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WebSocketException during handshake on 2019.1 #386
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Hi @michelleran, thanks for reporting this issue! Can you answer a few more questions for me?
For more information on what I suspect this is see bug #106 . Let me know if that helps (so I can mark this as a duplicate or see if it needs further investigation). |
Hi @michelleran, Have you tried running the unity database testapp in this repository? If not, try running it and seeing if you get the same error. |
@alexames yep, same error (using .NET 4.x SDKs and Unity 2019.1.6f1). @patm1987 it works on Android, as well as with Mono/Firebase.Database.dll disabled. I don't think it breaking in the editor is because of network conditions since I'm connected to a home network, which, as far as I'm aware, doesn't have any unusual configurations. |
Duplicate of #106 |
I do think that this is likely a duplicate of bug #106. The callstacks look the same and the same workaround seems to work for you. If you disagree, let me know! |
Closing as a dupe of #106 |
Please fill in the following fields:
Unity editor version: 2019.1.3f1
Firebase Unity SDK version: 6.1.1
Firebase plugins in use (Auth, Database, etc.): Analytics, Database
Additional SDKs you are using (Facebook, AdMob, etc.): none
Platform you are using the Unity editor on (Mac, Windows, or Linux): Mac
Platform you are targeting (iOS, Android, and/or desktop): editor, iOS, Android
Please describe the issue here:
Unity project using Firebase SDKs (.NET 4.x) crashes when trying to run in the editor with the following error:
Steps to reproduce:
How do I fix this?
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