You can use Firebase Authentication to allow users to sign in to your game using one or more sign-in methods, including email address and password sign-in, and federated identity providers such as Google Sign-in and Facebook Login. This tutorial gets you started with Firebase Authentication by showing you how to add email address and password sign-in to your game.
Before you begin
Before you can use Firebase Authentication, you need to:
Register your Unity project and configure it to use Firebase.
If your Unity project already uses Firebase, then it's already registered and configured for Firebase.
If you don't have a Unity project, you can download a sample app.
Add the Firebase Unity SDK (specifically,
FirebaseAuth.unitypackage
) to your Unity project.
Note that adding Firebase to your Unity project involves tasks both in the Firebase console and in your open Unity project (for example, you download Firebase config files from the console, then move them into your Unity project).
Sign up new users
Create a form that allows new users to register with your game using their email
address and a password. When a user completes the form, validate the email
address and password provided by the user, then pass them to the
CreateUserWithEmailAndPasswordAsync
method:
auth.CreateUserWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
if (task.IsCanceled) {
Debug.LogError("CreateUserWithEmailAndPasswordAsync was canceled.");
return;
}
if (task.IsFaulted) {
Debug.LogError("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
return;
}
// Firebase user has been created.
Firebase.Auth.AuthResult result = task.Result;
Debug.LogFormat("Firebase user created successfully: {0} ({1})",
result.User.DisplayName, result.User.UserId);
});
Sign in existing users
Create a form that allows existing users to sign in using their email address
and password. When a user completes the form, call the
SignInWithEmailAndPasswordAsync
method:
auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
if (task.IsCanceled) {
Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
return;
}
if (task.IsFaulted) {
Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
return;
}
Firebase.Auth.AuthResult result = task.Result;
Debug.LogFormat("User signed in successfully: {0} ({1})",
result.User.DisplayName, result.User.UserId);
});
Set an authentication state change event handler and get user data
To respond to sign-in and sign-out events, attach an event handler to the global authentication object. This handler gets called whenever the user's sign-in state changes. Because the handler runs only after the authentication object is fully initialized and after any network calls have completed, it is the best place to get information about the signed-in user.
Register the event handler using the FirebaseAuth
object's StateChanged
field. When a user successfully signs in, you can get information about the user
in the event handler.
Finally, when this object has Destroy
called on it, it will automatically call
OnDestroy
. Clean up the Auth object's references in OnDestroy
.
void InitializeFirebase() {
auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
auth.StateChanged += AuthStateChanged;
AuthStateChanged(this, null);
}
void AuthStateChanged(object sender, System.EventArgs eventArgs) {
if (auth.CurrentUser != user) {
bool signedIn = user != auth.CurrentUser && auth.CurrentUser != null
&& auth.CurrentUser.IsValid();
if (!signedIn && user != null) {
DebugLog("Signed out " + user.UserId);
}
user = auth.CurrentUser;
if (signedIn) {
DebugLog("Signed in " + user.UserId);
displayName = user.DisplayName ?? "";
emailAddress = user.Email ?? "";
photoUrl = user.PhotoUrl ?? "";
}
}
}
void OnDestroy() {
auth.StateChanged -= AuthStateChanged;
auth = null;
}
Next steps
Learn how to add support for other identity providers and anonymous guest accounts: