[Impeller] texture passthrough for opacity isn't general enough #119474
Labels
c: performance
Relates to speed or footprint issues (see "perf:" labels)
e: impeller
Impeller rendering backend issues and features requests
engine
flutter/engine repository. See also e: labels.
P2
Important issues not at the top of the work list
This can be seen on the main wonder screen of wonderous. We don't set the texture contents as being able to defer applying opacity, resulting in an extra pass to draw this texture with opacity before applying the color filter. We should be able to detect this and pull the opacity through the snapshot as normal.
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