Wikipedia talk:WikiProject Video games: Difference between revisions
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::::::::Here is what I have so far: [[Draft:Unreal Engine 3]]. I chose UE3 because UE1, 4 and 5 are easy being that they are already long enough to be their own articles (UE1 and 5 especially). I increased the word count from ~450 to 752. I used 5 new sources, the main ones being https://web.archive.org/web/20060209030429/http://www.beyond3d.com/interviews/sweeneyue3/ https://www.anandtech.com/show/1645/3 and https://www.eurogamer.net/i-epicgames2-june04. I added previously uncovered information about mulithreading and DirectX 9, among other topics. Edit(02:25, 10 July 2024): Here is the draft for UE5: [[Draft:Unreal Engine 5]]. I have not made any serious changes to this article besides fixing some obvious unsourced claims/factual errors and moving the the paragraphs into sections. A big issue with the UE5 section in the main UE article as it stands is that the paragraphs are in a seemingly random order, and some sentences seem to fit better in other paragraphs/sections than they are currently placed in. It currently already has 936 words. I expect I will add another 250-350 words, mostly about Lumen, Streaming assets and direct storage, which seem to be lacking in coverage.[[User:J2UDY7r00CRjH|J2UDY7r00CRjH]] ([[User talk:J2UDY7r00CRjH|talk]]) 01:52, 10 July 2024 (UTC)
:::::::::That draft definitely shows potential. If you can make all of the individual engines like that or better, we can probably split them all. [[User:QuicoleJR|QuicoleJR]] ([[User talk:QuicoleJR|talk]]) 02:15, 10 July 2024 (UTC)
:@[[User:Masem|Masem]] @[[User:Axem Titanium|Axem Titanium]] @[[User:Dissident93|Dissident93]] @[[User:Cukie Gherkin|Cukie Gherkin]] @[[User:Sergecross73|Sergecross73]] @[[User:QuicoleJR|QuicoleJR]]
:Update on current progress:[[Draft:Unreal Engine 3]] [[Draft:Unreal Engine 4]] [[Draft:Unreal Engine 5]]
:UE3: Added a lot of info bringing the word count from ~450 to 752. Mainly about multithreading and DX9.
:UE4: Added section about PBR materials and the new UI toolkit. 851->1,087 words
:UE5: Only split the current UE5 section into categories like history, nanite, lumen etc. Will ad more soon
:More on the need to split:
:One of the worst aspects of these sections as they are now in the [[Unreal Engine]] is not the length of the sections but how they are organized (or not organized). For example, in UE4, in the middle of six otherwise continuous paragraphs about licensing, there is a paragraph about improvements to UE4's netcode created for Fortnite. In UE5, the "billions of polygons" paragraph uses a statement about nanite and applies it to the PS5. In general I imagine its hard to keep track of the article because it often switches between semantic and chronological order. The only solution is to have semantic sections such as history, features, licensing etc, at which point you've created entire articles within the history section, which seems ineffective. Also, most users are on mobile, and they most scroll through UE1, 2, 3, and 4 to read about UE5, at which point they can easily get lost in the way I already described.
:Adding more to UE5 should be very easy, and creating UE1 will also not be difficult as a lot has been written about it already and I have also found new sources on it. So I'd like to get feedback on what I have so far. I will be able to continue at the beginning of next week and should be able to complete the project entirely by the end of that week.
:P.S. I am pinging for visibility, sorry to inconvenience any of you. I look forward to your input. [[User:J2UDY7r00CRjH|J2UDY7r00CRjH]] ([[User talk:J2UDY7r00CRjH|talk]]) 07:27, 12 July 2024 (UTC)
==New Articles (July 1 to July 7)==
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