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Wikipedia talk:WikiProject Video games: Difference between revisions

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→‎Proposal to split - Unreal Engine: @J2UDY7r00CRjH "Its absolutely fair that separate from t..." [Factotum]
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::::::::Here is what I have so far: [[Draft:Unreal Engine 3]]. I chose UE3 because UE1, 4 and 5 are easy being that they are already long enough to be their own articles (UE1 and 5 especially). I increased the word count from ~450 to 752. I used 5 new sources, the main ones being https://web.archive.org/web/20060209030429/http://www.beyond3d.com/interviews/sweeneyue3/ https://www.anandtech.com/show/1645/3 and https://www.eurogamer.net/i-epicgames2-june04. I added previously uncovered information about mulithreading and DirectX 9, among other topics. Edit(02:25, 10 July 2024): Here is the draft for UE5: [[Draft:Unreal Engine 5]]. I have not made any serious changes to this article besides fixing some obvious unsourced claims/factual errors and moving the the paragraphs into sections. A big issue with the UE5 section in the main UE article as it stands is that the paragraphs are in a seemingly random order, and some sentences seem to fit better in other paragraphs/sections than they are currently placed in. It currently already has 936 words. I expect I will add another 250-350 words, mostly about Lumen, Streaming assets and direct storage, which seem to be lacking in coverage.[[User:J2UDY7r00CRjH|J2UDY7r00CRjH]] ([[User talk:J2UDY7r00CRjH|talk]]) 01:52, 10 July 2024 (UTC)
:::::::::That draft definitely shows potential. If you can make all of the individual engines like that or better, we can probably split them all. [[User:QuicoleJR|QuicoleJR]] ([[User talk:QuicoleJR|talk]]) 02:15, 10 July 2024 (UTC)
:@[[User:Masem|Masem]] @[[User:Axem Titanium|Axem Titanium]] @[[User:Dissident93|Dissident93]] @[[User:Cukie Gherkin|Cukie Gherkin]] @[[User:Sergecross73|Sergecross73]] @[[User:QuicoleJR|QuicoleJR]]
:Update on current progress:[[Draft:Unreal Engine 3]] [[Draft:Unreal Engine 4]] [[Draft:Unreal Engine 5]]
:UE3: Added a lot of info bringing the word count from ~450 to 752. Mainly about multithreading and DX9.
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:Adding more to UE5 should be very easy, and creating UE1 will also not be difficult as a lot has been written about it already and I have also found new sources on it. So I'd like to get feedback on what I have so far. I will be able to continue at the beginning of next week and should be able to complete the project entirely by the end of that week.
:P.S. I am pinging for visibility, sorry to inconvenience any of you. I look forward to your input. [[User:J2UDY7r00CRjH|J2UDY7r00CRjH]] ([[User talk:J2UDY7r00CRjH|talk]]) 07:27, 12 July 2024 (UTC)
::Its absolutely fair that separate from trying to create drafts on the individual versions, to disentangle the mix between history and semantic aspects. eg: licensing aspects of UE should likely stay on the main engine page. The licensing hasn't followed the engine releases specifically, and more on Epic's own history so it makes sense its separate.<span id="Masem:1720792097799:Wikipedia_talkFTTCLNWikiProject_Video_games" class="FTTCmt"> —&nbsp;[[User:Masem|M<span style="font-variant: small-caps">asem</span>]] ([[User Talk:Masem|t]]) 13:48, 12 July 2024 (UTC)</span>
 
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