[go: nahoru, domu]

Pathfinder Roleplaying Game: Difference between revisions

Content deleted Content added
→‎Second edition: You can take a reaction on your own turn -- for example, if it is triggered by a reaction that someone else took on your turn.
Line 48:
In May 2018, Paizo announced it was working on ''Pathfinder Second Edition'' to refine elements of the rule set to reflect feedback and clarification on the original system over the prior years. The preliminary ruleset was published in August 2018 as ''Pathfinder Playtest'' so that players could test out and provide feedback.<ref name="polygon playtest">{{cite web | url = https://www.polygon.com/2018/5/10/17337396/pathfinder-playtest-interview-jason-bulmahn-erik-mona-availability | title = Pathfinder, with roots in a decades-old strain of D&D, is launching a second edition | first = Charlie | last = Hall | date = May 10, 2018 | access-date = May 10, 2018 | work = [[Polygon (website)|Polygon]] }}</ref> The final rule set was released on August 1, 2019.<ref>{{cite web |author1=Gavin Sheenan |title=Paizo Officially Announces Pathfinder Second Edition Release Date |url=https://www.bleedingcool.com/2019/03/06/paizo-officially-announces-pathfinder-second-edition-release-date/ |website=BleedingCool.com |access-date=April 29, 2019 |date=March 6, 2019}}</ref>
 
Among key changes in the second edition is a streamlined action economy. Each round, each character can perform up to three actions on their turn as well as one reaction on their or another's turn. Most basic moves, such as moving across the ground, drawing a weapon, or making an attack cost a single action, while more complicated maneuvers may require two or three actions.<ref name=":0">{{cite web | url = https://www.polygon.com/reviews/2019/8/1/20727563/pathfinder-2e-review-second-edition | title = Dungeons & Dragons' biggest competitor comes into its own with new release | first = Charlie | last= Hall | date = August 1, 2019 | access-date = August 1, 2019 | work = [[Polygon (website)|Polygon]] }}</ref><ref>{{Cite web|url=https://arstechnica.com/features/2019/07/how-to-follow-up-pathfinder-improve-the-game-dont-radically-change-its-character/|title=How to follow-up Pathfinder? Improve the game, don't radically change its character|last=Ferguson|first=Sam|date=2019-07-30|website=[[Ars Technica]]|language=en-us|access-date=2019-08-01}}</ref> The rules around magic items have been changed to discourage players from hoarding too many items and instead encouraging them to seek out more powerful equipment.<ref name="polygon playtest"/> Critical hits have also been changed – a critical success now occurs any time a combatant rolls 10 more than the target's armor class. Combatants can also critically succeed when defending which usually results in no effect rather than the reduced effect a save would usually bring.<ref>{{Cite web|url=https://www.escapistmagazine.com/v2/2019/06/24/first-impressions-of-pathfinder-second-edition/|title=First Impressions of Pathfinder Second Edition|last=Nelson|first=Samantha|date=2019-06-24|website=[[The Escapist (magazine)|Escapist Magazine]]|language=en-US|access-date=2019-08-01}}</ref> Finally there has been a broad change to all number scaling of skills, armor class, attack rolls, saves, and difficulty classes. All these numbers now scale 1 to 1 with a character's level plus a stat plus a bonus between two and eight depending on their proficiency. This results in extremely bounded values when compared to the first edition. Stats have also had their range lowered when compared to the first edition.
 
== Supplementary material ==