[go: nahoru, domu]

Virtual community: Difference between revisions

Content deleted Content added
Renamed references using RefRenamer
No edit summary
Tags: Mobile edit Mobile web edit
Line 7:
[[Howard Rheingold]] discussed virtual communities in his book, ''[[The Virtual Community (book)|The Virtual Community]]'', published in 1993. The book's discussion ranges from Rheingold's adventures on [[The WELL]], [[computer-mediated communication]], social groups and information science. Technologies cited include [[Usenet]], [[Multi-user dungeon|MUD]]s (Multi-User Dungeon) and their derivatives [[MUSH]]es and [[MOO]]s, [[Internet Relay Chat]] (IRC), [[chat room]]s and [[electronic mailing list]]s. Rheingold also points out the potential benefits for personal psychological well-being, as well as for society at large, of belonging to a virtual community. At the same time, it showed that job engagement positively influences virtual communities of practice engagement.<ref>{{Cite journal |last1=Haas |first1=Aurore |last2=Abonneau |first2=David |last3=Borzillo |first3=Stefano |last4=Guillaume |first4=Louis-Pierre |date=2021-04-03 |title=Afraid of engagement? Towards an understanding of engagement in virtual communities of practice |url=https://www.tandfonline.com/doi/full/10.1080/14778238.2020.1745704 |journal=Knowledge Management Research & Practice |language=en |volume=19 |issue=2 |pages=169–180 |doi=10.1080/14778238.2020.1745704 |s2cid=216178181 |issn=1477-8238 |access-date=13 August 2022 |archive-date=13 August 2022|archive-url=https://web.archive.org/web/20220813205432/https://www.tandfonline.com/doi/full/10.1080/14778238.2020.1745704 |url-status=live }}</ref>
 
Virtual communities all encourage interaction, sometimes focusing around a particular interest or just to communicate. Some virtual communities do both. Community members are allowed to interact over a shared passion through various means: [[Internet forum|message boards]], [[chat room]]s, [[social network]]ing World Wide Web sites, or virtual worlds.<ref>{{cite magazine|author=Hof, R. D.|author2= Browder, S.|author3=Elstrom, P.|date=5 May 1997|title=Internethacking Communities|magazine=Business Week}}</ref> Members usually become attached to the community world, logging in and out on sites all day every day, which can certainly become an addiction.<ref>{{Cite journal |last1=Ridings |first1=Catherine M. |last2=Gefen |first2=David |date=2006-06-23 |title=Virtual Community Attraction: Why People Hang Out Online |url=https://doi.org/10.1111/j.1083-6101.2004.tb00229.x |journal=Journal of Computer-Mediated Communication |volume=10 |issue=1 |pages=00 |doi=10.1111/j.1083-6101.2004.tb00229.x |s2cid=21854835 |issn=1083-6101 |access-date=18 November 2022 |archive-date=17 January 2023 |archive-url=https://web.archive.org/web/20230117173521/https://academic.oup.com/jcmc/article/10/1/JCMC10110/4614455 |url-status=live }}</ref>I(want£hack£my#around wifi for 5 minutes
 
==Introduction==