Editing WB Games Boston
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==History== |
==History== |
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[[File:WB Games Boston logo.jpg|thumb|left|Logo of WB Games Boston from 2018 to 2019.]] |
[[File:WB Games Boston logo.jpg|thumb|left|Logo of WB Games Boston from 2018 to 2019.]] |
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Turbine was founded as CyberSpace, Inc in April 1994 by Jeremy Gaffney, Jonathan Monserrat, Kevin Langevin, and Timothy Miller, some of whom were students from the Artificial Intelligence Lab at [[Brown University]].<ref>{{cite book |last1=Mulligan |first1=Jessica |last2=Patrovsky |first2=Bridgette |date=2003-03-01 |title=Developing Online Games: An Insiders Guide |publisher=New Riders Pub |page=286 |isbn=978-1592730001}}</ref> In 1995, the company was based in Monserrat's mother's house with 12 staff members. They found an office in [[Providence, Rhode Island|Providence]], [[Rhode Island]] but later moved to [[Westwood, Massachusetts]] to better take advantage of the software engineers coming out of Boston's colleges. As CEO, Monsarrat used free food and office pranks to keep staff motivated.<ref>{{cite web|url=http://www.mit.edu/~jonmon/Business/Turbine/|title=The Turbine Story: How I founded a computer games company|publisher=[[Massachusetts Institute of Technology]]|access-date=August 15, 2019|archive-date=December 14, 2012|archive-url= |
Turbine was founded as CyberSpace, Inc in April 1994 by Jeremy Gaffney, Jonathan Monserrat, Kevin Langevin, and Timothy Miller, some of whom were students from the Artificial Intelligence Lab at [[Brown University]].<ref>{{cite book |last1=Mulligan |first1=Jessica |last2=Patrovsky |first2=Bridgette |date=2003-03-01 |title=Developing Online Games: An Insiders Guide |publisher=New Riders Pub |page=286 |isbn=978-1592730001}}</ref> In 1995, the company was based in Monserrat's mother's house with 12 staff members. They found an office in [[Providence, Rhode Island|Providence]], [[Rhode Island]] but later moved to [[Westwood, Massachusetts]] to better take advantage of the software engineers coming out of Boston's colleges. As CEO, Monsarrat used free food and office pranks to keep staff motivated.<ref>{{cite web|url=http://www.mit.edu/~jonmon/Business/Turbine/|title=The Turbine Story: How I founded a computer games company|publisher=[[Massachusetts Institute of Technology]]|access-date=August 15, 2019|archive-date=December 14, 2012|archive-url=http://archive.today/2012.12.14-210157/http://www.mit.edu/~jonmon/Business/Turbine/|url-status=live}}</ref> |
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In 1995, the company changed its name to Turbine Entertainment Software Corp. In 1999, the company's first game, ''[[Asheron's Call]]'', was released.<ref>{{cite news | url=https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | title=Crunched: has the games industry really stopped exploiting its workforce? | work=[[The Guardian]] | date=18 February 2015 | access-date=23 May 2015 | author=Ian G Williams | archive-date=5 June 2020 | archive-url=https://web.archive.org/web/20200605124233/https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | url-status=live }}</ref> It was notable for being the third 3D [[MMORPG]], following the launch of ''[[Meridian 59]]'' and then ''[[EverQuest]]''. Its most notable feature, designed by Monsarrat, was a "loyalty" system giving new and experienced players incentives to work together. The Olthoi was the first monster developed for ''Asheron's Call'', designed by Joe Angell. |
In 1995, the company changed its name to Turbine Entertainment Software Corp. In 1999, the company's first game, ''[[Asheron's Call]]'', was released.<ref>{{cite news | url=https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | title=Crunched: has the games industry really stopped exploiting its workforce? | work=[[The Guardian]] | date=18 February 2015 | access-date=23 May 2015 | author=Ian G Williams | archive-date=5 June 2020 | archive-url=https://web.archive.org/web/20200605124233/https://www.theguardian.com/technology/2015/feb/18/crunched-games-industry-exploiting-workforce-ea-spouse-software | url-status=live }}</ref> It was notable for being the third 3D [[MMORPG]], following the launch of ''[[Meridian 59]]'' and then ''[[EverQuest]]''. Its most notable feature, designed by Monsarrat, was a "loyalty" system giving new and experienced players incentives to work together. The Olthoi was the first monster developed for ''Asheron's Call'', designed by Joe Angell. |