This sample uses the camera/camcorder as the A/V source for the MediaRecorder API. A TextureView is used as the camera preview which limits the code to API 14+. This can be easily replaced with a SurfaceView to run on older devices.
This sample shows how to use the MediaRecorder API. It uses the Camera as input source and displays a preview on a TextureView The sample features a button to capture the input and stop capturing afterwards.
It demonstrates how to correctly gain control and release the camera. The sample also shows how to save the captured audio and video to persistant storage and basic error handling.
- Android SDK 28
- Android Build Tools v28.0.3
- Android Support Repository
This sample uses the Gradle build system. To build this project, use the "gradlew build" command or use "Import Project" in Android Studio.
- Stack Overflow: http://stackoverflow.com/questions/tagged/android
If you've found an error in this sample, please file an issue: https://github.com/android/media
Patches are encouraged, and may be submitted by forking this project and submitting a pull request through GitHub. Please see CONTRIBUTING.md for more details.