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Modular multithreading HTTP/1.1 + WebSocket server framework

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GuildenStern

Modular multithreading HTTP/1.1 + WebSocket server framework

Example

# nim r --d:release --d:threadsafe thisexample

import cgi, guildenstern/[dispatcher, httpserver]
     
proc handleGet() =
  echo "method: ", getMethod()
  echo "uri: ", getUri()
  if isUri("/favicon.ico"): reply(Http204)
  else:
    let html = """
      <!doctype html><title>GuildenStern Example</title><body>
      <form action="http://localhost:5051" method="post" accept-charset="utf-8">
      <input name="say" value="Hi"><button>Send"""
    reply(html)

proc handlePost() =
  echo "client said: ", readData(getBody()).getOrDefault("say")
  reply(Http303, ["location: " & http.headers.getOrDefault("origin")])
  
let getserver = newHttpServer(handleGet, contenttype = NoBody)
let postserver = newHttpServer(handlePost, loglevel = INFO, headerfields = ["origin"])
getserver.start(5050)
postserver.start(5051, threadpoolsize = 20, maxactivethreadcount = 10)
joinThreads(getserver.thread, postserver.thread)

Documentation

7.x.x series:

https://olliniinivaara.github.io/GuildenStern/7/theindex.html

6.1.0:

https://olliniinivaara.github.io/GuildenStern/6.1.0/index.html

Installation

POSIXy OSs (Linux, BSD, MacOS):

atlas use GuildenStern

Windows™:

  • step 1: Install WSL
  • step 2: atlas use GuildenStern

Release notes, 7.2.0 (2024-08-07)

  • Compatibility with ARM architecture
  • Bug fix: getUri etc. in the new compact http server mode
  • Bug fix: failed read in the new compact http server mode