[go: nahoru, domu]

Skip to content
/ stb Public
forked from nothings/stb

stb single-file public domain libraries for C/C++

License

Notifications You must be signed in to change notification settings

RufUsul/stb

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

stb

===

single-file public domain (or MIT licensed) libraries for C/C++

Noteworthy:

Most libraries by stb, except: stb_dxt by Fabian "ryg" Giesen, stb_image_resize

by Jorge L. "VinoBS" Rodriguez, and stb_sprintf by Jeff Roberts.

library | lastest version | category | LoC | description

--------------------- | ---- | -------- | --- | --------------------------------

stb_vorbis.c | 1.20 | audio | 5563 | decode ogg vorbis files from file/memory to float/16-bit signed output stb_image.h | 2.26 | graphics | 7762 | image loading/decoding from file/memory: JPG, PNG, TGA, BMP, PSD, GIF, HDR, PIC stb_truetype.h | 1.24 | graphics | 5011 | parse, decode, and rasterize characters from truetype fonts stb_image_write.h | 1.15 | graphics | 1690 | image writing to disk: PNG, TGA, BMP stb_image_resize.h | 0.96 | graphics | 2631 | resize images larger/smaller with good quality stb_rect_pack.h | 1.00 | graphics | 628 | simple 2D rectangle packer with decent quality stb_ds.h | 0.65 | utility | 1880 | typesafe dynamic array and hash tables for C, will compile in C++ stb_sprintf.h | 1.09 | utility | 1879 | fast sprintf, snprintf for C/C++ stretchy_buffer.h | 1.04 | utility | 263 | typesafe dynamic array for C (i.e. approximation to vector<>), doesn't compile as C++ stb_textedit.h | 1.13 | user interface | 1404 | guts of a text editor for games etc implementing them from scratch stb_voxel_render.h | 0.89 | 3D graphics | 3807 | Minecraft-esque voxel rendering "engine" with many more features stb_dxt.h | 1.10 | 3D graphics | 753 | Fabian "ryg" Giesen's real-time DXT compressor stb_perlin.h | 0.5 | 3D graphics | 428 | revised Perlin noise (3D input, 1D output) stb_easy_font.h | 1.1 | 3D graphics | 305 | quick-and-dirty easy-to-deploy bitmap font for printing frame rate, etc stb_tilemap_editor.h | 0.41 | game dev | 4161 | embeddable tilemap editor stb_herringbone_wa... | 0.7 | game dev | 1221 | herringbone Wang tile map generator stb_c_lexer.h | 0.11 | parsing | 966 | simplify writing parsers for C-like languages stb_divide.h | 0.93 | math | 430 | more useful 32-bit modulus e.g. "euclidean divide" stb_connected_comp... | 0.96 | misc | 1049 | incrementally compute reachability on grids stb.h | 2.37 | misc | 14454 | helper functions for C, mostly redundant in C++; basically author's personal stuff stb_leakcheck.h | 0.6 | misc | 194 | quick-and-dirty malloc/free leak-checking stb_include.h | 0.02 | misc | 295 | implement recursive #include support, particularly for GLSL

Total libraries: 22
Total lines of C code: 56774

FAQ


What's the license?

These libraries are in the public domain. You can do anything you

want with them. You have no legal obligation

to do anything else, although I appreciate attribution.

They are also licensed under the MIT open source license, if you have lawyers

who are unhappy with public domain. Every source file includes an explicit

dual-license for you to choose from.

Are there other single-file public-domain/open source libraries with minimal dependencies out there?

Yes.

If I wrap an stb library in a new library, does the new library have to be public domain/MIT?

No, because it's public domain you can freely relicense it to whatever license your new

library wants to be.

What's the deal with SSE support in GCC-based compilers?

stb_image will either use SSE2 (if you compile with -msse2) or

will not use any SIMD at all, rather than trying to detect the

processor at runtime and handle it correctly. As I understand it,

the approved path in GCC for runtime-detection require

you to use multiple source files, one for each CPU configuration.

Because stb_image is a header-file library that compiles in only

one source file, there's no approved way to build both an

SSE-enabled and a non-SSE-enabled variation.

While we've tried to work around it, we've had multiple issues over

the years due to specific versions of gcc breaking what we're doing,

so we've given up on it. See nothings#280

and nothings#410 for examples.

Some of these libraries seem redundant to existing open source libraries. Are they better somehow?

Generally they're only better in that they're easier to integrate,

easier to use, and easier to release (single file; good API; no

attribution requirement). They may be less featureful, slower,

and/or use more memory. If you're already using an equivalent

library, there's probably no good reason to switch.

Can I link directly to the table of stb libraries?

You can use this URL to link directly to that list.

Why do you list "lines of code"? It's a terrible metric.

Just to give you some idea of the internal complexity of the library,

to help you manage your expectations, or to let you know what you're

getting into. While not all the libraries are written in the same

style, they're certainly similar styles, and so comparisons between

the libraries are probably still meaningful.

Note though that the lines do include both the implementation, the

part that corresponds to a header file, and the documentation.

Why single-file headers?

Windows doesn't have standard directories where libraries

live. That makes deploying libraries in Windows a lot more

painful than open source developers on Unix-derivates generally

realize. (It also makes library dependencies a lot worse in Windows.)

There's also a common problem in Windows where a library was built

against a different version of the runtime library, which causes

link conflicts and confusion. Shipping the libs as headers means

you normally just compile them straight into your project without

making libraries, thus sidestepping that problem.

Making them a single file makes it very easy to just

drop them into a project that needs them. (Of course you can

still put them in a proper shared library tree if you want.)

Why not two files, one a header and one an implementation?

The difference between 10 files and 9 files is not a big deal,

but the difference between 2 files and 1 file is a big deal.

You don't need to zip or tar the files up, you don't have to

remember to attach two files, etc.

Why "stb"? Is this something to do with Set-Top Boxes?

No, they are just the initials for my name, Sean T. Barrett.

This was not chosen out of egomania, but as a moderately sane

way of namespacing the filenames and source function names.

Will you add more image types to stb_image.h?

No. As stb_image use has grown, it has become more important

for us to focus on security of the codebase. Adding new image

formats increases the amount of code we need to secure, so it

is no longer worth adding new formats.

Do you have any advice on how to create my own single-file library?

Yes. https://github.com/nothings/stb/blob/master/docs/stb_howto.txt

Why public domain?

I prefer it over GPL, LGPL, BSD, zlib, etc. for many reasons.

Some of them are listed here:

https://github.com/nothings/stb/blob/master/docs/why_public_domain.md

Why C?

Primarily, because I use C, not C++. But it does also make it easier

for other people to use them from other languages.

Why not C99? stdint.h, declare-anywhere, etc.

I still use MSVC 6 (1998) as my IDE because it has better human factors

for me than later versions of MSVC.

About

stb single-file public domain libraries for C/C++

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C 95.6%
  • C++ 4.4%