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Editing WB Games Boston

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==History==
==History==
[[File:WB Games Boston logo.jpg|thumb|left|Logo of WB Games Boston from 2018 to 2019.]]
[[File:WB Games Boston logo.jpg|thumb|left|Logo of WB Games Boston from 2018 to 2019.]]
Turbine was founded as CyberSpace, Inc in April 1994 by Jeremy Gaffney, Jonathan Monserrat, Kevin Langevin, and Timothy Miller, some of whom were students from the Artificial Intelligence Lab at [[Brown University]].<ref>{{cite book |last1=Mulligan |first1=Jessica |last2=Patrovsky |first2=Bridgette |date=2003-03-01 |title=Developing Online Games: An Insiders Guide |publisher=New Riders Pub |page=286 |isbn=978-1592730001}}</ref> In 1995, the company was based in Monserrat's mother's house with 12 staff members. They found an office in [[Providence, Rhode Island|Providence]], [[Rhode Island]] but later moved to [[Westwood, Massachusetts]] to better take advantage of the software engineers coming out of Boston's colleges. As CEO, Monsarrat used free food and office pranks to keep staff motivated.<ref>{{cite web|url=http://www.mit.edu/~jonmon/Business/Turbine/|title=The Turbine Story: How I founded a computer games company|publisher=[[Massachusetts Institute of Technology]]|access-date=August 15, 2019|archive-date=December 14, 2012|archive-url=https://archive.today/20121214210157/http://www.mit.edu/~jonmon/Business/Turbine/|url-status=live}}</ref>
Turbine was founded as CyberSpace, Inc in April 1994 by Jeremy Gaffney, Jonathan Monserrat, Kevin Langevin, and Timothy Miller, some of whom were students from the Artificial Intelligence Lab at [[Brown University]].<ref>{{cite book |last1=Mulligan |first1=Jessica |last2=Patrovsky |first2=Bridgette |date=2003-03-01 |title=Developing Online Games: An Insiders Guide |publisher=New Riders Pub |page=286 |isbn=978-1592730001}}</ref> In 1995, the company was based in Monserrat's mother's house with 12 staff members. They found an office in [[Providence, Rhode Island|Providence]], [[Rhode Island]] but later moved to [[Westwood, Massachusetts]] to better take advantage of the software engineers coming out of Boston's colleges. As CEO, Monsarrat used free food and office pranks to keep staff motivated.<ref>{{cite web|url=http://www.mit.edu/~jonmon/Business/Turbine/|title=The Turbine Story: How I founded a computer games company|publisher=[[Massachusetts Institute of Technology]]|access-date=August 15, 2019|archive-date=December 14, 2012|archive-url=http://archive.today/2012.12.14-210157/http://www.mit.edu/~jonmon/Business/Turbine/|url-status=live}}</ref>


In 1995, the company changed its name to Turbine Entertainment Software Corp. In 1999, the company's first game, ''[[Asheron's Call]]'', was released.<ref>{{cite news | url=https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | title=Crunched: has the games industry really stopped exploiting its workforce? | work=[[The Guardian]] | date=18 February 2015 | access-date=23 May 2015 | author=Ian G Williams | archive-date=5 June 2020 | archive-url=https://web.archive.org/web/20200605124233/https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | url-status=live }}</ref> It was notable for being the third 3D [[MMORPG]], following the launch of ''[[Meridian 59]]'' and then ''[[EverQuest]]''. Its most notable feature, designed by Monsarrat, was a "loyalty" system giving new and experienced players incentives to work together. The Olthoi was the first monster developed for ''Asheron's Call'', designed by Joe Angell.
In 1995, the company changed its name to Turbine Entertainment Software Corp. In 1999, the company's first game, ''[[Asheron's Call]]'', was released.<ref>{{cite news | url=https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | title=Crunched: has the games industry really stopped exploiting its workforce? | work=[[The Guardian]] | date=18 February 2015 | access-date=23 May 2015 | author=Ian G Williams | archive-date=5 June 2020 | archive-url=https://web.archive.org/web/20200605124233/https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | url-status=live }}</ref> It was notable for being the third 3D [[MMORPG]], following the launch of ''[[Meridian 59]]'' and then ''[[EverQuest]]''. Its most notable feature, designed by Monsarrat, was a "loyalty" system giving new and experienced players incentives to work together. The Olthoi was the first monster developed for ''Asheron's Call'', designed by Joe Angell.
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Wikidata entities used in this page

  • WB Games Boston: Sitelink, Title, Statement: P946, Statement: P155, Statement: P156, Statement: P576, Statement: P2139, Statement: P3362, Statement: P2295, Statement: P2403, Statement: P1128, Statement: P856, Description: en
  • Spanish Wikipedia: Label: en

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