sunshine Interview |url=https://www.gamecubicle.com/interview-super_mario_sunshine.htm |url-status=live |archive-date=January 3, 2018 |access-date= |website=gamecubicle |publisher= |archive-url=https://web.archive.org/web/20180103031545/http://www.gamecubicle.com/interview-super_mario_sunshine.htm }}</ref> However, at first Koizumi, Miyamoto and Tezuka thought that the world was too daringly out of character with Mario. There were ten candidates for possible water nozzles, and F.L.U.D.D. was chosen because of fitting in the game's setting, though it was not one of the favorites.<ref name="Interview" /> They also stated that several Yoshi features were omitted, such as Yoshi vomiting water fed to him.<ref name="Interview" /> It was the first in the Mario series to include Peach’s panneria-like overskirt and ponytail and Toad’s different colored spots, and vests with yellow outlines.
[[Koji Kondo]] and Shinobu Tanaka composed the score to ''Super Mario Sunshine''.<ref>{{Cite web |title=Super Mario Sunshine Credits |url=http://www.mobygames.com/game/super-mario-sunshine/credits |url-status=live |archive-url=https://web.archive.org/web/20081226183921/http://www.mobygames.com/game/super-mario-sunshine/credits |archive-date=December 26, 2008 |access-date=November 16, 2007 |publisher=[[MobyGames]]}}</ref> Kondo composed the main motif for Isle Delfino, Bianco Hills, Ricco Harbor, and Gelato Beach, as well as the ending credits, while additional music was composed by Tanaka.<ref>{{cite web |title=SUPER MARIO SOUND COLLECTION |url=https://vgmdb.net/album/1890 |website=VGMdb |access-date=18 April 2021 |archive-date=March 16, 2021 |archive-url=https://web.archive.org/web/20210316153411/https://vgmdb.net/album/1890 |url-status=live }}</ref> The soundtrack features various arrangements of classic ''Mario'' tunes, including the underground music and the main stage music from the original ''[[Super Mario Bros.]]''<ref name="Gaming Age">{{Cite web |last=Majaski |first=Craig |title=Super Mario Sunshine review |url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gamecube&game=mariosunshine |url-status=dead |archive-url=https://web.archive.org/web/20021026165902/http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=gamecube&game=mariosunshine |archive-date=October 26, 2002 |access-date=November 16, 2007 |publisher=Gaming Age}}</ref>
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