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Talk:Thirty Flights of Loving

This is an old revision of this page, as edited by TheGrappler (talk | contribs) at 21:38, 20 August 2014 (→‎Information I'd like to see: what end of market). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.


Latest comment: 9 years ago by Masem in topic Information I'd like to see
Featured articleThirty Flights of Loving is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so.
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The text of the entry was: Did you know ... that the nonlinear interactive fiction game Thirty Flights of Loving has been said to "[tell] a better story in 13 minutes than most games do in 13 hours"?
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Information I'd like to see

What were the basic economics behind this game, particulalry the price point? Do we have any idea what total revenues were? TheGrappler (talk) 19:16, 20 August 2014 (UTC)Reply

We don't include cost information (per WP:CATALOG) unless itself a subject of discussion (which wasn't in this case), and in the video game industry today, the reporting of sales figures are near impossible to get unless willingly released by developers. So it's very difficult to talk about the game economics here. --MASEM (t) 19:26, 20 August 2014 (UTC)Reply
Thanks. Is it not even possible to state whether this is some kind of budget game, a premium game, something comparable to a mobile phone app? I mean, this is a commercial product, but the article gives no clue about what end of the market this product was operating in. For comparison, articles about cars give some clue whether it was a budget, mid-range or luxury model. Obviously I haven't done an exhaustive search of the sources, but it would surprise me if nobody mentioned whether whatever the price was represented good value for money, given the short gameplay. TheGrappler (talk)