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Firebase Performance Monitoring not available for Unity #203

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Kmess opened this issue Aug 28, 2018 · 28 comments
Open

Firebase Performance Monitoring not available for Unity #203

Kmess opened this issue Aug 28, 2018 · 28 comments

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@Kmess
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Kmess commented Aug 28, 2018

Is there a plugin available to enable performance monitoring for the Unity Firebase Plugin? I see the guide for iOS and Android here: https://firebase.google.com/docs/perf-mon/ but unable to find or confirm a Unity plugin is in the works / available.

Is this something known / in progress by the Firebase team?

@alexames
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alexames commented Sep 6, 2018

There is not a plugin for that right now. We get feature requests all the time. You can add your voice here and describe your use case - that helps the firebase team keep aware of what the community is looking for and prioritize new features.

@mkrzaczek
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Is it possible to create a wrapper for it myself and use it in Unity?

@buihuuloc
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I am also wondering about integrate with Performance for Unity too or writing our own wrapper for this.

@mkrzaczek
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After successfully implementing such wrapper, unfortunately I have to ditch Firebase Performance altogether. It was working correctly (although I had to do all operations on a background thread, since calling Java methods took around 1ms) but It was causing crash on Android. Supposedly it has something to do with android:hardwareAccelerated="false" in Android manifest for Unity. Unfortunately it cannot be changed for Unity, or can be changes somehow but with major side effects. Shame.

You might be interesed @buihuuloc

@buihuuloc
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Hi guys,

Is there any update for the official support Unity Engine?

@alexames
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alexames commented Mar 5, 2019

Hi @buihuuloc,

There's nothing to announce at this time, but we're aware that there are people want this. If anything changes we'll make an official announcement.

@OniTheC4t
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It would be great to have this feature for unity.

@gulitullio
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I agree, it would be an interesting feature

@artyom-kolesnikov
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+1. We already use Firebase services with Unity and would love to have Performance Monitoring plugin as well.

@ricardobusta
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+1 Was going to update our Firebase integration and noticed performance monitoring is not officially available yet. :(

@kuljaninemir
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+1 We could also use a Unity SDK for Firebase Monitoring.

@KeesTucker
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+1 Just noticed this, would be epic if this was implemented

@tejasd
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tejasd commented May 21, 2019

Hi folks! I'm on the Firebase Performance team!

We're exploring building Unity support for Firebase Performance - and we're looking for Early Access Partners to get some feedback on it!

If you would like to become an Early Access Partner, please sign up here (mention "Firebase Performance Unity" in the comments section), and we will reach out to you with details on how to proceed once we have an early version of the SDK ready!

Thanks!

@buihuuloc
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Hi there,
Is there any update for that?

@nagpalrajeev
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yep, any updates folks?

@zaidazmi
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Hey guys any update on when can we get this for Unity?

@stewartmiles
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As an update, we've built something but we don't think it's in a state where we can release it yet. We'll post updates here as things progress.

@HamzaMunir
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Is there any update for performance monitoring in unity?

@patm1987
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Sorry, no changes since @stewartmiles 's last update.

@buihuuloc
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Looking for updating

@ahmad4zan
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2020, any update?

@emaadgh
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emaadgh commented Apr 22, 2020

@patm1987 @stewartmiles @tejasd Hi, Any updates for this? If there is any form for submitting a request to prioritize this feature's development please tell us!
Thanks.

@AxelCompte
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bump!

@buihuuloc
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Hello there! It's June now

@LeonardoDemartino
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Any update on this? It would be really useful.

@zaidazmi
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zaidazmi commented Jul 9, 2020

Come on guys do it!

@KorolevskyMax
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Come on guys DO IT!!! Nothing is impossible)

@katowulf
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We're all developers here, so let's realize that a critical part of building any successful app is making the hard tradeoffs and decisions about where to focus your engineering efforts. Building at Google scale naturally complicates the entire process as well.

Locking this thread to prevent further ETA requests. The Unity gurus will update when there is news.

@firebase firebase locked as too heated and limited conversation to collaborators Jul 30, 2020
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