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Add support for creating SDL and OpenAL audio contexts with specified sampling rate #5349

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juj opened this issue Jun 29, 2017 · 3 comments
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@juj
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juj commented Jun 29, 2017

Web Audio API has added a feature where you can create a context with custom specified sampling rate. This support is landing to browsers now/soon, so should add support for this:

https://webaudio.github.io/web-audio-api/#idl-def-AudioContextOptions

@stale
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stale bot commented Aug 30, 2019

This issue has been automatically marked as stale because there has been no activity in the past 2 years. It will be closed automatically if no further activity occurs in the next 7 days. Feel free to re-open at any time if this issue is still relevant.

@stale stale bot added the wontfix label Aug 30, 2019
@stale stale bot closed this as completed Sep 6, 2019
@feliwir
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feliwir commented Apr 3, 2020

Any news on this? I need to use a custom sample rate

@ghost
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ghost commented Apr 13, 2020

This was extremely slow for me at 30 fps. After 10 minutes the frame rate would drop to 1 fps. Specifically the vertex based Respatializer. The one in quake3 is faster when compiled to wasm. And I've even rate limited it to 30fps like OpenAL with no memory problems. Maybe garbage collection? Or heap isn't getting cleared?

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